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: A S C E N S I O N :
: :
:-----------------------------------------------------:
: :
: Personal traveling journal :
: :
: by I.Hoffmann aka Soriac :
: Version 1.0.52 (11.08.2001) :
: :
: to contact me: soriac@soriac.de :
: this text can be found at: :
: http://www.soriac.de/ultima.html :
: :
+-----------------------------------------------------+
+-----------------------------------+
: Table of contents :
: ***************** :
: :
: 0. Some forewords :
: 1. The virtues and my stats :
: 2. Shrines, mantras and sigils :
: 3. Potions :
: 4. Trainers :
: 5. frequently asked questions :
: 6. Walkthrough :
: 7. Vendors :
: 8. Spells :
: 9. Special weapons and items :
: 10. Easter Eggs :
: 11. Cheating :
: 12. Credits and Thanks :
+-----------------------------------+
=================================================
0 Some forewords
=================================================
Most parts of this text were written using the Ultima:Ascension Patch
version 1.07. It was tested with version 1.18 which should be the last
patch according to Origin at the time this text was written (Feb. 2000).
But it's still possible that some details may change in later bugfixes
and with special localized versions like german (I've played the english
game, as you might have guessed it).
This is the ANSI version of my text. It is designed to be viewed with
any windows ANSI text editor or WWW browsers. There are some flaws,
especially in the maps of the walkthrough. If you have problems to read
them or you just want the 'better looking' version, then you should
switch to the OEM version, which can be found on my website (see chapter
12).
And one other thing: english is not my native language. I'm pretty sure
there are several spelling errors and a ton of grammatically mistakes. But
please, ignore them the best you can, as long, as you can read it and
don't laugh too loud...
=================================================
1 The Virtues and my stats
=================================================
Right at the start the gipsy asks you seven questions. Which virtue you
finally prefer chooses your character. Don't worry, the first four
questions checks all eight virtues, the following two let you decide
between the ones you have chosen and the last question is your final
decision, which virtue you prefer.
Virtue : my rank : stat-add's : what skills do I gain?
-------------+-----------+----------------+------------------------
Humility : shepherd : none : none
Spirituality : ranger : +str +dex +int : knowledge of land
Honor : paladin : +str +int : magic & might skills
Sacrifice : tinker : +str +dex : skills mastery & might
Justice : druid : +int +dex : magic & combat
Valor : fighter : +str : inflict + sustain damage
Compassion : bard : +dex : learn combat skills
Honesty : mage : +int : learn magic
=================================================
2 The shrines, mantras and sigils
=================================================
Here are the eight shrines for each virtue. it's mantra and the sigil
you need to cleanse the shrine.
Shrine : mantra : City : Dungeon : Sigil (where to find)
--------------+---------+--------------+----------+-----------------------------------
Humility : CUM : New Magincia : Hythloth : Crook (Kathrina)
Spirituality : OM : Skara Brae : Abyss : Ankh (Lord British's bedroom)
Honor : SUMM : Trinsic : Shame : Chalice (statue in front of bastion)
Sacrifice : CAH : Minoc : Covetous : Teardrop (Rom Bado)
Justice : BEH : Yew : Wrong : Quill (Eustus)
Valor : RA : Valoria : Destard : Dagger (Demon)
Compassion : MU : Britain : Despise : Heart (Britain's Mayjor)
Honesty : AHM : Moonglow : Deceit : Writ (Batista)
Oh, and the _Words of Restoration_ are: VAS MANI CORP, you'll need them :-)
=================================================
3 Potions
=================================================
Each potion can be created with an alchemy lab and an empty bottle. Put the
bottle and the necessary reagent on the lab table and use the lab.
Yellow : Heal (ginseng)
Orange : Mana boost (spider silk)
Red : cure poison (garlic)
White : Infernal armor (sulphur ash)
Purple : Invulnerable (mandrake root)
Blue : Mana breath (blood moss)
Black : Invisble (black pearl)
=================================================
4 Trainers
=================================================
There are five categories of weapons: one-handed, two-handed, staffs,
ranged (such as bows) and fists. Each of these categories can be
trained up to level four, but of course you start the game with level
one, "novice". There are trainers in the game who can teach you (for a
fee of course) the knowledge, for the higher levels you must have some
minimum statistics (most likely strength and dex)
Weapon : Level 2 "Apprentice" : Level 3 "Journeyman" : Level 4
"Master"
---------+-------------------------+-----------------------+-------------------
one-hand : Keller, weapons house : Arms merchant in : Serpent's Hold,
: in LB's castle : Valoria : Guardian of bell
: : :
two-hand : Duncan, the Knight at : same knight, now for : dead swords master
: entrance to Deceit : 2500 gold : (map in Minoc)
: : :
staff : Peg Leg in Paws : Raphael, trainer in : Hermit, west of Yew
: : Trinsic :
: : :
ranged : the bowyer in : Raliegh, bowyer : Iolo in Britain
: Britain : in Yew :
: : :
fists : boxing ring in : boxing ring, : boxing ring,
: Buccaneers Den : 2500 gold : 5000 gold
=================================================
5 frequently asked questions
=================================================
This chapter contains some often asked questions. This chapter only
covers gameplay questions, not technical ones. If your Direct-3D card
don't want to work, there are a lot of resources on the web to answer
this.
Every question could be answered by playing the game, but anyway,
sometimes people simply missed a necessary point.
Well, here are some mayor tips:
Q:How do I cleanse a shrine?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To solve the game, you have to re-create or "cleanse" all shrines
dedicated to the eight virtues, which has the Guardian negated.
To cleanse a shrine you need three things: a mantra, a sigil (the "sign"
of the virtue) and a glyph.
You can find the glyph at the bottom of every great column in Britannia.
The bottom can only be reached via a dungeon attached to the specific
virtue.
The mantra and sigil are harder to find. In most cases you should talk
to a person somehow attached to the shrine and it's virtue.
Once you have the sigil, glyph and the mantra, you have to go to the
shrine and place the glyph and sigil on it. The shrine will ask you for
the mantra. Speak it and watch the short cinematic sequence.
Q:How can I advance a spellbook level? How could my character advance?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your character will ascend a level each time you cleanse a shrine.
In most cases the shrine will ask you in what attribute you want to
advance. You can choose "strength" (more hitpoints), "intelligence"
(more spellpoints) or "dexterity" (better fighting).
Also with cleansing the shrine you have enabled the next magic level. At the
start you can only cast linear spells. After cleansing the first shrine in
Britain you can scribe a 1st level scroll into your spellbook (see below)
and so on. This means you can scribe 8th level scrolls in your spellbook
after cleansing the last shrine.
This affects only the spellbook and the subscribing in this book.
Theoretically you can still use a 8th level scroll without cleansing any
shrines (but you won't find one so early in the game).
But as an advice, you shouldn't use a scroll before you've subscribed it
into the spellbook or you've found another one. If you use a scroll, it
will be gone forever and some scrolls are very rare. After subscribing
the scroll in the spellbook you can cast it as often as your mana allows
it :-)
Q:How can I subscribe a spell into my spellbook?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To subscribe a magic scroll into your spellbook (so you can cast it
whenever you want) you have to "unlock" the magic level by cleansing the
same amount of shrines (see above)
You need a pentagram, the scroll and some reagents to subscribe the scroll.
The "pentagram" is in fact a flat, round stone with a pentagram painted
on it's top and five small candles around it. For example: there is one
in the alchemy laboratory in Lord British's castle, one behind the
mage's shop in Britain and one near the shrine of compassion.
The needed reagents are written in the spellbook. There are eight types
of reagents, just read the last pages of your spellbook. There are also
the words of power for this particular spell written in the book, you
need them.
You have to put the reagents and the scroll onto the pentagram. Now lit
all five candles (with the linear 'ignite' spell) and speak the words of
power, et voila, the spell is subscribed.
Be careful! If you make a mistake, the reagents and the spell are lost.
Q:How can I sail a ship?
~~~~~~~~~~~~~~~~~~~~~~~~
You can't sail a ship until later in the game. After completing the
quest in Minoc, Raven will told you that you can sail the ship for
yourself, if you want. But before you need to go to Buccaneer's Den. You
have to buy a map from the mapmaker and visit Raven to join the guild.
Sailing itself is quit easy. Just click anywhere on the ship and you can
control it like you control the Avatar while walking. To stop the ship
and go back to 'walking' mode, just press ESC. This is especially useful
if you want to climb back on the ship while you are in water. You can't
climb it the usual way. Just click on the ship to switch to sailing mode,
press ESC and you are back on the ship.
BUG NOTE: Sometimes, especially after some teleports via the
moongates, Raven's ship is gone from the docks where you have left her.
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