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..................................................................
: __ __ __ __ __ __ __ __ __ :
: / / / / / / __/ /_ /_/ / / / // // / :
: / / / / / / /_ __/ __ ___ ____ ______ / / / // // / :
: / / / / / / / / / / / __'__ / / __ / | |/ // // / :
: / /__/ / / / / / / / / / // / / / /_/ / | ' // // / :
: \_____/ /_/ /_/ /_/ /_/ /_/ /___ /_/ |__//_//_/ :
: ========================================== ========== :
: T h e B l a c k G a t e :
..................................................................
_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ultima 7: Part One, the Black Gate
February 4, 2001
Version 2.5
Written by: Dan Simpson
Email: manymoose@hotmail.com
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Ultima 7 as the subject. Or the Black Gate. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Ultima 7 is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
This FAQ looks best in Courier New at about 9 points.
This Document is Copyright 1999-2001 by Dan Simpson
Ultima 7 is Copyright by Origin and/or Electronic Arts
I am not affiliated with Origin, Electronic Arts, or anyone who had anything
to do with the creation of this game. This FAQ may be posted on any site so
long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
it. You may not charge for, or in any way profit from this FAQ.
_______________________________________________________________________________
__________________
What's New in 2.5:
îîîîîîîîîîîîîîîîîî
Jeff Tham found the key that opens the chest in Serpent's Hold. Edited the
format a little.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
+=============================================================================+
| Table of Contents: |
+=============================================================================+
|
| i. Introduction
| ii. Britannia
| iii. Items
| iv. Spells
| v. Companions
| vi. Trainers
| vii. The Fine Art of Stealing
| viii. General Strategies
|
| Walkthrough:
|
| 1. Trinsic, "That is one -bleeping- dead blacksmith."
| 2. Britain, "I know the Game!"
| 3. Cove, "I bring you LOVE!"
| 4. Minoc, "You'd almost think these two murders were related..."
| 5. Paws, Jhelom, and Elizabeth and Abraham
| 6. Back to Britain, "No, I'm not just joining to spy on you"
| 7. Vesper, Moonglow, Terfin, and the Meditation Retreat
| 8. Yew, "Look at all those cuddly Ewoks...I mean Emps"
| 9. Serpent's Hold, "Make it so!"
| 10. New Magincia, "Hey... there's a *NEW* Magincia!"
| 11. Skara Brae, "Don't you need _Questions_ to Life and Death first?"
| 12. Alagner's Notebook and the Time Lord
| 13. The Tetrahedron, "Stone Harpies are the Devil, I tells ya!"
| 14. The Sphere, "It's a small Sphere after all!"
| 15. The Cube, "Oh no, the worst enemy of them all...the Borg!"
| 16. Buccaneer's Den, "Gasp! Look at all the incriminating Evidence!"
| 17. The Black Gate
|
| Subplots: (there are 24 subplots, broken down as follows)
|
| a. Paws: 3 subplots
| b. Britain: 3
| c. Cove: 1
| d. Minoc: 1
| e. Jhelom: 1
| f. Vesper: 2
| g. Moonglow: 4
| h. Terfin: 1
| i. Yew: 4
| j. Serpent's Hold: 2
| k. New Magincia: 1
| l. Buccaneer's Den: 1
|
| Appendices:
| A. Isle of Fire Walkthrough
| B. Orb of the Moons
| C. Almanac
| D. Secret Locations
| E. Cheating
| F. Monsters
| G. Keyboard Commands
| H. Gameplay Issues
| I. Online Resources
'-> J. Final Words...
+=============================================================================+
| i. Introduction, "That exploding butterfly _can't_ be a good sign..." |
+=============================================================================+
Two Hundred years have passed in Britannia since the time of the False
Prophet. Years that have been marked by peace, not by turmoil. The people
have flourished, and the land has prospered. A new organization called the
"Fellowship" has begun teaching the citizens of Britannia to "Trust they
Brother." It seems the need for the hero known as the Avatar, is long gone.
Yet not all is well in the land of Britannia. Magic has mysteriously
vanished, and all the practicers of its arcane art have gone insane. And
those who question this new fellowship, are found brutally murdered. Who is
this "Guardian", and what does he want? Who is behind this new "Fellowship"?
And what is his connection to these happenings?
Only one thing is for sure. A Red Moongate summons you, back to Britannia
and back to adventure the likes of which to shake your soul to its core.
Ultima 7 (part 1 of 2), can be a very large and confusing game. It has
numerous subquests, sideplots, and small diversions. Taken as a whole, this
is a very huge game. The main plot, however, is very simple and easy to
Walkthrough. However, to get the most enjoyment out of the game, explore it
all on your own, do all those little sidequests (truly that is the SPICE of
life), and refer to this only if you are truly stumped.
If you are playing the SNES version of Ultima 7, please do yourself a favor,
and throw that piece of garbage away. It is by far the WORST game port that
I have ever seen. So throw it away, and go buy the Ultima 7 Complete, or the
Ultima Collection to play the actual game the way it was meant to be played.
+=============================================================================+
| ii. Britannia |
+=============================================================================+
Britannia is divided up into several main groups: Towns, Dungeons, and
general geographic areas. A more thorough reference on the towns can be
found in the Appendix "C. Almanac".
Quick Reference on Locations: (for the copy protection)
TOWNS:
Name: Location: (lat, long)
îîîîîîîîîîîîîîî
îîîîîîîîîîîîîîîîîîîîî
Britain - (0, 0)
Buccaneer's Den - (60S, 60E)
Cove - (0, 60E)
Empath Abbey - (90N, 60W)
Jhelom - (120S, 60W)
Lycaeum - (60S, 180E)
Minoc - (90N, 60E)
Moonglow - (60S, 180E)
New Magincia - (90S, 120E)
Paws - (0, 0)
Serpent's Hold - (150S, 60E)
Skara Brae - (30S, 60W)
Spektran - (120S, 90E)
Terfin - (150S, 120E)
Trinsic - (90S, 0)
Vesper - (0, 120E)
Yew - (90N, 60W)
DUNGEONS:
Ambrosia - (93N, 187E)
Covetous - (58N, 95E)
Deceit - (2N, 177E)
Despise - (8N, 30W)
Destard - (70S, 23W)
Isle of the Avatar - (150S, 180E)
Wrong - (60N, 22E)
GEOGRAPHIC AREAS:
Great Forest - (60N, 30W)
Fens of Dead - (60, 0)
Blood Marsh - (30, 90)
Bog of Desolation - (30, 30)
Spiritwood - (60, 30)
Serpents Spine - (0, 30) or (30, 0)
Dagger Isle - (0, 0)
+=============================================================================+
| iii. Items, "Magic Sword, Hoe of Destruction... decisions, decisions..." |
+=============================================================================+
Weapons: (as sorted, best to worst)
* - indicates 2 handed
Note: a max of 3 locations will be listed, after that you're on your own!
Name: Damage: Location: (Sextant Coord.)
îîîîîîîîîîîîîî
îîîîîîî
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Demon Sword ??? Isle of Fire
Glass Sword (breaks) 127 (23S, 43W),(25N, 178E),(48N, 137E)
*Death Scythe 50 (53S, 64W),(45S, 154E)
*Juggernaut Hammer 25 (157S, 53E),(88S, 55E),(176S, 188E)
*Hoe of Destruction 20 Macks Shed
*Firedoom Staff 20 (7N, 50W),(60S, 69E),(136S, 165E)
Powderkeg (explodes) 16 by Cannons
*2-Handed Sword 11 ***
Lighting Whip 10 (23N, 36W),(55N, 144E),(62S, 78E)
Halberd 10 ***
Magic Axe 8 (157S, 53E),(23S, 76W),(23N, 15E)
Fire Sword 8 (100S, 12W),(5S, 24W),(128S, 3W)
*Scythe 7 Farms
Magebane 7 (16 N, 38 E),(18N, 12W),(157S, 53E)
Sword of Defense 6 (3 Def.) (128S, 3W),(143S, 173E),(74S, 62E)
Magic Sword 6 (157S, 53E),(5S, 24W),(77N, 196E)
Custom Sword 6 Trainers
Sword 6 ***
Serpentine Sword 6 De Snel's
*Shovel 6 Farms
Shears 6 ***
Fellowship Staff 6 ***
Great Dagger 5 ***
Morningstar 5 ***
Pick 4 Mines
Throwing Axe 4 ***
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
..................................................................
: __ __ __ __ __ __ __ __ __ :
: / / / / / / __/ /_ /_/ / / / // // / :
: / / / / / / /_ __/ __ ___ ____ ______ / / / // // / :
: / / / / / / / / / / / __'__ / / __ / | |/ // // / :
: / /__/ / / / / / / / / / // / / / /_/ / | ' // // / :
: \_____/ /_/ /_/ /_/ /_/ /_/ /___ /_/ |__//_//_/ :
: ========================================== ========== :
: T h e B l a c k G a t e :
..................................................................
_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ultima 7: Part One, the Black Gate
February 4, 2001
Version 2.5
Written by: Dan Simpson
Email: manymoose@hotmail.com
Email Policy:
îîîîîîîîîîîîî
If you are going to email me about this game, please put
Ultima 7 as the subject. Or the Black Gate. Also please
realize that I am not hiding cheats or any other information,
i.e. everything I know about Ultima 7 is in this guide.
If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.
______________________________________Notes____________________________________
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!
This FAQ looks best in Courier New at about 9 points.
This Document is Copyright 1999-2001 by Dan Simpson
Ultima 7 is Copyright by Origin and/or Electronic Arts
I am not affiliated with Origin, Electronic Arts, or anyone who had anything
to do with the creation of this game. This FAQ may be posted on any site so
long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
it. You may not charge for, or in any way profit from this FAQ.
_______________________________________________________________________________
__________________
What's New in 2.5:
îîîîîîîîîîîîîîîîîî
Jeff Tham found the key that opens the chest in Serpent's Hold. Edited the
format a little.
For a complete Version History, check out the Final Words Section at the end
of the FAQ.
+=============================================================================+
| Table of Contents: |
+=============================================================================+
|
| i. Introduction
| ii. Britannia
| iii. Items
| iv. Spells
| v. Companions
| vi. Trainers
| vii. The Fine Art of Stealing
| viii. General Strategies
|
| Walkthrough:
|
| 1. Trinsic, "That is one -bleeping- dead blacksmith."
| 2. Britain, "I know the Game!"
| 3. Cove, "I bring you LOVE!"
| 4. Minoc, "You'd almost think these two murders were related..."
| 5. Paws, Jhelom, and Elizabeth and Abraham
| 6. Back to Britain, "No, I'm not just joining to spy on you"
| 7. Vesper, Moonglow, Terfin, and the Meditation Retreat
| 8. Yew, "Look at all those cuddly Ewoks...I mean Emps"
| 9. Serpent's Hold, "Make it so!"
| 10. New Magincia, "Hey... there's a *NEW* Magincia!"
| 11. Skara Brae, "Don't you need _Questions_ to Life and Death first?"
| 12. Alagner's Notebook and the Time Lord
| 13. The Tetrahedron, "Stone Harpies are the Devil, I tells ya!"
| 14. The Sphere, "It's a small Sphere after all!"
| 15. The Cube, "Oh no, the worst enemy of them all...the Borg!"
| 16. Buccaneer's Den, "Gasp! Look at all the incriminating Evidence!"
| 17. The Black Gate
|
| Subplots: (there are 24 subplots, broken down as follows)
|
| a. Paws: 3 subplots
| b. Britain: 3
| c. Cove: 1
| d. Minoc: 1
| e. Jhelom: 1
| f. Vesper: 2
| g. Moonglow: 4
| h. Terfin: 1
| i. Yew: 4
| j. Serpent's Hold: 2
| k. New Magincia: 1
| l. Buccaneer's Den: 1
|
| Appendices:
| A. Isle of Fire Walkthrough
| B. Orb of the Moons
| C. Almanac
| D. Secret Locations
| E. Cheating
| F. Monsters
| G. Keyboard Commands
| H. Gameplay Issues
| I. Online Resources
'-> J. Final Words...
+=============================================================================+
| i. Introduction, "That exploding butterfly _can't_ be a good sign..." |
+=============================================================================+
Two Hundred years have passed in Britannia since the time of the False
Prophet. Years that have been marked by peace, not by turmoil. The people
have flourished, and the land has prospered. A new organization called the
"Fellowship" has begun teaching the citizens of Britannia to "Trust they
Brother." It seems the need for the hero known as the Avatar, is long gone.
Yet not all is well in the land of Britannia. Magic has mysteriously
vanished, and all the practicers of its arcane art have gone insane. And
those who question this new fellowship, are found brutally murdered. Who is
this "Guardian", and what does he want? Who is behind this new "Fellowship"?
And what is his connection to these happenings?
Only one thing is for sure. A Red Moongate summons you, back to Britannia
and back to adventure the likes of which to shake your soul to its core.
Ultima 7 (part 1 of 2), can be a very large and confusing game. It has
numerous subquests, sideplots, and small diversions. Taken as a whole, this
is a very huge game. The main plot, however, is very simple and easy to
Walkthrough. However, to get the most enjoyment out of the game, explore it
all on your own, do all those little sidequests (truly that is the SPICE of
life), and refer to this only if you are truly stumped.
If you are playing the SNES version of Ultima 7, please do yourself a favor,
and throw that piece of garbage away. It is by far the WORST game port that
I have ever seen. So throw it away, and go buy the Ultima 7 Complete, or the
Ultima Collection to play the actual game the way it was meant to be played.
+=============================================================================+
| ii. Britannia |
+=============================================================================+
Britannia is divided up into several main groups: Towns, Dungeons, and
general geographic areas. A more thorough reference on the towns can be
found in the Appendix "C. Almanac".
Quick Reference on Locations: (for the copy protection)
TOWNS:
Name: Location: (lat, long)
îîîîîîîîîîîîîîî
îîîîîîîîîîîîîîîîîîîîî
Britain - (0, 0)
Buccaneer's Den - (60S, 60E)
Cove - (0, 60E)
Empath Abbey - (90N, 60W)
Jhelom - (120S, 60W)
Lycaeum - (60S, 180E)
Minoc - (90N, 60E)
Moonglow - (60S, 180E)
New Magincia - (90S, 120E)
Paws - (0, 0)
Serpent's Hold - (150S, 60E)
Skara Brae - (30S, 60W)
Spektran - (120S, 90E)
Terfin - (150S, 120E)
Trinsic - (90S, 0)
Vesper - (0, 120E)
Yew - (90N, 60W)
DUNGEONS:
Ambrosia - (93N, 187E)
Covetous - (58N, 95E)
Deceit - (2N, 177E)
Despise - (8N, 30W)
Destard - (70S, 23W)
Isle of the Avatar - (150S, 180E)
Wrong - (60N, 22E)
GEOGRAPHIC AREAS:
Great Forest - (60N, 30W)
Fens of Dead - (60, 0)
Blood Marsh - (30, 90)
Bog of Desolation - (30, 30)
Spiritwood - (60, 30)
Serpents Spine - (0, 30) or (30, 0)
Dagger Isle - (0, 0)
+=============================================================================+
| iii. Items, "Magic Sword, Hoe of Destruction... decisions, decisions..." |
+=============================================================================+
Weapons: (as sorted, best to worst)
* - indicates 2 handed
Note: a max of 3 locations will be listed, after that you're on your own!
Name: Damage: Location: (Sextant Coord.)
îîîîîîîîîîîîîî
îîîîîîî
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Demon Sword ??? Isle of Fire
Glass Sword (breaks) 127 (23S, 43W),(25N, 178E),(48N, 137E)
*Death Scythe 50 (53S, 64W),(45S, 154E)
*Juggernaut Hammer 25 (157S, 53E),(88S, 55E),(176S, 188E)
*Hoe of Destruction 20 Macks Shed
*Firedoom Staff 20 (7N, 50W),(60S, 69E),(136S, 165E)
Powderkeg (explodes) 16 by Cannons
*2-Handed Sword 11 ***
Lighting Whip 10 (23N, 36W),(55N, 144E),(62S, 78E)
Halberd 10 ***
Magic Axe 8 (157S, 53E),(23S, 76W),(23N, 15E)
Fire Sword 8 (100S, 12W),(5S, 24W),(128S, 3W)
*Scythe 7 Farms
Magebane 7 (16 N, 38 E),(18N, 12W),(157S, 53E)
Sword of Defense 6 (3 Def.) (128S, 3W),(143S, 173E),(74S, 62E)
Magic Sword 6 (157S, 53E),(5S, 24W),(77N, 196E)
Custom Sword 6 Trainers
Sword 6 ***
Serpentine Sword 6 De Snel's
*Shovel 6 Farms
Shears 6 ***
Fellowship Staff 6 ***
Great Dagger 5 ***
Morningstar 5 ***
Pick 4 Mines
Throwing Axe 4 ***
Jump to page:
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