Jump to page:
Sponsors:
Sethys tells you his key was taken by a rat through a small hole in
the wall. Cast the spell Serpent Bond; you'll turn into a snake.
Slither through the hole into the next room. Get the yellow key.
and hit the lever to get out.
Note: There's a Serpent Bond scroll in one of the rooms above.
Unlock the door to the winch with the yellow key. Get to the island
through some secret Walls. Talk to Mortegro.
Mortegro gives you the spell Summon Shade and offers to sell you
spells at half price (you can still haggle except for level 9).
He'll ask you to take him back to Moonshade. Drop a member if you
don't have space in your party. He gets struck by lightning and
dissappears once he steps out of the temple.
Sethys hints about placing containers on the altar to get the Water.
However the altar is missing (switched places with Mortegro).
Go to Moonshade and place a bucket on the stone altar in Gustacio's
cellar. It'll fill with the Water of Tolerance. Use the Water on a
soul prism; red prism of tolerance forms.
Castle of the White Dragon
Kill the jesters. The spirit of the King of the White Dragon also
attacks you at the entrance (ice dragon). OK, here's the hard bit:
Getting to the Banes of Chaos:
(_WITHOUT_ blowing up any doors)
From the main passage, enter the room with the mirrors, kill the
Avatar?s. There's a secret Wall to the lab; get the yellow key in
the corpse. This unlocks the door to the library (exploding books).
Read the non-exploding books (just some history). Cross the balcony
to the room to the west (with the nightmare) and get the glowing
yellow key from the desk.
Go down the balcony into the festivities hall (with the headlesses).
Picklock the kitchen door. Use the secret Wall to enter the dining
hall. Get the brass key under one of the plates.
Go back to the main passage and use the glowing yellow key to unlock
the door to the east room (sewing room). Hit the lever behind the
bales of wool; opens secret Wall to next room.
There's an illusionary wall under the stairs; a chest behind it.
Get the green key; unlocks door up to the roof. From the roof,
enter the music room (next to the main entrance). Get the grey key
under the whistle.
Go back down the stairs with the illusionary wall. The grey key
unlocks the door of the next room (lightning, firebolts). Use the
lever camouflaged by some broken columns; opens Wall to room with
harpies. Use the brass key (dining hall) to unlock the door to the
center passage. Picklock the door of the children's playroom; get
the blue key in the drawers. Head underground using the stairs in
the center passage.
Use the blue key on the first left door. D-click secret Wall on SW
corner of the room; out to corridor. Enter the next room to the
south (secret Wall). Use the lever by the grandfather clock. Follow
corridor to the east until you come across a lever. Use the lever
and enter the room; secret Wall to adjoining room has opened.
Get the purple key in the drawers; unlocks room door and door at
the end of the passage.
Hit the lever in the torture room and go back to the corridors.
You can now enter the SE room which has a door leading to the hall
where the Banes are waiting.
Note: there's a pink key under the logs which unlocks the room door.
for an easy exit.
Trapping the Banes:
You have to kill the Banes in combat. Not an easy task.
(My tip: use sleeping potions on the Banes)
The Banes should then be trapped in the Black Sword. Use the prisms
on the sword to transfer them into the prisms.
Bring your companions bodies back to Monk Isle.
Monk Isle
Get a monk to resurrect all three companions.You'll need to restore
them with the correct Water:
Iolo - Logic, Shamino - Ethicality, Dupre - Discipline
Note:
Place all three on the ground before resurrecting them else they
may not respond even after using the Water on them.
Xenka will then return. If you're not in the abbey, Karnax teleports
you there. She gives you the last serpent tooth (Isle of Crypts) and
instructs you to seek the dead there.
Isle of Crypts
Follow the path of the serpent (serpent marking on the floor) to the
passage leading south initially. Don't bother about placing any
offerings on the altar, keep going west till the end of the passage.
Press the button on the wall; secret Wall opens to a small room
with the plaque: To continue in Balance, stand here.
Note: You need the Blackrock Balance Serpent to continue.
You'll be teleported to another passage. Follow the passage till the
end (past the pedestals `Balance is Wisdom'). Kill the mummy in the
crypt and get the scroll. Go back and place the scroll on the pedestal
opposite the gold serpent.
Read the book on the pedestal in the library; teleported to another
chamber with the Chaos Serpent Eye (cast dispel field to get it).
Behind the serpents on the north wall is a secret Wall. This leads
to a teleporter.
You're teleported to the Great Hierophant's crypt. Cast Summon Shade
to speak with him. He instructs you to get the Staff, Armour and Crown
of the Great Earth Serpent. To restore Balance, you first need to
reunite the Chaos serpent (need to ask Chaos Hierophant). Once this is
done, proceed to the Grand Shrine of Balance.
Temple of Tolerance
Sethys joins you temporarily to take you to the Chaos Hierophant;
he ages rapidly and dies outside the temple. He tells you the precise
location of the Chaos Hierophant and to take along the Chaos Stone
(serpent eye, look in his ashes).
Temple of Enthusiasm
The corpse of the Chaos Hierophant lies in the NE corner of the
garden (near the serpent gate). Cast Summon Shade to speak with him.
He hints at the location of the Shrine of Chaos within Skullcrusher
(mighty detonation, shattering of bronze doors). He gives you a
scroll with the instructions of the rite.
He also tells you that something strong to bind the Banes is required
for the rite to succeed; see Xenka.
Isle of Monks
Ask Xenka of "sacrifice"; the final sacrifice of one in balance is
needed. You are chosen to sacrifice yourself at the crematorium.
Monitor
At the crematorium, hit the lever to cremate yourself. Dupre will
jump to sacrifice himself instead :( Get Dupre's ashes.
Skullcrusher
Use a powder keg to blow up the bronze doors in the north. You'll
have to find your way down through the maze then back up again to
get to the Shrine of Chaos (has a lake with serpent statues).
There is a secret Wall on the northern wall. The Wall of Lights is
behind this.
Place the Blackrock Chaos Serpent in the slot to open the Wall of
Lights. Then place the soul prisms on the correct pedestals:
Anarchy - Tolerance, Wantoness - Enthusiasm, Madness - Emotion.
Place Dupre's ashes on the last pedestal.
Note:
Explosions on the four pedestals should occur. However, I've
noticed that when switching the computer to lower speeds,
a pedestal appears and a serpent forms on it.
Dupre (soul fused with Chaos serpent) tells you to go to the
Sunrise Isle. Xenka also materializes, instructing you to rush
to the Sunrise Isle. She gives you an Ophidian Sword.
Fawn: the Serpent Armour
Read the note on Zulith's body (at the drawbridge); Lady Yelinda has
a key to the treasury where the Serpent Armour is kept.
Ruggs tells you that Lady Yelinda has gone into the Gorlab swamp; her
face disfigured.
Search for Lady Yelinda in the Gorlab swamp. Give the Comb of Beauty
to her; she'll reward you with a brass key to the treasury.
There's a teleporter under the east stair in the throne room. Walk
through the illusionary wall to get to the treasury.
Knight's Forest: the Serpent Crown
Starting at coordinates 98S,28W (by a sandy rock), use Hawk's map to
get to the correct hollow tree (Serpent Crown inside).
The House of Wares (optional):
Use the brass key found at Gannt's shrine. Kill the pirate playing
the computer (piracy does not pay!). You can use the computer. Try
using the gavel on the parrot.
Furnace: the Serpent Staff
After the first bridge, try to keep going in the general direction
north. You'll find the Serpent Staff at a troll encampment. The troll
with the two-handed sword has the key to the brass door.
Shrine of Balance
Use the serpent gate to get here. To get out of the Temple:
Note there are two sets of scales; one on the north side, the other
to the south. Gather the blue and red serpents at the corners of the
room. Place one red and one blue serpent on each set of scales.
blue red
x x x
pedestals
serpent
gate
pedestals
x x x
blue red
After completing each set of scales the symbols of each set of virtues
will appear on the pedestals. The doors will unlock once you've got
all six symbols:
Chaos: Tolerance - chain Order: Ethicality - torch
Enthusiasm - rose Discipline - dagger
Emotion - heart Logic - abacus
Read the book on pedestal west of the temple; tells you the symbols of
each virtue (as given above) and the combinations which make the
virtues of Balance. Explore the area; you'll find six shrines. Place
the appropriate symbol on the pedestals to create balance:
Tolerance - torch Ethicality - chain
Enthusiasm - dagger Discipline - rose
Emotion - abacus Logic - heart
A book will appear when the last symbol is placed. Bring the book to
the great pillars (Ophidian obelisks) just outside the temple (north).
Read the book between the two pillars; cross the bridge of blue flame
to another pair of pillars. Read the book again; cross the bridge of
red flame.
Note:
Make sure you've got everthing you need: (serpent staff, armour,
crown, earrings, neclace, ring, Chaos serpent eye, Ophidian sword).
You cannot return once you've crossed the bridges of fire.
Grand Shrine of Balance
The Ice Diamond & Fire Ruby:
In the west passage, use the green key in the bag to unlock the chest.
Read the book (instructions). Use the same key to unlock the chest in
the east passage. Get an unlit serpent candle. Place the candle on the
pedestal in front of the ice wall (west). The wall will shatter into
ice chunks. Get the Ice Diamond and an ice chunk. Place the ice chunk
on the pedestal in the lava pit (east). Cross the bridge that appears;
get the Fire Ruby.
Place the Ice Diamond on the blue pedestal, the Fire Ruby on the red
pedestal in front of the great bronze doors. You'll then be able to
enter the next chamber.
Cubes of Fire and Ice:
Note:
To keep things short, the term `Rose room' is used in place of
`the room with the rose symbol'. `Torch room'... etc
This is the complete solution to the puzzle. No 'cheating' by using
telekinesis spells!
Start by going up the stairs to the west. Hit the two buttons on the
wall. Go back down and through the illusionary wall under the stairs.
Hit the button on the wall. Use the teleporters to get to Chain room
in the east. Use the button in Abacus room. Teleport back to west.
the wall. Cast the spell Serpent Bond; you'll turn into a snake.
Slither through the hole into the next room. Get the yellow key.
and hit the lever to get out.
Note: There's a Serpent Bond scroll in one of the rooms above.
Unlock the door to the winch with the yellow key. Get to the island
through some secret Walls. Talk to Mortegro.
Mortegro gives you the spell Summon Shade and offers to sell you
spells at half price (you can still haggle except for level 9).
He'll ask you to take him back to Moonshade. Drop a member if you
don't have space in your party. He gets struck by lightning and
dissappears once he steps out of the temple.
Sethys hints about placing containers on the altar to get the Water.
However the altar is missing (switched places with Mortegro).
Go to Moonshade and place a bucket on the stone altar in Gustacio's
cellar. It'll fill with the Water of Tolerance. Use the Water on a
soul prism; red prism of tolerance forms.
Castle of the White Dragon
Kill the jesters. The spirit of the King of the White Dragon also
attacks you at the entrance (ice dragon). OK, here's the hard bit:
Getting to the Banes of Chaos:
(_WITHOUT_ blowing up any doors)
From the main passage, enter the room with the mirrors, kill the
Avatar?s. There's a secret Wall to the lab; get the yellow key in
the corpse. This unlocks the door to the library (exploding books).
Read the non-exploding books (just some history). Cross the balcony
to the room to the west (with the nightmare) and get the glowing
yellow key from the desk.
Go down the balcony into the festivities hall (with the headlesses).
Picklock the kitchen door. Use the secret Wall to enter the dining
hall. Get the brass key under one of the plates.
Go back to the main passage and use the glowing yellow key to unlock
the door to the east room (sewing room). Hit the lever behind the
bales of wool; opens secret Wall to next room.
There's an illusionary wall under the stairs; a chest behind it.
Get the green key; unlocks door up to the roof. From the roof,
enter the music room (next to the main entrance). Get the grey key
under the whistle.
Go back down the stairs with the illusionary wall. The grey key
unlocks the door of the next room (lightning, firebolts). Use the
lever camouflaged by some broken columns; opens Wall to room with
harpies. Use the brass key (dining hall) to unlock the door to the
center passage. Picklock the door of the children's playroom; get
the blue key in the drawers. Head underground using the stairs in
the center passage.
Use the blue key on the first left door. D-click secret Wall on SW
corner of the room; out to corridor. Enter the next room to the
south (secret Wall). Use the lever by the grandfather clock. Follow
corridor to the east until you come across a lever. Use the lever
and enter the room; secret Wall to adjoining room has opened.
Get the purple key in the drawers; unlocks room door and door at
the end of the passage.
Hit the lever in the torture room and go back to the corridors.
You can now enter the SE room which has a door leading to the hall
where the Banes are waiting.
Note: there's a pink key under the logs which unlocks the room door.
for an easy exit.
Trapping the Banes:
You have to kill the Banes in combat. Not an easy task.
(My tip: use sleeping potions on the Banes)
The Banes should then be trapped in the Black Sword. Use the prisms
on the sword to transfer them into the prisms.
Bring your companions bodies back to Monk Isle.
Monk Isle
Get a monk to resurrect all three companions.You'll need to restore
them with the correct Water:
Iolo - Logic, Shamino - Ethicality, Dupre - Discipline
Note:
Place all three on the ground before resurrecting them else they
may not respond even after using the Water on them.
Xenka will then return. If you're not in the abbey, Karnax teleports
you there. She gives you the last serpent tooth (Isle of Crypts) and
instructs you to seek the dead there.
Isle of Crypts
Follow the path of the serpent (serpent marking on the floor) to the
passage leading south initially. Don't bother about placing any
offerings on the altar, keep going west till the end of the passage.
Press the button on the wall; secret Wall opens to a small room
with the plaque: To continue in Balance, stand here.
Note: You need the Blackrock Balance Serpent to continue.
You'll be teleported to another passage. Follow the passage till the
end (past the pedestals `Balance is Wisdom'). Kill the mummy in the
crypt and get the scroll. Go back and place the scroll on the pedestal
opposite the gold serpent.
Read the book on the pedestal in the library; teleported to another
chamber with the Chaos Serpent Eye (cast dispel field to get it).
Behind the serpents on the north wall is a secret Wall. This leads
to a teleporter.
You're teleported to the Great Hierophant's crypt. Cast Summon Shade
to speak with him. He instructs you to get the Staff, Armour and Crown
of the Great Earth Serpent. To restore Balance, you first need to
reunite the Chaos serpent (need to ask Chaos Hierophant). Once this is
done, proceed to the Grand Shrine of Balance.
Temple of Tolerance
Sethys joins you temporarily to take you to the Chaos Hierophant;
he ages rapidly and dies outside the temple. He tells you the precise
location of the Chaos Hierophant and to take along the Chaos Stone
(serpent eye, look in his ashes).
Temple of Enthusiasm
The corpse of the Chaos Hierophant lies in the NE corner of the
garden (near the serpent gate). Cast Summon Shade to speak with him.
He hints at the location of the Shrine of Chaos within Skullcrusher
(mighty detonation, shattering of bronze doors). He gives you a
scroll with the instructions of the rite.
He also tells you that something strong to bind the Banes is required
for the rite to succeed; see Xenka.
Isle of Monks
Ask Xenka of "sacrifice"; the final sacrifice of one in balance is
needed. You are chosen to sacrifice yourself at the crematorium.
Monitor
At the crematorium, hit the lever to cremate yourself. Dupre will
jump to sacrifice himself instead :( Get Dupre's ashes.
Skullcrusher
Use a powder keg to blow up the bronze doors in the north. You'll
have to find your way down through the maze then back up again to
get to the Shrine of Chaos (has a lake with serpent statues).
There is a secret Wall on the northern wall. The Wall of Lights is
behind this.
Place the Blackrock Chaos Serpent in the slot to open the Wall of
Lights. Then place the soul prisms on the correct pedestals:
Anarchy - Tolerance, Wantoness - Enthusiasm, Madness - Emotion.
Place Dupre's ashes on the last pedestal.
Note:
Explosions on the four pedestals should occur. However, I've
noticed that when switching the computer to lower speeds,
a pedestal appears and a serpent forms on it.
Dupre (soul fused with Chaos serpent) tells you to go to the
Sunrise Isle. Xenka also materializes, instructing you to rush
to the Sunrise Isle. She gives you an Ophidian Sword.
Fawn: the Serpent Armour
Read the note on Zulith's body (at the drawbridge); Lady Yelinda has
a key to the treasury where the Serpent Armour is kept.
Ruggs tells you that Lady Yelinda has gone into the Gorlab swamp; her
face disfigured.
Search for Lady Yelinda in the Gorlab swamp. Give the Comb of Beauty
to her; she'll reward you with a brass key to the treasury.
There's a teleporter under the east stair in the throne room. Walk
through the illusionary wall to get to the treasury.
Knight's Forest: the Serpent Crown
Starting at coordinates 98S,28W (by a sandy rock), use Hawk's map to
get to the correct hollow tree (Serpent Crown inside).
The House of Wares (optional):
Use the brass key found at Gannt's shrine. Kill the pirate playing
the computer (piracy does not pay!). You can use the computer. Try
using the gavel on the parrot.
Furnace: the Serpent Staff
After the first bridge, try to keep going in the general direction
north. You'll find the Serpent Staff at a troll encampment. The troll
with the two-handed sword has the key to the brass door.
Shrine of Balance
Use the serpent gate to get here. To get out of the Temple:
Note there are two sets of scales; one on the north side, the other
to the south. Gather the blue and red serpents at the corners of the
room. Place one red and one blue serpent on each set of scales.
blue red
x x x
pedestals
serpent
gate
pedestals
x x x
blue red
After completing each set of scales the symbols of each set of virtues
will appear on the pedestals. The doors will unlock once you've got
all six symbols:
Chaos: Tolerance - chain Order: Ethicality - torch
Enthusiasm - rose Discipline - dagger
Emotion - heart Logic - abacus
Read the book on pedestal west of the temple; tells you the symbols of
each virtue (as given above) and the combinations which make the
virtues of Balance. Explore the area; you'll find six shrines. Place
the appropriate symbol on the pedestals to create balance:
Tolerance - torch Ethicality - chain
Enthusiasm - dagger Discipline - rose
Emotion - abacus Logic - heart
A book will appear when the last symbol is placed. Bring the book to
the great pillars (Ophidian obelisks) just outside the temple (north).
Read the book between the two pillars; cross the bridge of blue flame
to another pair of pillars. Read the book again; cross the bridge of
red flame.
Note:
Make sure you've got everthing you need: (serpent staff, armour,
crown, earrings, neclace, ring, Chaos serpent eye, Ophidian sword).
You cannot return once you've crossed the bridges of fire.
Grand Shrine of Balance
The Ice Diamond & Fire Ruby:
In the west passage, use the green key in the bag to unlock the chest.
Read the book (instructions). Use the same key to unlock the chest in
the east passage. Get an unlit serpent candle. Place the candle on the
pedestal in front of the ice wall (west). The wall will shatter into
ice chunks. Get the Ice Diamond and an ice chunk. Place the ice chunk
on the pedestal in the lava pit (east). Cross the bridge that appears;
get the Fire Ruby.
Place the Ice Diamond on the blue pedestal, the Fire Ruby on the red
pedestal in front of the great bronze doors. You'll then be able to
enter the next chamber.
Cubes of Fire and Ice:
Note:
To keep things short, the term `Rose room' is used in place of
`the room with the rose symbol'. `Torch room'... etc
This is the complete solution to the puzzle. No 'cheating' by using
telekinesis spells!
Start by going up the stairs to the west. Hit the two buttons on the
wall. Go back down and through the illusionary wall under the stairs.
Hit the button on the wall. Use the teleporters to get to Chain room
in the east. Use the button in Abacus room. Teleport back to west.
Jump to page:
Sponsors:
Other files from this game:
- Ultima 7 (Serpent Isle) document by System on 14/03/2006, 06:30
Keyboard layout - Ultima 7 (Serpent Isle) document by System on 14/03/2006, 06:30
A hints collection. - Ultima 7 (Serpent Isle) FAQ by System on 09/03/2006, 09:50
- Ultima 7 (Serpent Isle) solution by System on 09/03/2006, 09:50
- Ultima 7 (Serpent Isle) cheats by System on 09/03/2006, 09:50






