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Spinebreaker - City of Order (39N,96E)
Kill the automaton that speaks in Batlin's voice. Get the brass key.
To get through the sliding door, you'll be asked for the password by
the automaton. There isn't one; cast a telekinesis spell.
In the next passage, Brunt tells you to follow him (trap). Use the
secret passage throught the illusionary wall in the North.
Beside the armoury, next to the glowing sphere there's a secret Wall.
This'll take you to the City of Order.
In the NW chambers of the city, you'll find a shrine of Discipline.
Get the serpent dagger.
In the SW, get one of the three scrolls in the shrine of Ethicality.
In the SE, get the abacus (red) from the shrine of Logic.
Read the book in front of the Temple of the Hierophant. Place the
correct symbols corresponding to the plaque on the pedestal.
Order symbol that doth speak of principles and wisdom : scroll
Order symbol for the strength of mind and willpower : serpent dagger
Order symbol for a straight path of truth : abacus
The brass door will open after you've placed the last item (abacus).
Go down to the Hierophant's room; tell the automaton you're the
Hierophant. It'll hand you the Serpent Sceptre.
Place the sceptre on the blue pedestal; teleports you to the library.
Read the books (info to answer automaton's test) then teleport out.
Note:
There is a hidden chest beneath the stairs in the Temple
(behind the secret Wall).
Head to the SE chambers where you'll meet Palos. You'll just have to
run through his trap. The automaton will ask you the title of a book
for a given phrase (The answer is the last option).
The next passage leads to the Grand Shrine of Order. You'll find a
body with a blue-red key; does NOT unlock the brass door. The key to
this door is the blue-white key you took from Selina's backpack.
Don't despair if you can't find it:
The key on the body unlocks the Vault of the Dead in the northern
chambers. Use the button on the carpet; lifts you to passage to
the Grand Shrine.
Note: Selina's key unlocks the door beside the stairs after lift.
Grand Shrine of Order
Kill Selina and Batlin's men (Brunt, Deadeye and Palos).
Get the Dispel Field scroll from Selina's body.
Bug Note:
Using the Hourglass of Fate here resurrects Selina
(an infinite conversation loop occurs).
Batlin bungles up opening the Wall of Lights and ends up getting
killed. The Banes of Chaos are released, taking over the bodies of
your companions;
Shamino by Anarchy, Dupre by Wantoness, Iolo by Insanity.
The banes then teleport away.
Notes:
Make sure you've got everything you need (info, spells...)
before the Banes are released. The Banes go on rampage, killing
almost everyone in Serpent Isle.
You can get Wilfred (Sleeping Bull) to join your party. Though,
he will leave you in a losing battle. Once he leaves, he will
not rejoin.
You can also get Petra (Moonshade) and some automatons (Temple
of Discipline) to join.
The Serpent now instructs you:
Seek the horn... The Gwani Horn.
Seek it in the depths beneath the Skullcrusher Mountains.
Get the blackrock chaos serpent from Batlin's body. Transfer the teeth
from his jawbone to yours.
Note:
Carrying two jawbones is not advisable. The game will only look
at the first in your inventory; some gates will be inaccessible.
Bug Note:
Using the hourglass in the room where you fought Selina will
cause your companions to rejoin your party. Thus, you can even
get more than five party members if you return here later with
other members.
Skullcrusher
Use the jawbone to get to Skullcrusher. Cast the dispel field to get
the Gwani horn (in Vasculio's crypt).
The serpent now instructs:
Free Gwenno... Free her from the ice.
Gwani village
You'll find that after returning from the Grand Shrine of Order,
the gwanis have been attacked by Hazard the Trapper. Talk to Yenani,
she'll tell you that her gwani amulet (taken by the Trapper) had a
serpent tooth in it.
Head north to Hazard's cave (the door unlocks after the massacre).
Kill Hazard and get the key to his chest. Get the gwani amulet and
return it to Yenani; gives the serpent tooth (Shrine of Balance).
Gwani Death Temple (approx 95N,46W)
Use the ice raft to get to the temple. Use the gwani horn to destroy
the ice barriers and to free Gwenno from the ice block.
Monk Isle
Bring Gwenno's body to Monk Isle to be resurrected (any monk will do).
The serpent explains:
Bane of Chaos, Chaos Bane... twisted her mind.
In order to restore Gwenno, Karnax instructs you to get the Scroll of
the Serpent from Fedabiblio.
Moonshade
You'll find that Shamino the Anarch has killed almost everyone in
Moonshade. Andrio tells you that Fedabiblio was turned into a statue
and Torrissio's wand, the Philanderers Friend can free Fedabiblio.
Use the wand on Fedabiblio; rewarded with the Scroll of the Serpent.
He gives you the key to Hawk's chest (Blue Boar inn); get the map and
read Hawk's directions to the treasure.
Note:
If Torrissio has taken the Philanderer's friend from you.
Don't worry, cast the spell Vibrate on him to get it back.
You might also be able to pick up the swordstrike spell "weapon"!
Stephano gives you a serpent tooth (Temple of Tolerance) and joins you
temporarily. Kill the Death Knight sent by Columna; Stephano gives you
the key to the vault of his old house. Get the Blackrock Order Serpent
from there.
Note: The key to his old house in the hollow tree just outside.
You can use the Hourglass to resurrect Stephano if he's killed.
Search the mages' manors for any useful items. You should have all
serpent teeth except #7.
Monk Isle
Give the Scroll of the Serpent to Karnax. He'll give you a scroll
(the six Ophidian virtues and anti-virtues) and instruct you to
make Gwenno drink the water of the virtue she is lacking; Discipline.
You can reach the temples using the serpent gates, else read the book
"Temples of Order" in the library for directions.
Temple of Ethicality (33N,133E)
There are stairs down on the right of the serpent. You need to take
the test of Ethicality to obtain the Water (d-click on the mat in the
east room). Reading the scrolls on the corpses may help. The automaton
will ask three questions before allowing you to take the test. Briefly
the answers are: "Risk Death", "Leave the Money" and "Continue".
test 1: Risk death to save the man's life by pushing the button.
test 2: Drop all your gems, gold and money on the gold pedestal.
Then walk to the end of the passage and use the button.
test 3: Do not yield to Batlin.
You've passed the test of Ethicality. Go up the stairs and use the
bucket on the basin to get the Water of Ethicality.
Note: You get to carry back what you took or were given in the test.
Temple of Discipline (44N,86E)
Talk to the automaton in the NE room; He'll say something about
automatons getting through the acid to get the Water.
Push the button in the serpent gate room. Go down the stairs on the
left and get the key from the invisible chest. Go back up and use the
button on the opposite room. Go up the stairs on the right; get the
brass key and the obsidian and quartz y-shapes.
Next use the stairs up on the left. Read the books (especially the one
on `Body Transference' and `Symbol of Discipline').
Place the obsidian y-shape on the LEFT slot to create the bridge.
Down the stairs behind the serpent, use the brass key to unlock the
south door; get the blue key which unlocks the north door (to Water).
You have now two options:
You can either continue through the acid path and keep casting
healing spells OR...
Ask Petra (Moonshade) to do a mind transference with you.
Note:
Petra will help you only after you've read the book titled
`Body Transference' AND talked to the automaton in the NE room
(or stepped into the acid).
Bring Petra to the mind transference chamber (she joins you) and
talk to her. She'll step onto the left platform once you've
promised of her safety. Push the button and you'll swap places.
Go through the acid path and use the bucket on the basin.
Note:
Make sure you've asked your other non-automaton members to
leave before going through the acid. (Wilfred's a pain here)
You'll regain your normal form after a while.
Temple of Logic
You'll have to find your way through a short ice maze. When you come
across 5 ice blocks, break them with your sword (or use the gwani horn;
but very messy as items spill out of the bodies). Read Dolfo's journal.
It'll give you the neccessary clues to enter the Temple of Logic.
The solution: Walk across the teleporters in the following order:
Red, Yellow, Blue, Red then lastly White. You'll be teleported to the
entrance of the Temple. Place the runestones in front of the door
from left to right: B C O W.
Automaton #7 is missing. Talk to all automatons; the one with the
inconsistent alibi is guilty. Accuse automaton #4. He'll give you
a pink key which directly unlocks the door to the fountain.
Another pink key is in his body; unlocks door to the stones puzzle.
The original setup:
o
s o x o
o
Pick up stone s and place it on stone x. The force field will be
removed. The yellow key also unlocks the door to the fountain.
Monk Isle
Use the Water of Discipline on Gwenno. She'll instruct you to go to
Moonshade to learn the secret of trapping souls (to trap the Banes).
Moonshade
Talk to Torrissio about trapping souls; he wants the Philanderer's
Friend in exchange. Let him take the wand, then talk to him again.
He'll give the spell Create Soul Prism (transcribe it) and tells
you to see Ducio about the Worm Gems.
Get Ducio to make three Worm Gems for you. Cast Create Soul Prism
on the gems (each forms an empty soul prism).
Monk Isle
Gwenno instructs you to bathe the soul prisms in the water of temples
corresponding to the Banes (Emotion, Tolerance and Enthusiasm) and to
look for devices in the temple which will reveal the location of the
Banes (Moon's Eye, Web of Fate, magic lens).
Temple of Emotion
Sriash, little girl's soul trapped in the force wall tells you how to
obtain the Water of Emotion. To free her soul, smash the pedestal of
love (column) in the middle of the room (the lodestone of love is
underneath it).
Placing the lodestones of emotion on the four pillars around the pond.
(changes the water to the Water of Emotion). Collect the Water near
the pillars with a bucket. Then use the bucket of Water on the soul
prism; it will turn blue (prism of emotion).
Looking into the Moon's Eye, you'll see Anarchy; the Banes are at the
Castle of the White Dragon (near the Gorlab Swamp).
Temple of Enthusiasm
Find your way through the maze into the library. Read the book
`My Life and My Beliefs'; tells you that the Great Hierophant of Chaos
was killed in the garden and Sethys was given the key to the altar of
Tolerance.
Use a bucket on the well in the courtyard, then the Water on a soul
prism to form a prism of enthusiasm (green).
Temple of Tolerance
To free Mortegro, you need to use the winch to lower the drawbridge.
However the door to it is locked. You can cast Telekinesis OR...
Get the yellow key in the west room; unlocks the dungeons below.
Kill the automaton that speaks in Batlin's voice. Get the brass key.
To get through the sliding door, you'll be asked for the password by
the automaton. There isn't one; cast a telekinesis spell.
In the next passage, Brunt tells you to follow him (trap). Use the
secret passage throught the illusionary wall in the North.
Beside the armoury, next to the glowing sphere there's a secret Wall.
This'll take you to the City of Order.
In the NW chambers of the city, you'll find a shrine of Discipline.
Get the serpent dagger.
In the SW, get one of the three scrolls in the shrine of Ethicality.
In the SE, get the abacus (red) from the shrine of Logic.
Read the book in front of the Temple of the Hierophant. Place the
correct symbols corresponding to the plaque on the pedestal.
Order symbol that doth speak of principles and wisdom : scroll
Order symbol for the strength of mind and willpower : serpent dagger
Order symbol for a straight path of truth : abacus
The brass door will open after you've placed the last item (abacus).
Go down to the Hierophant's room; tell the automaton you're the
Hierophant. It'll hand you the Serpent Sceptre.
Place the sceptre on the blue pedestal; teleports you to the library.
Read the books (info to answer automaton's test) then teleport out.
Note:
There is a hidden chest beneath the stairs in the Temple
(behind the secret Wall).
Head to the SE chambers where you'll meet Palos. You'll just have to
run through his trap. The automaton will ask you the title of a book
for a given phrase (The answer is the last option).
The next passage leads to the Grand Shrine of Order. You'll find a
body with a blue-red key; does NOT unlock the brass door. The key to
this door is the blue-white key you took from Selina's backpack.
Don't despair if you can't find it:
The key on the body unlocks the Vault of the Dead in the northern
chambers. Use the button on the carpet; lifts you to passage to
the Grand Shrine.
Note: Selina's key unlocks the door beside the stairs after lift.
Grand Shrine of Order
Kill Selina and Batlin's men (Brunt, Deadeye and Palos).
Get the Dispel Field scroll from Selina's body.
Bug Note:
Using the Hourglass of Fate here resurrects Selina
(an infinite conversation loop occurs).
Batlin bungles up opening the Wall of Lights and ends up getting
killed. The Banes of Chaos are released, taking over the bodies of
your companions;
Shamino by Anarchy, Dupre by Wantoness, Iolo by Insanity.
The banes then teleport away.
Notes:
Make sure you've got everything you need (info, spells...)
before the Banes are released. The Banes go on rampage, killing
almost everyone in Serpent Isle.
You can get Wilfred (Sleeping Bull) to join your party. Though,
he will leave you in a losing battle. Once he leaves, he will
not rejoin.
You can also get Petra (Moonshade) and some automatons (Temple
of Discipline) to join.
The Serpent now instructs you:
Seek the horn... The Gwani Horn.
Seek it in the depths beneath the Skullcrusher Mountains.
Get the blackrock chaos serpent from Batlin's body. Transfer the teeth
from his jawbone to yours.
Note:
Carrying two jawbones is not advisable. The game will only look
at the first in your inventory; some gates will be inaccessible.
Bug Note:
Using the hourglass in the room where you fought Selina will
cause your companions to rejoin your party. Thus, you can even
get more than five party members if you return here later with
other members.
Skullcrusher
Use the jawbone to get to Skullcrusher. Cast the dispel field to get
the Gwani horn (in Vasculio's crypt).
The serpent now instructs:
Free Gwenno... Free her from the ice.
Gwani village
You'll find that after returning from the Grand Shrine of Order,
the gwanis have been attacked by Hazard the Trapper. Talk to Yenani,
she'll tell you that her gwani amulet (taken by the Trapper) had a
serpent tooth in it.
Head north to Hazard's cave (the door unlocks after the massacre).
Kill Hazard and get the key to his chest. Get the gwani amulet and
return it to Yenani; gives the serpent tooth (Shrine of Balance).
Gwani Death Temple (approx 95N,46W)
Use the ice raft to get to the temple. Use the gwani horn to destroy
the ice barriers and to free Gwenno from the ice block.
Monk Isle
Bring Gwenno's body to Monk Isle to be resurrected (any monk will do).
The serpent explains:
Bane of Chaos, Chaos Bane... twisted her mind.
In order to restore Gwenno, Karnax instructs you to get the Scroll of
the Serpent from Fedabiblio.
Moonshade
You'll find that Shamino the Anarch has killed almost everyone in
Moonshade. Andrio tells you that Fedabiblio was turned into a statue
and Torrissio's wand, the Philanderers Friend can free Fedabiblio.
Use the wand on Fedabiblio; rewarded with the Scroll of the Serpent.
He gives you the key to Hawk's chest (Blue Boar inn); get the map and
read Hawk's directions to the treasure.
Note:
If Torrissio has taken the Philanderer's friend from you.
Don't worry, cast the spell Vibrate on him to get it back.
You might also be able to pick up the swordstrike spell "weapon"!
Stephano gives you a serpent tooth (Temple of Tolerance) and joins you
temporarily. Kill the Death Knight sent by Columna; Stephano gives you
the key to the vault of his old house. Get the Blackrock Order Serpent
from there.
Note: The key to his old house in the hollow tree just outside.
You can use the Hourglass to resurrect Stephano if he's killed.
Search the mages' manors for any useful items. You should have all
serpent teeth except #7.
Monk Isle
Give the Scroll of the Serpent to Karnax. He'll give you a scroll
(the six Ophidian virtues and anti-virtues) and instruct you to
make Gwenno drink the water of the virtue she is lacking; Discipline.
You can reach the temples using the serpent gates, else read the book
"Temples of Order" in the library for directions.
Temple of Ethicality (33N,133E)
There are stairs down on the right of the serpent. You need to take
the test of Ethicality to obtain the Water (d-click on the mat in the
east room). Reading the scrolls on the corpses may help. The automaton
will ask three questions before allowing you to take the test. Briefly
the answers are: "Risk Death", "Leave the Money" and "Continue".
test 1: Risk death to save the man's life by pushing the button.
test 2: Drop all your gems, gold and money on the gold pedestal.
Then walk to the end of the passage and use the button.
test 3: Do not yield to Batlin.
You've passed the test of Ethicality. Go up the stairs and use the
bucket on the basin to get the Water of Ethicality.
Note: You get to carry back what you took or were given in the test.
Temple of Discipline (44N,86E)
Talk to the automaton in the NE room; He'll say something about
automatons getting through the acid to get the Water.
Push the button in the serpent gate room. Go down the stairs on the
left and get the key from the invisible chest. Go back up and use the
button on the opposite room. Go up the stairs on the right; get the
brass key and the obsidian and quartz y-shapes.
Next use the stairs up on the left. Read the books (especially the one
on `Body Transference' and `Symbol of Discipline').
Place the obsidian y-shape on the LEFT slot to create the bridge.
Down the stairs behind the serpent, use the brass key to unlock the
south door; get the blue key which unlocks the north door (to Water).
You have now two options:
You can either continue through the acid path and keep casting
healing spells OR...
Ask Petra (Moonshade) to do a mind transference with you.
Note:
Petra will help you only after you've read the book titled
`Body Transference' AND talked to the automaton in the NE room
(or stepped into the acid).
Bring Petra to the mind transference chamber (she joins you) and
talk to her. She'll step onto the left platform once you've
promised of her safety. Push the button and you'll swap places.
Go through the acid path and use the bucket on the basin.
Note:
Make sure you've asked your other non-automaton members to
leave before going through the acid. (Wilfred's a pain here)
You'll regain your normal form after a while.
Temple of Logic
You'll have to find your way through a short ice maze. When you come
across 5 ice blocks, break them with your sword (or use the gwani horn;
but very messy as items spill out of the bodies). Read Dolfo's journal.
It'll give you the neccessary clues to enter the Temple of Logic.
The solution: Walk across the teleporters in the following order:
Red, Yellow, Blue, Red then lastly White. You'll be teleported to the
entrance of the Temple. Place the runestones in front of the door
from left to right: B C O W.
Automaton #7 is missing. Talk to all automatons; the one with the
inconsistent alibi is guilty. Accuse automaton #4. He'll give you
a pink key which directly unlocks the door to the fountain.
Another pink key is in his body; unlocks door to the stones puzzle.
The original setup:
o
s o x o
o
Pick up stone s and place it on stone x. The force field will be
removed. The yellow key also unlocks the door to the fountain.
Monk Isle
Use the Water of Discipline on Gwenno. She'll instruct you to go to
Moonshade to learn the secret of trapping souls (to trap the Banes).
Moonshade
Talk to Torrissio about trapping souls; he wants the Philanderer's
Friend in exchange. Let him take the wand, then talk to him again.
He'll give the spell Create Soul Prism (transcribe it) and tells
you to see Ducio about the Worm Gems.
Get Ducio to make three Worm Gems for you. Cast Create Soul Prism
on the gems (each forms an empty soul prism).
Monk Isle
Gwenno instructs you to bathe the soul prisms in the water of temples
corresponding to the Banes (Emotion, Tolerance and Enthusiasm) and to
look for devices in the temple which will reveal the location of the
Banes (Moon's Eye, Web of Fate, magic lens).
Temple of Emotion
Sriash, little girl's soul trapped in the force wall tells you how to
obtain the Water of Emotion. To free her soul, smash the pedestal of
love (column) in the middle of the room (the lodestone of love is
underneath it).
Placing the lodestones of emotion on the four pillars around the pond.
(changes the water to the Water of Emotion). Collect the Water near
the pillars with a bucket. Then use the bucket of Water on the soul
prism; it will turn blue (prism of emotion).
Looking into the Moon's Eye, you'll see Anarchy; the Banes are at the
Castle of the White Dragon (near the Gorlab Swamp).
Temple of Enthusiasm
Find your way through the maze into the library. Read the book
`My Life and My Beliefs'; tells you that the Great Hierophant of Chaos
was killed in the garden and Sethys was given the key to the altar of
Tolerance.
Use a bucket on the well in the courtyard, then the Water on a soul
prism to form a prism of enthusiasm (green).
Temple of Tolerance
To free Mortegro, you need to use the winch to lower the drawbridge.
However the door to it is locked. You can cast Telekinesis OR...
Get the yellow key in the west room; unlocks the dungeons below.
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Other files from this game:
- Ultima 7 (Serpent Isle) document by System on 14/03/2006, 06:30
Keyboard layout - Ultima 7 (Serpent Isle) document by System on 14/03/2006, 06:30
A hints collection. - Ultima 7 (Serpent Isle) FAQ by System on 09/03/2006, 09:50
- Ultima 7 (Serpent Isle) solution by System on 09/03/2006, 09:50
- Ultima 7 (Serpent Isle) cheats by System on 09/03/2006, 09:50






