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Submitted by System on 09/03/2006, 09:50. Print file.
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Ophidian ruins). Then cross the bridges which links a few towers.
You enter the Underground City, inhabited by sleeping gargoyles.

Head east. The door to the NE chambers lies east of the arena; you
need a key. Enter the arena and defeat the four automatons to get it.
Cast unlock the magically locked door beside the entrance. The passage
will lead you to the Twin Pillars.
Grasp (d-click) the Pillar of Fire to begin the Test of Purity.

Test of Purity:
Behind the north door, you'll meet Iolo who pleads with you to enter
the red moongate to flee from the doomed world. Refuse to go with him
until he leaves without you.
Next, Shamino behind the west door. Push the button on the northmost
pillar to release the trapped people.
Lastly, the east door. Pick up the hammer and attack the worms.
Dupre urges you to follow him to explore the treasures behind the
door; don't. (using the target T key is helpful here). Keep hammering
until all 10 worms are killed (they explode).

You'll then be teleported back to the pillars. Zhelkas gives you the
Serpent Ring.

Special case:
If you decide to fail the test, Zhelkas gives you a second chance.
Get the Everlasting Goblet from the Conjury of Ancients (hall in
northern chambers of the city). Return to him with the goblet and he
gives you the ring.
(The goblet does not run out of drink, ie. you need not carry any food,
though feeding will become very tedious)

In the library, read the book "On accessing the Serpent Gates".
To get to the serpent gate you need the keys of Ice and Fire;
hints where they can be found.

The Key of Fire can be found on a corpse, in the baths west of the
arena. The Key of Ice is found in the park in the SE of the city.
You'll find a serpent tooth (Monitor) on the corpse with the key.

In the Great Temple (behind the Twin Pillars), place the keys of Ice
and Fire on the altar. They merge to become the blackrock key.
This unlocks the brass door on the balcony of the Great Temple
leading to the serpent gate.

Fawn
Give Freli's letter to Delin; gives you a half-price offer.

The Gorlab Swamp
Soon after entering the Gorlab swamp, you'll fall asleep and enter
the Realm of Dreams.

Note:
You MUST have the three artifacts of Love, Truth and Courage on the
Avatar, to complete your quest in the Realm of Dreams.
These items are the:
Crystal Rose of Love, Mirror of Truth and Helm of Courage.

Realm of Dreams
Siranush, healer of Gorlab. She asks you to get the dream crystal from
Rabindrinath. He can only be overpowered by the artifacts of Love,
Truth and Courage.

Besides Siranush, you'll meet others in their dreams including:
Batlin, Byrin, Cantra, Ensorcio, Iolo, Lord British and Stephano.
Thoxa shows you the Moon's Eye and instructs you to seek it in the
Temple of Ancient Ones in the north.

Rabindrinath's keep (located far south of the Realm of Dreams).
Rabindrinath approaches you as you enter the keep. He babbles about
the artifact of Courage, then casts a spell against you. It fizzles;
he swears and teleports away.
Look for him in the torture room. Talk to him. He babbles about Love
and teleports away. Get the yellow key in the corpse on the torture
table. It unlocks the door to Rabindrinath's room.
Talk to him again. He babbles about the artifact of Truth, attacks you
with a spell. It backfires and he dies. Get the key in his body.
Unlock the vault and get the dream crystal.

Notes:
Do not enter combat mode when facing Rabindrinath. Just talk to him
(make sure you've got the artifacts though).

Give Siranush the dream crystal; she rewards you with the Serpent
Necklace. You'll be teleported back to the swamp.
(d-click the necklace to hear the Great Earth Serpent talk)

Notes:
Don't bother collecting any items. You can't bring them back to the
waking world.
To get out of the Realm of Dreams, get yourself killed (combat, the
iron maiden in Ensorcio's dream, or step into the pillar of fire).

Swamp of Gorlab
Soon after waking up, the Great Earth Serpent speaks:
Hasten, the Imbalance grows stronger.
Note: Bloodmoss abundant in Gorlab Swamp.

Great Northern Forest
Draygan's Fort:
Beryl, Draygan's prisoner tells you to use an arrow treated with
King's Saviour; seek Forest Master's help (lives SW of the fort).

Morghrim, the Forest Master asks you to get the Orb of Elerion back
from Draygan. He tells you where to get King's Saviour

Head west of the Forest Master. The King's Saviour is found near
mushrooms (green plant with yellow flowers). Use the plant on an
arrow. A sleeping arrow will appear at your feet. Go back to the fort
and shoot the arrow at Draygan. He'll fall asleep; kill him.
Get the Orb of Elerion from his body. Morghrim materializes; give him
the orb. In exchange you'll get the Whistle of Doskar.

Use the whistle. The Hound of Doskar will appear. Get the Hound to
track Cantra using her wooden sword; leads you to Shamino's Castle.

Get Shamino to draw a map of his castle. He tells you of the secret
entrance to the castle, between to great trees, west of the castle.
Look for two tree stumps; an invisible cave entrance leads into the
storage room of Shamino's Castle. There you'll be met by the spirit
of Beatrix.

Shamino's Castle
If you did not use the Hound to track Cantra's sword, the huge doors
of the keep will be blocked by barriers. They will be removed once
you've done this.

In the keep, fight Palos and his henchmen. Batlin appears and whisks
Palos away to the north.

Upstairs you'll find Cantra dead. The nameless Xenkan monk will appear
and take her back to Monk Isle to be resurrected.
Pick up Batlin's medallion and have the hound track it; points north.

To explore the outer chambers of the castle, go to the barracks;
a secret Wall leads to a room with 10 levers. These control the locks
of the doors (up = locked, down = unlocked).
Numbering the levers from left to right:
1 guard room
2 wizard's chambers
3 meeting hall
4 servant's chambers
5 kitchen
6 storage room
7 mess hall
8 armoury
9 barracks
10 chapel

Going to the North
The passage to the north is through a cave entrance at 28S,3E.
Note:
Each member of your party must be wearing a full set of furs
(fur cap, cloak, fur boots) when venturing into the north.
Without these, they'll freeze.

In the catacombs you'll meet the spirit of Gannt the Bard. It asks you
to take revenge for his murder by Captain Stokes (in House of Wares,
in the Knight's Forest). Get the brass key.

At the entrance to the north, Fitch, in his last breath, tells you the
trappers were attacked by a sorceress; They killed her (Gwenno).

The Gwanis
Note:
It is not advisable have any gwani fur/cloaks in your possesions
when approaching the gwanis. It'll offend them.
Though, I didn't have any problems when I wore gwani cloaks (bug?).

Bwundai greets you as you approach the Gwani village. He tells you
Gwenno is at the Gwani Death Temple; island West of the Ice Dragon.

Yenani, leader of the Gwanis, mate of Myauri and mother of Neyobi and
Kapyundi. She tells you that the Great Horn of Gwani was stolen and
taken to the Skullcrusher. Instructs you to see Baiyanda about saving
the sick Neyobi.

Baiyanda, mate of Mwaerno, healer of the Gwanis gives you a bucket to
collect the Ice Dragon blood required to save Neyobi. She mentions you
need the gwani horn to unseal Gwenno.

Myauri "Blizzard", Yenani's mate. Tells you Baiyanda's mate Bwundai may
know where the Gwani Death Temple is.
Note:
There is a discrepancy here: Myauri states that Bwundai is
Baiyanda's mate, whereas Baiyanda tells you Mwaerno is hers... ?)

Head north from the village, you'll meet Kapyundi "Little Glacier" and
Gilwoyai "Of the Wind".
Gilwoyai tells you to take the ice raft to get to the Ice Dragon in
the north (d-click on it).

Kill the Ice Dragon and use the bucket on its body. It'll fill with
ice dragon blood.

Give the bucket to Yenani at the village. She'll tell you a
"valuable secret" in return (the password to enter the Skullcrusher):
Isal Sal Cra Gaas Iskar
Note:
Yenani will not tell you this unless you've had the Hound to track
Batlin's medallion. Even guessing the password correctly will not
get you through the gate, the serpent will say you've forgotten
something.

Skullcrusher - City of Chaos
Here the serpent instructs:
The wizard... the key is the dead wizard,
Thou must vanquish him

At the entrance, place the serpent runestones on the pedestals such
that the runes match the plaques. Then use (d-click) the runestones
following the order of the password: I S C G I
(Start from the pedestal on the left) The sliding door will then open.

Unlock the cell with the skeleton pleading for aid (trap); kill it.
Get the serpent teeth from Maleccio's corpse and read his diary.
Get the flux analyzer and the Philanderer's Friend from Vasculio's
collection (You'll get the gwani horn later).
Note:
See Gustacio at Moonshade and he'll instruct you to place the
flux analyzer on the ground and use it on the Black Sword.
The locked double brass doors will open as you approach. Inside you'll
hear scratch... scratch coming from the coffin. Read the scroll on the
pedestal; Vasculio emerges from the coffin.

Here there are two possible situations:
If you've got the magebane, Vasculio offers you the Mass Death
spell for it. However, if you do trade the magebane, you won't get
it back when you've killed him.

Without the magebane, Vasculio offers to spare your life for one
of your companions to feed on. They'll never agree to this.
In both cases, Vasculio attacks you anyway.
Kill him, get the blue-red key. It works on the brass doors at the
crypt and the brass door to the east Skullcrusher exit.

Once you've killed Vasculio, the Great Earth Serpent will instruct
you to:
Seek the temple and within it the Eye of the Moon.
Get out of the City of Chaos using the east exit. The temple you're
looking for is just east of the exit.

Temple of Emotion
Look into the Moon's Eye: you'll see Batlin making his preparations to
open the Wall of Lights (and of course, your meddlesome intervention).

Silverpate's Treasure (50N,40E)
Search for an invisible entrance. Use the map to get to Silverpate's
treasure. Don't forget you can move the caltrops! You'll find the
blackrock balance serpent.
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Other files from this game:
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  3. Ultima 7 (Serpent Isle) FAQ by System on 09/03/2006, 09:50
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