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Rotoluncia attacks you, Gustacio jumps to your defense. Pothos enters
informing Filbercio that the search for blood moss was a failure. The
banquet ends.
Bucia runs the Capessi Canton, sells supplies and provisions.
She gives you information on people, places and strange items.
fur cap : Magelord bought for Frigidazzi
apparatus : see Ducio the Master Artisan
bottle of wine : see Julia, Chief of Rangers at the Winery
(don't show her the egg; it offends her)
Bucia also exchanges currency (takes gold nuggets, bars and jewellery).
She tells you that Pothos has an uncanny resemblance to Erstam
Note: She only tells you this after the banquet.
Pothos, the Apothecarist, sells potions, reagents and magic items.
Offers to buy your stoneheart. Tells you how to make bloodspawn:
Use a ritual blooding device (on yourself). Fill a container with
blood. Use blood on stoneheart. The result will be bloodspawn.
He offers to trade his secret for some blood moss (swamps south of
Moonshade).
Note: For this keyword to appear, talk to Bucia about Pothos.
Get the blood moss from the swamps (right in the middle). Give the
blood moss to Pothos; he tells you how to contact his father, Erstam.
To contact Erstam,
go to the docks north of the Mts of Freedom. Ring the bell and
chant the given mantra. A sea creature (turtle) will take you
to Erstam's island. Give Erstam the password: Iskatradeeth.
Note: Key to Pothos' vault is under his chair (see cheat notes also).
Right after speaking to Pothos, Shamino is kidnapped. Pothos tells you
to see Fedabiblio, who in turn instructs you to see the Magelord.
Note: You can go straight to Filbercio without talking to anyone.
Tell Filbercio you suspect Rotoluncia kidnapped Shamino. He instructs
you to search her manor. There, an automaton attacks you after being
questioned. Rotoluncia can't be found there.
(Get her serpent tooth (Furnace) while you're there)
Filbercio then suggests you look in his love palace, in the middle of
the Lake of Enchantment; gives you permission to use his yatch.
Filbercio's love palace:
The key in the drawers upstairs unlocks the gate in the cellar.
Rotolucia attacks when Iolo says you don't know the secret to
controlling daemons. She has two keys: one unlocks the same gate at
the foot of the stairs. The other unlocks Shamino's cell, teleporter
gate and the teleport door in Filbercio's castle.
Notes:
A lever behind Filbercio's throne opens the secret Wall to the
treasury. The key to the chests is under a plant in his bedroom.
There is a secret Wall (north) in the jail holding cell, if you
get jailed for some reason.
Isle of the Mad Mage
Follow Pothos' instructions to contact Erstam.
Note:
You cannot do this until you've solved the kidnapping case.
The serpent will tell you: you've forgotten something.
Erstam, the Mad Mage claims the apparatus belongs to him and takes it
back. He instructs you to look into his telescope to see the origin of
the blue egg. He initially pretends not to know of teleportation,
but Vasel interrupts indicating otherwise.
Vasel, Erstam's latest assistant tells you of the serpent jawbone
belonging to Erstam.
Erstam agrees to tell you the secret of teleportation if you get for
him a phoenix egg. Agree; you'll be teleported to an island. Wander
around a bit you'll find a switch beside lava. Using it causes a
phoenix to be reborn, which rewards you with a phoenix egg.
There is teleporter back to Erstam's Isle.
Help Erstam with the experiment. Put the phoenix egg into the hopper
on top of the Life Creation Machine with a complete set of bodyparts
(head, torso, arms and legs). The result: Boydon is recreated.
Erstam gives you the key to his storeroom outside the manor and a
serpent tooth (Erstam's Isle). He gives you two more teeth when
you return with the jawbone (Moonshade & Monk Isle)
Boydon, the monster asks to join; ask Erstam's permission for this.
Erstam tells you that once destroyed, no force can recreate Boydon.
Monk Isle
Use the serpent jawbone to get to Monk Isle. (put all teeth into the
jawbone, d-click the serpent gate)
Draxta tells you some prophecies. (Read the Book of Prophecies on the
altar). Meet her at the Place of Visions on the north-western edge of
the fields to see a vision; Petra.
Nameless Monk, Child of the Corn, offers his supply of dried mandrake
roots in his hut. He tells you fresh mandrake roots can be found in
the swamp when the tides are right (see him later, he'll tell you the
tides have receded).
Collect the mandrake around the swamp (brown, man-like shape).
Ruins in swamp: The key in the hollow tree (SE of ruins) unlocks the
gate to the Ophidian ruins underneath. You'll find another key in the
Ophidian ruin (in corpse). This unlocks the other gate (east). There
is a key on the corpse camouflaged by the tree in the second ruin.
This unlocks the gate to the Serpent Gate.
Moonshade
Give the Mandrake roots to Fedabiblio in exchange for a spellbook
(asks you three questions).
Mosh, the Rat Woman tells you to listen to Columna.
Listen to what Columna says about Mosh then return to Mosh, tell her
you believe her story. She tells you of Columna's Comb of Beauty.
Give her some fish and she'll give you a magic harp which will put
the Ratmen to sleep.
Get the Comb of Beauty from Columna's manor. There's a secret Wall on
the north wall, leading into the scrub. Look for a chest. The key to
unlock the chest is in Columna's cellar.
Frigidazzi (doesn't appear until you get the spellbook). Return her
fur cap for your magic helm. She asks you to meet her after midnight
to learn spells. Apparently, she has other ideas... you end up
angering Filbercio and thrown in the legendary Mountains of Freedom.
Note: Key to Frigidazzi's lab under pot of plants
Mountains of Freedom
You'll only have your reagents, spellbook, Hourglass of Fate, a staff
and scale armour (so stock up on reagents and spells beforehand).
You're greeted by an automaton; kill him and get the necessary key
(keep it, many of the doors in the labyrinth have the same lock).
Get what you need from the store.
There is a secret passage behind the sign "escape is futile". Head to
the south, you'll find another secret passage (marked by trail of
blood, guarded by nagas). Keep going south till the teleport.
The next room is occupied by a mage capable of morphing into a bear.
He'll run away when defeated.
Note: This mage has Dragon Breath.
The teleporter brings you to Stephano; get him to join (you need him).
(Note: Interesting story about the mage Cellenia; Selena)
In the next room, get the yellow key in the bag. You'll then meet a
guard with the Black Sword; it'll jump to your possession.
The Sword urges you to release him; _DON'T_.
Teleport to the next passage, use the yellow key on the left door.
You should see a sequence involving Lorthondo turning his minion to
a skeletal dragon.
Bug Note:
Some people may encounter a bug here where you enter the room,
stand in front of Lorthondo (no kneeling guy) and the game hangs.
Try restoring and use the cheat mode to teleport to the room.
If there is a guy kneeling to Lorthondo, then everything's OK.
If not, use the cheat to get into the room to get the key.
(Just skip the skeletal dragon sequence)
Get the key in Lorthondo's room, then head back east. Grab what you
want from the chests (they're trapped, but a solid whack with the
Black Sword should do the trick). Use the levers with Stephano's help
(this is where you need him).
Use a telekinesis scroll on the winch, lowering the drawbridge.
Kill the old man. The room with levers is next.
Note the original position of the levers; the idea is to get the
opposite positions on all of them.
Open the woman's cell (Sabrina); lead her to the nightmare (horse).
The horse kills Sabrina. Get the carrots and the key. The key unlocks
the chest in the supply room (scroll gives you a clue what to do).
Drop the carrot in front of the rabbit; changes to a woman who rewards
you with a bouquet of flowers. Give these to the ranger who's pining
for his girlfriend in the next room. He fixes the stucked lever.
Use previously stucked lever; opens room with hollow tree.
The teleporter sends you to a clearing with a blue lever; use this.
You'll be teleported back. Use the SW lever to open the sliding doors
to the south.
The fire in the circle of stones goes out as you approach. Enter the
circle and you'll be teleported. Here's the legendary infinite tunnel.
There's a secret passage on the right of the tunnel.
Next pile the crates (use the chest as well) to get to the bell.
Next - "Pick one or die" : Choose the western passage.
You'll then meet the last automaton. Talk to him; he'll attack you;
kill him and get his key.
In the next room, Lorthondo seals all exits. Release the Arcadion
from the sword (no other way), he'll take care of Lorthondo; messy!
The last teleporter takes you to the courthouse in Moonshade, where
Stephano leaves. Congrats! You've survived the Mountains of Freedom.
Moonshade
Look for Dupre at the Blue Boar inn. He'll tell you where to find the
others. Shamino can be found in the western woods (80S,110E). Boydon
at Capessi Canton. Iolo at Gustacio's manor.
Shamino gives you three gifts from Frigidazzi. The Serpent Earrings, a
Chill magic scroll and a letter. Right after putting on the earrings a
serpent speaks:
A new hero has entered into this world.
Am I dreaming or is this real?
See Ducio about repairing the Daemon Sword, he'll tell you Gustacio's
flux analyzer.
Gustacio says that the sword needs to have its sorcerous energies
realigned using the flux analyzer which was stolen.
Gustacio tells you Mortegro was struck by lightning and replaced by a
stone alter. Agree to help in his experiments. Take the power globe
to the tower in the valley north of Moonshade. Place it on the
platform and use the winch. Use each of the levers until no new color
is observed.
Gustacio tells you to bring the results to Fedabiblio, who instructs
you to look into his crystal ball. You'll see Edrin being struck by
lightning and change into Ale the parrot. Fedabiblio then tells you to
inform Gustacio of this.
To revert Edrin to his natural form, Gustacio gives you another power
globe and a bird cage. Use the bird cage on Ale. Place the globe on
the platform and Ale on one of the pedestals. Use the winch and then
the corresponding lever. Ale changes back to Edrin.
Gustacio rewards you with the Mirror of Truth and gives you all the
spells he knows for free.
Soon after, the serpent speaks:
Who art thou stranger? Why can't I see thee?
Curse this imbalance which veils my mind.
Hawk tells you of the catacombs in the mountains to the south which
lead back to mainland; Julia has the key to the entrance.
Julia "loans" you the key for 40 guilders as you've got the Chill
spell (given by Shamino from Frigidazzi).
The catacombs entrance is south of the Lake of Enchantment. Wander
around (not very big place), the exit is past the Ratmen city and
past the ruins occupied by wildmen. Exits into the Furnace.
Furnace
Talk to Zhelkas "Iron Helm", ruler of gargoyles, from across the
drawbridge. Agree to take the Test of Purity and he'll lower the
drawbridge to let you through.
The test is in the NE chambers of the Underground City.
Look for a button on the wall to open the sliding door (very common in
informing Filbercio that the search for blood moss was a failure. The
banquet ends.
Bucia runs the Capessi Canton, sells supplies and provisions.
She gives you information on people, places and strange items.
fur cap : Magelord bought for Frigidazzi
apparatus : see Ducio the Master Artisan
bottle of wine : see Julia, Chief of Rangers at the Winery
(don't show her the egg; it offends her)
Bucia also exchanges currency (takes gold nuggets, bars and jewellery).
She tells you that Pothos has an uncanny resemblance to Erstam
Note: She only tells you this after the banquet.
Pothos, the Apothecarist, sells potions, reagents and magic items.
Offers to buy your stoneheart. Tells you how to make bloodspawn:
Use a ritual blooding device (on yourself). Fill a container with
blood. Use blood on stoneheart. The result will be bloodspawn.
He offers to trade his secret for some blood moss (swamps south of
Moonshade).
Note: For this keyword to appear, talk to Bucia about Pothos.
Get the blood moss from the swamps (right in the middle). Give the
blood moss to Pothos; he tells you how to contact his father, Erstam.
To contact Erstam,
go to the docks north of the Mts of Freedom. Ring the bell and
chant the given mantra. A sea creature (turtle) will take you
to Erstam's island. Give Erstam the password: Iskatradeeth.
Note: Key to Pothos' vault is under his chair (see cheat notes also).
Right after speaking to Pothos, Shamino is kidnapped. Pothos tells you
to see Fedabiblio, who in turn instructs you to see the Magelord.
Note: You can go straight to Filbercio without talking to anyone.
Tell Filbercio you suspect Rotoluncia kidnapped Shamino. He instructs
you to search her manor. There, an automaton attacks you after being
questioned. Rotoluncia can't be found there.
(Get her serpent tooth (Furnace) while you're there)
Filbercio then suggests you look in his love palace, in the middle of
the Lake of Enchantment; gives you permission to use his yatch.
Filbercio's love palace:
The key in the drawers upstairs unlocks the gate in the cellar.
Rotolucia attacks when Iolo says you don't know the secret to
controlling daemons. She has two keys: one unlocks the same gate at
the foot of the stairs. The other unlocks Shamino's cell, teleporter
gate and the teleport door in Filbercio's castle.
Notes:
A lever behind Filbercio's throne opens the secret Wall to the
treasury. The key to the chests is under a plant in his bedroom.
There is a secret Wall (north) in the jail holding cell, if you
get jailed for some reason.
Isle of the Mad Mage
Follow Pothos' instructions to contact Erstam.
Note:
You cannot do this until you've solved the kidnapping case.
The serpent will tell you: you've forgotten something.
Erstam, the Mad Mage claims the apparatus belongs to him and takes it
back. He instructs you to look into his telescope to see the origin of
the blue egg. He initially pretends not to know of teleportation,
but Vasel interrupts indicating otherwise.
Vasel, Erstam's latest assistant tells you of the serpent jawbone
belonging to Erstam.
Erstam agrees to tell you the secret of teleportation if you get for
him a phoenix egg. Agree; you'll be teleported to an island. Wander
around a bit you'll find a switch beside lava. Using it causes a
phoenix to be reborn, which rewards you with a phoenix egg.
There is teleporter back to Erstam's Isle.
Help Erstam with the experiment. Put the phoenix egg into the hopper
on top of the Life Creation Machine with a complete set of bodyparts
(head, torso, arms and legs). The result: Boydon is recreated.
Erstam gives you the key to his storeroom outside the manor and a
serpent tooth (Erstam's Isle). He gives you two more teeth when
you return with the jawbone (Moonshade & Monk Isle)
Boydon, the monster asks to join; ask Erstam's permission for this.
Erstam tells you that once destroyed, no force can recreate Boydon.
Monk Isle
Use the serpent jawbone to get to Monk Isle. (put all teeth into the
jawbone, d-click the serpent gate)
Draxta tells you some prophecies. (Read the Book of Prophecies on the
altar). Meet her at the Place of Visions on the north-western edge of
the fields to see a vision; Petra.
Nameless Monk, Child of the Corn, offers his supply of dried mandrake
roots in his hut. He tells you fresh mandrake roots can be found in
the swamp when the tides are right (see him later, he'll tell you the
tides have receded).
Collect the mandrake around the swamp (brown, man-like shape).
Ruins in swamp: The key in the hollow tree (SE of ruins) unlocks the
gate to the Ophidian ruins underneath. You'll find another key in the
Ophidian ruin (in corpse). This unlocks the other gate (east). There
is a key on the corpse camouflaged by the tree in the second ruin.
This unlocks the gate to the Serpent Gate.
Moonshade
Give the Mandrake roots to Fedabiblio in exchange for a spellbook
(asks you three questions).
Mosh, the Rat Woman tells you to listen to Columna.
Listen to what Columna says about Mosh then return to Mosh, tell her
you believe her story. She tells you of Columna's Comb of Beauty.
Give her some fish and she'll give you a magic harp which will put
the Ratmen to sleep.
Get the Comb of Beauty from Columna's manor. There's a secret Wall on
the north wall, leading into the scrub. Look for a chest. The key to
unlock the chest is in Columna's cellar.
Frigidazzi (doesn't appear until you get the spellbook). Return her
fur cap for your magic helm. She asks you to meet her after midnight
to learn spells. Apparently, she has other ideas... you end up
angering Filbercio and thrown in the legendary Mountains of Freedom.
Note: Key to Frigidazzi's lab under pot of plants
Mountains of Freedom
You'll only have your reagents, spellbook, Hourglass of Fate, a staff
and scale armour (so stock up on reagents and spells beforehand).
You're greeted by an automaton; kill him and get the necessary key
(keep it, many of the doors in the labyrinth have the same lock).
Get what you need from the store.
There is a secret passage behind the sign "escape is futile". Head to
the south, you'll find another secret passage (marked by trail of
blood, guarded by nagas). Keep going south till the teleport.
The next room is occupied by a mage capable of morphing into a bear.
He'll run away when defeated.
Note: This mage has Dragon Breath.
The teleporter brings you to Stephano; get him to join (you need him).
(Note: Interesting story about the mage Cellenia; Selena)
In the next room, get the yellow key in the bag. You'll then meet a
guard with the Black Sword; it'll jump to your possession.
The Sword urges you to release him; _DON'T_.
Teleport to the next passage, use the yellow key on the left door.
You should see a sequence involving Lorthondo turning his minion to
a skeletal dragon.
Bug Note:
Some people may encounter a bug here where you enter the room,
stand in front of Lorthondo (no kneeling guy) and the game hangs.
Try restoring and use the cheat mode to teleport to the room.
If there is a guy kneeling to Lorthondo, then everything's OK.
If not, use the cheat to get into the room to get the key.
(Just skip the skeletal dragon sequence)
Get the key in Lorthondo's room, then head back east. Grab what you
want from the chests (they're trapped, but a solid whack with the
Black Sword should do the trick). Use the levers with Stephano's help
(this is where you need him).
Use a telekinesis scroll on the winch, lowering the drawbridge.
Kill the old man. The room with levers is next.
Note the original position of the levers; the idea is to get the
opposite positions on all of them.
Open the woman's cell (Sabrina); lead her to the nightmare (horse).
The horse kills Sabrina. Get the carrots and the key. The key unlocks
the chest in the supply room (scroll gives you a clue what to do).
Drop the carrot in front of the rabbit; changes to a woman who rewards
you with a bouquet of flowers. Give these to the ranger who's pining
for his girlfriend in the next room. He fixes the stucked lever.
Use previously stucked lever; opens room with hollow tree.
The teleporter sends you to a clearing with a blue lever; use this.
You'll be teleported back. Use the SW lever to open the sliding doors
to the south.
The fire in the circle of stones goes out as you approach. Enter the
circle and you'll be teleported. Here's the legendary infinite tunnel.
There's a secret passage on the right of the tunnel.
Next pile the crates (use the chest as well) to get to the bell.
Next - "Pick one or die" : Choose the western passage.
You'll then meet the last automaton. Talk to him; he'll attack you;
kill him and get his key.
In the next room, Lorthondo seals all exits. Release the Arcadion
from the sword (no other way), he'll take care of Lorthondo; messy!
The last teleporter takes you to the courthouse in Moonshade, where
Stephano leaves. Congrats! You've survived the Mountains of Freedom.
Moonshade
Look for Dupre at the Blue Boar inn. He'll tell you where to find the
others. Shamino can be found in the western woods (80S,110E). Boydon
at Capessi Canton. Iolo at Gustacio's manor.
Shamino gives you three gifts from Frigidazzi. The Serpent Earrings, a
Chill magic scroll and a letter. Right after putting on the earrings a
serpent speaks:
A new hero has entered into this world.
Am I dreaming or is this real?
See Ducio about repairing the Daemon Sword, he'll tell you Gustacio's
flux analyzer.
Gustacio says that the sword needs to have its sorcerous energies
realigned using the flux analyzer which was stolen.
Gustacio tells you Mortegro was struck by lightning and replaced by a
stone alter. Agree to help in his experiments. Take the power globe
to the tower in the valley north of Moonshade. Place it on the
platform and use the winch. Use each of the levers until no new color
is observed.
Gustacio tells you to bring the results to Fedabiblio, who instructs
you to look into his crystal ball. You'll see Edrin being struck by
lightning and change into Ale the parrot. Fedabiblio then tells you to
inform Gustacio of this.
To revert Edrin to his natural form, Gustacio gives you another power
globe and a bird cage. Use the bird cage on Ale. Place the globe on
the platform and Ale on one of the pedestals. Use the winch and then
the corresponding lever. Ale changes back to Edrin.
Gustacio rewards you with the Mirror of Truth and gives you all the
spells he knows for free.
Soon after, the serpent speaks:
Who art thou stranger? Why can't I see thee?
Curse this imbalance which veils my mind.
Hawk tells you of the catacombs in the mountains to the south which
lead back to mainland; Julia has the key to the entrance.
Julia "loans" you the key for 40 guilders as you've got the Chill
spell (given by Shamino from Frigidazzi).
The catacombs entrance is south of the Lake of Enchantment. Wander
around (not very big place), the exit is past the Ratmen city and
past the ruins occupied by wildmen. Exits into the Furnace.
Furnace
Talk to Zhelkas "Iron Helm", ruler of gargoyles, from across the
drawbridge. Agree to take the Test of Purity and he'll lower the
drawbridge to let you through.
The test is in the NE chambers of the Underground City.
Look for a button on the wall to open the sliding door (very common in
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- Ultima 7 (Serpent Isle) document by System on 14/03/2006, 06:30
Keyboard layout - Ultima 7 (Serpent Isle) document by System on 14/03/2006, 06:30
A hints collection. - Ultima 7 (Serpent Isle) FAQ by System on 09/03/2006, 09:50
- Ultima 7 (Serpent Isle) solution by System on 09/03/2006, 09:50
- Ultima 7 (Serpent Isle) cheats by System on 09/03/2006, 09:50






