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TOMB RAIDER 3 - Sinjin Presents the Ultimate Walkthrough (c) 1998 by Mark Smith
Text Version - Version 1.0 - Last Update: 12/1/98
Introduction
Welcome to Lara's newest adventure. If you thought her previous adventures were
exciting, wait until you see what she has planned for you this time. There are 19
massive levels spread out across 5 exotic locations, 59 Secrets, a Secret Bonus
Level, new moves, new enemies and new vehicles to ride.
As always, Sinjin will reveal everything you need to know to win this game and get
a perfect score. You must find all 59 Secrets to unlock the Bonus Level.
Tomb Raider 3 is non-linear and so is this solve. You can play the middle three
levels in any order you wish so this Online Walkthrough is organized differently
from previous solves. To navigate the various levels in this walkthrough all you have
to do is pick the Location you need help with from the choices in the top window.
This will open a side menu along the left which has each area within that location.
Clicking on any of these menu items will take you to the text which describes that
area.
New Moves
Lara adds a few new moves to her physical abilities. Now she can Sprint, Crawl,
and Monkey Swing. Naturally, there will be plenty of opportunities (and puzzles)
which require these new abilities to complete successfully.
New Vehicles
Lara gets to drive/ride five new vehicles in her third adventure. These include a
boat, Kayak, Mine Cart, Quad Bike (ATV), and an Underwater Propulsion Unit
(UPU).
Combat Tips
Combat hasn't change much. One of the key things to remember when fighting
multiple targets is to LET OFF the fire key after you drop an enemy. This way you
can acquire a new target and not waste ammo on a corpse. Lara can aim very
accurately while jumping around, so try to keep moving to minimize enemy damage.
Hardware List
Stopwatch
Lara still has her trusty stopwatch. This allows you to check your level completion
time and find out if you've missed any secrets. It also makes it impossible for me
to use directions like N,S,E, & W in this solve.
Flares
You can't do any damage with these handy items, but they will be invaluable as they
illuminate your surrounding area, revealing traps, switches and Core's new dynamic
lighting engine. There are LOTS more dark areas in this adventure so make sure to
keep a good reserve of flares handy and don't waste them. Remember, the muzzle
flash of your pistols will also light up a dark area - just not as long.
Pistols
These are Lara's trusty sidearms she brought with her from the first game. Use
them "John Woo-style" to take out your basic baddies. They will auto-aim each
time you press the fire button.
Shotgun
This old favorite is back. Use it on groups of enemies for wide spread damage or
when at close range to inflict serious damage on a single opponent.
Desert Eagle
More powerful than the pistols; this powerful handgun is Tomb Raider 3's
equivalent of the Magnums from the earlier games. These are great for close-range
combat where you need heavy firepower while you dodge.
Harpoon Gun
The reload time on this weapon makes it good for usually a single shot. Use it to
stall your enemy so you can swim to the safety of dry land. Ammo is also hard to
find so conserve every harpoon you find until you absolutely need it.
Uzi's
Another favorite from the first two games; this weapon is very powerful and
should be saved for the bigger enemies and later levels.
Grenade Launcher
This weapon provides some serious destruction. Grenades will explode only after
they are armed and they must travel about 50 feet before they arm. This makes
this weapon a long-range weapon which is good because you don't want to get
caught in your own blast. Do not fire then run forward until after the explosion
and resulting deaths.
Rocket Launcher
What more can I say. This weapon will wreck destruction on whatever it hits. Use
wisely as ammo is VERY limited.
MP5
Lara trades in her M-16 from the last game for this new military issue Automatic
Assault Rifle. This weapon is ideal for long-range sniping. You cannot be running
or jumping while firing this weapon.
Weapons and Ammunition
Ammo is scattered all over the various levels. It is always a good policy to save
your bigger and better weapons for the bigger and badder enemies. Sometimes I
will give you a recommendation for which weapons to use, but feel free to use
your weapons of choice. There will also be times when I might say "you will find a
certain weapon in a certain location" and all you find is ammo for that weapon.
This is not a bug or error in my solve, but rather part of the game design. Weapons
appear in certain locations, but if you ALREADY have that weapon from an earlier
"pick-up point" then you will find ammo for the weapon that would otherwise be
there.
Once again you can explore Lara's mansion before starting the REAL game. There
are lots of new things to learn and do. She has expanded the gym and there is a
shooting range where you even get to take shots at that pesky butler. Don't miss
the Race Key that unlocks the Quad Bike so you can race around the mansion.
We join our adventure, already in progress. Lara is currently in India, searching
for the legendary Infada artifact. So if we are finished with all the preliminary
info; let's get on with the game....
LARA'S HOME - Learning the Ropes
I didn't cover any of the details of Lara's Mansion in the last solve because there
just wasn't that much to do. This time however, her mansion is almost a mini-level in
itself with lots to do and many small puzzles to solve. The house has been
remodeled a bit so some areas will look different than before. Lara has also
modified her indoor and outdoor assault courses to include her new abilities.
You start off in the bedroom and the weapons closet is unlocked this time. Open it up
and grab the box of Flares then head to the main stairs. At the far corner of the
landing is another door that leads to the attic (same as last game). Go into the dark
attic and light a flare to find a box which you can push twice. Now go back down to
the library - the room just off the room with the piano and TV.
As you enter the library, turn right and find the book sticking out from the shelf.
Push it to turn off the fireplace making it safe to get inside and climb up. At the
top, move the boxes and get more Flares. You should now see a hall. Flip the switch
to open a door on a very SHORT timer.
The door you opened is downstairs in the hall leading to the indoor training room.
You will have to use all the shortcuts and fast moves you can find to get there in
time. Here is my fastest route:
After flipping the switch, run down the hall back to the attic and down the stairs
to the 2nd floor landing. As you exit the attic door, jump over the banister and
continue running down the stairs and angle right to clear the railing. Roll and start
running toward the gym using the sprint to gain extra speed. Enter the door just
before it closes.
As long as you use the sprint move (only when running in a straight line) you should
have no trouble making it down to the basement. You should find a moveable box
that you can move under the hole in the ceiling and pull up into the hall above.
Follow the passage to the Aquarium. Take a swim with your fish to find and get the
coveted RACETRACK KEY! This key opens the hedge maze which has since been
converted into a racetrack for Lara's Quad Bike. Time to set a new record!
Before leaving the house you may want to visit the other secret room. Go to the
swimming pool and press the button on the back of the diving platform. This opens
a door back in the main foyer revealing a switch. Pulling this switch opens a door
directly behind you for a very SHORT time. You will need to sprint and do the diving
roll maneuver to get under the door before it shuts. Nice trophy over the fireplace!
Outside, there are a few new things to do. The assault course has been modified to
include training for Lara's new abilities. There is a target range that features
Jeeves running around in a Kevlar vest, combat helmet and tea tray. You can put him
down, but you can't kill him.
That's about it (or at least as much as I found to do). Explore the mansion and
grounds as much as you want and when you are ready to play the REAL game, go to the
main gate and hit the button and exit.
INDIA - The Jungle
Before you start to slide down the first hill, jump over the slope to your right and
slide down to the flat ledge. Jump over to the yellow rock and crouch to find
Secret #1; the Shotgun. Now start sliding down the long ramp and jump up to grab
the log. Kill the monkey then jump down so you slide onto a flat section between
the spikes. Now angle left and jump and slide down to the flat ledge with the
Medkit. You may or may not trigger a rolling boulder trap at this point. If you hear
a rumbling, jump or step back to avoid the rock.
Jump to the area behind the tree to get the Save Gem and Secret #2; Shells.
Finish your slide to the bottom and head through the arch to the left. Collect
another Save Gem then climb up the pillar just past the gem.
Grab the ammo on the left then return to the wall for Secret #3. Shell are in the
opening to the left of the waterfall and some more ammo is in the third opening.
Now head to the right through the arch into the large area. A small monkey is off
to the left. He isn't much of a threat, but kill him just the same. You should be able
to find a small bush with a passage behind it that leads to a switch. Flip the switch
and head back to the gate that you just opened.
Go through the gate and drop down to the dark hall. A switch is on your right and a
deadly spike trap is on your left. Flip the switch then quickly climb into the alcove
to avoid the moving wall of death. When it has passed you can go to the other end
of the hall and climb up to the opening. Go through and find the cable-slide and
ride it down to the base of a square block. Climb onto this block then doing a short
running jump into the passage and drop into the next area. If you fall in the river,
do not fight the current. Just let it take you to a tunnel which leads to a small pool
where you can exit. Watch out for Piranha!
A beautiful but deadly tiger will attack as you enter so warm up those pistols. Find
the hollow tree and flip the switch inside to open a gate and also send a boulder
rolling your way. Dodge the deadly rock then follow its path of origin to another
switch which opens a gate around the corner. Head into this next room and kill the
attacking tiger. Head to the right through some thick plants and find the Shells on
a small ledge to the left.
Continue into the next area where another tiger will offer itself for target
practice. Keep going until you see some mist rising out of a dark patch in the
middle of the room. This is a deadly spiked pit so stay away from it. Circle around
to the right and claim the ammo in the trees then crawl under the fallen tree and
kill another tiger before collecting the Save Gem.
Standing at the end of the tree, you should be able to jump and grab and climb
into the tree. This area is Secret #4, but the real trick is getting back out....alive!
Hang and drop into a spiked pit with slopes that you can jump back and forth. Keep
moving to one side and you will soon escape the spikes. Grab the ammo near the
rocks then drop into the tunnel and walk through the spikes. Pull yourself out of
this area and return to the end of the tree where you started all this.
Follow the hallway to a spiked ledge and kill the monkey before walking through
the spikes. Do a running jump and grab to the outside corner of the hall then jump
to the slope above the hall and slide down. Grab the edge as you fall and shimmy to
the right until you can pull up and get the Save Gem.
Climb up and shimmy over to the dark passage, and use a flare to spot and kill the
monkey and locate the switch at the other end which opens a gate down below. It
also triggers a boulder trap, so do a roll and run back out of the passage. When
the threat is over, go back inside and find the hidden ledge above the switch.
Jump and climb up to find Secret #5; ammo then do a safety drop off the ledge to
the area below.
Back down in the jungle you should spot a monkey who will lead you into a boulder trap.
As you run across this area, several boulders will start to roll down at you. After
the third and final boulder has come to a stop you can head up the slope toward the
bushes. Keep to the right as you climb the hill and you should soon discover a hole
behind the bushes. Grab the Medkit then drop into the pit, quickly grabbing the next
ledge to avoid the spikes below. Pull up and enter the passage to find Secret #6; some
Flares and a Save Gem.
Turn and jump across to the next ledge then reverse and do another jump and grab
to climb out of the pit. Return to the area with the three boulders and go past them
until you reach a river. Dive in and swim to the right to find some ammo on the
shore. Jump to the small island then jump and pull up to the ledge above where you
will find a switch to pull that opens a door off in the distance.
Do a running jump and grab from the island to the ledge just next to the pillar then
ride the cable-slide to the bottom and take the hall to the left. A Save Gem is
accessible from the top of the pillar and you can also kill a pair of tigers from the
safety of this high perch.
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