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Submitted by System on 09/03/2006, 09:50. Print file.
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====================================================================
*=*=* GHOST RECON WALKTHROUGH D VETERAN LEVEL *=*=*
====================================================================

A very short word from the author...

Welcome. Ghost Recon is, in my opinion, the coolest game
to date. Period. The unpredictability of the enemy
contributes to the greatness of this game, and if they
aren't exactly where I say the are and do what I say
they'll do, please no hate mail. I've included the text
of the briefings because it provides useful information
and sets the tone of the missions. Squad members from a
previous mission each earn a Combat Point and I like to
keep Stealth at least one point ahead of Weapon, ignoring
Endurance and Leadership altogether. Why? Because no one
is going to get hurt. One more thing -- did I mention
this walkthrough is for the Veteran difficulty level?

Hope you enjoy reading it as much as I enjoyed writing it.

February 20, 2003

Jedi Writer (aka Ed Hassler)
jedi_writer@macmail.com
Copyright (c) 2003
All rights reserved.


********************************************************************
MISSION 01 - IRON DRAGON
********************************************************************

South Ossetian Autonomous Region
April 16, 2008
05:45

=Briefing=
"Welcome to Tbilisi, gentlemen -- I hope you got some shuteye on the
flight from Bragg, because now that we're here we've got a lot of
work to do.

"Here's the situation: We've been deployed at the request of the
Georgian government to help them deal with rebels on their Russian
border. Our area of operations will be the South Ossetian Autonomous
region -- 1500 square miles of small villages and rugged
backcountry. The Ossetians have been skirmishing with the Georgian
army for years, but lately the attacks have escalated to the verge
of all-out war. Washington thinks that the Russians have engineered
the current flare-up as an excuse to step in and annex the whole
region. Our job is to cut the legs out from under the revolution
before that can happen.

"Our first mission is a raid on a rebel base in the Caucasus
Mountains. A rebel leader named Bakur Papashvili has been attacking
army convoys across the Terek River. You'll need to take out his
guard posts first, then hit his main camp. You'll find Papashvili in
the caves at the top of the hill where he's set up a command center.
Take him alive if you can, but remember that he won't surrender
unless all his guards are eliminated."

=Objectives=
1 - Neutralize Tent Camp Troops
2 - Secure the Caves
3 - Return to Insertion Zone
X - Capture Papashvili

=Platoon=
ALPHA: Loverso, Katunich, Bishop
BRAVO: Reid, Schweitzer
CHARLIE: Musingo


TENT CAMP CAN WAIT

Move clockwise around the map keeping to the outer perimeter. Switch
to Charlie (sniper) and send Alpha and Bravo due west, not quite to
the large rock at the bottom center of the map. Stay in the cover of
the trees. Find the spot where you can see the bunker ahead to the
west, depicted on the map as an elongated rock with a small one in
front. Charlie shoots the enemy in the bunker and another appears in
the clearing 25 meters south of the bunker. A third appears the same
distance in the clearing to north. Easy pickins'.

Continue west uphill toward the next large rock. Stop about halfway
and focus the scope NNE on the uppermost cliff to the left of the
pass more or less in the center of the sector. You'll be looking
almost directly into the sun but you'll see a bunker and an enemy
with a fully automatic weapon -- eliminate him now and save yourself
a lot of grief later. Continue west to the left side of the rock you
were heading for and use the scope to spot a small house sitting up
the hill beyond the pass near the west edge of the sector. Two
sentries stand on patrol -- shoot both. If given enough time, one
will advance toward you.

To the south of this pass, about the same distance as the house, is
another bunker in a clearing. Head NW behind the trees and locate it
with your scope. Kill the enemy.

Bring up the other two squads, head for the house, and stop at the
bottom of the hill. Crouch, move up the left side of the hill, and
hit the dirt at the top. Face NE and stay as close to the edge of
the perimeter as you can, crawling sideways to the NW. Zoom the
scope and as you cross over the divide, two enemies will come into
view. They're chatting and stretching and won't notice your presence
if you pause every few seconds when they look your way. When the
wooden crate is almost blocking your view of the guy on the left,
shoot him. The guy on the right will duck for cover then reappear.

THE CAVES

Continue due north up the hill, proceed to the open area at the base
of the mountains, and hug the west edge of the perimeter until you
can see the lone guard behind the large rock outcropping in front of
the cave's west entrance. Go prone facing east at the SE corner of
this rock outcropping.

Switch to Alpha and position Bravo just inside the mouth of the west
cave entrance, then activate night vision and approach the east cave
entrance. Shoot the enemy who appears in the cave, go in, turn left
and shoot the other unsuspecting one. At the north end of this part
cave are two short passageways leading to the inner cave room.
Approach the one on the east and kill the unsuspecting guard, then
move cautiously through the one on the west and kill Papashvili's
bodyguard (dressed in black) as soon as you spot him. Don't capture
Papashvili yet. Head for the cave entrance from which you entered
and take up a position well inside its mouth. Here's what happens.
When the cave is secured by killing the last soldier, the tent camp
troops rush to the rescue of their commander.

Switch back to Charlie and relax -- you don't have to fire a shot.
The enemy will eventually show up from the east and run one-by-one
into the east cave entrance only to be mowed down by Alpha. If Bravo
is positioned outside the west cave entrance, they'll start picking
off the enemy from a distance and the enemy will stop advancing.
Same thing if you (Charlie) decide to pick them off. If that
happens, the few remaining will be waiting at the southern tip of
the slender rock to the east (see map). Once you've been notified
that the tent troops have been neutralized, head back to the end of
the cave complex and capture Papashvili by simply walking up to him.
He'll follow you wherever you go. If you don't want him tagging
along and want to pass him off to another squad, switch to a soldier
in that squad and walk up to him again. He now follows the new squad
so you may switch back to Charlie and continue the job of a sniper
without having to worry about a cocky loudmouth POW.

RETURN TO INSERTION ZONE

The tent camp is deserted so save your tired feet and make your way
directly toward the central pass -- the one with the dead gunner at
the top. Position Alpha and Bravo anywhere except overlooking the
valley below. Circle around to the west of the rock, toward the dead
machine gunner's bunker, get prone and peer over the edge. Scope the
two baddies in the open to the south and wax them both. Two more
will come into view farther south.

The last two enemy are waiting for your platoon near the insertion
zone. Hug the rock cliffs to the north and proceed east around the
perimeter. The first is standing a few paces to the east of the four
tall pines. You can sneak up on him from your position to the NE --
he's expecting you from the west. Crawl over his carcass and pop the
last one directly to the south down in the clearing by the insertion
zone.



********************************************************************
MISSION 02 - EAGER SMOKE
********************************************************************

South Ossetian Autonomous Region
April 24, 2008
02:15

=Briefing=
"We've been tapped for a search and rescue. The Navy's been flying
sorties against rebel positions from its carrier battle group in the
Black Sea. Last night, the bad guys got lucky with a SAM and took
out one of our F-18s. The pilot and the weapons officer both bailed
out before impact, but the rebels picked them up shortly after they
activated their beacons.

"They're being held for interrogation at a farm near the crash site.
Your job is to go in and bring them back out alive. Recon photos
show the F-18 is still largely intact but heavily guarded. If it's
possible to plant a demo charge and blow the plane, do it -- but
don't jeopardize your main mission.

"And try to minimize Ossetian casualties -- the Russians are already
making a big stink at the U.N. about us being here and we don't want
to give them any more ammunition. If Moscow decides to intervene,
we're going to find ourselves smack in the middle of a major war."

=Objectives=
1 - Rescue Pilot
2 - Rescue Weapons Officer
3 - Get to Extraction Zone
X - Destroy Avionics

=Platoon=
ALPHA: Loverso, Katunich, Bishop
BRAVO: Jacobs, Allen
CHARLIE: Musingo

=Notes=
Jacobs and Allen replace Reid and Schweitzer in Bravo; Allen packs
Demo Kit 1.


AVIONICS FIRST

HQ tells us that destroying the downed F-18 is optional but we're
gonna do it first. The enemy knows our priorities and they'll be
expecting us to approach from the south.

Activate night vision, switch to Charlie, and head SW into the
woods. As you ascend the gentle slope, a two-man patrol is directly
ahead. When they're down, two more run toward you from the NW. Head
NW through the trees and cross the stream from a point directly east
of the F-18 crash site. Climb the far bank, go prone, and take out
the two unsuspecting enemy by the hay bales in the field ahead. Stay
where you are and seven more will appear singly and in pairs from
the west and south. You may have to crawl a few yards in either
direction to see one of them hiding in the trees at the edge of the
field to the south or behind the hay bales to the west. Don't forget
to reload.

Switch to Bravo and position Alpha pretty much anywhere you want in
the hay field, then stroll on in and plant the demo charge next to
the F-18.

FARMHOUSE

Switch back to your sniper and lead the platoon down the middle of
the field to the south edge and leave them there. Move cautiously
into the trees toward the farmhouse. Stay in the cover of the trees,
maneuver to get a good view of the north-south portion of the road
ahead, then go prone. A patrol of five will come walking toward you
shortly. When they're all down, take up a position in the ditch at
the edge of the field east of the house and train your sights on the
window.

Switch to Alpha and approach the west side of the house. As you near
the split rail fence (you might want to briefly turn off night
vision) an enemy appears at the upper left window. The second is
directly beneath in the room to the left of the front door -- he
expects you to come through that door so enter the small portico to
the right and open the kitchen door. Play it safe and plant a
grenade from your M203 into the far room. Exit and move clockwise to
the north side of the house. From a position just beyond the second
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Other files from this game:
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  3. Tom Clancy's Ghost Recon solution by System on 09/03/2006, 09:50
  4. Tom Clancy's Ghost Recon solution by System on 09/03/2006, 09:50