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Submitted by System on 09/03/2006, 09:50. Print file.
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T H E T O K I M E K I C H E C K - I N W A L K T H R O U G H

By The Slipped Disk (slippeddisk@hallofmirrors.org) and The Raven
Version 1.2 (April 10, 2002)

TOKIMEKI CHECK-IN (TCI) is one of the newest bishoujo games to come from the
excellent company Peach Princess. The program itself was written by Crowd, and comes
on two CDs, one with the actual game and the other with support materials and
behind-the-scenes work.

To spare you my own poor summary skills, I'll give you the summary written
by Everett Lo of HENTAINEKO.COM:

"Traditional Japanese inns, known as "ryokan," are wonderful places to enjoy the
calm wind through the Japanese pines, bathe in traditional Japanese hot springs,
and find the true spirit of the Japanese soul. It's also a great place to find
romance and naughty fun!

"You are Takayuki Yamano, the reluctant operator of Yamano Inn, which you took over
from your parents after graduating from college. An average Japanese youth who's
more than a little bit of a slacker, you wanted more than anything to get away from
the inn where you grew up by trying to get a job in Tokyo -- but here you are. It's
hard work, but you don't mind being around your childhood friend Ayumi and the
spunky but cute Makoto, who work with you in the inn. Not to mention all the lovely
ladies who are guests in the inn."

So to the more cynical and jaded of the Hentai Games sub-culture, this is a basic
decision tree game with excellent graphics and sound. You're presented along three
days with a number of decisions to make, and based on your choices, you succeed in
seducing one of a selection of 10 female characters, spread along 17 possible
endings. In an ideal world, you then head off to happiness, but happiness is often
elusive.

The game can be terribly addicting; I basically lost a good portion of the evenings
of a couple weeks playing it. Luckily, the programmers have a hefty amount of game
save spots and they include the life-saving "skip" feature, which allow you to skip
quickly to the next decision spot. Since there are scenes in this game that are
played in EVERY POSSIBLE ITERATION, this was an important feature indeed. You can
only, for example, endure hearing the same lecture or witness the same time-passing
conversation so many times before you bust a blood vessel or something. The "skip"
feature made this endurance a snap.

Once you start taking a scientific approach to the game (which I had to for this FAQ)
you start to find some real anomalies in the decision tree. For example, choosing to
sweep versus mop the floor can mean the difference between success and failure. Hey,
thanks for that one, fellas!

The game has exceptional balance and sprinkles opportunities to see some num-nums at
a good portion of the decision tree. For example, any moron can get at least one
hentai scene with most of the women (especially Debutantes or Ayumi); you only have
to make one or two choices regardless of your previous ones to find yourself naked
or doing really weird things in some secluded part of the Inn. The rub (so to speak)
is getting ALL the required right decisions to not just score, but score multiple
times, and also to do the right things to get the "best" ending. To my shock, I've
had at least one case where I've slept with the same character twice in one game and
STILL not gotten the best ending, meaning I'd forgotten to do some other thing in
the game. This can be VERY frustrating, but luckily, this walkthrough will help
you not suffer.

There are four kinds of endings in TCI: The generic "It's good to work at the
Inn" ending, the endings where you do something bad and get sex for it, the "Happy
Endings", where you come to a nice resolution with your chosen girl, and the "Best
Endings", which have actual stories going on as you go, coming to a fine, wonderful
conclusion. Obviously, the first kind are the easiest to get, and the second kind
are somewhat easy, but ruin your chances for the happy and best endings.

====-====-====-====-====-====-====-====-====-====-====-====-====--====---====----=====
S O M E G E N E R A L H I N T S T O A V O I D C H E A T I N G
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Oh, my walkthrough scares you? That's understandable. This is a special game and
it shows a ton of effort, so you probably just want some ideas before you dive into
flat-out step-by-step instructions.

* Paying more attention to a girl gets you closer to her. (duh)
* Sit in your room or the employee room alone, and you TEND to stay alone.
* Except in a few special cases where you don't.
* The girls don't like you being a jerk to them or ignoring them.
* Sometimes, the girls tell you where they're headed, so you can find them.
* The questions the girls ask and the decisions you're asked to make are never
really trick questions. Should you peek in their rooms, say yes to their advances,
or agree to drive them somewhere? Hell YEAH!
* In a few special cases, you will find yourself in the SAME situation with the
SAME girls, but your previous choices before in the game will give you an ENTIRELY
different response on the part of the girls. Don't think you've lost just because
you see the same scene beginning to happen again.
* Feel free to save the game before you make a choice, however, in case the game
surprises you with the response.
* The storyline twists and weaves, but there are several events (dinners and
breakfasts) which are immutable, that is, they happen in pretty much every
game. In these meals, you see ALL the girls, one after another, regardless of
if you've been mean, nice, or lecherous to them. It's an opportunity, in a very
rough sense, to see your progress.
* If everyone says goodbye at the end and no one steps forward, start over, mack.
You lost. Ayumi of course is glad to work with you, but does she still have her
clothes on? Yup, you're a loser. Retry.
* Also, wait until the first decision tree and save before you make a choice. This
gives you a vital slot to restart the game without having to sit through the
opening scene.
* None of these hints apply to Makoto. I don't understand Makoto at all and she
makes no sense in her choices, and therefore she's the most realistic female
character. (Good thing this is being written under a handle)

====-====-====-====-====-====-====-====-====-====-====-====-====--====---====----=====
W A L K T H R O U G H S
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Well, enough of that namby-pamby stuff; let's see some walkthroughs! Before we
begin, I'd like to give you some caveats and warnings:

There is a code system at work here. Anything in (Parenthesis) happens regardless of
your actions and no choice has to be made; I just leave those in there so you get a
sense of time. In one case (The punishment scene) the game goes on for an
ASTOUNDINGLY long time with pretty much no intervention from you, and it happens
each and every time you play. I figured it'd be nice to know that you haven't made
some big error or are deep in a mistake and don't know it.

The other codes tell you the kind of scene that happens after you make a decision:

(R) - Romance. You get a nice drawing or text indicating you're closer to the girl.
(H) - Hentai. You score with the girl, with accompanying sound and graphics. (Woo)
(D) - Dead End. Basically, you get some sort of Hentai scene, but it ruins your
chances for a "Best" ending. Or, sometimes, any special ending at all. Without
it, however, you can't get 100 percent of the gallery. Choices, choices....

====-====-====-====-====-====-====-====-====-====-====-====-====--====---====----=====
Ayumi (The Maid)

Ayumi works at the Inn with you and has been a friend since childhood. She's
very shy and submissive (in a Japanese game? Say it isn't so!) and spends most
of her time fumbling around you. She's also exceptionally good at getting you
and the guests to attack her at every turn. You'd think she'd carry some mace.
====-======-=====-=====-=====-=====-=====-=====-=====-=====-=====---=====----====

(You have to work at the old Inn!)
Clean the Outdoor Bath
(You meet Mai)
(You meet the Trio)
Yes, I have a Girlfriend
Go to the Garden
Clean up inside the Inn
Ask Ayumi to show kyoka-san to her room
Yes, they're pretty
(You meet all 10 girls before dinner and everyone gets trashed again)
Take away the dishes
Have Ume-San check the Bath
Help Ayumi Finish
Try to save Ayumi OR Watch the situation unfold (HD)
(Day 2: Ayumi Wakes You Up)
(Say Hi to everyone for Breakfast!)
Sweep the front yard
Go to town
Allow Ayumi to Accompany me
Go shopping with Ayumi
No, I don't care about that
Drink some Sake
Rape Ayumi(H) OR Don't Rape Ayumi
(Day 3: Makoto wakes you up)
(You meet all 10 girls and get a punishment for fighting with Makoto)
Stay inside the Inn
Go to the Kitchen
Call the Debutantes to Dinner

NOTES
---=-
Ayumi, being the cover girl for the program, is everywhere in this game; you see
her constantly getting underfoot in all sorts of situations. She gets the saddest
when you choose other girls, but don't let her sad demeanor indicate to you that
you're not going to succeed elsewhere.

Ayumi is also one of the more off-kilter aspects of the game because in a number
of different situations, people will attack her sexually (including yourself!)
and you will have to make a choice about how to respond. If you want to see all
the endings and images, you have to choose to throw her to the wolves a number of
times (remember to save your game) but in at least a small show of conscience,
you can't win the game if she gets raped.

In some situations, you will not be given the choice to rape Ayumi, this indicates
that you're already far along in your relationship with her that the thought doesn't
occur to you. Good for you.

====-====-====-====-====-====-====-====-====-====-====-====-====--====---====----=====
Kyoka (The Mysterious and Sad Girl)

Beautiful and fascinating but amazingly aloof, this dark-haired beauty won't talk
to you directly and your attempts to warm her up fall on deaf ears. Forget romance;
you can't even have a civil conversation! With persistence and tons of drinks,
however, you can probably get some secrets out of her.
====-======-=====-=====-=====-=====-=====-=====-=====-=====-=====---=====----====

(Day 1: You have to work at the old Inn!)
Clean the Outdoor Bath
(You meet Mai)
(You meet the Trio)
No, I don't have a girlfriend (Best) OR Yes, I have a Girlfriend (Happy)
Go to the Kitchen
Go to town with Makoto-san
Show Kyoka-san to her room
(You Meet Yuki)
Yes, they're pretty
(The Party is in Full Swing, everyone is smashed.)
Go to the Employees' Room
Try to stay awake
Show some guts and stay awake
I'd better not pry
(Day 2: Ayumi Wakes You Up)
(Say Hi to everyone for Breakfast!)
Clean Up Inside the Inn
Mop the Floor (R)
Gather mushrooms in the mountains
Don't Ask Mai-San to show me the painting
Go to the lake (R)
(You meet the Debutantes)
No, I don't care about that (H)
(You meet all 10 girls before dinner and everyone gets trashed again)
DAY 3 (Makoto wakes you up)
(You meet all 10 girls and get a punishment for fighting with Makoto.)
Go someplace outdoors
Go to the mountains (H)
(You chat with Ayumi about nudity (Hey, don't ask me))
Call Kyoka-san to dinner (H) (All Right! THREE Hentai Scenes!)

NOTES
---=-
Kyoka is the most "normal" of the characters, in that the plot becomes very clear
within a short time. The only choice that kind of makes no sense is negotiating
what I consider to be the "Employees' Room Maze" on Day 1. Awake, awake, as opposed
to nap and awake, etc. Very confusing. Her "Best Ending" is also one of the more
interesting. Oh, and she's a lush.

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Kumi (Youngest of the Trio)

You crazy freak! The youngest of the three students who travel together at the Inn
(which you and the game call the "Trio") is perky, bubbly, and curious about you
and your romantic attachments. Luckily, you have a lot of self control, which lasts
you at least half a day on the three days you come to know each other.
====-======-=====-=====-=====-=====-=====-=====-=====-=====-=====---=====----====

(Day 1: You have to work at the old Inn!)
Clean the Outdoor Bath
(You meet Mai)
(You meet the Trio)
No, I don't have a Girlfriend
Go to the Garden
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  1. Tokimeki Check-In solution by System on 09/03/2006, 09:50
  2. Tokimeki Check-In solution by System on 09/03/2006, 09:50