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Home » PC » The Secret of Monkey Island » The Secret of Monkey Island solution
Submitted by System on 09/03/2006, 09:50. Print file.
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Solution to the Secret of Monkey Island

This solution only touch on the essentials in
the game. You may want to try out other
possibilities not written here.

Part One - The Three Trials

In in rt of the story. You must complete
three trials in order to prove that you are fit to
be a pirate. The three trials are:

Mastering the sword

You will need to get a sword. Find someone to
train you. Then challenge the swordmaster.

Mastering the art of thievery

You need to steal the idol of many hands from
the governor's mansion.

Treasure hunting

You need to get the map to the treasure and
get a shovel. Then go and dig for the treasure.

Walk to the Scumm Bar. Open the door and get
inside Talk to the pirates inside to find out about
the situation on the island. Talk to the important
looking pirates and they will tell you about the
three trials. When the cook is serving the pirates.
Get inside the kitchen. Get the meat, and the pot.
Chase the bird away by rocking the plank. When it
fly away, get the fish.

Now, walk to the cliffside to the outpost.
Walk to theth outside the village. You will see
map with a figure representing Threepwood. Go to
the clearing. You will find a circus there. Go
inside and you will find two brothers quarreling.
Talk to the Fettucini Brothers. They will ask you
to perform a dangerous feat. When ask whether you
have brought a helmet, show them the pot you found
in the kitchen. Go ahead and do the feat, you will
beid 478 pieces of eight.

Now that you have enough money, go back to the
village. Walk along the street until you found a
man with arrot. Buy the map from him. Talk to
the three men standing in front of a rat. Take the
minute if theyy you 2 pieces of eight.

Walk to the voodoo house. It is in one of the
house between the man with therrot and the three
men with a rat. Walk inside and get the rubber
chicken. Walk to the right and talk to the voodoo
man inside. Ask him about you fortune.

Go to the old man shop. It is the first house
you will find after you walkss the archway under
the clock. Press the bell if he is not around. Get
the sword and shovel. Pay the required amount to
the old man before you leave. The shopkeeper only
sell certain items when do certain things. So,
after some encounter, you might want to return here
again.

Go outside the village. Walk to the bridge.
Give the fish to the troll so that you may ss.
You might want to talk to the troll before you give
him the fish.

Go to the house. Open the door and talk to the
one eye jack. Pay him the fee required to learn
sword fighting. Show him the sword you have bought.
After many hours of training, you will learn how to
fight.

In this game, sword fighting skill is
dependent on how well you can insult your opponent
as well as responding correctly to an insult. You
will begin with a few insults and responds. As you
come across other insults and responds, they will
be added to your own list. So what you should do
now is to fight with all those pirates that are
moving around on the map. Just put yourself near
the fork and they will automatically look for you.
There is no need for you to go after them. Make
sure you remember the correct responds. If you find
a new insult, you should use as soon as possible so
that you will know its correct responds. The better
insults are listed at the top of your list. After
you have won enough battle. You can then seek the
swordmaster.

Go to the fork. Take the following th to
reach the swordmaster.

North. You should see a plant with yellow
flowers. Pick up the flowers. North. East. East.
West. North. You should see a sign post. Push it to
lower the bridge. Cross the bridge and you will
find the swordmaster. Once the swordmaster is
found, you can go there directly from the map. You
will need to respond to her insult correctly for
five times before you can defeat her. Choose the
correct responds from those you have gathered. Try
until you have defeated her. Once defeated, her
will give you something to prove her defeat.

Go back to the village and go to the
governor's house. The mansion is guarded by deadly
piranha poodles. Use the yellow petal on the meat.
The meat will become drugged. Give the meat with
condiment to the dogs. After they fell asleep, get
inside the mansion. Open the door inside the
mansion and you will get into the fight. This
sequence is automatic, so sit back watch the cut
screen. Check your inventory after the fight, a few
items will be added to it. You will need a file in
order to get the idol.

Go to the prison and talk to prisoner. You
will find that he will need some breadth
refreshers. Go back to the shopkeeper and this time
you can buy the breadth mints from him. Get the
breadth mints and give it to the prisoner. Ask him
for the file, he will then ask you for some rat
repellent. Give the gopher repellent you found in
the mansion to the prisoner and he will give you a
carrot cake in return. Use (eat) the cake. There is
a file inside.

Now, go back to the mansion to get the idol.
Jump into the gaping hole and you will get into
another fight. After getting the idol. Talk to the
sheriff. The governor will appears and chase the
sheriff away. Talk to her (if you could). After she
left, open the door to get outside the mansion. The
sheriff will be waiting for you. You will be then
be thrown into the sea by the sheriff. Inside the
water, get idol and then walk up. Talk to the
governor on the docks.

Go to the Scumm Bar and talk to important
pirates. Tell them your progress.

Now go the the fork again. This time you will
need to find the lost treasure. Take the following
path. North. You should see yellow flowers. West.
You will find a campsite here. Take the left th
to the north. West. North. West. You should see a
skeleton here. North. North. East. West. North. You
should find a place full of red flowers. East. You
will find an 'X' on the ground. Use the shovel on
the 'X' to get the treasure.

Return to the village. You see the ghost ship
sailing away. Talk to the cook. He will tell you
that the governor was kidnaped by the ghost pirate,
LeChuck. Now, you must find a ship and get a crew
of three to go after the ghost ship.

Go to the Scumm Bar. Pick up all the five mugs
that are on the tables. Go to the kitchen. Use the
mug with the barrel which contains grog. The grog
inside is very corrosive and thus a mug will not
hold the grog for long. When the mug is near dead,
use it with another mug. You got no time to loose
now, so better hurry up. Find the shortestth to
the prison. Change the mugs on the way. When you
reach the prison. Use the melting mug on the lock
to melt it. Ask the prisoner to join your crew. If
the mug is dead before you switch, go back to the
bar and try again. Don't worry, you can always get
new mugs in the bar.

Go to the swordmaster place. Ask her to join
you. She will agree and ask you to meet her at the
docks.

Walk outside the village and go to the shore.
Use the rubber chicken on the cable to reach the
island. The man, Meathook will ask you to take a
test. The test is quite simple. Touch the beast and
he will join you.

Go to the place where you find lights. You can
find Stan's Used Ship Emporium there. Talk to Stan.
Make sure you mention about buying the ships on
credit. Well, you might want to look through all
the ships but you will not be able to any single
one of them. Before you leave, he will give you a
business card.

Now go the the shopkeeper house. You might
want to save the game at this moment. Ask him to
get a note of credit for you. He will open the safe
and get the note. Watch how he open the safe. When
you are sure of the correct combination (Note that
the combination is different when you start another
game. So, it is not possible to write it down in
this solution) If you miss the combination, go
outside and come back again. The shopkeeper will
repeat the sequence again. When you are sure of the
combination, Ask him to look for the swordmaster.
Open the safe while he is away. Get the note of
credit from the safe.

Walk outside the village. Go the the Used Ship
Emporium. Talk to the man. Buy the Sea Monkey from
him with the note of credit. Make sure you do your
bargaining with him. You can do away with all the
extra in order to cut price. Start your offer with
the minimum amount and gradually increases. When
you bought the ship, he will give you a magnetic
coss.

Go back to the village. Your crews and ship
will be waiting for you to set sail.

Part Two - The Journey

After your conversation with the crew. You
will find yourself in the captain's room. Get
feather pen, ink. Open drawer and get the dusty
book. Read the book carefully, it gives hints as to
how to reach the Monkey Island.

Walk to deck. Talk to crew. Walk to rope
ladder. Get the Jolly Roger (pirate flag) on top.

Go down to the deck. Walk to the hatch behind
the crew. You will find another hatch that led to
the store and a door that led to the kitchen. Walk
to kitchen. Get pot. Open cupboard, get cereal.
Open cereal to get the prize. Look at the prize,
it's a small key! Go down the second hatch to the
store room. Open the chest to get the fine wine.
Get the giant coil of rope. Open the kegs to get
gunpowder.

Go the captain's room. Open the cabinet with
the small key. Open the chest inside the cabinet to
get a recipe and some cinnamon sticks. Read the
recipe.

Go to the kitchen. It's time to get rid of all
the redundant stuff in your inventory. Use the pot
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