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Mike8787 (Porcell78@AOL.com)
February 22, 2003
Version 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~THE EVEN MORE INCREDIBLE MACHINE~~
~~~~~~~~~~~A WALKTHROUGH~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
============================================
1. Introduction & Updates
============================================
Welcome to my, Mike8787's, step by step walkthrough for "The Even More
Incredible Machine," an extremely fun game from the Dynamix Company. This game
involves using different and unusual pieces to perform tasks that one would
normally solve simply. The game also involves a "Freeform Mode", in which you
can create your own puzzles, or just play around with the pieces they give you.
160 great, fun levels of gameplay are open to you, and now, for those confused,
I compile a walkthrough with an explanation of how to beat each level, starting
with the first, and obviously, the easiest. Good luck with your playing of "The
Even More Incredible Machine", I hope this guide will help you!
~*Updates*~
July 28th - 33 KB - Began FAQ, and wrote to Puzzle 12. Took a few hours, but it
was worth it.
July 29th - 93 KB - Wrote up puzzles 13 through 33. 20 puzzles, 3 hours. Only
127 puzzles to go (it's a good think I have an entire month to write this, it
will take that long).
February 16th-21st - 304 KB - Finished Puzzles 34-160. Quite a lot of work, but
I procrastinated long enough. Some of this was done over the 7 some months I
didn't record any updates. On to the finishing touches.
============================================
2. Table of Contents
============================================
1. Introduction & Updates
2. Table of Contents
3. Copyright Notice
4. Pieces & Parts List - A through GGG
5. Password Codes: Manual Pages 1 to 40
6. The Even More Incredible Machine's Puzzle Answers 1-160
-To search for a puzzle, press CRTL + F, and search for the puzzle number or
part of the puzzle's name.
7. Tips & Strategies, Tricks & Secrets
8. Freeform Mode FAQ
9. Thanks
Tip: To get quickly to your desired section, use your Internet's find command
(CRTL + F), and search for your desired section
(i.e. 6. Tips & Strategies, Tricks & Secrets), and hit "Find".
============================================
3. Copyright Notice
============================================
I appreciate and thank everyone using my guide. However, all must know that
this guide is copyrighted to Mike8787. You may not use this guide without my
permission, which can be obtained by e-mailing me at the following E-mail
Address : Porcell78@AOL.com . Thank you for not using this guide or reproducing
any part of it without my permission. Have fun playing "The Even More
Incredible Machine," and have fun with the guide!
============================================
4. Pieces & Parts List
============================================
The following is a list and explanation of each part used in this game. At the
end, I will include the several pieces that are only available on certain days,
or rather, when your computer's date reads that day. This list is in the order
that the pieces appear in your sidebar in a normal "The Even More Incredible
Machine" game (Freeform Mode).
Note: I will refer throughout to general parts as objects, pieces, items and
parts.
**Small Key:
~Feels Gravity~ means this item will fall or rise, instead of being grounded.
~Resizable~ means this item can be changed in size (i.e. longer, shorter).
****************
A. Bowling Ball
****************
Actions: Drop (All Gravity)
~Feels Gravity~
The bowling ball is the heaviest and largest ball.
****************
B. Basketball
****************
Actions: Drop (Regular + Strong Gravity), Rise (Weak Gravity)
~Feels Gravity~
The basketball is rather light, and will bounce a little.
****************
C. Cannonball
****************
Actions: Drop (All Gravity)
~Feels Gravity~
The cannonball is a heavy ball that does not bounce at all. It can be found
through the parts list, as well as by being shot out of a Cannon (another item)
****************
D. Baseball
****************
Actions: Drop (Regular + Strong Gravity), Rise (Weak Gravity)
~Feels Gravity~
The baseball is a light and small ball, and will not bounce.
****************
E. Tennis Ball
****************
Actions: Drop (Regular + Strong Gravity), Rise (Weak Gravity)
~Feels Gravity~
The lightest and smallest ball, the tennis ball will bounce well.
****************
F. Red Balloon
****************
Actions: Rise (Regular and Weak Gravity), Fall (Heavy Gravity)
~Feels Gravity~
The red balloon is filled with helium, and will rise off the top of the screen.
It can be held by string attached to another part, or popped by scissors, a
spinning gear or a tack.
****************
G. Teeter Totter
****************
Actions: Fulcrum Power
The teeter totter can be used to propel items. String can be attached to
either/both ends, and produce interesting effects.
****************
H. Bellows
****************
Actions: Blowing (Left or Right)
The bellows can only be used if something presses them, such as a ball falling
on the handle, or a balloon pushing up on the handle. The wind current produced
can spin a windmill, or push objects.
****************
I. Automatic Boxing Glove
****************
Actions: Punching (Left or Right)
When it's flat end is touched by any object, the automatic boxing glove will
shoot out in the direction it is facing, hitting movable objects in its path,
sending them flying.
****************
J. Trampoline
****************
Actions: Bouncing
The trampoline allows falling objects to be sent back into the air, when
landing upon it. Objects falling at an angle will continue moving in at that
angle, just moving back upwards.
****************
K. Fan Belt
****************
Actions: Transmitting Motion
Using any spinning part, the fan belt will connect the two parts, causing them
to spin. It is only a connecting link between the two pieces.
****************
L. Metal Gear/Cog
****************
Actions: Spinning
The metal gear can either pop a balloon (when spinning), or transmit a spin to
other gears/parts. It must be attached to a mouse exercise wheel, an automatic
spinning machine, or a windmill to spin.
****************
M. Conveyor Belt
****************
Actions: Moving Pieces (Left or Right)
~Resizable~
The conveyor belt spins when connected to another already spinning piece by a
fan belt. It will move objects placed on it in a direction.
****************
N. Jack-in-the-Box
****************
Actions: Catapulting (Left or Right)
When the Jack-in-the-Box is turned, it will open and send anything placed on
its lid flying. It must be turned by another part already spinning, connected
by a fan belt.
****************
O. Windmill
****************
Actions: Using Wind Power (Left or Right)
The windmill is used to bring power to any spinning piece through a fan belt.
It can be turned left or right to change the direction of spin (and change to a
desired direction for such a piece as the conveyor belt, which cannot change
directions itself). It can be spun by any wind causing piece (the fan, the
bellows)
****************
P. Rope
****************
Actions: Connecting
The rope is used to connect pieces together. It can be cut by closing scissors,
and holds many objects, such as the pail or the balloon. It can be used to turn
on lights, hold balloons, or many other jobs. Like the fan belt, it does not
February 22, 2003
Version 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~THE EVEN MORE INCREDIBLE MACHINE~~
~~~~~~~~~~~A WALKTHROUGH~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
============================================
1. Introduction & Updates
============================================
Welcome to my, Mike8787's, step by step walkthrough for "The Even More
Incredible Machine," an extremely fun game from the Dynamix Company. This game
involves using different and unusual pieces to perform tasks that one would
normally solve simply. The game also involves a "Freeform Mode", in which you
can create your own puzzles, or just play around with the pieces they give you.
160 great, fun levels of gameplay are open to you, and now, for those confused,
I compile a walkthrough with an explanation of how to beat each level, starting
with the first, and obviously, the easiest. Good luck with your playing of "The
Even More Incredible Machine", I hope this guide will help you!
~*Updates*~
July 28th - 33 KB - Began FAQ, and wrote to Puzzle 12. Took a few hours, but it
was worth it.
July 29th - 93 KB - Wrote up puzzles 13 through 33. 20 puzzles, 3 hours. Only
127 puzzles to go (it's a good think I have an entire month to write this, it
will take that long).
February 16th-21st - 304 KB - Finished Puzzles 34-160. Quite a lot of work, but
I procrastinated long enough. Some of this was done over the 7 some months I
didn't record any updates. On to the finishing touches.
============================================
2. Table of Contents
============================================
1. Introduction & Updates
2. Table of Contents
3. Copyright Notice
4. Pieces & Parts List - A through GGG
5. Password Codes: Manual Pages 1 to 40
6. The Even More Incredible Machine's Puzzle Answers 1-160
-To search for a puzzle, press CRTL + F, and search for the puzzle number or
part of the puzzle's name.
7. Tips & Strategies, Tricks & Secrets
8. Freeform Mode FAQ
9. Thanks
Tip: To get quickly to your desired section, use your Internet's find command
(CRTL + F), and search for your desired section
(i.e. 6. Tips & Strategies, Tricks & Secrets), and hit "Find".
============================================
3. Copyright Notice
============================================
I appreciate and thank everyone using my guide. However, all must know that
this guide is copyrighted to Mike8787. You may not use this guide without my
permission, which can be obtained by e-mailing me at the following E-mail
Address : Porcell78@AOL.com . Thank you for not using this guide or reproducing
any part of it without my permission. Have fun playing "The Even More
Incredible Machine," and have fun with the guide!
============================================
4. Pieces & Parts List
============================================
The following is a list and explanation of each part used in this game. At the
end, I will include the several pieces that are only available on certain days,
or rather, when your computer's date reads that day. This list is in the order
that the pieces appear in your sidebar in a normal "The Even More Incredible
Machine" game (Freeform Mode).
Note: I will refer throughout to general parts as objects, pieces, items and
parts.
**Small Key:
~Feels Gravity~ means this item will fall or rise, instead of being grounded.
~Resizable~ means this item can be changed in size (i.e. longer, shorter).
****************
A. Bowling Ball
****************
Actions: Drop (All Gravity)
~Feels Gravity~
The bowling ball is the heaviest and largest ball.
****************
B. Basketball
****************
Actions: Drop (Regular + Strong Gravity), Rise (Weak Gravity)
~Feels Gravity~
The basketball is rather light, and will bounce a little.
****************
C. Cannonball
****************
Actions: Drop (All Gravity)
~Feels Gravity~
The cannonball is a heavy ball that does not bounce at all. It can be found
through the parts list, as well as by being shot out of a Cannon (another item)
****************
D. Baseball
****************
Actions: Drop (Regular + Strong Gravity), Rise (Weak Gravity)
~Feels Gravity~
The baseball is a light and small ball, and will not bounce.
****************
E. Tennis Ball
****************
Actions: Drop (Regular + Strong Gravity), Rise (Weak Gravity)
~Feels Gravity~
The lightest and smallest ball, the tennis ball will bounce well.
****************
F. Red Balloon
****************
Actions: Rise (Regular and Weak Gravity), Fall (Heavy Gravity)
~Feels Gravity~
The red balloon is filled with helium, and will rise off the top of the screen.
It can be held by string attached to another part, or popped by scissors, a
spinning gear or a tack.
****************
G. Teeter Totter
****************
Actions: Fulcrum Power
The teeter totter can be used to propel items. String can be attached to
either/both ends, and produce interesting effects.
****************
H. Bellows
****************
Actions: Blowing (Left or Right)
The bellows can only be used if something presses them, such as a ball falling
on the handle, or a balloon pushing up on the handle. The wind current produced
can spin a windmill, or push objects.
****************
I. Automatic Boxing Glove
****************
Actions: Punching (Left or Right)
When it's flat end is touched by any object, the automatic boxing glove will
shoot out in the direction it is facing, hitting movable objects in its path,
sending them flying.
****************
J. Trampoline
****************
Actions: Bouncing
The trampoline allows falling objects to be sent back into the air, when
landing upon it. Objects falling at an angle will continue moving in at that
angle, just moving back upwards.
****************
K. Fan Belt
****************
Actions: Transmitting Motion
Using any spinning part, the fan belt will connect the two parts, causing them
to spin. It is only a connecting link between the two pieces.
****************
L. Metal Gear/Cog
****************
Actions: Spinning
The metal gear can either pop a balloon (when spinning), or transmit a spin to
other gears/parts. It must be attached to a mouse exercise wheel, an automatic
spinning machine, or a windmill to spin.
****************
M. Conveyor Belt
****************
Actions: Moving Pieces (Left or Right)
~Resizable~
The conveyor belt spins when connected to another already spinning piece by a
fan belt. It will move objects placed on it in a direction.
****************
N. Jack-in-the-Box
****************
Actions: Catapulting (Left or Right)
When the Jack-in-the-Box is turned, it will open and send anything placed on
its lid flying. It must be turned by another part already spinning, connected
by a fan belt.
****************
O. Windmill
****************
Actions: Using Wind Power (Left or Right)
The windmill is used to bring power to any spinning piece through a fan belt.
It can be turned left or right to change the direction of spin (and change to a
desired direction for such a piece as the conveyor belt, which cannot change
directions itself). It can be spun by any wind causing piece (the fan, the
bellows)
****************
P. Rope
****************
Actions: Connecting
The rope is used to connect pieces together. It can be cut by closing scissors,
and holds many objects, such as the pail or the balloon. It can be used to turn
on lights, hold balloons, or many other jobs. Like the fan belt, it does not
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