TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Temple Of Elemental Evil, The » Temple Of Elemental Evil, The solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15

Sponsors:

______________________________________________
| The Temple of Elemental Evil Walkthrough |
| By: JaggedJim |
| Date: October 8, 2004 |
| Version: 1.3.1 |

îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî

Here is my Walkthrough for The Temple of Elemental Evil for the PC. You can
always find the latest version of this guide at:

http://www.gamefaqs.com
http://www.geocities.com/jagged_jim/FAQ/


-------------------------------------------------------------------------------
|||||||||||||||||||||||||||||||||E-mail Notice|||||||||||||||||||||||||||||||||
-------------------------------------------------------------------------------

If you have any questions, comments, or you have something you want added to
this guide then feel free to email me at "jagged_jim@yahoo.com" (without the
quotation marks, of course...) Some things to note before you email me:

-Make sure you put "ToEE" somewhere in the subject line. If you don't I will
likely think that the email is junk and delete it.

-Please read the guide before emailing me, it is quite annoying having to
answer a question that I have already answered in this guide. (...of course
if you're not reading the guide then what are the chances that are going to
read this warning?)

-I am notoriously bad at checking email. (...and even worse at answering it)
So if you are trying to contact me then you will just have to be patient.

-Do not, not, not, not, NOT send me ANY attachments with your email. I don't
care what the attachment is, I won't look at it and I will likely delete the
email immediately. (Also I will NEVER send any attachments with my emails, so
if you receive something from my email address and it has an attachment on
it, delete it, immediately.)

-Don't send me info on the Brothel Quests. I am not going to put anything
about them into this walkthrough. (They're not that difficult to figure out
anyway)

-Please use proper spelling and grammar in your email, it's just common
courtesy. I don't care if it's perfect, as long as you make the effort.
Emails with "si teh awsome" in it, however, will likely be ignored.

-A pet peeve of mine is when people replace "you" with "u." It's only two
extra key strokes people, jeez.

_______________________________________________________________________________
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
-------------------------------------------------------------------------------
|||||||||||||||||||||||||||||||Table of Contents|||||||||||||||||||||||||||||||
-------------------------------------------------------------------------------

Version History [#001]

Introduction [#002]

Character Creation [#003]

NPCs [#004]

Walkthrough [#005]
-Opening Vignettes [#005.1]
-Hommlet [#005.2]
-Moathouse [#005.3]
-Return to Hommlet [#005.4]
-Nulb [#005.5]
-The Temple of Elemental Evil [#005.6]
-The Temple Quests [#005.7]
-Elemental Nodes [#005.8]
-Endgame [#005.9]

Endings [#006]

FAQs [#007]

Miscellaneous [#008]

Contributors [#009]


-------------------------------------------------------------------------------
|||||||||||||||||||||||||||||Version History [#001]||||||||||||||||||||||||||||
-------------------------------------------------------------------------------

0.1 - 9/20/03
1.0 - 10/6/03
1.3.1 - 10/8/04 - A very quick update to address a bug that has cropped up for
users with Microsoft's Windows XP Service Pack 2 and a fix
for it. Check the Miscellaneous section for more details.


-------------------------------------------------------------------------------
||||||||||||||||||||||||||||||Introduction [#002]||||||||||||||||||||||||||||||
-------------------------------------------------------------------------------

The Temple of Elemental Evil is a computer game that is based on a famous
Dungeons & Dragons module by Gary Gygax that was released in the 1970's.


-------------------------------------------------------------------------------
|||||||||||||||||||||||||||Character Creation [#003]|||||||||||||||||||||||||||
-------------------------------------------------------------------------------

The first thing you need to do when you start a new game is to create a party
of up to five characters. You can later augment your ranks with up to 3 NPCs
for a maximum of 8 characters.

=================
===============================|Party Alignment|===============================
=================

The first choice that you make is the most important of them all. The Party
Alignment you choose will not only determine what classes your characters can
take, (i.e. you can't have Monks in a Chaotic party) but also how you start
your game and what your overall goal in the game is.

The first consequence of the party's alignment is what alignment you can
choose for your characters to be. Here is a list of what character alignments
you can choose for each party alignment.

Lawful Good - LG, LN, NG

Neutral Good - LG, NG, CG, N

Chaotic Good - CG, CN, NG

Lawful Neutral - LG, LN, LE, N

True Neutral - NG, LN, N, CN, NE

Chaotic Neutral - CG, CN, CE, N

Lawful Evil - LE, LN, NE

Neutral Evil - LE, NE, CE, N

Chaotic Evil - CE, CN, NE

==========
===================================|Paladins|==================================
==========

Having a Paladin in your party is a big choice, as they are the most
restrictive character class that you can choose. Not only do they have party
alignment restrictions, but they will also dictate how you play the game.

First off you need to have a party alignment of Neutral Good, Lawful Good, or
Lawful Neutral. Also you can NOT have Paladins and evil characters in the
same party, the game won't allow it. Also you can't have NPCs that are evil
join the party; the paladin will automatically turn them down when they ask
to join. (You could get an evil NPC to join if talk to them with a
non-Paladin party member, but doing this might cause your Paladin to become
Fallen.)

While playing the game you also have to (more or less) adhere to the
Paladin's code of conduct. This means that you can't lie, cheat, or steal,
harm an innocent, and especially no drinking contests! If you do any of these
things then your Paladin will become "Fallen." When a Paladin falls they will
lose all of their Paladin class bonuses and cannot advance in levels as a
Paladin anymore. To stop a Paladin from being Fallen you will need to pay a
priest to cast an "Atonement" spell on you. I believe that Terjon in Hommlet
can cast this spell. (There may be someone else who can do it, but I'm not
sure...)

=========
===================================|Clerics|===================================
=========

When you make a Cleric you will also have to choose which Deity your
character follows. The Deity your Cleric chooses will define them, as it not
only limits what Domains your Cleric can choose, but it also determines what
happens when your Cleric Turns Undead or Spontaneously Casts.

The alignment of the Deity your cleric worships will determine whether they
can channel positive (Destroy Undead and Spontaneously Cast Cure spells) or
negative (Control Undead and Spontaneously Cast Inflict spells) energy. As a
rule of thumb Clerics of Good Deities will channel positive energy, Clerics
of Evil Deities will channel negative energy, while Clerics of Neutral
Deities get choose to channel positive or negative energy at character
creation. (You cannot change which type of energy you channel after you
create the character.) I personally prefer to have my Clerics channel
positive energy, mainly because I find Cure spells infinitely more useful
than Inflict spells. (The main reason I don't like Inflict spells is the fact
that you have to be next to an enemy when you use them, and therefore draw an
Attack of Opportunity. You also don't have to waste spell slots on Cure
spells when you channel positive energy.)

=====================
=============================|The Party Spokesman|=============================
=====================

It is a wise idea to have one party member be a "spokesman," Someone who
concentrates their skill points into one or more (the more, the better) of
the Dialog Skills.

Dialog Skills
-------------

There are 5 "Dialog Skills," skills that will give you extra dialog options if
you have enough ranks in that skill. These skills are Bluff, Diplomacy, Gather
Information, Intimidate, and Sense Motive.

Bluff - Smiling Mouth
Diplomacy - Rolled-Up Scroll
Gather Information - Ear
Intimidate - Flexing Bicep
Sense Motive - Eye

Overall I think Diplomacy is the most important of the Dialog skills,
followed closely by Sense Motive. Nearly 9 out of 10 times where you have a
Dialog there is a Diplomacy choice, and Sense Motive will help you know when
the person you are speaking to is lying. (Which is often in this game...)
Gather Information is definitely the least useful skill, as I've only seen a
Gather Information dialog option once or twice in the entire game.

==============================
=========================|Bringing your Party Together|========================
==============================

Alright, you've made a couple of characters, but if they don't work well
together then you will have a hard time getting anywhere in the game. The
easiest way to get through the game is to use a party consisting of:

1 Warrior (Barbarian, Fighter, Monk, Paladin, or Ranger)
1 Healer (Cleric or Druid)
1 Rogue
1 Mage (Sorcerer or Wizard)
1 Open slot

The Warrior will be your front-line guy who excels in the subtle art of
sticking the pointy end into the squishy parts. These are the guys that can
go toe-to-toe with your foes and come out on top. Fighters or Barbarians are
the best choice, but Paladins (If you can get them into your party...) and
Monks (provided you can keep them alive until level 5 or so...) also work
well here. Rangers make for poor front-liners, as their low hitpoints
(Compared to a Fighter) and armor restrictions will really hamper them.

The Healer is in charge of keeping your party in top form. This includes
restoring lost hitpoints and also removing any bad status effects your
characters have. Both a Cleric and a Druid fit into this role well, the main
difference between the two is spell selection. (The cleric's spell list
focuses on helping out your allies, while a Druid's focuses more on hindering
your foes.)

The Rogue will mainly be the lock-opener and trap-disarmer of the party. This
is a job for a Rogue and a Rogue only, as there are a couple traps that only
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15

Sponsors:

Other files from this game:
  1. Temple Of Elemental Evil, The trainer by System on 14/03/2006, 06:30
    Money trainer
  2. Temple Of Elemental Evil, The solution by System on 09/03/2006, 09:50
  3. Temple Of Elemental Evil, The cheats by System on 09/03/2006, 09:50