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Syberia #2 In 142 Steps (Complete Reference)
By Koumen Productions
Ver. 2.1.0
* Note: "Turn to your right" means "turn to the heroine's right", while
"turn
to the right (of the screen)" means "turn to the right, as you see the screen".
Romansburg (58 Steps)
1. Leave the train (the left door, next to the exit, leads to the bathroom) and
step on the platform.
2. Go to the bottom side of the screen and turn to deviation, on the right.
Inspect the coal machine's control panel and pull the lever.
3. Exit the deviation and go to the bottom side of the screen. Wind up the
train (turn the train winder wheel and pull the train winder lever).
4. Enter the train and talk to Hans, in the bedroom, about it.
5. Leave the train, walk straight ahead and inspect the locked gate.
6. Go one "screen" back and enter the store, on the right. Go towards the
counter, inspect it and take the small key.
7. Ask Emiliov three times about the coal and, then, twice about the key.
8. Go to the bottom side of the screen and inspect the table.
9. Unlock the right candy machine's drawer with the small key.
10. Choose the coins from the inventory, put the fifth one in the left candy
machine's slot, turn the knob and take the candy. Do the same with the middle
candy machine, by using the second coin (the choice of the proper coin is a
result of experimentation).
11. Leave the store and go to the coal machine's control panel. Talk to Malka,
who is at the lower level, about the key and, then, about the candy.
12. Choose from the inventory the sugar candy and give it to Malka.
13. Go to the gate and unlock it with its key.
14. Go down the stairs, go to the bottom side of the screen and, then, walk
left. Take the empty jerry can, near the coal machine.
15. Go to the bottom side of the screen and walk left. Come close to the gate
and ask Ivan for some gas.
16. Walk left, inspect the second poster, counting from the gate, tear it and
pass through the opening.
17. Inspect and unlock the crate.
18. Turn to the top - left, take the jerry can and exit through the opening.
19. Go to the coal machine, use the jerry can with it and press the red button,
on the right pillar (optionally, enter Circo's, across the way, inspect the
horses' mechanism and ask the storekeeper about them).
20. Go to the upper level, head to the coal machine's control panel and pull
the lever.
21. Go to the lower level (optionally, ask Malka about Hans) and enter Circo's,
on Malka's left (this action comes from the optional part of this step).
22. Leave the train, meet Malka, talk to her about the mission and, then, ask
her about the monastery.
23. Enter Circo's, ask the storekeeper about Malka and, then, about the shroud.
24. Leave Circo's, ask Malka about the monastery and, then, ask for her help.
25. Go to the poster that you tore and walk left. Go to Emiliov and ask for his
help.
26. Climb up the ladder and take the winter clothes.
27. Go to the bathroom of the train.
28. Go to the lower level; reach the point where you complained about the cold.
Walk up to the bridge and inspect the box, on your right. Put the token in the
slot, pull the lever and take the shroud.
29. Enter the train and put the shroud on Hans' face.
30. Go to the lower level, reach the bridge, cross it and follow the path to
the monastery. When you reach the monastery, turn to the right and follow the
path.
31. Meet the monk, who is doing the laundry, talk to him once about Hans and,
then, ask him twice about the birds.
32. Go to Emiliov and ask for his help.
33. Go to the monk, give him the silver birdcall and take his habit (the choice
of the proper birdcall is a result of experimentation).
34. Go to the bottom side of the screen, walk left, pull the rope and step
inside the elevator.
35. Go to the bottom side of the screen, walk right and left.
36. Enter the temple, move to its interior, talk to the Patriarch twice about
the mission, then, ask for his help and, finally, tell him about the shroud.
37. Head to the hall, turn to the right and tell Hans about the monastery.
38. Leave the room, talk to the monk about Hans and ask him twice about brother
Alexei.
39. Leave the hall (optionally, take the brush, next to the bucket, enter the
temple, go to the bottom side of the screen and scrub the religious painting,
on the left pillar), turn to the bottom - left and enter the library.
40. Walk right and go to the bottom side of the screen. Take the long stick, on
the right wall, in your hands. Consider the candles' circle as a clock, with
the 12:00 candle to be above the top of the cross, and light up (in any order)
the candles of 12:00, 3:00, 4:00, 8:00 and 9:00 (these elements come from the
optional part of the previous step).
41. Head to the left hall and walk, until you see a window. Inspect it, inspect
it again and adjust the stained - glass mammoth, which you can find in the
"documents" category of the inventory.
42. Press successively the bottom, the left, the top and the right tab (this
action is a result of experimentation).
43. Walk back and inspect the mammoth's "eye". Press the button, inspect the
shelves, take the book of brother Alexei (optionally) and the Youkol relic.
44. Leave the library, go to the bottom side of the screen, walk straight
ahead, inspect the wheelbarrow and take the shears.
45. Walk straight ahead, go to the bottom side of the screen and enter the
cemetery. Choose the right path, inspect the tombstone, prune the herbs and the
brambles and take them.
46. Go to the candles production device, near the elevator. Take the box of
matches from the counter and pull the chain's handle, on the left. Open the
mold, under the faucet and cut one of the wicks, which are on the left side of
the device and look like a small broom. Close the mold, put the branches and
the brambles in the pot, turn the knob, open the mold and take the herbal
candle (read also about the beneficial capacities of the herbs and the brambles
in the book of brother Alexei, if you took it from the step #43).
47. Go to Hans' room, inspect the table and put on it the Youkol relic. Put the
herbal candle on it and light it up with your matches.
48. Talk to Hans.
49. Head to the temple. Walk to its interior and pass through the gate. Inspect
the display case and take the ornate key.
50. Unlock the gate, near the exit, with the ornate key.
51. Climb down the stairs and pull the bell's rope.
52. Enter the cemetery, choose the left path and move the empty coffin.
53. Head to Hans' room and talk to him.
54. Talk to Hans about the departure.
55. Enter Circo's. Inspect the horses' mechanism and put the mechanical heart
in it (this action comes from the optional part of the step #19). Press the
centre button three times. Place (in any order) the top - left tube in the
right, the top - right tube in the left, the bottom - left tube in the middle
and the bottom - right tube in the right hole (these elements are a result of
experimentation). Finally, press the centre button.
56. Pull the lever, near the gate, and use the vehicle.
57. Go to the place, from where you got the (full) jerry can (optionally, take
the newspaper from the shed) and give the fish candy to Youki.
58. Go to the vehicle and use it.
The Frozen North (30 Steps)
59. Follow the path, on the right.
60. When Youki starts barging, walk straight ahead and take the branches.
61. Go to the bottom side of the screen, choose the path, which you came from,
and walk for three "screens".
62. Inspect the Youkol altar and put the branches near its base. Put fire on
the branches with your matches and take the defrosted offering.
63. Come close to Youki and give him the offering.
64. Go to the bottom side of the screen, walk right, cross the river, turn to
the top - right and choose the top - left path. Turn right, walk straight ahead
and enter the chalet.
65. Inspect the mantel, take the Russian doll, the hatchet and (optionally) the
book "The Fisherman's Guide" (optionally, read "The Fisherman's
Guide").
66. Go to the kitchenette, inspect the sink and take the fish tank.
67. Exit through the back door and go down the stairs. Take the rope in your
hands and inspect the lure box, next to your feet. Choose the last lure of the
first row.
68. Choose the shadowy interstice, on your right, to cast (these elements come
from the optional part of the step #65).
69. Enter the chalet and attempt to exit through the front door. Inspect the
window, at the left side of the door, and throw the orange salmon to the bear.
70. Exit through the front door and take the fishbone, behind the fence (if you
cannot find it, continue the game).
71. Walk left and go to the bottom side of the screen. Cut the left support of
the bridge with the hatchet, choose the rope with the plate from the inventory
and hang it over the dead tree, over the gorge.
72. Go to the bottom side of the screen and follow Youki.
73. Jam the hatchet into the rock and step on it. Then, go up twice, move twice
to the right and go up four times. Afterwards, move four times to the left and
go up twice. Then, move twice to the right, go up twice, move to the right
twice and go up four times.
74. Go to the bottom side of the screen (then, optionally, walk left, straight
ahead, straight ahead again and inspect the plane's control panel. Activate the
switch, on the top - left, and deactivate the switch B. Activate the left
switch, on the bottom - right. Then, activate the first two switches, on the
left, and deactivate the third one. Note the number in the display, on the top
- right. Deactivate the switch A, activate the switch B, deactivate the first
two switches, on the right, and activate the third one. Note the number in the
display - these actions are a result of experimentation - ) and head to the
bottom of the screen.
75. Come close to the shed, at the left side of the radio antenna and activate
the switch of the radio, at the top side of the screen. By pressing the radio
buttons, enter the number "0328" (this element comes from the optional part of
the previous step) and press the button, at the base of the microphone
(optionally, activate the radar switch - the switch is on the bottom - right -
climb up the ladder to the radio antenna, turn it twice, go to the radar and
find the coordinates - you do not have to be accurate - . You turn the radio
antenna, because, before this action, the radar does not scan the fourth
quarter, where the train is situated - this element is a result of
experimentation - ).
76. Turn to the bottom - right and to the bottom - right again. Follow the left
path, come close to the plane, ask Boris about the train, and then, about the
flying wing.
77. Inspect the plane's control panel; by pressing the buttons of the display,
on the left, enter one of the numbers among "8015" - "8020" and "8120"
(this
element comes from the optional part of the step #75) and press the button,
below the display.
78. Walk straight ahead, pull Oscar's hand out of the snow, and enter the
carriage.
79. Go to the bedroom (optionally, take the plan of the train from the floor)
and take the oil dispenser, in front of the workbench.
80. Give the oil dispenser to Oscar and enter the carriage.
81. Leave the carriage, go to the conductor's car and talk to Oscar.
82. Enter the carriage, go to the last but one room and call Oscar, by using
your cell phone.
83. Inspect the panel, on the floor, and pull the top, the middle and the
bottom tube (this action is a result of experimentation).
84. Turn to the top - right and go to the bottom side of the screen. Inspect
the backside of the snowbike and take the gauze blanket.
85. Inspect the wooden owl and put the gauze blanket in its mouth (in order to
stop the wheeze).
86. Turn to the bottom - left and walk right. Discuss with Igor once about
himself and, then, twice about the spirits.
87. Go to the previous position of the snowbike and put on the pairs of the
anti-skid shoes. Go up the acclivity, on the right, and turn to the top - right.
88. Call Oscar. Inspect the sled, on the left, and take the ivory knife. Cut
with the ivory knife the rope that is tied to the sled.
Youkol Village (34 Steps)
89. Leave the bedroom, inspect the pot, on your left, and take the reindeer
antlers.
90. Walk right and go to the bottom side of the screen. Inspect the fence, on
the left; take the slingshot and its leather strap.
91. Turn to the top - right and come close to the drums. Aim the second icicle
to the left with the slingshot, go straight ahead and enter the spirit lady's
residence.
92. Walk further, inspect the hanged masks and take the Youkol mask.
93. Inspect the table, at the left side of the room, and take the prayer wheel.
94. Leave the spirit lady's residence, pass through the drums, go to the bottom
side of the screen and turn to the bottom - left.
95. Inspect the water pumping device; take the cork bung from the bottom - left
side of the screen, and the empty flask. Hang on the hook, on the top - right,
the empty flask and use twice the handle, on the right (Note: If you need some
water and you have used the flask, you can refill it from here).
96. Go to the bottom side of the screen (Note: If you need a fishbone and you
have used it or you have not taken it from the chalet, inspect the Youki pen
gate and take it). Walk right, straight ahead, cross the bridge, walk straight
ahead and straight ahead again.
97. Choose the left path, walk further and inspect the ice maze (Note: If you
fail doing the further down action, refill the flask and take the fishbone from
the points referred to the notes of the steps #95 and #96. Alternatively, save
the game before following the further down action, so that you can retrieve it
if you fail). Put the cork bung in the bottom - right hole and exit the
inspection screen.
98. Inspect the harfang perch, on the bottom - right, adjust and spin the
prayer wheel.
99. Inspect the ice maze, pick up the cork bung, put it in the right hole of
the middle row and, then, in the next hole. Pour the water of the flask into
the top - left hole, throw the fishbone into the top - right hole and take the
dream fruit.
100. Leave the cave, walk further, cross the bridge, turn to the bottom - left,
go to the bottom side of the screen, walk left, right and enter the spirit
lady's residence. Tell her about Hans, then, ask her about the dream and,
finally, talk to her about the mission.
101. Go straight ahead, turn to the top - left, inspect the mammoth doll and
take it. Leave the cave, cross the dry brook, turn to the bottom - left and
follow the path. Exit to the square (optionally, talk to Anna).
102. Go left, right and keep walking right, until you see a gate on your right.
Pass through the gate and follow the right path. Enter the house (optionally,
enter the living - room, on the right, and talk to father Voralberg).
103. (Optionally, inspect the face of the clock and read the time) Inspect the
pendulum of the clock, use five times the switch, on the top - right, and once
the other switch - the right switch adds 30' and the other one adds 15' - (in
order the band to show the same time with the face of the clock - this action
comes from the optional part of this step - ). Then, wind up the two little
men, above the switches, and click on the pendulum (in order the clock to start
functioning).
104. (Optionally, go back and talk to Anna) Use the right switch nine times and
By Koumen Productions
Ver. 2.1.0
* Note: "Turn to your right" means "turn to the heroine's right", while
"turn
to the right (of the screen)" means "turn to the right, as you see the screen".
Romansburg (58 Steps)
1. Leave the train (the left door, next to the exit, leads to the bathroom) and
step on the platform.
2. Go to the bottom side of the screen and turn to deviation, on the right.
Inspect the coal machine's control panel and pull the lever.
3. Exit the deviation and go to the bottom side of the screen. Wind up the
train (turn the train winder wheel and pull the train winder lever).
4. Enter the train and talk to Hans, in the bedroom, about it.
5. Leave the train, walk straight ahead and inspect the locked gate.
6. Go one "screen" back and enter the store, on the right. Go towards the
counter, inspect it and take the small key.
7. Ask Emiliov three times about the coal and, then, twice about the key.
8. Go to the bottom side of the screen and inspect the table.
9. Unlock the right candy machine's drawer with the small key.
10. Choose the coins from the inventory, put the fifth one in the left candy
machine's slot, turn the knob and take the candy. Do the same with the middle
candy machine, by using the second coin (the choice of the proper coin is a
result of experimentation).
11. Leave the store and go to the coal machine's control panel. Talk to Malka,
who is at the lower level, about the key and, then, about the candy.
12. Choose from the inventory the sugar candy and give it to Malka.
13. Go to the gate and unlock it with its key.
14. Go down the stairs, go to the bottom side of the screen and, then, walk
left. Take the empty jerry can, near the coal machine.
15. Go to the bottom side of the screen and walk left. Come close to the gate
and ask Ivan for some gas.
16. Walk left, inspect the second poster, counting from the gate, tear it and
pass through the opening.
17. Inspect and unlock the crate.
18. Turn to the top - left, take the jerry can and exit through the opening.
19. Go to the coal machine, use the jerry can with it and press the red button,
on the right pillar (optionally, enter Circo's, across the way, inspect the
horses' mechanism and ask the storekeeper about them).
20. Go to the upper level, head to the coal machine's control panel and pull
the lever.
21. Go to the lower level (optionally, ask Malka about Hans) and enter Circo's,
on Malka's left (this action comes from the optional part of this step).
22. Leave the train, meet Malka, talk to her about the mission and, then, ask
her about the monastery.
23. Enter Circo's, ask the storekeeper about Malka and, then, about the shroud.
24. Leave Circo's, ask Malka about the monastery and, then, ask for her help.
25. Go to the poster that you tore and walk left. Go to Emiliov and ask for his
help.
26. Climb up the ladder and take the winter clothes.
27. Go to the bathroom of the train.
28. Go to the lower level; reach the point where you complained about the cold.
Walk up to the bridge and inspect the box, on your right. Put the token in the
slot, pull the lever and take the shroud.
29. Enter the train and put the shroud on Hans' face.
30. Go to the lower level, reach the bridge, cross it and follow the path to
the monastery. When you reach the monastery, turn to the right and follow the
path.
31. Meet the monk, who is doing the laundry, talk to him once about Hans and,
then, ask him twice about the birds.
32. Go to Emiliov and ask for his help.
33. Go to the monk, give him the silver birdcall and take his habit (the choice
of the proper birdcall is a result of experimentation).
34. Go to the bottom side of the screen, walk left, pull the rope and step
inside the elevator.
35. Go to the bottom side of the screen, walk right and left.
36. Enter the temple, move to its interior, talk to the Patriarch twice about
the mission, then, ask for his help and, finally, tell him about the shroud.
37. Head to the hall, turn to the right and tell Hans about the monastery.
38. Leave the room, talk to the monk about Hans and ask him twice about brother
Alexei.
39. Leave the hall (optionally, take the brush, next to the bucket, enter the
temple, go to the bottom side of the screen and scrub the religious painting,
on the left pillar), turn to the bottom - left and enter the library.
40. Walk right and go to the bottom side of the screen. Take the long stick, on
the right wall, in your hands. Consider the candles' circle as a clock, with
the 12:00 candle to be above the top of the cross, and light up (in any order)
the candles of 12:00, 3:00, 4:00, 8:00 and 9:00 (these elements come from the
optional part of the previous step).
41. Head to the left hall and walk, until you see a window. Inspect it, inspect
it again and adjust the stained - glass mammoth, which you can find in the
"documents" category of the inventory.
42. Press successively the bottom, the left, the top and the right tab (this
action is a result of experimentation).
43. Walk back and inspect the mammoth's "eye". Press the button, inspect the
shelves, take the book of brother Alexei (optionally) and the Youkol relic.
44. Leave the library, go to the bottom side of the screen, walk straight
ahead, inspect the wheelbarrow and take the shears.
45. Walk straight ahead, go to the bottom side of the screen and enter the
cemetery. Choose the right path, inspect the tombstone, prune the herbs and the
brambles and take them.
46. Go to the candles production device, near the elevator. Take the box of
matches from the counter and pull the chain's handle, on the left. Open the
mold, under the faucet and cut one of the wicks, which are on the left side of
the device and look like a small broom. Close the mold, put the branches and
the brambles in the pot, turn the knob, open the mold and take the herbal
candle (read also about the beneficial capacities of the herbs and the brambles
in the book of brother Alexei, if you took it from the step #43).
47. Go to Hans' room, inspect the table and put on it the Youkol relic. Put the
herbal candle on it and light it up with your matches.
48. Talk to Hans.
49. Head to the temple. Walk to its interior and pass through the gate. Inspect
the display case and take the ornate key.
50. Unlock the gate, near the exit, with the ornate key.
51. Climb down the stairs and pull the bell's rope.
52. Enter the cemetery, choose the left path and move the empty coffin.
53. Head to Hans' room and talk to him.
54. Talk to Hans about the departure.
55. Enter Circo's. Inspect the horses' mechanism and put the mechanical heart
in it (this action comes from the optional part of the step #19). Press the
centre button three times. Place (in any order) the top - left tube in the
right, the top - right tube in the left, the bottom - left tube in the middle
and the bottom - right tube in the right hole (these elements are a result of
experimentation). Finally, press the centre button.
56. Pull the lever, near the gate, and use the vehicle.
57. Go to the place, from where you got the (full) jerry can (optionally, take
the newspaper from the shed) and give the fish candy to Youki.
58. Go to the vehicle and use it.
The Frozen North (30 Steps)
59. Follow the path, on the right.
60. When Youki starts barging, walk straight ahead and take the branches.
61. Go to the bottom side of the screen, choose the path, which you came from,
and walk for three "screens".
62. Inspect the Youkol altar and put the branches near its base. Put fire on
the branches with your matches and take the defrosted offering.
63. Come close to Youki and give him the offering.
64. Go to the bottom side of the screen, walk right, cross the river, turn to
the top - right and choose the top - left path. Turn right, walk straight ahead
and enter the chalet.
65. Inspect the mantel, take the Russian doll, the hatchet and (optionally) the
book "The Fisherman's Guide" (optionally, read "The Fisherman's
Guide").
66. Go to the kitchenette, inspect the sink and take the fish tank.
67. Exit through the back door and go down the stairs. Take the rope in your
hands and inspect the lure box, next to your feet. Choose the last lure of the
first row.
68. Choose the shadowy interstice, on your right, to cast (these elements come
from the optional part of the step #65).
69. Enter the chalet and attempt to exit through the front door. Inspect the
window, at the left side of the door, and throw the orange salmon to the bear.
70. Exit through the front door and take the fishbone, behind the fence (if you
cannot find it, continue the game).
71. Walk left and go to the bottom side of the screen. Cut the left support of
the bridge with the hatchet, choose the rope with the plate from the inventory
and hang it over the dead tree, over the gorge.
72. Go to the bottom side of the screen and follow Youki.
73. Jam the hatchet into the rock and step on it. Then, go up twice, move twice
to the right and go up four times. Afterwards, move four times to the left and
go up twice. Then, move twice to the right, go up twice, move to the right
twice and go up four times.
74. Go to the bottom side of the screen (then, optionally, walk left, straight
ahead, straight ahead again and inspect the plane's control panel. Activate the
switch, on the top - left, and deactivate the switch B. Activate the left
switch, on the bottom - right. Then, activate the first two switches, on the
left, and deactivate the third one. Note the number in the display, on the top
- right. Deactivate the switch A, activate the switch B, deactivate the first
two switches, on the right, and activate the third one. Note the number in the
display - these actions are a result of experimentation - ) and head to the
bottom of the screen.
75. Come close to the shed, at the left side of the radio antenna and activate
the switch of the radio, at the top side of the screen. By pressing the radio
buttons, enter the number "0328" (this element comes from the optional part of
the previous step) and press the button, at the base of the microphone
(optionally, activate the radar switch - the switch is on the bottom - right -
climb up the ladder to the radio antenna, turn it twice, go to the radar and
find the coordinates - you do not have to be accurate - . You turn the radio
antenna, because, before this action, the radar does not scan the fourth
quarter, where the train is situated - this element is a result of
experimentation - ).
76. Turn to the bottom - right and to the bottom - right again. Follow the left
path, come close to the plane, ask Boris about the train, and then, about the
flying wing.
77. Inspect the plane's control panel; by pressing the buttons of the display,
on the left, enter one of the numbers among "8015" - "8020" and "8120"
(this
element comes from the optional part of the step #75) and press the button,
below the display.
78. Walk straight ahead, pull Oscar's hand out of the snow, and enter the
carriage.
79. Go to the bedroom (optionally, take the plan of the train from the floor)
and take the oil dispenser, in front of the workbench.
80. Give the oil dispenser to Oscar and enter the carriage.
81. Leave the carriage, go to the conductor's car and talk to Oscar.
82. Enter the carriage, go to the last but one room and call Oscar, by using
your cell phone.
83. Inspect the panel, on the floor, and pull the top, the middle and the
bottom tube (this action is a result of experimentation).
84. Turn to the top - right and go to the bottom side of the screen. Inspect
the backside of the snowbike and take the gauze blanket.
85. Inspect the wooden owl and put the gauze blanket in its mouth (in order to
stop the wheeze).
86. Turn to the bottom - left and walk right. Discuss with Igor once about
himself and, then, twice about the spirits.
87. Go to the previous position of the snowbike and put on the pairs of the
anti-skid shoes. Go up the acclivity, on the right, and turn to the top - right.
88. Call Oscar. Inspect the sled, on the left, and take the ivory knife. Cut
with the ivory knife the rope that is tied to the sled.
Youkol Village (34 Steps)
89. Leave the bedroom, inspect the pot, on your left, and take the reindeer
antlers.
90. Walk right and go to the bottom side of the screen. Inspect the fence, on
the left; take the slingshot and its leather strap.
91. Turn to the top - right and come close to the drums. Aim the second icicle
to the left with the slingshot, go straight ahead and enter the spirit lady's
residence.
92. Walk further, inspect the hanged masks and take the Youkol mask.
93. Inspect the table, at the left side of the room, and take the prayer wheel.
94. Leave the spirit lady's residence, pass through the drums, go to the bottom
side of the screen and turn to the bottom - left.
95. Inspect the water pumping device; take the cork bung from the bottom - left
side of the screen, and the empty flask. Hang on the hook, on the top - right,
the empty flask and use twice the handle, on the right (Note: If you need some
water and you have used the flask, you can refill it from here).
96. Go to the bottom side of the screen (Note: If you need a fishbone and you
have used it or you have not taken it from the chalet, inspect the Youki pen
gate and take it). Walk right, straight ahead, cross the bridge, walk straight
ahead and straight ahead again.
97. Choose the left path, walk further and inspect the ice maze (Note: If you
fail doing the further down action, refill the flask and take the fishbone from
the points referred to the notes of the steps #95 and #96. Alternatively, save
the game before following the further down action, so that you can retrieve it
if you fail). Put the cork bung in the bottom - right hole and exit the
inspection screen.
98. Inspect the harfang perch, on the bottom - right, adjust and spin the
prayer wheel.
99. Inspect the ice maze, pick up the cork bung, put it in the right hole of
the middle row and, then, in the next hole. Pour the water of the flask into
the top - left hole, throw the fishbone into the top - right hole and take the
dream fruit.
100. Leave the cave, walk further, cross the bridge, turn to the bottom - left,
go to the bottom side of the screen, walk left, right and enter the spirit
lady's residence. Tell her about Hans, then, ask her about the dream and,
finally, talk to her about the mission.
101. Go straight ahead, turn to the top - left, inspect the mammoth doll and
take it. Leave the cave, cross the dry brook, turn to the bottom - left and
follow the path. Exit to the square (optionally, talk to Anna).
102. Go left, right and keep walking right, until you see a gate on your right.
Pass through the gate and follow the right path. Enter the house (optionally,
enter the living - room, on the right, and talk to father Voralberg).
103. (Optionally, inspect the face of the clock and read the time) Inspect the
pendulum of the clock, use five times the switch, on the top - right, and once
the other switch - the right switch adds 30' and the other one adds 15' - (in
order the band to show the same time with the face of the clock - this action
comes from the optional part of this step - ). Then, wind up the two little
men, above the switches, and click on the pendulum (in order the clock to start
functioning).
104. (Optionally, go back and talk to Anna) Use the right switch nine times and
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- Syberia 2 solution by System on 09/03/2006, 09:50
- Syberia 2 solution by System on 09/03/2006, 09:50






