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Submitted by System on 09/03/2006, 09:50. Print file.
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==================================

STAR WARS GALAXIES
MASTER SCOUT GUIDE

==================================
faq written by blue_moogle

___________________ ____________________
/ | \
| OBJECT | DETAILS |
|-------------------|--------------------|
| | |
| FAQ version | 1.01 |
| FAQ Type | Character FAQ |
| FAQ Date | 07/17/2003 |
| Game Platform | PC |
| Game Genre | MMORPG |
| Game Developer | SOE |
| Game Publisher | LucasArts |
| Language | English |
| Monthly Cost | $14.99 US |
| | |
\___________________|____________________/

_________________________
MASTER SCOUT FAQ \
_____________________/\
___/ CONTENTS \
\_______________________/
___/

1. Introduction/Updates

2. Legal/Disclaimer

3. starting Out
- Choosing a race
- Stat Migration
- Planet selection
- Overview of the scout

4. Choosing your Path
- Ranger
- Bounty Hunter
- Squad Leader
- Creature Handler
- Bio Engineer

5. FAQ
- General
- Requirements
- Non-scout related

6. Scout Strategies

7. Conclusion


_________________________
MASTER SCOUT FAQ \
_____________________/\
___/ INTRODUCTION \
\_______________________/
___/

Hey everyone! My name is blue_moogle. I'm a FAQ writer here at GameFAQs.
I basically wrote this FAQ since the manual that comes with the game is
already outdated. How so? Since SWG (Star Wars Galaxies) is an MMORPG, the
game world constantly evolves and changes as the players interact with it.
So, you need an updated help file to keep up with the times. Plus, everyone
likes information from other players... right? =)

Anyways, remember this. Not everyone has the latest and greatest browser,
so I'm just going to put a warning. If you think you have an older browser,
you browser might not show the updated versions of the FAQ everytime I
update. To fix this, simply press "Refresh" or "Reload".

Oh, feel free to contribute to the FAQ! You can tell me any errors, add
any tips for the elite professions, add scout strategies, ask a question to
put on the FAQ, or whatever you want. To contribue, e-mail me at
blue_moogle@hotmail.com or talk to me on MSN/WINDOWS messanger with the same
address!

UPDATES
-------
7/18/03 - Added two strategies


_________________________
MASTER SCOUT FAQ \
_____________________/\
___/ LEGAL AND DISCLAIMER \
\_______________________/
___/

Alright, this is my FAQ. It's copyrighted by me under the international
copyright agreement. Anyways, here's the official way of saying it.

Copyright 2003 Alex Perce
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

I only give GameFaqs permission to use this FAQ. If you see any site using
this FAQ, please e-mail me at blue_moogle@hotmail.com

If you disagree with anything and you think something in this FAQ is your
work, e-mail me at blue_moogle@hotmail.com and we can try and work an
agreement.


_________________________
STARTING OUT \
_____________________/\
___/ CHOOSING A RACE \
\_______________________/
___/

There are many races in SWG to play as. They all are great at every
profession, but some races gain special bonuses to certain ones. You can
choose to take advantage of these or not. Others even get a disadvantage
to certain things, and you can use this too if you like to play with a bit
of a challenge. (It's already pretty challenging, but it's up to you.)
Scouts normally want high action and high health pools with a low or medium
mind pools. Keep this in mind when choosing a race.

_________________________________________________________________________
/ RACE | DIFFUCULTY | DESCRIPTION OF RACE \
---------------------------------------------------------------------------|
| Human | Average | Humans gain an average amount of bonuses and no |
| | | real disadvantages. They gain leadership bonuses|
| | | and experimenation bonuses as an artisian. They |
| | | will be the best Squad Leaders if you choose to |
| | | be one. |
| | | |
| | | |
| Bothan | Average | Bothans are quick, short, hairy humanoids that |
| | | gain huge bonuses to action stats and minor to |
| | | mind making them an ok scout. What shines is the|
| | | bonuses to both camouflage and cover, two things |
| | | that will be useful when you get the mask scent |
| | | ability. |
| | | |
| | | |
| Calmari | Very Hard | The Mon Calmari are thinkers. They gain huge |
| | | bonuses to their mind pools. They also get nice |
| | | bonuses for assembly. This is by far not the way|
| | | to go as a scout, but more as an artisian. |
| | | |
| | | |
| Rodian | Hard | Rodians are like Bothans, except they have a nice|
| | | improvement on the action bonuses, but lose the |
| | | mind improvements. They have no bonuses to scout|
| | | but do gain some nice melee combat ones. They |
| | | aren't the best choice, even with the stat bonus |
| | | since they are more geared toward fighting. |
| | | |
| | | |
| Doshans | Easy | Trandoshans gain many bonuses to unarmed fighting|
| | | and huge bonuses to health. This makes survival |
| | | easy and even easier if you hybrid as a TKA. They|
| | | get a nice regeneration bonus and can harvest |
| | | bone, hide, and meat easier then others. They |
| | | make excellent scout/brawler combos! |
| | | |
| | | |
| Zabrak | Hard | Zabrak are horned humans with large bonuses to |
| | | their main attributes, but none to the regen or |
| | | the defense attributes. This is an ok trade off,|
| | | but since they gain no bonuses to scout, they are|
| | | not the best choice. Their largest bonus is to |
| | | mind, which is worthless to us. They do get nice|
| | | anti-combat status conditions though. |
| | | |
| | | |
| Wookie | Easy | Wookies recieve ultra high bonuses to everything |
| | | espessially to action and health! Yay! They |
| | | even get mind bonuses which you can use as points|
| | | to migrate into action and health. L33t! Plus, |
| | | they make excellent creature handlers. The only |
| | | downfall is they can only speak their language. |
| | | Scouts are alone a lot, so that's not a problem, |
| | | and most people can learn how to understand them |
| | | early on. They also can't wear armor, but no |
| | | biggie, their stat bonus will cover that. |
| | | |
| | | |
| Twi'Lek | Very Hard | These humanoids are more suited for entertaining.|
| | | They do gain nice action bonuses, but less than |
| | | than Rodians extreme and Bothans average ones and|
| | | only get entertaing bonuses. Not really a good |
| | | choice at all. |
\__________|____________|__________________________________________________/


_________________________
STARTING OUT \
_____________________/\
___/ STAT MIGRATION \
\_______________________/
___/

Now, you may have chosen a race that gets bonuses to things you don't need
or want. Or, you may get bonuses you need, but care to split it up to some
that are also needed but are suffering. If you stat migrate, remeber this:
Focus a lot of points on HEALTH, a little less on ACTION, and near nil on
MIND. Keep regen stats low since we can have long resting times since we'll
just camp and gain EXP from these long resting times. Plus, if you put them
into high defense pools, you won't lose your already insanely high action
and health so quickly! Basically, follow this scale for points (based on
human, so everyone should get it.) You can alter this scale, but consider
it your base. Also note, if you're not a human, you'll have left over
points, so use them whatever way you like.

___________________ ____________________
/ | \
| STAT | VALUE |
|-------------------|--------------------|
| | |
| Health | 1100 |
| Strength | 600 |
| Constitution | 450 |
| Action | 850 |
| Quickness | 550 |
| Stamina | 400 |
| Mind | 650 |
| Focus | 400 |
| Willpower | 400 |
| | |
\___________________|____________________/


_________________________
STARTING OUT \
_____________________/\
___/ PLANET SELECTION \
\_______________________/
___/

There are many planets to start on. Some are geared towards certain types
of professions/players. If you like a challenging start, certain planets
are for you. If you like a place with a heavy population (which doesn't
matter to scout since you'll be playing solo most of the time), others are
for you. Anyways, the planets.

_________________________________________________________________________
/ PLANET | DIFFUCULTY | DESCRIPTION OF PLANET \
---------------------------------------------------------------------------|
| Naboo | Easy | Naboo is the closest looking to Earth of all of |
| | | them. It is not lightly populated or heavily, so|
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