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SPELLFORCE WALKTHROUGH BY ADK
Final version :
Spellforce is currently the best game technically and in interest which combine
RTS and RPG. I couldn't miss the opportunity to make a walkthrough for this
game.
Version 1.0 : The beginning of this faq, it will be improved with new stuff
later, like a review.
Version 1.2 : I go further in the game and updated some typos errors. I also
added some commentaries in the review.
Version 1.3 : The walkthrough is up to Greydusk Vale. There are 10 other maps
after this world. The game is really huge. I'm playing version 1.01 of
Spellforce, but you can patch the game to version 1.10.
Version 1.4 : Final version of the review. Added new sections and the
walkthroug is up to the end of The Godwall. There is 7 maps to finish before
the end of the game and if you look in the spellforce files, the apparently
missing map (as they are numbered) will probably appear with the official add
on announced recently. Of course i will be ready in time.
Version 1.5 : Pay attention to this update as the specs are inside some parts
you have probably already read :
1)In the stoneblade mountains campaign, i updated on how to open the chest
sealed by a star shape.
2)I updated inside the walkthrough the 5 soulstones sidequests. Sadly i missed
2 of them (bonelurker and nightblade) and they were waiting on the corpse of
their owners.
3) I have completed lots of sidequests and the walkthrough is up to the end of
Southern Godmark campaign (There is only 3 campaigns left)
4) Added new units and buildings in section 3 and new rune heroes in section 4.
5) I added some names of NPC to help you in solving the sidequests.
6) Despite the fact it's off topic, i have begun a walkthrough for Shining Soul
2 for GBA, so it will maybe slow my progression in Spellforce.
Final Version : Added the missing informations to complete the game, last
buildings and units, list of all sidequests and main quests and other stuff to
complete this guide. Added a new section about the avatar. Enjoy and see you in
another of my walkthrough. Added I will also return for the spellforce addon
faq when the game will be released.
Homepage : http://www.dimensions-sega.fr.st
E mail : advanced_knight@yahoo.fr
1 Review
2 The about section
3 Description of buildings and units
4 The Avatar
5 Rune Heroes
6 Walkthrough
7 List of all mainquests and sidequests
8 Cheats
9 Credits
1 Review :
The first thing that impress in Spellforce is the box art. High quality
sorceress preparing a fireball, monsters facing elves workers in post
apocalyptic medieval war, i really appreciate it.
Once you get started, you're thrown in action. The tutorial shows great
graphics and complicated story. The opening movie, directly inspired from the
lord of the ring 2 is truly impressive. Actions and battles are great. After
that, you can create your hero as in a classical PC RPG. I have not seen any
other FMV for the moment but i hope there is more in the game (actually i
stooped at the second campaign). [Update] In fact the only other movie is the
ending.
The graphics are incredibly goods (I have a radeon 9700 gold so i push
everything to the max). The decors are various with lots of areas to explore,
the monster are huge and numerous. You can set up the graphics in both 2D and
3D by using the mouse and according to the situation. [Update] Pushing the
anisotropic to 8 is really cool but it asks a lot of resources and even my PC
suffers to handle the game. Spellforce tends to lag even in short config, but
the patches correct lots of issues.
I come directly to the animation. If you feel it's time to explore, a 2D as in
Nox is more suitable to see every aspects of a map. If you feel it's time to
fight, according to the fight, hand to hand or melee you'll choose a view as in
Diablo 2 or PSO for the first case and Warcraft 3 view for the second. The
animation is smooth and quick but even with a good config the game slows a lot
as i say earlier. Sometimes it even lag when you want to scroll quickly the map
or control a very huge army splitted in many points. The worst is that it can
lag when you select a spell and even with the anti lag button (in the option
menu) the lag occurs. It's too bad but i think we will need the next gen
graphic cards and CPU to handle this game fully. [Update] About the use of the
view, i admit that i always use the 2D view. Viewing the character in 3D is
impressive but in the action you'll have difficulties to manage a team.
The sound is pleasant. [Update] The musics are great and you hear them only
when you pass on a certain point on the map.However when you're searching for
your way, it's better to not have sound to think peacefully. IMO, the
programmers have done the good choice by inserting "scripted event musics". The
voice acting is cool and the music relax the player or stress him according to
the situation. The only bad points is when you hear "there's too many of them"
while your full army attack a single ennemy. Wax on wax off...
The controls are complicated. If you're new to the RTS style you'll live
difficult time to build a small city and produce troops. But once in the heat
of the game, they appear more simple than in a full RTS or in a full RPG. It's
a plus because Spellforce combine the two genres. [Update] When ou advance in
the gamen you will discover more buildings and troops. Later the game tends to
be more a RTS than a RPG. The RPG phase is here to develop the story and to say
to the player where to go and what to do. It's also composed of lots of small
or huge sidequests. I found it hard to manage even with the quest book.
What can i say about this game ? i really enjoy it. Technically i was very
happy (despite the fact i read very bad critics on the net about the graphics,
i maintain they are very great) to discover this game. The RTS phase is as
unplayable as in a true RTS and the RPG phase is essentially composed by quests
to solve and a linear story. It becomes interessant when during a RPG phase you
must battle with another army or build a city under a siege. After playing
Empire of Magic i wasn't surprise by the scenario and the whole game. Combining
RTS and RPG seems to become a habit now and i think that i will see lots of
different version of combination. Empire of Magic was a Shining Force like
(turn by turn) but was more simple that Warlords Battlecry and Spellforce tries
to combine Warcraft and a classical RPG. As usual in this kind of combination
the RPG part with story and level increase save the game from boredom. You will
want to finish this game to know the complete scenario. Spellforce is however
for huge PC with high config, don't forget it before thinking to buy it.
Also it has a real problem with ATI cards, which are solved by using the patch.
About the user interface, version 1.01 is very poor, but once patched, you have
more bindstones to travel, you can sort items in your inventory and it's not a
luxe. Last you have a quick load function. One of the major drawback is that
the game has lots of difficulties to manage a huge army. It appears wiser for
you to succeed to split into smaller unit and classified one (archer,
fighters). Sending a huge army is useless. What's really terrible is the flow
of ennemies. Once the avatar died it becomes so hard that sometimes it's better
to reload the last save. In fact on some maps it's crucial to destroy the
fountains before doing anything else. I regret also that the money is useless.
You sell lots of useless equipments according to your class, my spellbook is
full of useless spells (managing a magician is really hard IMO, i played the
fighter) and you can't buy resources to merchant. I sometimes buy an armor or
two for the heroes but my avatar is equiped with armors, swords and stuffs
found on the battlefield. These aspects can sound negative when you played
other games before.
It's time to conclude this review. I think that this game is perfect for the
present time and i can't wait to see how the combination will increase in
quality. Imagine Fallout and Warcraft with the engine of Neverwinter Knight.
Buy Spellforce to see what the future is.
PRESENTATION : 18/20
GRAPHICS : 20/20
ANIMATION : 15/20
SOUND : 16/20
CONTROLS : 15/20
INTEREST : 17/20
FINAL NOTE : 94%
Rune Fighter ADK.
2 The about section :
This section will be in each guide i will product from now.
ABOUT MY ENGLISH :
I know it's an awful one, but it's the only one i have. Correct me if you wish
that's the best you can do. I am kind enough to warn you so don't expect i
answer to hate mails or to a question like : "Is this your first language ?".
Correct me if you wish that's the best you can do.
ABOUT MY E MAIL ADRESS :
Please write to me only for true questions. Most of the time, i know it by the
poor questions i received, you write to me just because you have seen my name
near the faq. You don't want to read my faq but you want a quick advice. Sorry
to say this but i'm tired of these mails.
ABOUT THIS FAQ :
This faq is basically dedicated to my own site and to gamefaqs. If you wish to
download it for your site, ask for the permission but it's not all misters and
misses webmasters. Think to update my faq because when i correct my english or
post an update with more informations, it's on gamefaqs but never on YOUR sites.
THE RESULT IS EASY TO IMAGINE :
I receive questions about things that are in an update and some people continue
to ask me when i will complete the faq of Skies Of Arkadia...
Conclusion : if you download my faqs, be sure to download the updates as you do
for an emulator. It will work better for everyone.
3 Descritption of buildings and units :
Human Buildings :
Woodcutter Hut : Allow to extract the wood, cost 40 woods.
Quarry : Allow to extract the stone, cost 30 woods and 20 stones
Mine : Allow to extract Iron, cost 50 woods and 30 stones
Hunting Logde : Allow to hunt animals for food, cost 50 woods and 10 stones
Fisher's Hut : Allow to fish for food, cost 40 woods and 20 stones
Forge : Allow to recruit fighters, cost 40 woods and 30 stones
Crossbow Tower : Shot arrows to ennemy to prevent them from destorying the
camp, cost 80 woods and 50 stones
Small HQ : Allow to increase the number of soldiers and workers, cost 50 woods
and 50 stones
There are 4 upgrades : once built give more 10 workers, 100 foods (15
soldiers), 200 foods (20 soldiers), 300 foods (25 soldiers), 400 foods (30
soldiers)
All these buildings need the small HQ :
Food Store : Allow soldiers to auto regenerate, cost 60 woods and 90 stones
Smelting Works : Allow to double iron production, cost 75 woods and 75 stones
Aria Shrine : Allow to extract Aria, cost 20 woods and 60 stones
White hand : Heal a soldier near it, cost 50 stones and 80 arias
Shooting Range : Allow to recruit archers, cost 150 woods and 150 stones
1 upgrade : double crossbow, cost 300 woods and 100 iron, the marksmen fires at
2 ennemies.
Temple of light : Allow to recruit clerics, cost 40 woods and 60 stones
1 upgrade : path of light, cost 200 irons and 100 arias, cleric receives a
shield and mana regeneration is increased
Medium HQ : cost 100 woods and 150 stones
There are 3 upgrades : give 10 workers once built, 1000 foods (40 soldiers),
1500 foods (50 soldiers)
All these buildings need the Medium HQ :
Academy : Allow to recruit casters and mentalists, cost 100 woods, 150 stones
and 100 arias
2 upgrades : Shock Wave, cost 600 arias, mentalist can cast shock wave on 3
ennemies simultaneously
Clarity : cost 400 arias, enchanter increases its mana regenration and reserve.
Master Armory : Allow to recruit paladins and armsmen, cost 150 woods and 200
stones
1 upgrade : Fire blessing : cost 250 irons and 250 arias, paladin receives a
fire sword and high resistance to fire magic.
Large HQ : cost 250 woods and 250 stones
4 upgrades : give 10 workers once built, 2000 foods (60 soldiers), 2500 foods
(70 soldiers), 3000 foods (80 soldiers)
Griffon Rider, cost 500 irons and 300 arias
Human Units :
Recruit, need a forge, cost 50 irons
Scout, need a forge, cost 40 woods and 15 irons
Marksman, need a forge and shooting range, cost 30 woods and 50 irons
Cleric, need a forge and a temple of light, cost 40 irons and 20 arias
Enchanter, need a temple of light and an academy, cost 65 arias
Mentalist, need a temple of light and an academy, cost 100 arias
Paladin : need a forge, temple of light and a master armory, cost 60 irons and
30 arias
Armsmen : need a forge and a master armory, cost 70 irons
Final version :
Spellforce is currently the best game technically and in interest which combine
RTS and RPG. I couldn't miss the opportunity to make a walkthrough for this
game.
Version 1.0 : The beginning of this faq, it will be improved with new stuff
later, like a review.
Version 1.2 : I go further in the game and updated some typos errors. I also
added some commentaries in the review.
Version 1.3 : The walkthrough is up to Greydusk Vale. There are 10 other maps
after this world. The game is really huge. I'm playing version 1.01 of
Spellforce, but you can patch the game to version 1.10.
Version 1.4 : Final version of the review. Added new sections and the
walkthroug is up to the end of The Godwall. There is 7 maps to finish before
the end of the game and if you look in the spellforce files, the apparently
missing map (as they are numbered) will probably appear with the official add
on announced recently. Of course i will be ready in time.
Version 1.5 : Pay attention to this update as the specs are inside some parts
you have probably already read :
1)In the stoneblade mountains campaign, i updated on how to open the chest
sealed by a star shape.
2)I updated inside the walkthrough the 5 soulstones sidequests. Sadly i missed
2 of them (bonelurker and nightblade) and they were waiting on the corpse of
their owners.
3) I have completed lots of sidequests and the walkthrough is up to the end of
Southern Godmark campaign (There is only 3 campaigns left)
4) Added new units and buildings in section 3 and new rune heroes in section 4.
5) I added some names of NPC to help you in solving the sidequests.
6) Despite the fact it's off topic, i have begun a walkthrough for Shining Soul
2 for GBA, so it will maybe slow my progression in Spellforce.
Final Version : Added the missing informations to complete the game, last
buildings and units, list of all sidequests and main quests and other stuff to
complete this guide. Added a new section about the avatar. Enjoy and see you in
another of my walkthrough. Added I will also return for the spellforce addon
faq when the game will be released.
Homepage : http://www.dimensions-sega.fr.st
E mail : advanced_knight@yahoo.fr
1 Review
2 The about section
3 Description of buildings and units
4 The Avatar
5 Rune Heroes
6 Walkthrough
7 List of all mainquests and sidequests
8 Cheats
9 Credits
1 Review :
The first thing that impress in Spellforce is the box art. High quality
sorceress preparing a fireball, monsters facing elves workers in post
apocalyptic medieval war, i really appreciate it.
Once you get started, you're thrown in action. The tutorial shows great
graphics and complicated story. The opening movie, directly inspired from the
lord of the ring 2 is truly impressive. Actions and battles are great. After
that, you can create your hero as in a classical PC RPG. I have not seen any
other FMV for the moment but i hope there is more in the game (actually i
stooped at the second campaign). [Update] In fact the only other movie is the
ending.
The graphics are incredibly goods (I have a radeon 9700 gold so i push
everything to the max). The decors are various with lots of areas to explore,
the monster are huge and numerous. You can set up the graphics in both 2D and
3D by using the mouse and according to the situation. [Update] Pushing the
anisotropic to 8 is really cool but it asks a lot of resources and even my PC
suffers to handle the game. Spellforce tends to lag even in short config, but
the patches correct lots of issues.
I come directly to the animation. If you feel it's time to explore, a 2D as in
Nox is more suitable to see every aspects of a map. If you feel it's time to
fight, according to the fight, hand to hand or melee you'll choose a view as in
Diablo 2 or PSO for the first case and Warcraft 3 view for the second. The
animation is smooth and quick but even with a good config the game slows a lot
as i say earlier. Sometimes it even lag when you want to scroll quickly the map
or control a very huge army splitted in many points. The worst is that it can
lag when you select a spell and even with the anti lag button (in the option
menu) the lag occurs. It's too bad but i think we will need the next gen
graphic cards and CPU to handle this game fully. [Update] About the use of the
view, i admit that i always use the 2D view. Viewing the character in 3D is
impressive but in the action you'll have difficulties to manage a team.
The sound is pleasant. [Update] The musics are great and you hear them only
when you pass on a certain point on the map.However when you're searching for
your way, it's better to not have sound to think peacefully. IMO, the
programmers have done the good choice by inserting "scripted event musics". The
voice acting is cool and the music relax the player or stress him according to
the situation. The only bad points is when you hear "there's too many of them"
while your full army attack a single ennemy. Wax on wax off...
The controls are complicated. If you're new to the RTS style you'll live
difficult time to build a small city and produce troops. But once in the heat
of the game, they appear more simple than in a full RTS or in a full RPG. It's
a plus because Spellforce combine the two genres. [Update] When ou advance in
the gamen you will discover more buildings and troops. Later the game tends to
be more a RTS than a RPG. The RPG phase is here to develop the story and to say
to the player where to go and what to do. It's also composed of lots of small
or huge sidequests. I found it hard to manage even with the quest book.
What can i say about this game ? i really enjoy it. Technically i was very
happy (despite the fact i read very bad critics on the net about the graphics,
i maintain they are very great) to discover this game. The RTS phase is as
unplayable as in a true RTS and the RPG phase is essentially composed by quests
to solve and a linear story. It becomes interessant when during a RPG phase you
must battle with another army or build a city under a siege. After playing
Empire of Magic i wasn't surprise by the scenario and the whole game. Combining
RTS and RPG seems to become a habit now and i think that i will see lots of
different version of combination. Empire of Magic was a Shining Force like
(turn by turn) but was more simple that Warlords Battlecry and Spellforce tries
to combine Warcraft and a classical RPG. As usual in this kind of combination
the RPG part with story and level increase save the game from boredom. You will
want to finish this game to know the complete scenario. Spellforce is however
for huge PC with high config, don't forget it before thinking to buy it.
Also it has a real problem with ATI cards, which are solved by using the patch.
About the user interface, version 1.01 is very poor, but once patched, you have
more bindstones to travel, you can sort items in your inventory and it's not a
luxe. Last you have a quick load function. One of the major drawback is that
the game has lots of difficulties to manage a huge army. It appears wiser for
you to succeed to split into smaller unit and classified one (archer,
fighters). Sending a huge army is useless. What's really terrible is the flow
of ennemies. Once the avatar died it becomes so hard that sometimes it's better
to reload the last save. In fact on some maps it's crucial to destroy the
fountains before doing anything else. I regret also that the money is useless.
You sell lots of useless equipments according to your class, my spellbook is
full of useless spells (managing a magician is really hard IMO, i played the
fighter) and you can't buy resources to merchant. I sometimes buy an armor or
two for the heroes but my avatar is equiped with armors, swords and stuffs
found on the battlefield. These aspects can sound negative when you played
other games before.
It's time to conclude this review. I think that this game is perfect for the
present time and i can't wait to see how the combination will increase in
quality. Imagine Fallout and Warcraft with the engine of Neverwinter Knight.
Buy Spellforce to see what the future is.
PRESENTATION : 18/20
GRAPHICS : 20/20
ANIMATION : 15/20
SOUND : 16/20
CONTROLS : 15/20
INTEREST : 17/20
FINAL NOTE : 94%
Rune Fighter ADK.
2 The about section :
This section will be in each guide i will product from now.
ABOUT MY ENGLISH :
I know it's an awful one, but it's the only one i have. Correct me if you wish
that's the best you can do. I am kind enough to warn you so don't expect i
answer to hate mails or to a question like : "Is this your first language ?".
Correct me if you wish that's the best you can do.
ABOUT MY E MAIL ADRESS :
Please write to me only for true questions. Most of the time, i know it by the
poor questions i received, you write to me just because you have seen my name
near the faq. You don't want to read my faq but you want a quick advice. Sorry
to say this but i'm tired of these mails.
ABOUT THIS FAQ :
This faq is basically dedicated to my own site and to gamefaqs. If you wish to
download it for your site, ask for the permission but it's not all misters and
misses webmasters. Think to update my faq because when i correct my english or
post an update with more informations, it's on gamefaqs but never on YOUR sites.
THE RESULT IS EASY TO IMAGINE :
I receive questions about things that are in an update and some people continue
to ask me when i will complete the faq of Skies Of Arkadia...
Conclusion : if you download my faqs, be sure to download the updates as you do
for an emulator. It will work better for everyone.
3 Descritption of buildings and units :
Human Buildings :
Woodcutter Hut : Allow to extract the wood, cost 40 woods.
Quarry : Allow to extract the stone, cost 30 woods and 20 stones
Mine : Allow to extract Iron, cost 50 woods and 30 stones
Hunting Logde : Allow to hunt animals for food, cost 50 woods and 10 stones
Fisher's Hut : Allow to fish for food, cost 40 woods and 20 stones
Forge : Allow to recruit fighters, cost 40 woods and 30 stones
Crossbow Tower : Shot arrows to ennemy to prevent them from destorying the
camp, cost 80 woods and 50 stones
Small HQ : Allow to increase the number of soldiers and workers, cost 50 woods
and 50 stones
There are 4 upgrades : once built give more 10 workers, 100 foods (15
soldiers), 200 foods (20 soldiers), 300 foods (25 soldiers), 400 foods (30
soldiers)
All these buildings need the small HQ :
Food Store : Allow soldiers to auto regenerate, cost 60 woods and 90 stones
Smelting Works : Allow to double iron production, cost 75 woods and 75 stones
Aria Shrine : Allow to extract Aria, cost 20 woods and 60 stones
White hand : Heal a soldier near it, cost 50 stones and 80 arias
Shooting Range : Allow to recruit archers, cost 150 woods and 150 stones
1 upgrade : double crossbow, cost 300 woods and 100 iron, the marksmen fires at
2 ennemies.
Temple of light : Allow to recruit clerics, cost 40 woods and 60 stones
1 upgrade : path of light, cost 200 irons and 100 arias, cleric receives a
shield and mana regeneration is increased
Medium HQ : cost 100 woods and 150 stones
There are 3 upgrades : give 10 workers once built, 1000 foods (40 soldiers),
1500 foods (50 soldiers)
All these buildings need the Medium HQ :
Academy : Allow to recruit casters and mentalists, cost 100 woods, 150 stones
and 100 arias
2 upgrades : Shock Wave, cost 600 arias, mentalist can cast shock wave on 3
ennemies simultaneously
Clarity : cost 400 arias, enchanter increases its mana regenration and reserve.
Master Armory : Allow to recruit paladins and armsmen, cost 150 woods and 200
stones
1 upgrade : Fire blessing : cost 250 irons and 250 arias, paladin receives a
fire sword and high resistance to fire magic.
Large HQ : cost 250 woods and 250 stones
4 upgrades : give 10 workers once built, 2000 foods (60 soldiers), 2500 foods
(70 soldiers), 3000 foods (80 soldiers)
Griffon Rider, cost 500 irons and 300 arias
Human Units :
Recruit, need a forge, cost 50 irons
Scout, need a forge, cost 40 woods and 15 irons
Marksman, need a forge and shooting range, cost 30 woods and 50 irons
Cleric, need a forge and a temple of light, cost 40 irons and 20 arias
Enchanter, need a temple of light and an academy, cost 65 arias
Mentalist, need a temple of light and an academy, cost 100 arias
Paladin : need a forge, temple of light and a master armory, cost 60 irons and
30 arias
Armsmen : need a forge and a master armory, cost 70 irons
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