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The Sims and The Sims Livin' Large Guide ver.1.0
(and so, this is mostly OK as the guide for The Sims: Deluxe Edition as well)
==============================================================================
author : Hafiz Rahman
e-mail : notinmybackyardplease@yahoo.com
first started : 08 February 2003
last updated : 29 May 2003
==============================================================================
0. Table of Contents / Version History
==============================================================================
0. Table of Contents / Version History
1. Introduction
2. A Quick Intro to The Sims
2.0. The Sims
2.1. The Sims Livin' Large
3. Create-a-family
3.0. About a family
3.1. Character personalities
3.2. Zodiac compatibilities
3.3. Members consideration
3.4. Moving-in
4. Sims Behaviors
4.0. Between Free Will and not
4.1. One deadly need, and 7 others...
4.2. Mood
4.3. Sims' way of thinking
4.4. Sims and your order
4.5. Skills
4.6. Health
4.7. What a Sim dislikes and why
4.8. SimKid behaviors
4.9. Guests behaviors
5. Building
5.0. Stats
5.1. Building consideration
5.2. To mix or not to mix
5.3. Starting ideas
5.4. Second story
6. Objects
6.0. Specific objects behaviors
6.1. List
7. Relationships
8. Career
8.0. The Sims Career List
8.1. Livin' Large Career List
8.2. Standalone careers
9. Growing family
9.0. Baby
9.1. SimKid
10. Livin' Large only!
10.0. Livin' Large objects
10.1. Neighborhoods
10.2. Miscellaneous
11. Cheats and stuff
11.0. Playing tricks
11.1. Money, money, more money
11.2. Cheat codes
12. Miscellaneous
12.0. The Sims: Did You Know?
12.1. Careers Description
13. Credits and References
=-= Version History =-=
Version 1.0 ~ initial release.
==============================================================================
1. Introduction
==============================================================================
I actually wanted to tell you about how I didn't have enough disk space to
install the better expansions and instead was stuck with Livin' Large, but I
personally disbelieve that it would bring you even the slightest hint of
interest. In other words, I'll shut up already.
I was browsing through the Livin' Large page on GameFAQs and found only a
single FAQ on it, sitting there looking alone and stuff. So I took my duty
as an author to, euh, (satiate my narcissistic need while pretending to)
help the gaming world in general. And here's the result, hope you all like
it.
NOTE: If you really start reading from the beginning, you may find obscure
reference about the game itself from time to time (e.g. I may point out
a little about careers on chapter 6. Objects; while the career itself
will be explained later in Chapter 8) You will definitely learn more as
you read through the FAQ, so don't be worried when facing such occasion.
/\___________________________________________________
//\\__________________________________________________\
// \\ This FAQ has spoilers within. And, judging \
WARNING! from its size, that's an AMAZING amount of \
// \\ spoilers already. If you don't mind it, then \
//!!!!!!!!\\ go ahead. If you find it a bugger, though, feel \
\ free to leave and do whatever's best for yourself.\
\_________________________________________________________\
\_________________________________________________________\
==============================================================================
2. A Quick Intro to The Sims
==============================================================================
______________________________________________________________________________
2.0. The Sims
To put it short, The Sims is all about planning a live, and then living as is.
You will have to lead your Sims (those guys in the game that you all design
and stuff) to endure the hardship of their life.
NOTE: I will randomly use "he" or "she" or "it" when referring to your
Sim,
depending on whichever I feel like at the time. No other reason beyond
that.
The Sims is composed of three different playing mode, they are -Live-, -Buy-
and -Build- mode. You can switch between the three almost anytime you're
playing (except during special events) at no cost at all. Logically, though,
before you can place someone in a house, you will need to build him a house
and buy something to put into the house. As he eventually live through the
days, you will get more money to do some rebuilding or buying better objects.
In -Live- mode, you will have to point your Sim to do whatever you think they
have to do. They have some different needs (this will be discussed soon) and
as their programmer made them, they are not that smart when it comes to
helping themselves, and here's where you come to play. You will tell him to
sleep, to study, to step to the next succesful ladder of a career and such.
In -Buy- mode, you will browse through different categories of objects. These
will help your Sim in life, and everything starts from the cheap item through
eventually the better ones with such price tag. These objects have different
ways and stats about which and how much will they fulfill your Sims need, and
the more expensive they are, the better the feature is (usually, though).
In -Build- mode, as it should be obvious, you will provide the best shelter
you can think of for them. You put walls, pools, plants, doors, and such. You
may not realize it, but this mode drains your money quickly. All those objects
may be cheap, but you will have to buy a lot at once (say, you just don't
build a single wall and call it a house, do you?). It is advisable to start
small, and slowly developing as you have the money.
Note that the game flows in real-time while playing -Live- mode, and it will
be completely paused everytime you switch to -Buy- and -Build- mode. Uh, and
you can also completely pause the game by pressing P (short for Pause) or ~
(that tilde thing next to key 1).
/////////////////////////////////////////////////////////////////////////////
// ~ Quick Shortcut ~ //
// ~ Learn to use these keys, a definite help they are! ~ //
/////////////////////////////////////////////////////////////////////////////
// //
// Key Function //
// ----------------------------------------------------------------- //
// ~ / P Pauses the game during -Live- mode //
// 1 Switches the game speed to Normal (-Live-) //
// 2 Switches the game speed to Fast (-Live-) //
// 3 Switches the game speed to Very Fast (-Live-) //
// F1 Switch to -Live- mode //
// F2 Switch to -Buy- mode //
// F3 Switch to -Build- mode //
// F4 Switch to Photo Album //
// F5 Switch to Option mode //
// Tab Toggles between first and second story (if any) //
// Enter Chooses "OK" when prompted //
// Spacebar Chooses "OK" when prompted as well //
// Esc Chooses "Cancel" when prompted //
// Y Chooses "Yes" when prompted //
// N Chooses "No" when prompted //
// Delete Sells / Delete objects after being chosen in Buy/Build mode //
// Alt+Tab Switch from The Sims to another application currently open //
// (very useful when, like, writing a guide like this :) //
// ----------------------------------------------------------------- //
// //
// Mouse action (i.e. done with a left click) //
// ----------------------------------------------------------------- //
// +Ctrl(hold) Deletes building objects //
// +Shift(hold) Builds square room (wall tool only) //
// Fills an entire room (floor tool only) //
// Fills an entire connecting wall surface (wallpaper //
// tool only) //
// ----------------------------------------------------------------- //
// //
// To delete a wall, for example, hold Ctrl and click on the wall //
// drag it the way you build the wall. Then let go of the mouse //
// button FIRST, not the Ctrl key. This act works with wall, tile, //
// wallpaper, door, window, and all. //
// //
/////////////////////////////////////////////////////////////////////////////
// "I'm not sure what to do so, I'll just press whatever!" //
// Selphie Tilmitt, Final Fantasy VIII //
/////////////////////////////////////////////////////////////////////////////
______________________________________________________________________________
2.1. The Sims Livin' Large
Now since this is also a guide on Livin' Large, I will also have to explain
about the expansion. In many ways, Livin' Large plays just like the original
game, but with new objects, careers, characters, and some tweak into the
previous installment (and therefore the name, "expansion").
One of the most obvious change to Livin' Large is that the availability of
5 neighborhoods at once. All these neighborhoods are identical (i.e. just like
the one in the original). The first neighborhood remains as an exact copy from
the first game. The second has only three different pre-made house (each of
which were made according to the three featured themes) and a pre-made family.
The rest of the neighborhoods are simply empty lots.
There are many new objects to the game: most has quite the same attribute
and price to some of the original, but with different looks to reflect the new
themes. Some are totally new and independent objects. Some other are new ways
to raise stats: guitar, woodworking table, chemistry set, and a telescope.
Some new happenings and features are gained through the objects. Looking
through the telescope may cause your Sim to be abducted by who-knows-what,
chemistry set can make different potions with different result (or simply an
explosion if you're not good enough), asking the crystal ball and doing what
it said may raise your personality (or otherwise).
New NPCs are also available, some appeared in a very new way that is via
the fuse between them and objects. This includes the Genie (by cleaning the
lamp, no less) and Servo, the robot maid. There are also five new careers
for the slightly amused by the previous ones.
To sum it up, Livin' Large adds quite a lot to the game. It will take a
while for you to take a look at all the new objects and possibilities, and
if you're quite bored through the same old building choices of The Sims, take
Livin' Large for a reason to start your house anew. Refresh your wallpapers,
change your tiles, remodel the windows, anything!
==============================================================================
3. Create-a-family
==============================================================================
______________________________________________________________________________
3.0. About a family
Before you probably know the reason, it is inevitable for you to fill the
neighborhood with a lot of family. You shouldn't expect to make an exclusive
family of yourself, hoping that the game will just go on well like in RPGs.
The game itself didn't provide that many NPCs for you to interact with, so
you will have to do that on your own. You don't have to play all the family,
but you simply have to have them.
Oh yeah, in terms of The Sims, a family is regarded as a single or group of
people under the same last name that will, by default, live altogether during
the game. There can be 1 to 8 characters in a family, each of which you will
have to design yourself. All the way through the game, it is possible for a
character from a family to move to different family either through marriage or
moving-in. Now if you're set to go, let's go create-a-family!
______________________________________________________________________________
3.1. Character Personalities
I know there are quite some steps you will need to do before taking into
consideration your personalities, but I doubt you can't safely do such tasks
like finding the create-a-family button or naming your family and characters
or choosing their clothes and all. So let's now quickly discuss about how you
will make use of those free 25 Personality Points instead.
There are five different personalities you will see during the making of
your character, and with those 25 points you will have to decide how your
character will be. Take further note that, although it says Neat, you will
have to fill the whole empty bar to have a Neat Sim. Otherwise, if you
leave it empty, you will get a real messy Sim instead.
Here's the explanation:
/////////////////////////////////////////////////////////////////////////////
// ~ Character Personalities ~ //
// ~ How they turn out to be, it's all in ye hands! ~ //
/////////////////////////////////////////////////////////////////////////////
// //
// 1. Neat //
// It's not easy to explain how a neat person is because I never really //
// be one, but heh, I'll just explain about things I rarely do :) Neat //
// Sims are basically like those of the neat people. There are some few //
// tasks a Neat Sim will do on his/her own: flushing the toilet after //
// use, washing their hands after that too, and cleaning out their own //
// (and others if any) dishes after eating. Neat Sim also never leaves //
// water puddle on the floor after bathing, something that the Messy //
// Sim seems to enjoy doing again and again. Messy Sims also rarely //
// flush, clean dishes and wash hands. //
// //
// NOTE: although Messy Sim never do such task automatically, you can //
// always tell them to do so. So, the only difference is that you //
// will have to tell a Messy Sim to flush the toilet after they //
// are finished, while you won't have to do so for a Neat Sim. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Slob So I occasionally leave a pizza box or two lying //
// around, and I don't mind the flies buzzing all //
// over. Why clean up when everybody else is willing //
// to do it? //
// //
// 3-7 Occasional When it comes to cleaning up, I have a few basic //
// Cleaner rules. I flush when I'm done, throw away my own //
// junk, and take out the trash now and then. //
// //
// 8-10 Neat Freak I'm known to wash a dish as soon as I've finished //
// eating. The trashcan's barely full before it's //
// taken out. The paper is recycled as soon as I've //
// finished reading. And the house is always //
// spotless whenever I'm about. //
// ------------------------------------------------------------------- //
// //
// 2. Outgoing //
// Being outgoing is perhaps like enjoying and feeling alright being //
// around many people. Talking, playing, everything. That's something //
// an Outgoing Sim will do. Outgoing Sim will easily have better choice //
// of interactions when with others, and to compensate their desire to //
// socialize, they will need frequent talk with friends. In other hand, //
// a Shy Sim is quite obvious: they don't need that much of the talk, //
// but it will be harder for them to make friend too. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Shy Being self-conscious and introspective, I don't //
// have a great need to be social. It's hard for me //
// to meet new people and make friends. //
// //
// 3-7 Member of I'm a little reserved, and it takes me a while to //
// the Crowd warm up to new people. You won't see me in the //
// middle of huge crowds at parties, but I won't be //
// sitting quietly in a corner either. //
// //
// 8-10 People I am an extrovert. I love to talk to everyone. I //
// Person crave social interactions. Basically, I'm a //
// social animal. //
// ------------------------------------------------------------------- //
// //
// 3. Active //
// As an Active Sim, he/she will get up faster in the morning, have //
// some games of basketball with the neighbor, and to dance and do //
// everything that takes energy. In exchange, they will quickly lost //
// the comfortness of a recliner, something a Lazy Sim will prefer over //
// all the other thing. Beware though, Lazy Sim also obviously takes //
// quite some time to wake up, and they somehow can never walk faster //
// than those of the Active Sims. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Lazy Is there anything worse than getting out of bed //
// in the morning? Who needs ambition--a warm couch //
// and a good show is all anyone needs. //
// //
// 3-7 Laid Back Though not always on the go, I am somewhat //
// motivated. Though I tend to linger a little too //
// long in a nice cozy chair, I won't be caught //
// sitting there all day either. //
// //
// 8-10 Energetic Some say I'm a live wire. Some say I have ants in //
// my pants. Either way, it just means that I'm //
// always on the go and anxious to get there. //
// ------------------------------------------------------------------- //
// //
// 4. Playful //
// It doesn't take half a brain to admit you are a Playful guy. You're //
// currently reading some guide for videogames, duh. You, like all the //
// Playful Sims, enjoy new games, joking with your friends, just about //
// anything that involves doing fun. A Serious Sim is probably the guy //
// who frowns at you; they enjoy quietness while reading serious books //
// about who-knows-what. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Serious Sims who spend their time joking around just //
// irritate me. Don't they understand that their //
// frivolous folly is meaningless? So much more fun //
// can be gained by reading a good book. //
// //
// 3-7 Amused I laugh at good jokes, dance if there are other //
// people on the floor, and like to play games. //
// Generally, I like having fun, but I don't go //
// overboard. //
// //
// 8-10 Life of When I'm not telling jokes, I'm laughing at them. //
// the Party I've never seen a game I didn't want to play. //
// That's why everyone knows the party is always at //
// my house. //
// ------------------------------------------------------------------- //
// //
// 5. Nice //
// This only covers the aspect of interaction with another, duh. It's //
// hard to call you a nice person if you're only nice to yourself. A //
// Nice Sim will have friends easier, while the Grouchy Sim enjoys more //
// the idea of taunting the others in hope of getting into a fight. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Mean Everything makes me mad, especially when someone //
// says I have a temper. If everything wasn't always //
// broken, or other Sims weren't always bothering //
// me, I probably wouldn't have to blow my stack so //
// often. //
// //
// 3-7 Easy-going While some Sims can get on my nerves a little, //
// overall I'm pretty good-natured. //
// //
// 8-10 Compassionate I like giving hugs and compliments. I love //
// making friends with everyone. If everyone were //
// more like me, the neighborhood would be a nicer //
// place. //
// ------------------------------------------------------------------- //
// //
/////////////////////////////////////////////////////////////////////////////
// "My lusty personality can't be described by any one type!" //
// Meis Triumph, Thousand Arms //
/////////////////////////////////////////////////////////////////////////////
______________________________________________________________________________
3.2. Zodiac Compatibilities
As you try different combinations of personalities, you will see that the
zodiac sign for your Sim is changed accordingly. This sign is used for one and
only matter: that is to decide how compatible your Sim is with other Sim's
zodiac. For a start, here are the zodiac signs and stuff:
/////////////////////////////////////////////////////////////////////////////
// ~ Zodiac Signs ~ //
// ~ I personally don't care about this, but who knows! ~ //
/////////////////////////////////////////////////////////////////////////////
// //
// NOTE: The "Example" stats are gained as you click the name of a zodiac //
// as soon as they appear when you place the points. When you do so, //
// the name will shuffle to the next zodiac and you will get the //
// "Example" stats from there. //
// //
// 1. Aries //
// Dynamic and confident, most Aries never shy away from the //
// opportunity to strike up a conversation with anyone. However, they //
// can be somewhat impulsive and quick-tempered. //
// //
// --------------------------------- //
// Good with : Taurus, Gemini //
// No Good with : Cancer, Libra //
// Example : Neat (5) //
// Outgoing (6) //
// Active (8) //
// Playful (3) //
// Nice (3) //
// --------------------------------- //
// //
// 2. Taurus //
// The typical Taurus is strong-willed and determined. That can often //
// mean determined to have a good time. //
// //
// --------------------------------- //
// Good with : Aries, Libra //
// No Good with : Cancer, Virgo //
// Example : Neat (5) //
// Outgoing (5) //
// Active (3) //
// Playful (8) //
// Nice (4) //
// --------------------------------- //
// //
// 3. Gemini //
// Youthful and lively, many think Gemini have enough energy for two. //
// Also energized by conversation, it isn't surprising to find them //
// bouncing from one topic to the next at parties. //
// //
// --------------------------------- //
// Good with : Virgo, Pisces //
// No Good with : Aries, Capricorn //
// Example : Neat (4) //
// Outgoing (7) //
// Active (8) //
// Playful (3) //
// Nice (3) //
// --------------------------------- //
// //
// 4. Cancer //
// There is nothing extreme about Cancers--they are very balanced. They //
// can also be very changeable which can be good or bad depending on //
// the situation. //
// //
// --------------------------------- //
// Good with : Taurus, Scorpio //
// No Good with : Aries, Gemini //
// Example : Neat (6) //
// Outgoing (3) //
// Active (6) //
// Playful (4) //
// Nice (6) //
// --------------------------------- //
// //
// 5. Leo //
// The ultimate 'people' people, Leos are complete extroverts. //
// Unfortunately, this makes them deficient in other areas. //
// //
// --------------------------------- //
// Good with : Cancer, Sagittarius //
// No Good with : Gemini, Capricorn //
// Example : Neat (4) //
// Outgoing (10) //
// Active (4) //
// Playful (4) //
// Nice (3) //
// --------------------------------- //
// //
// 6. Virgo //
// Modest and shy, introverted Virgos take pride in their meticulous //
// and practical approach to life. Unfortunately, these same traits can //
// also result in a very fussy individual. //
The Sims and The Sims Livin' Large Guide ver.1.0
(and so, this is mostly OK as the guide for The Sims: Deluxe Edition as well)
==============================================================================
author : Hafiz Rahman
e-mail : notinmybackyardplease@yahoo.com
first started : 08 February 2003
last updated : 29 May 2003
==============================================================================
0. Table of Contents / Version History
==============================================================================
0. Table of Contents / Version History
1. Introduction
2. A Quick Intro to The Sims
2.0. The Sims
2.1. The Sims Livin' Large
3. Create-a-family
3.0. About a family
3.1. Character personalities
3.2. Zodiac compatibilities
3.3. Members consideration
3.4. Moving-in
4. Sims Behaviors
4.0. Between Free Will and not
4.1. One deadly need, and 7 others...
4.2. Mood
4.3. Sims' way of thinking
4.4. Sims and your order
4.5. Skills
4.6. Health
4.7. What a Sim dislikes and why
4.8. SimKid behaviors
4.9. Guests behaviors
5. Building
5.0. Stats
5.1. Building consideration
5.2. To mix or not to mix
5.3. Starting ideas
5.4. Second story
6. Objects
6.0. Specific objects behaviors
6.1. List
7. Relationships
8. Career
8.0. The Sims Career List
8.1. Livin' Large Career List
8.2. Standalone careers
9. Growing family
9.0. Baby
9.1. SimKid
10. Livin' Large only!
10.0. Livin' Large objects
10.1. Neighborhoods
10.2. Miscellaneous
11. Cheats and stuff
11.0. Playing tricks
11.1. Money, money, more money
11.2. Cheat codes
12. Miscellaneous
12.0. The Sims: Did You Know?
12.1. Careers Description
13. Credits and References
=-= Version History =-=
Version 1.0 ~ initial release.
==============================================================================
1. Introduction
==============================================================================
I actually wanted to tell you about how I didn't have enough disk space to
install the better expansions and instead was stuck with Livin' Large, but I
personally disbelieve that it would bring you even the slightest hint of
interest. In other words, I'll shut up already.
I was browsing through the Livin' Large page on GameFAQs and found only a
single FAQ on it, sitting there looking alone and stuff. So I took my duty
as an author to, euh, (satiate my narcissistic need while pretending to)
help the gaming world in general. And here's the result, hope you all like
it.
NOTE: If you really start reading from the beginning, you may find obscure
reference about the game itself from time to time (e.g. I may point out
a little about careers on chapter 6. Objects; while the career itself
will be explained later in Chapter 8) You will definitely learn more as
you read through the FAQ, so don't be worried when facing such occasion.
/\___________________________________________________
//\\__________________________________________________\
// \\ This FAQ has spoilers within. And, judging \
WARNING! from its size, that's an AMAZING amount of \
// \\ spoilers already. If you don't mind it, then \
//!!!!!!!!\\ go ahead. If you find it a bugger, though, feel \
\ free to leave and do whatever's best for yourself.\
\_________________________________________________________\
\_________________________________________________________\
==============================================================================
2. A Quick Intro to The Sims
==============================================================================
______________________________________________________________________________
2.0. The Sims
To put it short, The Sims is all about planning a live, and then living as is.
You will have to lead your Sims (those guys in the game that you all design
and stuff) to endure the hardship of their life.
NOTE: I will randomly use "he" or "she" or "it" when referring to your
Sim,
depending on whichever I feel like at the time. No other reason beyond
that.
The Sims is composed of three different playing mode, they are -Live-, -Buy-
and -Build- mode. You can switch between the three almost anytime you're
playing (except during special events) at no cost at all. Logically, though,
before you can place someone in a house, you will need to build him a house
and buy something to put into the house. As he eventually live through the
days, you will get more money to do some rebuilding or buying better objects.
In -Live- mode, you will have to point your Sim to do whatever you think they
have to do. They have some different needs (this will be discussed soon) and
as their programmer made them, they are not that smart when it comes to
helping themselves, and here's where you come to play. You will tell him to
sleep, to study, to step to the next succesful ladder of a career and such.
In -Buy- mode, you will browse through different categories of objects. These
will help your Sim in life, and everything starts from the cheap item through
eventually the better ones with such price tag. These objects have different
ways and stats about which and how much will they fulfill your Sims need, and
the more expensive they are, the better the feature is (usually, though).
In -Build- mode, as it should be obvious, you will provide the best shelter
you can think of for them. You put walls, pools, plants, doors, and such. You
may not realize it, but this mode drains your money quickly. All those objects
may be cheap, but you will have to buy a lot at once (say, you just don't
build a single wall and call it a house, do you?). It is advisable to start
small, and slowly developing as you have the money.
Note that the game flows in real-time while playing -Live- mode, and it will
be completely paused everytime you switch to -Buy- and -Build- mode. Uh, and
you can also completely pause the game by pressing P (short for Pause) or ~
(that tilde thing next to key 1).
/////////////////////////////////////////////////////////////////////////////
// ~ Quick Shortcut ~ //
// ~ Learn to use these keys, a definite help they are! ~ //
/////////////////////////////////////////////////////////////////////////////
// //
// Key Function //
// ----------------------------------------------------------------- //
// ~ / P Pauses the game during -Live- mode //
// 1 Switches the game speed to Normal (-Live-) //
// 2 Switches the game speed to Fast (-Live-) //
// 3 Switches the game speed to Very Fast (-Live-) //
// F1 Switch to -Live- mode //
// F2 Switch to -Buy- mode //
// F3 Switch to -Build- mode //
// F4 Switch to Photo Album //
// F5 Switch to Option mode //
// Tab Toggles between first and second story (if any) //
// Enter Chooses "OK" when prompted //
// Spacebar Chooses "OK" when prompted as well //
// Esc Chooses "Cancel" when prompted //
// Y Chooses "Yes" when prompted //
// N Chooses "No" when prompted //
// Delete Sells / Delete objects after being chosen in Buy/Build mode //
// Alt+Tab Switch from The Sims to another application currently open //
// (very useful when, like, writing a guide like this :) //
// ----------------------------------------------------------------- //
// //
// Mouse action (i.e. done with a left click) //
// ----------------------------------------------------------------- //
// +Ctrl(hold) Deletes building objects //
// +Shift(hold) Builds square room (wall tool only) //
// Fills an entire room (floor tool only) //
// Fills an entire connecting wall surface (wallpaper //
// tool only) //
// ----------------------------------------------------------------- //
// //
// To delete a wall, for example, hold Ctrl and click on the wall //
// drag it the way you build the wall. Then let go of the mouse //
// button FIRST, not the Ctrl key. This act works with wall, tile, //
// wallpaper, door, window, and all. //
// //
/////////////////////////////////////////////////////////////////////////////
// "I'm not sure what to do so, I'll just press whatever!" //
// Selphie Tilmitt, Final Fantasy VIII //
/////////////////////////////////////////////////////////////////////////////
______________________________________________________________________________
2.1. The Sims Livin' Large
Now since this is also a guide on Livin' Large, I will also have to explain
about the expansion. In many ways, Livin' Large plays just like the original
game, but with new objects, careers, characters, and some tweak into the
previous installment (and therefore the name, "expansion").
One of the most obvious change to Livin' Large is that the availability of
5 neighborhoods at once. All these neighborhoods are identical (i.e. just like
the one in the original). The first neighborhood remains as an exact copy from
the first game. The second has only three different pre-made house (each of
which were made according to the three featured themes) and a pre-made family.
The rest of the neighborhoods are simply empty lots.
There are many new objects to the game: most has quite the same attribute
and price to some of the original, but with different looks to reflect the new
themes. Some are totally new and independent objects. Some other are new ways
to raise stats: guitar, woodworking table, chemistry set, and a telescope.
Some new happenings and features are gained through the objects. Looking
through the telescope may cause your Sim to be abducted by who-knows-what,
chemistry set can make different potions with different result (or simply an
explosion if you're not good enough), asking the crystal ball and doing what
it said may raise your personality (or otherwise).
New NPCs are also available, some appeared in a very new way that is via
the fuse between them and objects. This includes the Genie (by cleaning the
lamp, no less) and Servo, the robot maid. There are also five new careers
for the slightly amused by the previous ones.
To sum it up, Livin' Large adds quite a lot to the game. It will take a
while for you to take a look at all the new objects and possibilities, and
if you're quite bored through the same old building choices of The Sims, take
Livin' Large for a reason to start your house anew. Refresh your wallpapers,
change your tiles, remodel the windows, anything!
==============================================================================
3. Create-a-family
==============================================================================
______________________________________________________________________________
3.0. About a family
Before you probably know the reason, it is inevitable for you to fill the
neighborhood with a lot of family. You shouldn't expect to make an exclusive
family of yourself, hoping that the game will just go on well like in RPGs.
The game itself didn't provide that many NPCs for you to interact with, so
you will have to do that on your own. You don't have to play all the family,
but you simply have to have them.
Oh yeah, in terms of The Sims, a family is regarded as a single or group of
people under the same last name that will, by default, live altogether during
the game. There can be 1 to 8 characters in a family, each of which you will
have to design yourself. All the way through the game, it is possible for a
character from a family to move to different family either through marriage or
moving-in. Now if you're set to go, let's go create-a-family!
______________________________________________________________________________
3.1. Character Personalities
I know there are quite some steps you will need to do before taking into
consideration your personalities, but I doubt you can't safely do such tasks
like finding the create-a-family button or naming your family and characters
or choosing their clothes and all. So let's now quickly discuss about how you
will make use of those free 25 Personality Points instead.
There are five different personalities you will see during the making of
your character, and with those 25 points you will have to decide how your
character will be. Take further note that, although it says Neat, you will
have to fill the whole empty bar to have a Neat Sim. Otherwise, if you
leave it empty, you will get a real messy Sim instead.
Here's the explanation:
/////////////////////////////////////////////////////////////////////////////
// ~ Character Personalities ~ //
// ~ How they turn out to be, it's all in ye hands! ~ //
/////////////////////////////////////////////////////////////////////////////
// //
// 1. Neat //
// It's not easy to explain how a neat person is because I never really //
// be one, but heh, I'll just explain about things I rarely do :) Neat //
// Sims are basically like those of the neat people. There are some few //
// tasks a Neat Sim will do on his/her own: flushing the toilet after //
// use, washing their hands after that too, and cleaning out their own //
// (and others if any) dishes after eating. Neat Sim also never leaves //
// water puddle on the floor after bathing, something that the Messy //
// Sim seems to enjoy doing again and again. Messy Sims also rarely //
// flush, clean dishes and wash hands. //
// //
// NOTE: although Messy Sim never do such task automatically, you can //
// always tell them to do so. So, the only difference is that you //
// will have to tell a Messy Sim to flush the toilet after they //
// are finished, while you won't have to do so for a Neat Sim. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Slob So I occasionally leave a pizza box or two lying //
// around, and I don't mind the flies buzzing all //
// over. Why clean up when everybody else is willing //
// to do it? //
// //
// 3-7 Occasional When it comes to cleaning up, I have a few basic //
// Cleaner rules. I flush when I'm done, throw away my own //
// junk, and take out the trash now and then. //
// //
// 8-10 Neat Freak I'm known to wash a dish as soon as I've finished //
// eating. The trashcan's barely full before it's //
// taken out. The paper is recycled as soon as I've //
// finished reading. And the house is always //
// spotless whenever I'm about. //
// ------------------------------------------------------------------- //
// //
// 2. Outgoing //
// Being outgoing is perhaps like enjoying and feeling alright being //
// around many people. Talking, playing, everything. That's something //
// an Outgoing Sim will do. Outgoing Sim will easily have better choice //
// of interactions when with others, and to compensate their desire to //
// socialize, they will need frequent talk with friends. In other hand, //
// a Shy Sim is quite obvious: they don't need that much of the talk, //
// but it will be harder for them to make friend too. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Shy Being self-conscious and introspective, I don't //
// have a great need to be social. It's hard for me //
// to meet new people and make friends. //
// //
// 3-7 Member of I'm a little reserved, and it takes me a while to //
// the Crowd warm up to new people. You won't see me in the //
// middle of huge crowds at parties, but I won't be //
// sitting quietly in a corner either. //
// //
// 8-10 People I am an extrovert. I love to talk to everyone. I //
// Person crave social interactions. Basically, I'm a //
// social animal. //
// ------------------------------------------------------------------- //
// //
// 3. Active //
// As an Active Sim, he/she will get up faster in the morning, have //
// some games of basketball with the neighbor, and to dance and do //
// everything that takes energy. In exchange, they will quickly lost //
// the comfortness of a recliner, something a Lazy Sim will prefer over //
// all the other thing. Beware though, Lazy Sim also obviously takes //
// quite some time to wake up, and they somehow can never walk faster //
// than those of the Active Sims. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Lazy Is there anything worse than getting out of bed //
// in the morning? Who needs ambition--a warm couch //
// and a good show is all anyone needs. //
// //
// 3-7 Laid Back Though not always on the go, I am somewhat //
// motivated. Though I tend to linger a little too //
// long in a nice cozy chair, I won't be caught //
// sitting there all day either. //
// //
// 8-10 Energetic Some say I'm a live wire. Some say I have ants in //
// my pants. Either way, it just means that I'm //
// always on the go and anxious to get there. //
// ------------------------------------------------------------------- //
// //
// 4. Playful //
// It doesn't take half a brain to admit you are a Playful guy. You're //
// currently reading some guide for videogames, duh. You, like all the //
// Playful Sims, enjoy new games, joking with your friends, just about //
// anything that involves doing fun. A Serious Sim is probably the guy //
// who frowns at you; they enjoy quietness while reading serious books //
// about who-knows-what. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Serious Sims who spend their time joking around just //
// irritate me. Don't they understand that their //
// frivolous folly is meaningless? So much more fun //
// can be gained by reading a good book. //
// //
// 3-7 Amused I laugh at good jokes, dance if there are other //
// people on the floor, and like to play games. //
// Generally, I like having fun, but I don't go //
// overboard. //
// //
// 8-10 Life of When I'm not telling jokes, I'm laughing at them. //
// the Party I've never seen a game I didn't want to play. //
// That's why everyone knows the party is always at //
// my house. //
// ------------------------------------------------------------------- //
// //
// 5. Nice //
// This only covers the aspect of interaction with another, duh. It's //
// hard to call you a nice person if you're only nice to yourself. A //
// Nice Sim will have friends easier, while the Grouchy Sim enjoys more //
// the idea of taunting the others in hope of getting into a fight. //
// //
// Pts. Name Desc. //
// ------------------------------------------------------------------- //
// 0-2 Mean Everything makes me mad, especially when someone //
// says I have a temper. If everything wasn't always //
// broken, or other Sims weren't always bothering //
// me, I probably wouldn't have to blow my stack so //
// often. //
// //
// 3-7 Easy-going While some Sims can get on my nerves a little, //
// overall I'm pretty good-natured. //
// //
// 8-10 Compassionate I like giving hugs and compliments. I love //
// making friends with everyone. If everyone were //
// more like me, the neighborhood would be a nicer //
// place. //
// ------------------------------------------------------------------- //
// //
/////////////////////////////////////////////////////////////////////////////
// "My lusty personality can't be described by any one type!" //
// Meis Triumph, Thousand Arms //
/////////////////////////////////////////////////////////////////////////////
______________________________________________________________________________
3.2. Zodiac Compatibilities
As you try different combinations of personalities, you will see that the
zodiac sign for your Sim is changed accordingly. This sign is used for one and
only matter: that is to decide how compatible your Sim is with other Sim's
zodiac. For a start, here are the zodiac signs and stuff:
/////////////////////////////////////////////////////////////////////////////
// ~ Zodiac Signs ~ //
// ~ I personally don't care about this, but who knows! ~ //
/////////////////////////////////////////////////////////////////////////////
// //
// NOTE: The "Example" stats are gained as you click the name of a zodiac //
// as soon as they appear when you place the points. When you do so, //
// the name will shuffle to the next zodiac and you will get the //
// "Example" stats from there. //
// //
// 1. Aries //
// Dynamic and confident, most Aries never shy away from the //
// opportunity to strike up a conversation with anyone. However, they //
// can be somewhat impulsive and quick-tempered. //
// //
// --------------------------------- //
// Good with : Taurus, Gemini //
// No Good with : Cancer, Libra //
// Example : Neat (5) //
// Outgoing (6) //
// Active (8) //
// Playful (3) //
// Nice (3) //
// --------------------------------- //
// //
// 2. Taurus //
// The typical Taurus is strong-willed and determined. That can often //
// mean determined to have a good time. //
// //
// --------------------------------- //
// Good with : Aries, Libra //
// No Good with : Cancer, Virgo //
// Example : Neat (5) //
// Outgoing (5) //
// Active (3) //
// Playful (8) //
// Nice (4) //
// --------------------------------- //
// //
// 3. Gemini //
// Youthful and lively, many think Gemini have enough energy for two. //
// Also energized by conversation, it isn't surprising to find them //
// bouncing from one topic to the next at parties. //
// //
// --------------------------------- //
// Good with : Virgo, Pisces //
// No Good with : Aries, Capricorn //
// Example : Neat (4) //
// Outgoing (7) //
// Active (8) //
// Playful (3) //
// Nice (3) //
// --------------------------------- //
// //
// 4. Cancer //
// There is nothing extreme about Cancers--they are very balanced. They //
// can also be very changeable which can be good or bad depending on //
// the situation. //
// //
// --------------------------------- //
// Good with : Taurus, Scorpio //
// No Good with : Aries, Gemini //
// Example : Neat (6) //
// Outgoing (3) //
// Active (6) //
// Playful (4) //
// Nice (6) //
// --------------------------------- //
// //
// 5. Leo //
// The ultimate 'people' people, Leos are complete extroverts. //
// Unfortunately, this makes them deficient in other areas. //
// //
// --------------------------------- //
// Good with : Cancer, Sagittarius //
// No Good with : Gemini, Capricorn //
// Example : Neat (4) //
// Outgoing (10) //
// Active (4) //
// Playful (4) //
// Nice (3) //
// --------------------------------- //
// //
// 6. Virgo //
// Modest and shy, introverted Virgos take pride in their meticulous //
// and practical approach to life. Unfortunately, these same traits can //
// also result in a very fussy individual. //
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