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Submitted by System on 09/03/2006, 09:50. Print file.
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Theme Park Inc. (SimCoaster) PC Walkthrough / FAQ
Copyright 2003 - 2004 Gregory Roche
Version No. 1.83
Made by Gregory Roche (e-mail gregoryroche@blueyonder.co.uk)
Last updated: 26.01.2004 (DD.MM.YYYY)

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This may not be reproduced under any circumstances except for personal, private
use. It may not be distributed publicly without advance written permission. Use
of this guide on any other website or as a part of any public display is
strictly prohibited, and is a violation of copyright.

These sites are allowed to use my FAQ...

www.freewebs.com/gregoryroche (my website)
www.gamefaqs.com
faqs.ign.com
www.dhl.net
www.cheats.de

On the same note, if you feel I have violated copyright of any FAQ or book or
anything you have written, please contact me and I'll change the FAQ ASAP
(My e-mail address is gregoryroche@blueyonder.co.uk).

As seen in the title above, this is a walkthrough of the European version of
the game, as Theme Park Inc. is the name of the game in Europe. In America
(and possibly in other countries) this game is called SimCoaster. While this
walkthrough may help owners of copies of SimCoaster in America, please do NOT
e-mail me and tell me that parts of the guide do not work for SimCoaster.
However, if I have got something wrong in the European version of the game,
please DO e-mail me and in the next update I will change it accordingly and
mention you for your kindness. By the way, I will refer to this game as Theme
Park Inc. in this guide from now on. I will also use the English spelling of
some words (i.e. 'colour' instead of 'color').

A note of warning: this document contains spoilers all the way through. I say
this so people won't e-mail me saying 'Oh, I read your walkthrough and I got
the game spoiled for me and I hate you'. If you don't want the game spoiled,
DON'T READ THE DOCUMENT!!!


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1. TABLE OF CONTENTS

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1. Table of contents (you're already reading this!)

2. Introduction and Technical info.

3. Staff
3a. Cleaner
3b. Engineer
3c. Entertainer
3d. Guards
3e. Scientists
3f. Gardeners

4. Facilities
4a. Info Kiosk
4b. Litter Bin
4c. Research Lab
4d. Security Camera
4e. Staff Room
4f. Toilets
4g. Training Room

5. Shops
5a. Balloon Shop
5b. Candyfloss Shop
5c. Costume Shop
5d. Drinks Shop
5e. Fries Shop
5f. Gift Shop
5g. Hot Dog Stand
5h. Ice Cream Shop
5i. Restaurant
5j. Umbrella Shop

6. Rides
6a. Land of Invention
6b. Polar Zone
6c. Arabian Nights

7. Walkthrough

8. Challenges
8a. Land of Invention
8b. Polar Zone
8c. Arabian Nights

9. FAQ

10. Miscellaneous
10a. Extreme Weather
10a i. Heatwaves
10a ii. Rain
10a iii. Snowstorms
10a iv. Storms
10b. Cheats

11. Special Thanks

12. E-mail Policy


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2. INTRODUCTION

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Welcome to Theme Park Inc.! A big-shot buisiness consortium has just bought
out Theme Park Inc. and you've landed the Assistant Manager role! The
President, a loveable old duffer, happens to think you're a better bet than
anyone on the Board of Directors to take the reigns when he retires! So, with a
little bit of effort, you're in prime position to become a Theme Park magnate!

If you can juggle the twin priorities of keeping your customers happy and
smashing ambitious targets set by the Board of Directors, you'll be in with a
chance of shinning up the slippery pole of Theme Park management.

With the ultimate aim of becoming the majority shareholder and snatching the
Presidency, there are sure to be many pitfalls along the road to ritches. One
thing's certain, though - it's going to be one hell of an adventure getting
there!

-------------------------------------------------------------------------------

Minimum specifications required to run the game...

Windows 95 / 98 / ME (Millennium Edition)
Intel Pentium I processor
32 MB RAM
360 MB of hard disk space
4x speed CD ROM drive
4MB graphics card
Direct 3D Accelerator
DirectX 7.0 (or higher) compatible sound card
Direct X version 7.0 (or higher)
A keyboard and a mouse.

NOTE:

I've had lots of e-mails saying that they have problems runing and installing
Theme Park Inc. / Simcoaster on their PCs and that they have Windows XP. The
only operating systems that Simcoaster and Theme Park Inc. are GUARANTEED to
work on are Wndows 95, 98 and ME (although I have Windows 2000 and it works
fine). Unfortunately, if you do have problems with the game and you have
Windows 2000, you'll just have to take your copy back to where you bought it
from and ask for a refund.

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3. STAFF

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First, staff. They keep your park running smoothly for a slight fee. Well,
usually slight, anyway. There are six different types of staff, with different
jobs and different factors to getting the most work with the minimum of time.
You can also train your staff after you complete the first mission (see chapter
8 for more info), allowing you not only to complete objectives, but to help
with the smooth-running of your park. Remember that if you get a message saying
about a member of staff wanting a wage increase, RESPOND IMMEDIATELY. If you
don't you could be dealing with a strike; not a good thing! Anyway, enough
banter; lets get on with the info!

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3a. Cleaners
*******************************************************************************

Maximum Cleaners per Park: 30

Possible special training:

Firefighting
Rubble Removal

Cleaners do exactly what they say on the tin. They go around and if they see a
piece of litter, an empty ice-cream cone or a fresh puddle of sick, they will
get out the old brush and pan and get cleaning it up. This is important, as
a dirty park leads to visitor unhappiness, which leads to less money being
earnt. With sick, they can even start getting ill and start throwing up all
over the place, which leads to more sick, more illness... you get the hang of
it. Cleaners also empty bins and clean dirty toilets for the comfort and
convenience of your visitors.

Cleaners can also be trained in Firefighting, which comes in very useful when
a few roving pyromaniacs decide to set your bins or plants on fire. If you have
a bin on fire and you don't have a cleaner trained in Firefighting, you will
not be able to empty it until you do. Another training option is in Rubble
Removal, but that only comes in handy with completion of objectives.

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3b. Engineers
*******************************************************************************

Maximum Engineers per park: 15

Possible special training:

Ride Upgrading
Rock Blasting
Stonemasonry
Construction
Tunneling
Demolition

Engineers are the guys (not to be sexist, but you cannot hire female staff...
I don't know why!) who keep your rides in a decent state for your visitors to
enjoy. Every time a ride breaks down, it loses some of its remaining life. When
its remaining life runs out, it gets destroyed and becomes condemned. Using
engineers makes sure that this never happens and you should liberally spread
them around your park. I usually have an engineer for every two or three rides
and mine have never been condemned.

Training wise, the only skill they can use around the park generally is Ride
Upgrading, which gives your engineers the skill to upgrade rides (funnily
enough). Not only can they make your ride safer when it is faster and hold
more people, but they can also add Photo Kiosks, which create a lot of extra
revenue for the park. You should place the Kiosk just on the exit of the ride,
and about two thirds of the users buy photos. All the other training options
only come in handy for objective completion.

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3c. Entertainers
*******************************************************************************

Maximum entertainers per park: 30

Possible special training: N.A.

Entertainers are the funny guys around your park and keep visitors happy while
they wait in queues and taste very salty fries. As soon as an entertainer
performs, people in the immediate vicinity turn round and have a watch. If
the visitor watches, their happiness bar goes to the max and their most
dominant thought becomes 'Happy'. However, entertainers don't make adults or
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