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Submitted by System on 09/03/2006, 09:50. Print file.
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Siege of Avalon Walkthrough

By Steven W. Carter
(scarter831@earthlink.net)

March 2, 2002


*****************************************************************************
* INTRODUCTION *
*****************************************************************************

Sometimes walkthroughs are funny things. When I started this walkthrough, it
appeared nobody was playing the game, and so I eventually stopped. But then a
few months later I started getting regular e-mails from people asking if I had
done anything more than Chapter 1. The problem is I had already uninstalled
the game from my hard drive at that point, and now I have no real interest in
downloading it again so I can complete the walkthrough.

So what you'll find here is only the walkthrough for Chapter 1 plus about half
the walkthrough for Chapter 2. If you need more information than that, your
two best choices are probably the official Siege of Avalon web site

http://siege-of-avalon.com

(check the forums) and Lightning Lockey's web site

http://www.geocities.com/lightninglockey/

which has a complete walkthrough for the game.


*****************************************************************************
* GAMEPLAY NOTES *
*****************************************************************************

The easiest path through the game is probably to select the warrior class,
train as a warrior for the first two chapters, and then to train as a wizard
for the remaining chapters.

When you create your character, you don't need to spend your training points.
In fact, it's better to wait so you can visit the trainers right away and
learn some spells and skills.

Gold is not very important, so don't waste a lot of time making trips to the
castle to sell stuff.


*****************************************************************************
* COMPANIONS *
*****************************************************************************

Chapter 1
---------

None

Chapter 2
---------

stre coor cons perc char myst comb stea hp mana
---- ---- ---- ---- ---- ---- ---- ---- ---- ----

Sir Dinadon (Inner Keep, level 2, western side)
14 12 7 10 10 5 25 -14 56 104

Phelic's Apprentice (Inner Keep, level 2, northeastern corner)
7 14 7 15 10 26 5 5 42 140

Wyatt (Inner Keep, level 1, eastern side)
15 17 7 10 10 5 32 51 50 104


*****************************************************************************
* TRAINERS *
*****************************************************************************

Chapter 1
---------

Elarath (Outer Keep, level 2: northeastern corner)
Mage Craft (+1 perception, +2 mysticism, +2 recharge rate): 5 TP
Basic Energy Management (+5 mana): 3 TP
Minor Meditation (+1 recharge rate): 3 TP
Fireball Spell: 2 TP
Frost Spell: 2 TP
Heal Spell: 1 TP
Hold Spell: 1 TP

Mudam (Outer Keep, level 2: southwestern corner)
Path Finding (+2 coordination, -1 restriction, +3 stealth): 5 TP
Center of Balance (+2 defense, -2 hit recovery): 3 TP
Basic Camouflage (+2 stealth, -1 restriction, +1 perception): 3 TP
Field First Aid (+2 HP, +1 healing rate): 2 TP

Chapter 2
---------

Caerleon (Inner Keep, level 2: middle of level, east of Lucius' room)
Weapon Skill (+3 coordination, +5 combat): 15 TP
Pain Tolerance (+15 HP, +2 healing rate): 10 TP
Endurance (-5 restriction): 10 TP

Cyric (Inner Keep, level 1: middle of level, east of Main Hall)
Silent Movement (+3 coordination, +5 stealth): 20 TP
Body Control (+4 defense, -4 hit recovery, -2 attack recovery): 20 TP
Advanced Camouflage (+3 stealth, -5 restriction, +2 perception): 10 TP

Bones (Inner Keep Basement, in secret room north of Felious)
Wizard Craft (+2 perception, +2 coordination, +3 mysticism, +1 recharge
rate): 15 TP
Lesser Meditation (+2 recharge rate, -1 restriction): 10 TP
Energy Management (+25 mana): 10 TP
Aura of Iron: 20 TP
Protection from Lightning: 15 TP
Protection from Cold: 15 TP
Protection from Fire: 15 TP


*****************************************************************************
* CHAPTER 1 *
*****************************************************************************

Starting Out
------------

Talk to your brother Corvus and then examine the room. There are two chests
inside, and you can use them to pick up and wear an extra pair of pants and a
vest. Be sure to coordinate your colors so you can impress the castle babes.
Then head outside, talk to Deman, and start looking around.

There are several rooms to explore and a few chests to loot. This isn't an
Ultima game and you're not an avatar, so take whatever you think will be
useful (most of it won't be, but you can always sell it). Also talk to the
people you meet and read the journal entries you find, so you can learn about
the world you're in and the current climate in the castle.

Quest: Letter of Commission
---------------------------

The Quartermaster's office is to the east of the barracks in the center part
of the level. Head there and talk to Winchell the Quartermaster. He'll give
you some equipment and mention you might be able to get more from Lucan the
Blacksmith at the Southern Gate.

Quest: The Rose and the Letter (1 TP)
-------------------------------------

Find Madden in the central corridor and talk to him. He'll tell you that
somebody stole a love letter and a dried rose from him. (Don't worry, it
wasn't you.) Then talk to Kent, who should be nearby. Kent will admit that
he stole the items and hid them in his room. If you haven't found the items
yet, they're in the room in the southeastern corner of the level. Just grab
them from the chest in the room and return them to Madden. He'll let you keep
the rose (+5 charm).

Talking to Elarath (1 TP)
-------------------------

Elarath's room is in the northeastern corner of the level. Just talking to
him will net you a training point, and he'll also be able to teach you some
spells. You should learn fireball and heal as quickly as possible.

Talking to Mudam (3 TP)
-----------------------

Mudam's room is in the southwestern corner of the level.

Moving On
---------

Once you've talked to everybody, go down the stairs to the Outer Keep, level
1. (There isn't anything you can do on level 3.) Then head west to the
kitchen and dining areas.

Quest: The Grain Thief (4 TP)
-----------------------------

Find Bonnie in the dining area and talk to her. She'll tell you about seeing
a "shade" in the basement while retrieving grain. Davet (a guard in the same
room) wouldn't help her when she asked, and he won't help you if you ask,
either. So go into the kitchen and talk to Anora, and she'll give you
permission to go into the basement and put an end to the thieving.

In the basement you'll find a dozen beetles. They'll be easy to kill -- a
single fireball will do the job -- but remember to turn on combat mode if
you're going to attack them with a weapon. When they're dead, go back
upstairs and talk to Anora, then Davet, and then Anora again to finish the
quest. You should also talk to Bonnie again to let her know the basement is
safe.

The Monks
---------

Now go to the eastern side of the level and do some more exploring and
talking. In the barracks room you'll find some robes, rusty chainmail, and a
cracked buckler. (Hey, it's better than nothing.) Brother Mo will trigger
the herb quest, and Brother Crosby will heal you if you need it. When you're
ready, leave the level through the door in the middle of the southern wall.

Outer Bailey
------------

Do some more walking and talking. You should receive two quests: to rescue
Corvus (from Penrith) and to retrieve some steel bars (from Freeman). You
should also meet two merchants, and you can take the opportunity to sell
whatever excess items you're holding.

Quest: Captain Avarous (4 TP)
-----------------------------

The training grounds are on the western side of the bailey, and that's where
you'll find Captain Avarous. Simply talk to him, spar with Mulduc for a bit
(or not), and then talk to Avarous again to complete the quest.

South Gate, levels 1 and 2
--------------------------

Once you're finished in the bailey, go through the gate at the southern edge
of the level to arrive at South Gate, level 1. Then do some more walking and
talking. Lucan will give you a kite shield, a couple of guards will hint that
something is going on in the basement (but you won't be able to investigate
yet), Calum will tell you about a scouting party that went in search of
Corvus, and Elazar will tell you that he senses Corvus is still alive.

Outer Keep, level 2
-------------------

So head over to the Outer Keep, level 2, and find out what the scouting party
is reporting to General Roth. The three knights of the party will give you
some hints about what you'll be facing outside the castle, and Roth will
transfer you to Mudam's command so you can leave the castle. Loot the chest
on the western end of the room and then go talk to Mudam (southwestern corner
of the level). Mudam will accept the transfer, order you to explore outside
the castle, and suggest you talk to Olon. Do some more training if you have
the points (either here or with Elarath), and then go to the Outer Bailey
(eastern side) to talk to Olon.

Quest: Reuniting Pell and Lahren (2 TP)
---------------------------------------

Olon will offer to help you -- provided you can help a friend of his named
Pell. Pell is in the bailey, too, and you can find her to the west near the
horses or the well. Pell will tell you a sad story about her and Lahren
(located near Olon), and you'll have to go back and forth and talk to them a
couple of times. You'll learn that you need to find a (blue) gift for Lahren
to give Pell, and Pell will teach you the shadow spell.

"There is no worse fate than to be in love, sir... And yet there is no
better fate." -- Pellandrian
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