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runemaster beginners. Experienced magicians will appreciate its low cost in manna.
Flare
Cost in manna : 14
Targets : No restrictions
Projectile : Yes
Efficacy : Automatic
Comments : The lighting flare launched by your magician penetrates gray and black mist.
It allows you to spot the enemy before he appears in your characters' field of vision.
Nidhogg's spine
Cost in mana : 18
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : Two poisoned poles springing up from the soil to impale the targeted creature.
This spell's name comes from the great snake Nidhogg, who lives underground and has
its tail stuffed with poisoned spikes.
Control
Cost in mana : 22
Targets : Non-fighting aliens
Projectile : No
Efficacy : Subject to test
Duration : 1'
Comments : This spell provides control over a fighting creature in the game for a limited
period of time. The creature takes your color and submits to you as if it belonged to your
clan. It can be a character coming from another clan, whom you will make to work for you.
It can be also a cow or wild beast you will kill for its meat.
Ice spikes
Cost in mana : 26
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : Ice needles penetrate the legs of the targeted creature.
Ring of obsession
Cost in mana : 30
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Duration : 20''
Comments : This spell affects the characters you target and those found in their vicinity.
Two revolving rings appear on the target. The victims of the spell, hypnotized, start to
dance and cannot do any other action until the looses its effect.
Fireball
Cost in mana : 34
Targets : All except friends
Projectile : Yes
Efficacy : Subject to test
Comments : The Fireball spell is a classic that any magician should have at his disposal.
Invokation
Cost in mana : 38
Targets : Free area
Projectile : No
Efficacy : Automatic
Duration : 1'
Comments : This spell should be cast in an obstacle-free area. It provokes the appearance
of a creature randomly chosen among all the non-fighters inthe game. The creature follows
your orders as if it were under the effect of the Control spell. Upon expiration of the spell,
it returns to nothingness.
Note : It is impossible to cast a spell at the creature invoked because it is already under
the effect of a spell.
Deadly smoke
Cost in mana : 43
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : A black fume appears under the targeted creature and sucks out its life through
its feet.
Deadly inertia
Cost in mana : 48
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Duration : 30''
Comments : The targeted creature lies prostrate on the ground, unable to move. At the end
of spell, it stands back on its feet - if you have not already killed it.
Tongues of fire
Cost in mana : 53
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : Once again, the danger arises from the ground, this time in the form of flames
which carbonize the legs of targeted creature.
Possess
Cost in mana : 58
Targets : Aliens except magicians, sea serpent and Destiny Warrior.
Projectile : No
Efficacy : Subject to test
Duration : 1' 10''
Comments : This spell is a more powerful version of Control. It submits to your power all
the creatures in the game except the magicians, the sea serpent and the destiny warrior.
Cure wounds
Cost in mana : 63
Targets : Friends
Projectile : No
Efficacy : Automatic
Comments : This spell restores to a creature of your clan all the life points that it had lost.
Fire wheel
Cost in mana : 68
Targets : All except friends
Projectile : Yes
Efficacy : Subject to test
Comments : Fire balls are being shot simultaneously in all directions. An ideal spell for a
magician surrounded by enemies.
Rise dead
Cost in mana : 73
Targets : Dead creatures
Projectile : Yes
Efficacy : Automatic
Comments : The spell to be cast at the squeleton of a creature. The bones are joined
together and a living dead arises where his body was lying. The living dead submits to
your orders and fights for you until it is destroyed.
Putrid fog
Cost in mana : 80
Targets : Alien creatures and ships
Projectile : No
Efficacy : Subject to test
Comments : A suffocating mist layer swirls around the target.
Far sight
Cost in mana : 87
Targets : No restrictions
Projectile : No
Efficacy : Automatic
Duration : 30''
Comments : The magician conjures up a pulsing star which sheds light on the area until
expiration of the spell. This spell chases black and grey mists much better than the
Lightening flare.
Awaken Ymir
Cost in mana : 94
Targets : Free area
Projectile : No
Efficacy : Automatic
Duration : 1' 10''
Comments : This spell is a more powerful version of the Invocation spell. The appearing
creature is randomly chosen among warriors in the game, excluding the sea serpent and
destiny warrior. However, you have a chance to conjure up a giant - which is why this
spell bears the name of Ymir, the father of all the giants.
Petrify
Cost in mana : 101
Targets : Aliens
Projectile : No
Efficacy : Sunject to test
Duration : 50''
Comments : The targeted creature turns into stone for a limited period of time. It is unable
to move but remains vulnerable to attacks and may be killed.
Bewitch
Cost in mana : 108
Targets : Aliens except magicians, sea serpent and destiny warrior
Projectile : No
Efficacy : Subject to test
Duration : 1' 40''
Comments : This spell is a more powerful version of the Possession spell.
Devouring fire
Cost in mana : 115
Targets : Aliens
Projectile : Yes
Efficacy : Subject to test
Comments : A magical fire sticks to the targeted creature and follows it in all its movements.
Power shadow
Cost in mana : 125
Targets : Friends except magicians
Projectile : No
Efficacy : Automatic
Duration : 1' 20''
Comments : This spell changes a creature of your clan into a shadow. The shadow
creature is at your service. All its characteristics have been improved, namely its armor,
which makes it very difficult to kill in combat. At the end of the spell, the creature returns
to its initial form.
Magma
Cost in mana : 135
Targets : Aliens except magicians
Projectile : No
Efficacy : Subject to test
Comments : This spell disintegrates the targeted creature's matter and transforms it into
a highly unstable magma ball.
Summon Odin
Cost in mana : 240
Targets : Free area
Projectile : No
Efficacy : Automatic
Duration : 40''
Comments : This spell is analogous to " Ymir's awakening ". It provokes the
appearance
of the destiny warrior.
*-[Credits]-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*[9.Mar.2K]
Negoita"Summoner"Alexandru [Br > Romania]
I hope you`ve enjoyed this!
---------------------------------------------------------------------------------------- ----------
------ --- -- -
__________________
(___ | )
___ ) (_| |*| |*| () |\| (- | \_"Tempus edax rerum..."(time swallow everything...)
Flare
Cost in manna : 14
Targets : No restrictions
Projectile : Yes
Efficacy : Automatic
Comments : The lighting flare launched by your magician penetrates gray and black mist.
It allows you to spot the enemy before he appears in your characters' field of vision.
Nidhogg's spine
Cost in mana : 18
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : Two poisoned poles springing up from the soil to impale the targeted creature.
This spell's name comes from the great snake Nidhogg, who lives underground and has
its tail stuffed with poisoned spikes.
Control
Cost in mana : 22
Targets : Non-fighting aliens
Projectile : No
Efficacy : Subject to test
Duration : 1'
Comments : This spell provides control over a fighting creature in the game for a limited
period of time. The creature takes your color and submits to you as if it belonged to your
clan. It can be a character coming from another clan, whom you will make to work for you.
It can be also a cow or wild beast you will kill for its meat.
Ice spikes
Cost in mana : 26
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : Ice needles penetrate the legs of the targeted creature.
Ring of obsession
Cost in mana : 30
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Duration : 20''
Comments : This spell affects the characters you target and those found in their vicinity.
Two revolving rings appear on the target. The victims of the spell, hypnotized, start to
dance and cannot do any other action until the looses its effect.
Fireball
Cost in mana : 34
Targets : All except friends
Projectile : Yes
Efficacy : Subject to test
Comments : The Fireball spell is a classic that any magician should have at his disposal.
Invokation
Cost in mana : 38
Targets : Free area
Projectile : No
Efficacy : Automatic
Duration : 1'
Comments : This spell should be cast in an obstacle-free area. It provokes the appearance
of a creature randomly chosen among all the non-fighters inthe game. The creature follows
your orders as if it were under the effect of the Control spell. Upon expiration of the spell,
it returns to nothingness.
Note : It is impossible to cast a spell at the creature invoked because it is already under
the effect of a spell.
Deadly smoke
Cost in mana : 43
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : A black fume appears under the targeted creature and sucks out its life through
its feet.
Deadly inertia
Cost in mana : 48
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Duration : 30''
Comments : The targeted creature lies prostrate on the ground, unable to move. At the end
of spell, it stands back on its feet - if you have not already killed it.
Tongues of fire
Cost in mana : 53
Targets : Aliens
Projectile : No
Efficacy : Subject to test
Comments : Once again, the danger arises from the ground, this time in the form of flames
which carbonize the legs of targeted creature.
Possess
Cost in mana : 58
Targets : Aliens except magicians, sea serpent and Destiny Warrior.
Projectile : No
Efficacy : Subject to test
Duration : 1' 10''
Comments : This spell is a more powerful version of Control. It submits to your power all
the creatures in the game except the magicians, the sea serpent and the destiny warrior.
Cure wounds
Cost in mana : 63
Targets : Friends
Projectile : No
Efficacy : Automatic
Comments : This spell restores to a creature of your clan all the life points that it had lost.
Fire wheel
Cost in mana : 68
Targets : All except friends
Projectile : Yes
Efficacy : Subject to test
Comments : Fire balls are being shot simultaneously in all directions. An ideal spell for a
magician surrounded by enemies.
Rise dead
Cost in mana : 73
Targets : Dead creatures
Projectile : Yes
Efficacy : Automatic
Comments : The spell to be cast at the squeleton of a creature. The bones are joined
together and a living dead arises where his body was lying. The living dead submits to
your orders and fights for you until it is destroyed.
Putrid fog
Cost in mana : 80
Targets : Alien creatures and ships
Projectile : No
Efficacy : Subject to test
Comments : A suffocating mist layer swirls around the target.
Far sight
Cost in mana : 87
Targets : No restrictions
Projectile : No
Efficacy : Automatic
Duration : 30''
Comments : The magician conjures up a pulsing star which sheds light on the area until
expiration of the spell. This spell chases black and grey mists much better than the
Lightening flare.
Awaken Ymir
Cost in mana : 94
Targets : Free area
Projectile : No
Efficacy : Automatic
Duration : 1' 10''
Comments : This spell is a more powerful version of the Invocation spell. The appearing
creature is randomly chosen among warriors in the game, excluding the sea serpent and
destiny warrior. However, you have a chance to conjure up a giant - which is why this
spell bears the name of Ymir, the father of all the giants.
Petrify
Cost in mana : 101
Targets : Aliens
Projectile : No
Efficacy : Sunject to test
Duration : 50''
Comments : The targeted creature turns into stone for a limited period of time. It is unable
to move but remains vulnerable to attacks and may be killed.
Bewitch
Cost in mana : 108
Targets : Aliens except magicians, sea serpent and destiny warrior
Projectile : No
Efficacy : Subject to test
Duration : 1' 40''
Comments : This spell is a more powerful version of the Possession spell.
Devouring fire
Cost in mana : 115
Targets : Aliens
Projectile : Yes
Efficacy : Subject to test
Comments : A magical fire sticks to the targeted creature and follows it in all its movements.
Power shadow
Cost in mana : 125
Targets : Friends except magicians
Projectile : No
Efficacy : Automatic
Duration : 1' 20''
Comments : This spell changes a creature of your clan into a shadow. The shadow
creature is at your service. All its characteristics have been improved, namely its armor,
which makes it very difficult to kill in combat. At the end of the spell, the creature returns
to its initial form.
Magma
Cost in mana : 135
Targets : Aliens except magicians
Projectile : No
Efficacy : Subject to test
Comments : This spell disintegrates the targeted creature's matter and transforms it into
a highly unstable magma ball.
Summon Odin
Cost in mana : 240
Targets : Free area
Projectile : No
Efficacy : Automatic
Duration : 40''
Comments : This spell is analogous to " Ymir's awakening ". It provokes the
appearance
of the destiny warrior.
*-[Credits]-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*[9.Mar.2K]
Negoita"Summoner"Alexandru [Br > Romania]
I hope you`ve enjoyed this!
---------------------------------------------------------------------------------------- ----------
------ --- -- -
__________________
(___ | )
___ ) (_| |*| |*| () |\| (- | \_"Tempus edax rerum..."(time swallow everything...)
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- Saga solution by System on 09/03/2006, 09:50






