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Submitted by System on 09/03/2006, 09:50. Print file.
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Robin Hood: The Legend of Sherwood
Walkthrough
By Steven W. Carter
scarter831@earthlink.net

Last Updated
May 3, 2003

* ================= *
* Table of Contents *
* ================= *

01.00.00 Introduction
02.00.00 Characters
.01.00 Primary Characters
.01 Robin Hood
.02 Stuteley
.03 Maid Marian
.04 Will Scarlet
.05 Little John
.06 Friar Tuck
.02.00 Secondary Characters
.01 Mustachioed Merry
.02 Aggressive Merry
.03 Strong Merry
03.00.00 Gameplay Tips
04.00.00 Sherwood Forest
.01.00 Map
.02.00 Notes
05.00.00 Ambush Missions
06.00.00 Defensive Missions
07.00.00 Campaign Walkthrough
.01.00 Notes
.02.00 Mission 1: Finding Godwin
.03.00 Mission 2: Rescuing Stuteley
.04.00 Sherwood Forest
.05.00 First Ambush Mission
.06.00 Mission 3: Scarlet Night
.07.00 Mission 4: Confessions of an Outlaw
.08.00 Mission 5: The Prince and the Outlaw
.09.00 Mission 6: Pillaging
.10.00 Mission 7: The Evening Visitor
.11.00 Mission 8: The Godfather in Prison
.12.00 Mission 9: The Lock-up and the Friar
.13.00 Mission 10: The Silver Arrow
.14.00 Mission 11: The Black Castle
.15.00 Mission 12: A Wedding and a Funeral
.16.00 Mission 13: The Escape
.17.00 Mission 14: The Letter
.18.00 Mission 15: The March on York
.19.00 Mission 16: Last Challenge
08.00.00 Thanks To
09.00.00 Revision History
10.00.00 Permissions and Updates


******************************************************************************
* 01.00.00 INTRODUCTION *
******************************************************************************

Robin Hood: The Legend of Sherwood was developed by Spellbound Studios and
published by Strategy First. It involves stealth and infiltration, and is
similar in style to the Commandos games and Desperados: Wanted Dead or Alive.
(Not coincidentally, Spellbound also developed Desperados.)

This document is mostly a walkthrough for the campaign included with the game,
but I'm including some other information here and there as well. Hopefully, it
will answer all of the questions you have while playing the game. If not, a
good source of information is Strategy First's Robin Hood forum:

http://www.strategyfirst.com/forum/cgi/ultimatebb.cgi?ubb=forum;f=40

I usually answer my mail, but most of what I know I include in the guide, and
so I'm not a good source for addition information. This is especially true if
it's been six months or more since I last updated the guide.

I'm writing this guide using the retail release of the game. So far as I know,
that is the only version there is. I'm also using the "medium" difficulty
setting. If you use one of the other two settings, you'll probably notice
differences between what I say in the walkthrough and what you see in the game.


******************************************************************************
* 02.00.00 CHARACTERS *
******************************************************************************

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.01.00 Primary Characters |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* =================== *
* 02.01.01 Robin Hood *
* =================== *

Robin is a good all-around character. He can jump and climb, so he can get
anywhere on the map, and he can search bodies and knock out enemies. On the
downside, in strategic missions Robin uses a sword, so if he gets into a fight
he can only kill his opponent. (In ambush missions, he gets to use a staff.)

Robin requires two punches to knock out officers, most knights, and most black
soldiers. All other soldiers only require one punch. (Possibly this is linked
to his combat skill, but I'm not sure.)

Robin is required for every mission except for the one where you have to rescue
him. But there's a trick to allow him to train his combat skill. After the
mission where you rescue Maid Marian from the wedding (A Wedding and a
Funeral), have Robin train during the consequent ambush mission. When you
return from the ambush mission you'll learn Robin has been captured, but then
during the mission where you rescue him the game will consider him to still be
training in Sherwood Forest, and so you can get his combat skill from 2/5 to
4/5.

* ================= *
* 02.01.02 Stuteley *
* ================= *

Stuteley is a good utility character. He can tie up unconscious enemies, and
he can unlock doors. He's useful until Friar Tuck joins you.

* ==================== *
* 02.01.03 Maid Marian *
* ==================== *

Maid Marian is a little better than the aggressive merry. She heals just like
the aggressive merry, but her spy ability is great for scouting.

* ===================== *
* 02.01.04 Will Scarlet *
* ===================== *

Scarlet looks like a good character because his "catapult" (aka slingshot) can
knock out enemies from a distance. But the slingshot doesn't have much range,
and it is difficult to target, and so Scarlet isn't as useful as he could be.
However, the slingshot can knock out an officer with a single shot, and Scarlet
does come equipped with a flail, which usually knocks out enemies rather than
killing them, and so he's useful enough to have around in missions where you
don't have Little John.

Scarlet's slingshot will only daze knights for a moment, not knock them out.

Don't use Scarlet against archers. With 5/5 combat training he'll kill them
with one hit.

* ==================== *
* 02.01.05 Little John *
* ==================== *

Little John is easily the best character in the game. His staff not only
knocks people out, but it has a long range, so he can take on and knock out
several enemies at once. Plus, a single one of his punches can knock out any
enemy, and he can carry enemies around.

Little John is susceptible to archers. It takes him so long to stop and pull
an arrow out of his chest that archers have time to fire again, and so a single
archer can defeat him.

* =================== *
* 02.01.06 Friar Tuck *
* =================== *

Friar Tuck and Stuteley are about the same character, since they both tie up
enemies and unlock doors. But Friar Tuck has more useful skills, and his
weapon is blunt so he'll knock out enemies rather than kill thrm. Once you get
Friar Tuck, you should use him instead of Stuteley.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
| 02.02.00 Secondary Characters |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

* ========================== *
* 02.02.01 Mustachioed Merry *
* ========================== *

The mustachioed merry has limited use. He ties people up, and that's about it.
The only time to use him is if you want to leave Stuteley and Friar Tuck in
Sherwood Forest to train.

* ========================= *
* 02.02.02 Aggressive Merry *
* ========================= *

The aggressive merry is the most useful of the secondary characters, simply
because he heals. If you're playing anything other than the easiest difficulty
setting, then you'll probably need all the heals you can get, and you should
bring the aggressive merry along, even if you have Maid Marian with you.

* ===================== *
* 02.02.03 Strong Merry *
* ===================== *

The strong merry is useful early in the game. He can knock enemies out with
his hammer, and he can carry bodies around. However, once you get Little John
(who does the same things and more) you should probably leave your strong merry
characters in Sherwood Forest.


*****************************************************************************
* 03.00.00 GAMEPLAY TIPS *
*****************************************************************************

Characters only gain experience by training in Sherwood Forest (and not by
participating in missions, as the manual indicates). That means you should
leave some primary characters at home from time to time so they can improve
their skills.

If you can't sneak behind enemies, the best way to knock them out is to fight
them with a character and then have somebody else (like Robin) sneak behind
them and punch them.

To see your objectives during a mission, press the key.

When you have multiple missions to choose from, the number in the hourglass
represents how many days you have before the mission disappears. Most ambush
missions have a "0!" in the hourglass, meaning you must take them now or skip
them, while most strategic missions have "..." in the hourglass, meaning there
is no time limit for them.

If you tie up an enemy and place it inside a building, I don't think other
enemies can free him. (Or at least I've never seen it happen.)

It's a good idea to re-map the hotkeys, especially those for character skills.
It's much easier if the three keys are next to each other (q-w-e is a good
choice).

Enemy archers and crossbowmen almost never miss. That means they're the
enemies you have to worry about most and target first.

I don't think there's much of a difference between an 80% and a 100% lives
spared rate. So if killing an enemy makes things easier, go ahead and do it.

Your mission score is determined by a few things. Unconscious enemies (tied up
or not) are worth more than dead enemies, but dead enemies are worth more than
living, unconstrained enemies. You also get points for the gold you find, and
for completing objectives. The time you take doesn't factor into the score at
all.

Cavalrymen are best to be avoided. You'll see at most two on a mission map,
and you can always work around them if you're patient. If you do want to
attack them, realize they can only be damaged by blunt weapons, they can't be
tied up, and when they're knocked out, it's only for a few seconds. (One
contributor noted a clever way to kill them. In ambush missions, there are
sometimes piles of logs. If you can lure the cavalryman next to the logs, then
a strong merry or Little John can push the logs onto him, killing him.)


******************************************************************************
* 04.00.00 SHERWOOD FOREST *
******************************************************************************

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