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W A L K T H R O U G H A N D F A Q
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C O P Y R I G H T A N D D I S T R I B U T I O N I N F O R M A T I O N
_______________________________________________________________________________
This game guide is written by Alvina Lee, and is the sole property of the
author and no one else. This guide is in no way, associated with Red Orb
Entertainment or Cyan Productions or any other association for that matter.
This guide is available to all audiences, assuming they can read English, for
reading, and nothing else. You may download this file and share it with other
people, but you may not publicize it in any way; this guide remains to be for
the use of nonprofit. Do not reproduce "official" copies of this guide, do not
sell it to people for money, do not put it on your website, and do not link
directly to it. If you want to put a link to it, ask the author for permission
first! Plagiarism is a serious crime. Do not, under any circumstances,
reproduce a copy of this guide and claim it as your own, or somebody else's for
that matter. You are allowed to cite it, as for purposes of essay writing and
such, but a "Bibliography" or "Works Cited" section must be included. This
document is officially copyright protected, so do not make any attempt,
whatsoever, to violate these rules. Violation of these laws result in serious
consequences.
Copyright 2003, Alvina Lee
N O T E :
THIS GUIDE CONTAINS MANY SPOILERS! IF YOU FEEL YOU CAN SOLVE THE GAME ON YOUR
OWN, REFRAIN FROM READING TOO FAR, OR YOU MIGHT ACCIDENTALLY STUMBLE ON THE
SOLUTION! THIS GUIDE DOES HAVE HINTS, BUT THERE ARE ALSO SOLUTIONS! THIS GUIDE
IS NOT INTENTIONALLY WRITTEN TO RUIN YOUR FUN, BUT TO HELP THOSE WHO CANNOT
FIND THE SOLUTION OR ARE STUCK (being the idiots they are). HOWEVER, IF YOU
READ TOO FAR, DO NOT BLAME THE AUTHOR FOR RUINING IT. I HOLD NO RESPONSIBILITY
IN WHAT YOU READ. EVEN IF IT MAY SEEM SO, THIS GUIDE DOES NOT INTEND TO OFFEND
ANYONE.
_______________________________________________________________________________
C O N T E N T S
_______________________________________________________________________________
Version History and Updates
Basics
Story
Islands
Walkthrough
Symbols and Codes
Locations of Domes and Orbs
Myst Encyclopaedia
Possible Endings
Review
FAQ
Credits
_______________________________________________________________________________
V E R S I O N H I S T O R Y A N D U P D A T E S
_______________________________________________________________________________
Version 0.1.0, January 15, 2003
Contents, Basics, Story, Islands and Walkthrough sections started. Dome Island
section under walkthrough completed.
Version 0.2.0, January 16, 2003
Walkthrough section in progress. Workshop Island is still under construction.
Version 0.3.0, January 17, 2003
Workshop Island section of Walkthrough completed. Village Island section has
started. Added the Myst Encyclopaedia, Symbols and Codes and Locations of Domes
and Orbs sections.
Version 0.4.0, January 18, 2003
Village Island section of Walkthrough completed.
Version 0.5.0, January 19, 2003
Symbols and Codes section in progress. Walkthrough section completed. Myst
Encyclopaedia started.
Version 1.0.0, January 20, 2003
Guide completed. Credits, FAQ and copyright section added.
Version 1.0.1, January 21, 2003
Final editing for bad wording and mechanics. Added the Review section.
Version 1.1.0, January 23, 2003
Formatting and typeset.
Version 1.1.2, March 30, 2003
It is 1.1.2 because I just needed to change a few errors and someone pointed
out a mistake on the Myst Encyclopaedia.
_______________________________________________________________________________
B A S I C S
_______________________________________________________________________________
This is a "point-and-click" adventure, where you point where you want to go
with the cursor and click to go there. You also 'click' to manipulate or
operate certain objects or machines. In this game, you can press the 'space'
button to skip the motion sequences if they are too slow for you. To see the
things that you have, place the cursor in the area below the "point-and-click"
part of the screen. The Myst series is its own type of game, in that you won't
find another point-and-click game as similar as this, except for maybe a few,
such as 7th Guest (though the Myst series are so much better). You won't really
find the real objective of this game or much of the storyline, other than
solving puzzles, but the storyline must come out on its own later; it must be
revealed to the player. If you are too lazy to find it yourself, just read the
Story section of this guide.
_______________________________________________________________________________
S T O R Y
_______________________________________________________________________________
You are a friend of Atrus, who wrote many linking books that bring readers to
different worlds. He has a request to make; you need to enter a dying world,
Riven (by the way, riven is past tense of rive, which means to tear apart), to
find his wife, Catherine. In Riven, Catherine leads the Moiety in an opposition
against Gehn, who also has his followers, but now, Catherine is imprisoned on a
solitary island. Gehn, is in fact, Atrus' father, whom Atrus has been able to
seal inside Riven because there is no linking book back to the outside world.
You will find that Gehn has gone mad. For this reason alone, Atrus gives you a
special weapon; the Prisoner's Book, in which to trap Gehn. It looks like a
linking book back to D'ni, but in fact traps the one who touches its page. As
you explore the island, you see various creatures, civilizations, puzzles and
machines, most of which are built by Gehn and his followers to allow enough
power to make linking books on Riven work. Then, you must realize that the only
way out of Riven and to assure safety to D'ni and everywhere else is to trap
Gehn within the Prisoner's Book to prevent him from writing his way out of
Riven. But as you land on the island, your Prisoner's Book is stolen from
you...
_______________________________________________________________________________
I S L A N D S
_______________________________________________________________________________
There are five islands for you to explore around in. You can reach each of them
by special trams, carts or walkways that will carry you over the water. In your
package of Riven, you should have five disks, in which each of them represent
one island, so when you go to another one, you will be prompted to switch
disks.
D O M E I S L A N D
This is the first island that you start on. There is a large dome near the
center and a smaller ball-shaped rotating object around it. Clearly, there is a
puzzle here, which you will need to solve to continue on. This island is also
linked to the Workshop Island.
W O R K S H O P I S L A N D
This is the next island you can easily reach by a mine cart and has a lake in
the center. There is also a boiler and the workshop, both of which you should
try to get working before you leave. Through here, you can access upper areas
of the Dome Island.
V I L L A G E I S L A N D
You will find signs of civilization, though many inhabitants of this island try
to avoid you whenever possible. They live in circular huts suspended on the
rocks and crude walkways. You'll find a submarine-like machine that runs on
rails, and curious ball-shaped objects lodged into the rock walls.
M A P I S L A N D
This island is fairly small and contains 'maps' of each of the islands. This
place will become very useful for solving some of the puzzles later.
C A T H E R I N E ' S I S L A N D
This is where you will find Catherine. She is trapped in here, so find the
combination for the lock and free her. However, you won't gain easy access to
it yet...
_______________________________________________________________________________
W A L K T H R O U G H
_______________________________________________________________________________
WARNING: THIS IS WHERE MOST OF THE SPOILERS ARE. IT REVEALS STORYLINE, ENDINGS,
PUZZLES AND SOLUTIONS, SO REFRAIN FROM READING IF YOU ARE SMART. THEN AGAIN,
CAN YOU HELP BUT BE CURIOUS OR ARE YOU JUST NOT SMART?
You may skip the introduction if you wish. In it, Atrus transports you to Riven
with a linking book and gives you the Prisoner's Book and some Riven history.
D O M E I S L A N D
You end up on Dome Island at the beginning inside a small cell. The guard that
peers curiously at you tries to speak to you, but he does not know English and
you cannot understand his strange dialect. Eventually, he grabs the Prisoner's
Book that you hold and tries to read it. A dart shoots him and he dies. A
member of Moiety comes along, removes the guard, taking the book. However, he
releases you with the lever and jams an odd knife into the contraption. After
he leaves, you can look around.
F E A T U R E S
To the west of your cell, there is a strange telescope/rocket shaped machine
that you can move with the lever and the button on its left. There is also a
hatch below it, but there is a combination lock on it, so you cannot open it
yet.
There is a circular tower along the path that rotates when you press a button
by the gate. There are five entrances that lead into it, but only four of them
have switches that turn the tower. For now, you will find them sealed by gates.
There are two entrances to the circular tower that you can easily reach from
where you are now. The entrance here is below the first entrance by the stairs
(you'll also find the same odd knife the rebel was carrying) but blocked off by
a locked gate. You can push on it, but see if that will do anything for you...
Opposite of the circular tower (from the first entrance) there is a bridge
connecting to a low building. There are two chambers in it; one has a chair and
a few switches, the other has some strange artifacts near one end and has a
gate blocking the other end.
Now you will know where the island gets its name from. There is a huge golden
dome you can reach from one of the paths from the circular tower. There are
five pipes connecting to it...
You will find walkways suspended everywhere above the rocks and cliffs. If you
look around, you can find a whole maze of them.
There is also another dome you can find. No, I do not mean the gold giant dome,
there is a smaller one that is always turning and has symbols on it. Can you
see it? Or is your eyesight going...
H I N T S
-Have you tried turning the circular tower? It's really easy. Press the button
by the first entrance to turn it. They all turn in the same direction.
-After turning the tower several times, you will find the other paths. However,
they are blocked off by gates. Remember the other entrance?
-You will find the gate to the second entrance locked. Notice that the gate is
old and made of wood, not metal...and that it is just as low as any door in a
public toilet stall...
-You cannot turn the circular tower from the second entrance, but that isn't
the only entrance. Why else did you think I said it was the second and not the
first entrance?
-At the other end of the circular tower through the second entrance (that isn't
blocked by a gate), you should find a switch that powers up the island. Give
it a tweak and see what happens. You'll also notice the symbol above the
switch...
-Remember that the circular tower has five entrances (or exits). You can only
access two from one entrance.
-Did you notice any levers by the entrances? They do have functions.
-By now, the gates should be opened. See that the first entrance does serve a
purpose.
-You should be looking at a large golden dome. Inside, you should find some
R I V E N
_______________________________________________________________________________
W A L K T H R O U G H A N D F A Q
______________________________________________________
_______________________________________________________________________________
C O P Y R I G H T A N D D I S T R I B U T I O N I N F O R M A T I O N
_______________________________________________________________________________
This game guide is written by Alvina Lee, and is the sole property of the
author and no one else. This guide is in no way, associated with Red Orb
Entertainment or Cyan Productions or any other association for that matter.
This guide is available to all audiences, assuming they can read English, for
reading, and nothing else. You may download this file and share it with other
people, but you may not publicize it in any way; this guide remains to be for
the use of nonprofit. Do not reproduce "official" copies of this guide, do not
sell it to people for money, do not put it on your website, and do not link
directly to it. If you want to put a link to it, ask the author for permission
first! Plagiarism is a serious crime. Do not, under any circumstances,
reproduce a copy of this guide and claim it as your own, or somebody else's for
that matter. You are allowed to cite it, as for purposes of essay writing and
such, but a "Bibliography" or "Works Cited" section must be included. This
document is officially copyright protected, so do not make any attempt,
whatsoever, to violate these rules. Violation of these laws result in serious
consequences.
Copyright 2003, Alvina Lee
N O T E :
THIS GUIDE CONTAINS MANY SPOILERS! IF YOU FEEL YOU CAN SOLVE THE GAME ON YOUR
OWN, REFRAIN FROM READING TOO FAR, OR YOU MIGHT ACCIDENTALLY STUMBLE ON THE
SOLUTION! THIS GUIDE DOES HAVE HINTS, BUT THERE ARE ALSO SOLUTIONS! THIS GUIDE
IS NOT INTENTIONALLY WRITTEN TO RUIN YOUR FUN, BUT TO HELP THOSE WHO CANNOT
FIND THE SOLUTION OR ARE STUCK (being the idiots they are). HOWEVER, IF YOU
READ TOO FAR, DO NOT BLAME THE AUTHOR FOR RUINING IT. I HOLD NO RESPONSIBILITY
IN WHAT YOU READ. EVEN IF IT MAY SEEM SO, THIS GUIDE DOES NOT INTEND TO OFFEND
ANYONE.
_______________________________________________________________________________
C O N T E N T S
_______________________________________________________________________________
Version History and Updates
Basics
Story
Islands
Walkthrough
Symbols and Codes
Locations of Domes and Orbs
Myst Encyclopaedia
Possible Endings
Review
FAQ
Credits
_______________________________________________________________________________
V E R S I O N H I S T O R Y A N D U P D A T E S
_______________________________________________________________________________
Version 0.1.0, January 15, 2003
Contents, Basics, Story, Islands and Walkthrough sections started. Dome Island
section under walkthrough completed.
Version 0.2.0, January 16, 2003
Walkthrough section in progress. Workshop Island is still under construction.
Version 0.3.0, January 17, 2003
Workshop Island section of Walkthrough completed. Village Island section has
started. Added the Myst Encyclopaedia, Symbols and Codes and Locations of Domes
and Orbs sections.
Version 0.4.0, January 18, 2003
Village Island section of Walkthrough completed.
Version 0.5.0, January 19, 2003
Symbols and Codes section in progress. Walkthrough section completed. Myst
Encyclopaedia started.
Version 1.0.0, January 20, 2003
Guide completed. Credits, FAQ and copyright section added.
Version 1.0.1, January 21, 2003
Final editing for bad wording and mechanics. Added the Review section.
Version 1.1.0, January 23, 2003
Formatting and typeset.
Version 1.1.2, March 30, 2003
It is 1.1.2 because I just needed to change a few errors and someone pointed
out a mistake on the Myst Encyclopaedia.
_______________________________________________________________________________
B A S I C S
_______________________________________________________________________________
This is a "point-and-click" adventure, where you point where you want to go
with the cursor and click to go there. You also 'click' to manipulate or
operate certain objects or machines. In this game, you can press the 'space'
button to skip the motion sequences if they are too slow for you. To see the
things that you have, place the cursor in the area below the "point-and-click"
part of the screen. The Myst series is its own type of game, in that you won't
find another point-and-click game as similar as this, except for maybe a few,
such as 7th Guest (though the Myst series are so much better). You won't really
find the real objective of this game or much of the storyline, other than
solving puzzles, but the storyline must come out on its own later; it must be
revealed to the player. If you are too lazy to find it yourself, just read the
Story section of this guide.
_______________________________________________________________________________
S T O R Y
_______________________________________________________________________________
You are a friend of Atrus, who wrote many linking books that bring readers to
different worlds. He has a request to make; you need to enter a dying world,
Riven (by the way, riven is past tense of rive, which means to tear apart), to
find his wife, Catherine. In Riven, Catherine leads the Moiety in an opposition
against Gehn, who also has his followers, but now, Catherine is imprisoned on a
solitary island. Gehn, is in fact, Atrus' father, whom Atrus has been able to
seal inside Riven because there is no linking book back to the outside world.
You will find that Gehn has gone mad. For this reason alone, Atrus gives you a
special weapon; the Prisoner's Book, in which to trap Gehn. It looks like a
linking book back to D'ni, but in fact traps the one who touches its page. As
you explore the island, you see various creatures, civilizations, puzzles and
machines, most of which are built by Gehn and his followers to allow enough
power to make linking books on Riven work. Then, you must realize that the only
way out of Riven and to assure safety to D'ni and everywhere else is to trap
Gehn within the Prisoner's Book to prevent him from writing his way out of
Riven. But as you land on the island, your Prisoner's Book is stolen from
you...
_______________________________________________________________________________
I S L A N D S
_______________________________________________________________________________
There are five islands for you to explore around in. You can reach each of them
by special trams, carts or walkways that will carry you over the water. In your
package of Riven, you should have five disks, in which each of them represent
one island, so when you go to another one, you will be prompted to switch
disks.
D O M E I S L A N D
This is the first island that you start on. There is a large dome near the
center and a smaller ball-shaped rotating object around it. Clearly, there is a
puzzle here, which you will need to solve to continue on. This island is also
linked to the Workshop Island.
W O R K S H O P I S L A N D
This is the next island you can easily reach by a mine cart and has a lake in
the center. There is also a boiler and the workshop, both of which you should
try to get working before you leave. Through here, you can access upper areas
of the Dome Island.
V I L L A G E I S L A N D
You will find signs of civilization, though many inhabitants of this island try
to avoid you whenever possible. They live in circular huts suspended on the
rocks and crude walkways. You'll find a submarine-like machine that runs on
rails, and curious ball-shaped objects lodged into the rock walls.
M A P I S L A N D
This island is fairly small and contains 'maps' of each of the islands. This
place will become very useful for solving some of the puzzles later.
C A T H E R I N E ' S I S L A N D
This is where you will find Catherine. She is trapped in here, so find the
combination for the lock and free her. However, you won't gain easy access to
it yet...
_______________________________________________________________________________
W A L K T H R O U G H
_______________________________________________________________________________
WARNING: THIS IS WHERE MOST OF THE SPOILERS ARE. IT REVEALS STORYLINE, ENDINGS,
PUZZLES AND SOLUTIONS, SO REFRAIN FROM READING IF YOU ARE SMART. THEN AGAIN,
CAN YOU HELP BUT BE CURIOUS OR ARE YOU JUST NOT SMART?
You may skip the introduction if you wish. In it, Atrus transports you to Riven
with a linking book and gives you the Prisoner's Book and some Riven history.
D O M E I S L A N D
You end up on Dome Island at the beginning inside a small cell. The guard that
peers curiously at you tries to speak to you, but he does not know English and
you cannot understand his strange dialect. Eventually, he grabs the Prisoner's
Book that you hold and tries to read it. A dart shoots him and he dies. A
member of Moiety comes along, removes the guard, taking the book. However, he
releases you with the lever and jams an odd knife into the contraption. After
he leaves, you can look around.
F E A T U R E S
To the west of your cell, there is a strange telescope/rocket shaped machine
that you can move with the lever and the button on its left. There is also a
hatch below it, but there is a combination lock on it, so you cannot open it
yet.
There is a circular tower along the path that rotates when you press a button
by the gate. There are five entrances that lead into it, but only four of them
have switches that turn the tower. For now, you will find them sealed by gates.
There are two entrances to the circular tower that you can easily reach from
where you are now. The entrance here is below the first entrance by the stairs
(you'll also find the same odd knife the rebel was carrying) but blocked off by
a locked gate. You can push on it, but see if that will do anything for you...
Opposite of the circular tower (from the first entrance) there is a bridge
connecting to a low building. There are two chambers in it; one has a chair and
a few switches, the other has some strange artifacts near one end and has a
gate blocking the other end.
Now you will know where the island gets its name from. There is a huge golden
dome you can reach from one of the paths from the circular tower. There are
five pipes connecting to it...
You will find walkways suspended everywhere above the rocks and cliffs. If you
look around, you can find a whole maze of them.
There is also another dome you can find. No, I do not mean the gold giant dome,
there is a smaller one that is always turning and has symbols on it. Can you
see it? Or is your eyesight going...
H I N T S
-Have you tried turning the circular tower? It's really easy. Press the button
by the first entrance to turn it. They all turn in the same direction.
-After turning the tower several times, you will find the other paths. However,
they are blocked off by gates. Remember the other entrance?
-You will find the gate to the second entrance locked. Notice that the gate is
old and made of wood, not metal...and that it is just as low as any door in a
public toilet stall...
-You cannot turn the circular tower from the second entrance, but that isn't
the only entrance. Why else did you think I said it was the second and not the
first entrance?
-At the other end of the circular tower through the second entrance (that isn't
blocked by a gate), you should find a switch that powers up the island. Give
it a tweak and see what happens. You'll also notice the symbol above the
switch...
-Remember that the circular tower has five entrances (or exits). You can only
access two from one entrance.
-Did you notice any levers by the entrances? They do have functions.
-By now, the gates should be opened. See that the first entrance does serve a
purpose.
-You should be looking at a large golden dome. Inside, you should find some
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Other files from this game:
- Riven - The Sequel to Myst document by System on 14/03/2006, 06:30
- Riven - The Sequel to Myst solution by System on 09/03/2006, 09:50






