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RESIDENT EVIL 2 PC WALKTHROUGH
MISSION B WALKTHROUGH GUIDE
Started on 12/05/99 - For Leon's Mission B walkthrough
Updated on 24/05/99 - For Claire's Mission B Walkthrough
(Not published yet) and some revision on the infomation
Updated and published on 27/05/99 -
Complete the whole walkthrough for Claire and spiced up
Leon's walkthrough a little ...
Added bonus section : Resident Evil 3 info
Contact me, Kelvin Leen at the following addresses :
billykane@mindless.com
hideurface@tekkenking.com
STATE YOUR HEADING AS "RESIDENT EVIL 2 PROBLEM" FOR AN EASIER
TIME FOR ME TO SORT OUT MAIL.
- What's Mission B anyway ?
This is the set of replay missions for the 2 leading
characters of Resident Evil 2. These replay missions
give you an insight on what was going on while you
played your Mission A.
(E.g Claire is playing mission A and now in mission B,
you are going to find out about what Leon was doing.)
However, things do change in Mission B. You'll be in
shock to find that there are more tight corners filled
with more zombies, lickers and etc !! Arggghhh !!!!
Also, you will get to interact with new characters that
were not available for the Mission A. Leon will meet the
fat police chief in the Mission B, whereas Claire has met
the fatso in her Mission A.
You really need the best walkthrough to tell you to do the
dos and don'ts. Here it is, and hope it helps.
Also please make sure you have completed both Leon's and
Claire's Mission A for easier time to walkthrough the Mission
B. Your bear mininuim is to have cleared either character's Mission
A and known the map to all the places in the Police station and
more.
If you have the original walkthrough for Mission A that I wrote, then
cross-refer them. It will really help out.
- What to expect for Mission B ?
Okay, there are some new things for you to play with.
1) More enemies. Are you jumping for joy or cursing ?
2) A new character named Tyrant stalks you in your journey. This guy is
likes to appear out of nowhere and hit you. What a man ...
3) Items are shifted around ! You might need to do a lot of exploration
but since you're reading this, you'll save time !
4) More scare. DO PLAY THIS MISSION B IN THE MIDDLE OF THE NIGHT OR A DARK
ROOM !!!
5) More interaction than Mission A. There are some changes in characters'
meeting place and some characters meeting others.
6) Tougher bosses. What more do you seriously need ?
7) Greater statisfaction. Only after you beat the whole damn thing !
PLEASE NOTE THAT THERE ARE ROOMS THAT I DO NOT MENTION OF IN THIS FAQ. REFER
TO THE PREVIOUS MISSION A FAQ FOR DETAILS ON CERTAIN ROOMS, AS THESE ROOMS
WASTE TIME, AMMO AND HEALTH. DO NOT VISIT THOSE ROOMS AT ALL !!!
-------------------------------Mission B for Leon------------------------------
Okay, the intro shows the story of Claire and Sherry, and later introduces Leon
into the story. His opening is still the same as his Mission A but where he
jumps out of the car is different. He ends up in the path to the back of the
Police station.
Location 1 - The streets of Raccoon City
Zombies everywhere. Just dodge and don't suffer and damage. Race till you can go
now further and open the gate on the right side.
Location 2 - Back car park of the Station
3 Zombies in this area, you will see one upon entering, go to the opposite direction
and find another 2. Go to the room far behind and search the table for the CABIN KEY.
Return to where the single zombie is and unlock the door nearby. Discard the key and
enter.
Location 3 - Cabin room (Previously where you found the Valve handle.)
Upon entering, turn to Leon's left and search the table. You should collect the ammo
and the ink ribbons. Leave the room, that's all there is.
Location 4 - Path to the stairs
Avoid any contact with zombies here. You are free to dodge them, you'll only need to come
to this spot once. Race past all the zombies, lure the female one near the stairs out and
get to the stairs.
Location 5 - Outside the level 2 of the Police station
You should see the movie of how the helicopter crashed into the building. Skip it, why
bother about it ? There after, just enter the door into the main building.
Location 6 - Inside the building, Level 2, Crow corridor.
You'll see a green herb near the door. Take it. Walk or run down the pathway until you see
a pack of Crows near a dead officer's body. Just stand and fire your gun. Shoot as many
times straight as you can, to kill all the crows that are just trying to fly. Some might
escape and peck you. You're okay if you never suffered any damage at this point.
You can also run. However, you must remember to unlock the door you see further down the
corridor ! Do search the officer's body twice for ammo refill. Just unlock the door you
see nearby and open the one further down the corridor.
Location 7 - Blazing corridor to the waiting room
Okay, you might hear the sounds of Lickers at this point. Damn right it is ! Just quickly
open the door on the opposite wall. (You must know this part by hard from Mission A) Don't
try to take on the Lickers for now. Enter, and throw all the unwanted items away.
You should get Ink ribbon, Diary, Small key, Ammo in the Waiting room itself. I didn't
save here when I reached here, but you should. Repack your equipment and exit through
the opposite door.
Location 8 - Outside corridor and 1st floor
You might remember that you fought zombies on this corridor before right ? Now it's empty
so just race to the center area and drop the ladder down. Climb down and go the computer
desk.
You should pick up more ink ribbon and a shotgun here. Climb back to the waiting room and
arm yourself with the Shotgun. Kill the Lickers residing here. 5 shots might just be enough
for both of them. Enter back into Location 6 and enter the door you unlocked.
Location 9 - Stairs to level 1, Police office
You climb down the stairs and collect the Herbs you'll might need. Enter the door and
you will enter the level 1 backpath to the Police office. Search the dead body for ammo
upon entering. Enter the office door.
Location 10 - Police office
You enter the office and straight away you will find the Valve handle on the far Right
side of the room. Race there and pick up the item and whack zombies to gain access into
the small room with the safe.
As you remember, the safe's code is "2236" and you get the map and shotgun shells.
Search the table behind you for Ammo and a green herb (only if you search the seat area).
Leave this office and exit outside. You should arm yourself the Shotgun here.
Location 11 - Corridor with phones and vending machine
You will find plenty of zombies to kill here, but unlike how they were once positioned
in the past, this time they are surrounding you ! Fire at those that are coming closer
to you and in a large pack with the shotgun. Free a path and race to a save spot to wait
for them to get closer to kill them all.
If you run towards the direction of the vending machine, note another zombie lurking there,
as it's open easy to miss it. Kill them all and grab the green herb and exit back into
the main hall of level 1.
At the main hall, return upstairs to the waiting room. Carry the valve handle with you
and race back to where you found the burning wreck of the helicopter. Remember how to put
out the fire in Mission A ? Do it and search the helicopter for Shotgun shells.
As you want to go inside the building, a movie shows you another helicopter appearing,
dropping a drum with something inside ! It's Tyrant's first apperance and it's real
bad !
Just enter as usual.
Upon entering, take one step and the rubble above you drops down. Carry on the path and
you will see Tyrant walking slowly towards you ! He has a slight gap that you can squeeze
through so race past him, (you might take a hit !) and squeeze past him ! Escape back to
the waiting room area quick !
For those who end up stuck, here's how you should deal with Tyrant :
* Keep away from him, as his blow can kill you fast.
* Plug him down with shotgun shells.
* Find a way to escape, he really isn't worth your time !
* Never get pushed back to the door leading to the helicopter wreck !!
Always search his body after he drops dead. He carries ammo with him.
Location 12 - The Red Jewel room
Okay, deal with the lickers you see in this corridor and go into the room near the
wreck helicopter. You open the door and enter the room full of items, recall that this
is where you place the red jewels previously in mission A.
Grab the shining item you see at the wall where the 3 statues are. It's the Blue key card !
there after turn around and something happens ! Don't forget there is shotgun shells to
pick up in here, refer to the Mission A guide for Leon as it's still the same spot.
Location 13 - Level 1 again
Return to level 1 and use the computer to unlock the doors. You can now access the level 1
double doors. Enter and a zombie should be ready to greet you. Plunk him down and grab
the report on the seat. Get rid of items you do not need and turn around, 2 more zombies to
kill.
The best thing is not to get killed here. The zombies, strangely inflict more damage than
before. Carry on the path as what you did in Mission A.
Location 14 - The corridors
The first thing is, if your partner in Mission A has placed the wires here to activate
the Shutters, it's still here. Search the dead body for ammo and walk further down for
a Green Herb.
Open the door and carry on the path as usual. Suddenly, the windows opposite the Police
operation room brust open and 2 zombies will slide in ! Kill them and enter the room
at once.
Location 15 - Police operation room
Go straight and grab the operation report at the desk near the chalkboard. Enter the back
room and light the fireplace. You'll receive the Red Jewel. Search the mess near the
fireplace for ammo. Leave.
Carry on as usual and arrive at the darkroom corridor. Grab the 2 herbs and then store
the Red Jewel and herbs into the box. Grab the ammo from the shelf opposite the table
and report from the table. Oh yeah, grab your small key as well.
Climb up to the second level and get the red jewel as what you did previously. Enter the
door after this.
Location 16 - STARS office corridor
This is one place where zombies abound. Take careful steps to get a better view of the
enemies. You should take down 2 zombies first, the other 3, 2 walking and one crawling will
follow by. Kill all of them and enter the STARS office.
Location 17 - STARS office
Upon entering the office, you should search the lockers for the MAGNUM !!! Don't waste it
now, keep it and grab Chris's diary from the desk. Leave and carry on to the next room.
The door that once requires a key to enter is just a normal door now.
Location 18 - Meeting up with characters
You will find a little girl here, named Sherry. She will run and Leon will give chase.
She will drop a key so pick it up and search the lockers nearby for ammo. As you walk out,
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