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Submitted by System on 09/03/2006, 09:50. Print file.
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Resident Evil WALKTHROUGH (This walkthrough is for playing with Chris)

Go to hallway and see zombie.

Run back out to Main Entrance and pick up Jill's Berreta get Ink Ribbon
from typewriter.

Go back to through to first zombie and get 2 Clips from dead body (Kenneth's).

Go back to Main Entrance.

Go to Blue double door and move stairs to get 1st Floor Map, move chest
and get and Ink Ribbon in small room. Beware of Zombie

Main Entrance and go up stairs and to the right at the first tier, go to
door a t the far end (above blue door) get small key. Down hall to examine
Forest on the terrace and get clip. Quickly leave to avoid Crows.

Back out to opposite side of upper level (above Dining Room) Kill Zombies
and push statue over the edge.

Get Blue Jewel from Statur rubleDining Room below.

Back up to above dining room and through far door on opposite side of
where you entered.

3 Zombies must be taken out and then down stairs.

Zombies are easily avioded by running here so conserve ammo and got to
first room behind stairs and meet Rebbeca -get Sword Key on bed - store
Knife, Small Key - get Clips - Save -

Leave without Rebecca and contiue to end of hall and through door
avoiding Zombies.

Immediately turn to the left an run to end of hallway - Make sure to have
at least 30 round and shoot away at oncoming Zombies.

Next got to smallTiger Room in short hallway and use Blue Jewel to get
Wind Crest

Go across to small bedroom to get Clip, examine desk and kill surprise
Zombie. Get Keeper's Diary- Shells, leave if you only have one slot
remaining.

Go through door at the end of the hall and proceed to left (up) and enter
Bar Room, (next to double doors.)

Move to around piano and push case away from bookshelf - get Music Notes
and use them at piano -Rebecca shows up to practice let her do that - got
to Dining Room

Get EMBLEM from above fireplace in Dining Room, go save in main hall and
return to piano room where secret door should open *You should have at
least one open inventory slot.*

Go into Secret Room and take Gold Emblem. Replace it with Emblem.

Go to Dining Room and place Gold Emblem above fireplace and get Sheild Key
from behind clock.

Go to Main entrance and through the Double blue doors. Go to door on other
side and unlock it. Sword Key should now be discarded.

Through door and run like the dickens to avoid Dogs and reach door way.

Go back to dog hallway and take out dog. Move chest and get Clip.

Bacck to winding hall. Get green herb and unlock door next to where you
entered but do not enter. Proceed doown hallway go into door at corner
turn (Bathroom).

Drain tub and get small key. Leave.

Move to the end to long, winding hallway. Through the double doors. Get
ready for two Zombies.

Go to end of hallway and to door on the left (Crow Gallery).

Inspect the pictures and hit the switches in order from youngest to oldesy.
Newborn, Infant, Lively Boy, Young Man, Middle-Aged Man, Tired Old Man,
and then Picture at End. Get Star Crest. Leave.

Go into Grey Door in middle of hall and get ready to fire at Zombie. Get
Green Herb. Go into Storeroom. Get other crest if necessary and save.

Out to Back Hall. End of Hall on the right is a door that leads to out
side passage. Get ready for a Dog.

Place Wind and Star Crests at end of passge.

You now should get the Chemicals (in Storeroom) and proceed to area where
to Tiger Room is located. At the very end of the L-shaped hallway is the
Green House.

Use Chemicals in pump to kill off plant. Got to the area behind the plant
to get the ARMOR KEY. Use Herb if required. ***Remeber this room if you
are hurtin'.***

Leave to Green House and go through the next door with three
zombies(maybe). Go to the door immediately on the right.

Get Broken Shotgun, Clip, and use Small Key to unlock desk to get Shells.
*You may have to do inventory adjustment in Rebecca Room.*

Now proceed back to the Winding Hallway with the Bathroom. Enter room that
is opposite the double doors and go through to Living Room ***You should
have Broken Shotgun and one available inventory slot.***

Replace Shotgun with Broken Shotgun. You are now a killing machine!

Proceed to Main Entrance and enter door next to blue double doors. There
is a Zombie inside just around the corner. Get Shells using Small Key.
Proceed down hallway to Mirror Room. Zombie is slow so avoid him if you
can. Get Ink Ribbon and Herb if necessary.

Make you way upstairs. Go to the right at the first tier and into first
door at top. Get ready for 2 Zombies in u-Shaped Hall.

Go into double green doors. Carefully move statues over the circle grates
on the floor. Hit switch to open the show case. Get the Sun Crest.

Go to end of U-Shaped Hall and into Small Library and get Botany Book to
file. Out opposite door. Get ready for two zombies and one waiting at far
end of hallway.

Go into door in the middle of the hallway and have shotgun ready for Zombie.

Go to Small Office on your left (top). Examine insect display and hit
switch to drain aquarium. Push auarium to the right and them move cabinet
toward it. Get Shells. Get Researcher's Will on the desk.

Go to Bedroom on opposite end of Antler Room. Lighter is found here. Take
it. There are also Shells and Red herb. Leave Antler rooms.

Move to end of hall and into Blue door. Use the Lighter on firplace to
reveal Map of 2nd floor. Leave and go to down the stairs and to Storeroom.

Load up on Shells and make sure your life is replenished.

Make you way back upstairs to the U-Shaped hallway and into door that you
haven't entered. (Make sure to have the lighter)

Move down the hallway and examine Richard - get Clip. Now go through next
door and get ready for a Zombie.

Move upsatirs and unlock door. Sheild Key should be discarded. DO NOT
enter. Back down stairs and down narrow hallway.

In this room use the Lighter on the candles to reveal secret room behind
case. Move case and get Shells in small room. Clip is also found in main
room.

Now proceed back to short staircase and enter unlocked door. By exploring
you will encounter a snake so let him have it. Blast away and it will
retreat. Examine the hole where it came and went to get final Moon Crest.
Shells are also in Attic. Proceed out - you will soon collapse from
poisoning and awake in the Rebecca Room.

Get Two Crests and move to outside passage and place in final spots in
Ouside Passage. You should store eveything but guns and ammo now.

Through the now open door and push stairs to shelf. Climb up and get
Square Crank. There's a small key on the one of the barrels.

Move through double doors and be ready for three dogs. There is a Map of
Garden on the wall next to useless elevator. Go through gate at other end
of Courtyard.

Move around pool and use crank on square hole. Water will drain and reveal
passage. Go across passage and run crazy for the elevator or the snakes
will poison you.

Down the elevator and prepare for DOGS. Move through gates and look out
for three more Dogs. Proceed to Guard House.

Push Statue down the hall and cover hole. Save Room is first door on
right. Store the Square Crank.

Go into door across from Save Room and look out for 2 Zombies. Go into
first door and drain the tub. Get Control Room Key from tub. Explore the
bedroom to get Red Book and Small Key and Shells.

Store Red Book and then got to door in area where you moved statue. Move
down hallway and go into first door you come to.

Move down passage to left by wasps' nest and grab Dormitory Key 002. Run
and leave room. Continue down hall to Room 002. Discard key 002. There is
herb hidden behind Statue. Enter Room 002.

Inside first door(bathroom) will be a Zombie and a Clip. Leave clip. You
will be back. Proceed back into other room and get Dorm Map, Plant 42
Report, Leave Shells.

Push cabinets to reveal ladder down. Go down to Lower Passage.

Push the three boxes into water to create a walkway. The first box will
have to be pushed backwards, at first, to get it away from the wall. Go
through double doors at the end.

Run, Run, Run! Look out for the big fish! Move around to other side of
room and into Control Room. Discard Control Room Key! Flip the Lever to
drain rooms. Hit button next to door to open Weapon Storeroom next door.
Go to room next door.

Get the dormitory Key 003. Two Clips and Two boxes of Shells are here, but
be sure to save one slot for a Small Key that is found in corner of room
directly across from the one you are in. Go get the Small Key.

Load up on all that you can carry and head back up the ladder. Take a look
at the sharks doin' the ole' crappy flop. Be sure to collect ammo that you
left in Room 002.

Move back to Main Guard House Hall and enter Double Red doors. Have plenty
of Shotgun Shells to take on the two Giant Spiders. You will most likely
be poisoned and there is Blue Herb near the entrance to the Guard House.
Get Ribbon, Clip, and take a look a the pool table.

Get Red Book from Save Room and stock up the ammo for a big fight.
Navigate back to the Room with the Wasps' Hive and enter Door 003. Discard
Key 003.

Enter bathroom and kill Zombie. Get Clip from the floor. Back into
bedroom. Get Ink Ribbon from desk using Small Key. (It may be wise to save
now if you haven't for a while.) Go to book case and replace V-Jolt Report
with Red Book.

The other cabinet will move to reveal a door. Go in the door and be
prepared to meet Plant 42. Stay to the side and run to avoid the falling
acid. A trail of white will tip you off to when it will drop. You'll
probably only get one or two shots off before you'll have to move. Get
Helmet Key from fireplace.

Move out and encounter Wesker, load up the ammo and head back to the mansion.

Once you enter the mansion again you'll be introduced to the Hunters. Take
the first one out and enter first door on the right using Helmet Key.

Go to the desk and turn on the light using switch. Get the Magnum Rounds
on the Desk, Leave the DOOM Book for later if you don't have the space.

Go to Grey Door that leads to the Storeroom. Look out for the Hunter. Read
the note behind the stairwell and enter Storeroom. Store the Magnum
Rounds.

Proceed back to hallway where first hunter was encountered and go through
double doors. Slowly move down the hallway and you'll encounter another
Hunter. Take 'em down! Contine to end of hallway and through wood door.

The next hallway has two spiders in it but thay can be avoided by running
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