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Submitted by System on 09/03/2006, 09:50. Print file.
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The Elder Scrolls-Redguard Walkthrough


New to the sword?

Once you arrive into the harbor of Stros M'Kai you get your first taste of
steel as your ship is attacked by two ruffians of the Restless Leauge Pirates
Guild. Better be quick or you'll be dead! Swordfighting is essentiual to
this game, so you better learn those keys fast. Using the Ctrl key and the
arrow keys will direct your sword thrust, while holding down the Alt key will
defend your enemies attack. Once you get the basics it's time to get
advanced. The Control key will give you the basic Single Slash, hitting the
Ctrl key twice will give you the Double Slash, hitting the Ctrl key three
times .... well gives you the Triple Slash, although this gives the most
damage it also you leaves you open for an attack. Want a power attack, just
hit the forward arrow key and the single thrust Ctrl key, it will key those
pesty guards and pirates at bay. The Lunge Attack, will keep Cyris a safe
distance away from his attacker, use the forward arrow key and the Double
Slash combination to achieve this end. Sidestepping attacks, backstepping
incoming lunges, and jumping are all excellent swordfighting techniques.
Although jumping makes Cyris look like a fool, it is actually a very effective
tool to use. Try it and see!

You're new in town?

Once you are in Stros M'Kai, talk to everyone along the docks, starting with
your Captain Bremen. He can give valuable information on the town, the
location of the Dragon Tail Inn, what's been going on during the Empire's War,
and the Restless Leauge. Although Cyris cares little for politics, ye best be
careful where NPC's put thier loyalities. Now leave the ship and go and talk
to everyone you might meet. Trivic, is a good source of information, he's
walking along the docks waiting to get his boat repaired. It seems it was
broken into a couple of nights before. You'll also meet a very friendly girl
walking along the docks, her name escapes me now, so many women so little
time. She has valuable information on your missing sister and the local
barkeep. She even knows Tobias, your contact in town. By the warehouse,
you'll meet a man offering you a job. It is a quest to retrieve and deliever
an amulet to the Govenor of Stros M'Kai, accept the job but don't go on the
quest just yet ... there's still plently to do. Go to the town square, here
you will notice many of the major bildings in town. Most notiable the Dragon
Tail Inn, the Mages Guild, the Temple, the Bookstore, the Cartographer's shop,
the Silversmith shop, and the General Goods Store. But first, go to the
Dragon tail Inn and talk to Tobias, your contact in town. He's the one that
informed you of your sister's disappearance. You also meet Drekkius the
barkeep, a lizard from the Black Marsh. Talk to both of them. Pick a fight
with the local boys in the tavern, their Forebears and pissed about the
empire. This way you can pratice up on those swordfighting techniques. Don't
worry, the local lads won't kill you, only ruff you up a bit. After this go
and talk to everyone about everything. Even try entering a few of the
buildings, although most be locked, and talk with the people there. Most
notiable the local drunk in town, Crendel. Brother Niddle in the temple.
Mara, the local flower girl. Felicia, at the Mages Guild. Lakene, the mr.
fix-it guy in town. Makio, at the Cartographer's Shop. And Gerric at the
General Goods Store. You get the idea ...
Once you have enough information it's time to go exploring along the
island. You'll learnalot about the different locations and know what's where!
Don't stray too far off course or you just may run into some pirates or some
very angry guards! Along the Orges Tooth Mountains, you'll find an abandoned
house. Inside are goodies, keep them all, especially an empty flask. If you
go back to Gerric's shop and buy aloe, you can mixed with pure water to create
a healing potion. You can get water from the local well in town, by the
Dragon tail Inn. Make sure you talk to parrot in Gerric's shop, he has
valuable information about your sister and her hidden stash of gold. But you
have to rhyme to him to get him to talk. Gold is everywhere on the island,
just laying around on the ground, go and pick some up when you run out.
Explore everything and talk to everybody, this is the key to Redguard and to
solving all of the puzzles and mysteries. Buy all the books at the bookstore!

Izara's hidden gold!

While talking to the parrot at Gerric's shop, you will learn about Izara's
hidden gold. Make sure you buy a shovle, you'll need it. To find the gold,
exit Stros M'Kai and walk north until you reach a bridge. Don't cross the
bridge, but head west along the edge of the stream, and you will come upon a
statue of Hunding, a great hero of Hammerfell. It's seems someone has knocked
his head off, if you stand the way the head faces and walk 20 paces (in walk
mode) and start digging. There you should find 300 gould pieces, enough to
buy all the things you want but didn't have enough money for before.

N'gasta Island.....Part One

Buy plenty of healing potions from the Mages Guild and pratice up on your
swordfighting before attempting this mission. Once you feel comfortable
enough, it's time to go adventuring! If you want to go to N'gasta's Island,
go across the bridge and head west until you reach a series of wooden bridges.
But be carefull, these bridges are old and rotten and will fall apart as you
try to walk across them. The key here is to run and jump, and to save often.
One you reach the other side, you will find a Skeleton Boatman, tip him with
your gold and he will take you to the island. Once there follow the path to a
stone pavalion, there you will find several healing potions to help you on
your journey. But beware, skeletons pop up out of the ground to kill you!
Don't try and kill the zombies, because you can't. They fall down sure
enough, but they won't stay down. At the Main Gate turn right, and walk along
the edge of the wall until you find a skull lever, pull it and it will open a
secret door. Go inside and get the gold, potions, and most importantly the
crowbar. Use the crowbar on the main gates to pry it open. Once inside, turn
left and continue until you see a green building with a giant eyeball onto of
it. Climb up the stair and turn the wheel, which will turn the eyeball. You
may notice the big green statue in the background move, run to it and jump on
it's back. Once there, climb up on it's head and walk across to the main
gates of N'gata's Tower. He's waiting there to talk to you! After this,
return to Stros M'Kai, your adventure has just begun. But do not return the
amulet to the Govenor just yet, or as I like to call him Fat Boy. If you do,
the guards will chase you around for the rest of the game making your other
quest quite fustrating and annoying to complete.

Hunding's Artifact

Well by now you may have notice the huge statue of Hunding in the bay. Must
be a great hero or something. To learn more about him, ask around. Still
don't know enought, go and buy the book on Redguard Heroes at Jeffer's
bookshop to learn even more. It seems Hunding defeated the goblins under
Stros M'Kai with a power artifact. seems it's been missing for years. I
wonder where it is? Go to the warehouse, where the guy offered you a job
about an amulet, and turn to the right. There should be a small building, and
behind it should be a small crate. Climb onto the box and and up onto the
roof. Once there, jump across to the balacony on the other building. Climb
up on it's roof, and walk across the clothing line to the next building.
Tightrope your way across, just like in the cirus. Psycho Circus, and welcome
to the show! Sorry, got a little carried away with that one. Once your on the
next building, jump to the main gates of Stros M'kai. Walk as far as you can
until you walk no futher. Jump of the wall, and hang by your fingertips.
Make your way along the edge, until you can climb back up. Walk to the
statue, and inside you will find the most treasured artifact of Hunding. To
get down, you can either go back to the way you came, or just jump into the
water! Aaaah ... a refreashing swim!

The Goblin Caves

After talking to Brother Niddle and Mara the flower girl, you will learn of
the disappearnce of a monk from the local temple. It's seems he had dealings
with your sister. You will find out that alot of people of disappeared
lately. Go to the town's guardens, Mara can tell you the way, and look
closely at that waterfall. Pretty isn't it? Notice something, there seems to
be a small ledge under the waterfall. You know what to do? Run around to the
otherside of the bridge and jump in the water, swim to the edge of the falls
and jump down. Once your own the ledge, climb down the rope, and there you
go! Kill the goblin waiting there for you, and cross the bridge. To your
right you will see a small locked gate, don't try and enter because it's
locked. To your left, you will see to huge doors that are also locked. Must
be something big behind there? But I'm not telling, not yet anyway. Once you
have climbed up to the huge doors, jump across the ledge on the other side.
There you will find several potions and gold. Now take a look down! A long
way isn't it! Mushrooms anyone? Jump off the ledge and bounce, bounce, and
bounce your way across the mushrooms to saftey. A key to bouncing is once you
hit the mushroom, use your arrow keys to turn in the air to hit the next
mushroom. Save before you jump, is always good advice from an aged old sage.
Go into the next room and kill some more goblins, and climb upwards to a
crossing bridge, but be careful vines shoot up out of the ground to eat you!
Ouch! That's gotta hurt. Walk across the ledge and you will notice a scar in
the wall, jump onto and hang your way across, watch out for those vines, once
you fall into a room where the dead monk is. Here you will find his journal,
and learn all you need to about him and your sister. You will also learn
about the Archmage's Ring. Go to the locked door in the same room as the dead
monk, and say the words .... Ubula! The goblin will open the door, kill him!
In the next room will be a teleporter, jump on it and see's where it takes
you. One room will be by the main entrance. Remember the little locked cage
door, well this is it, unlock it! You may also notice a huge crack in the
wall. How do I get that open? Use the force Luke! No, use the Hunding
Artifact! Once your done, jump back on the teleporter and you may find
yourself in locked cage, don't worry soon the teleporter will kick in and you
find yourself in the first room.

Jump down the ledge, and kill three goblins there, make sure you get those
potions! You will come to a ledge that looks down onto a room, a strange
building of somekind is there. You will find a barrel by the shore of this
green-junky river. Man, the polution must be bad in Stros M'Kai! I wonder if
there is a dwarven nuclar powerplant near by? Well, don't worry about it,
light the barrel with your torch and run, you should see a nice explosion.
Now jump way across the floating pieces in the water to this beached ship on
the ledge on the otherside. I wonder how this got here? Must floated in
somewhere! If you look up, you will notice a big hole in the ceiling. Look
familiar? Yes it is the same big hole, you found in the ground out by the
bridge. Now why is that there? Just light the barrels with your torch and
run like hell! the bridge should explode, opening another doorway in another
room. Goto it and enter the doorway. Eventually you will come to room filled
with mushrooms, go down there and kill a big green monster. You can't really
kill him, but you can put him to sleep. Go to the ledge, and look down. More
mushroom anyone? You know what you have to do? Bounce, bounce, and bounce
your way to a ledge all the way to your left. Once there, hang your way
around until you get to a tunnel, and jump in it! Walk to the next room, kill
more green monsters, and you should find a Skeleton Elevator. Take a
ride down, and kill two more goblins. Jump onto the cages hangin over the
river and jump on the squid-like thing swim by. It should take you to a
wooden house sumerged in the green junk. You may also find in the game, a
huge wheel under a ledge, climb down to it and turn it, and a damn or a door
should open. Exploring is the key here, since I don't remember exactly where
it is at! Save alot, and watch out for those vines, and slippery ledges, it's
long way down! Afterwards you will come to a huge damn, and a river of green
junk. Go down and kill the goblins, and green monsters. make your way along
the side, until you reach a room with a wheel. Turn the wheel, and the damn
will close. Now jump down into the empty riverbed, and walk along it's path
until you find a dead goblin. He'll have an important skeleiton key on him.
Climb back up, and reopen the damn with the wheel. Now how do I get across,
or back the way I came. You may notice that the ledge you walked down on, you
can't climb back up. I wonder why? reopen the damn, and climb up onto it's
doors, and jump across them. This will get you to the otherside. Kill the
green monster under the mushrooms and the goblin by the door. Open the door
with the skeleton key and enter the next room. Jump across the stones in the
water, and climb up on the ledge on the far side. Kill the gobin, and walk
across the skeleton bridge. Inside you should find a huge room supported by
pillars. Inside is the King of Gobins. Big isn't he? You can try and kill
him, but you can't! Not on your own anyway, you need help. And some big
help, get him to swing his axe at the pillar and the ceiling will come
tumbling down on him. But you better get out of the way! Also in this room
is the dead Archmage Volo, get the ring off his body and make your way back
across the skeleton bridge. It is possible to get the ring without killing
the King of Goblins, but who would want to? Once you jump back across the
river, you will see a teleporter in a locked cage to the far right wall. Go
to it and turn the wheel, the door should open and hop on it! Teleport your
way back to the main entrance, and leave the tunnels the way you came in ....
up the rope and jump down out of the waterfalls!

Back in town again!

Go and talk to Brother Niddle, he wan't to know what you have learned about
the missing monk and the Archmages ring. Go and talk to Felicia at the mages
guild. And Drekkius at the Dragon Tail. Buy more potions and refill your
empty flask. Speaking of flask ....

The Flask......Part One

As your talking to the local town-people you may happen upon the quest of the
magical flask. Everyone has heard of it, but no one has found it. Remember
all those pirates long the island, there looking for the flask too. That's
why they have maps on the island with them. Go to the bookstore and buy the
book of Elven Artifacts. Now go and take the book to Makio, the cartographer,
and he can make you a map to the flask. It is but one piece to the puzzle.
You can talk to the snake charmer in town, by giving him gold, so many people
are like this! He will tell you about Joto in jail! A powerful mage that had
dealings with your sister, he has a piece of the map too! But don't try
entering the jail, because the guards won''t let you in. Don't worry, there
are other pieces you have to get first. You can learn about another piece by
talking to Drekkius at the Dragon Tail Inn, it's seems the local drunk in town
has another. Go and talk to him, he won't tell you anything though. So go
and talk to Trivic, the guy who's waiting to get his boat repaired by the
docks. It seems his boat was broken into a few nights back, and a map piece
to the flask was stolen. Guess who has it? That's right, the old drunk
Crendel. Go back and talk to him, and trick him into revealing the secret
location of the map. Follow him, but stay a safe distance away. One he leads
you into the park, wait until he leaves and run there and dig up the missing
piece to the puzzle. Now you should have two piece, the cartographers map and
Crendels stolen map piece. You can learn of another piece by talking to
Felicia at the mages guild, she tell you of a silver ship with a map on the
bottom. Now where can I find a silver ship? Go and talk to the girl in the
Silversmith's shop. Seems she' s new in town, being a Forebear and all, the
previous owner being a Crown and having died in the war. Well with all this
junk around she has just thrown everything in her warehouse, and doesn't have
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  1. Redguard solution by System on 09/03/2006, 09:50