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Submitted by System on 09/03/2006, 09:50. Print file.
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RAVENLOFT: STONE PROPHET

INTRODUCTION
GENERAL HINTS
OPENING SEQUENCE
DESERT
FORGOTTEN SHRINE OF NEFERTI
VILLAGE OF MUHAR
THE OBELISK
TEMPLE OF SET
RUINED TEMPLE OF HARVEST
BURIAL CATACOMBS
THE ANCIENT SPHINX
ROYAL BURIAL HALL
UNDERGROUND TEMPLE OF RA
PHARAOH'S REST
END GAME
COPYRIGHT

________________________________________________________________________________

INTRODUCTION

This walkthrough assumes you have read the Stone Prophet manual and are
familiar with operating the game's user interface. You should also have
a reasonable knowledge of how best to equip your party of characters
and how and when to use spells.

This is not a detailed step by step set of instructions. The
walkthrough does provide general hints and instruct you in what items
to seek, and in which general locations. This will help you progress
efficiently without spoiling the general experience of exploration and
the adventure of finding the unexpected. There will be many buttons to
push, pressure plates to step on and locks to open. I have rarely
mentioned these explicitly. And, the walkthrough virtually ignores the
ever present monsters in every location that you will have to clear out
before safely exploring most locations. Everywhere you go you will find
useful scrolls, weapons, health improving items, clothes, armor, etc.
Collecting and using such items will be essential to progressing, but I
only mention picking up especially significant items which will be
absolutely necessary to complete the game successfully.

Stone Prophet is not a linear game, so this walkthrough is only one
order of events while many others will also lead to a successful game
completion.
________________________________________________________________________________

GENERAL HINTS

1 This walkthrough assumes you either use the quick start party or
create your own two characters: a magic user/fighter and a
cleric/ranger.
2 If you run low on water, clerics should cast the create water
spell. It is a good idea to pray for the create water spell.
Alternatively, there is a well to the north of Muhar.
3 The little round green containers hold a yellow salve which when
ingested cures poisoned or diseased characters. It is called
Keoghtams Ointment.
4 The periapts will slow harmful effects on your party members if you
keep them in your inventory slots rather than in a sack or chest.
5 There are several NPCs (non-player characters) available who can join
you on your adventure. NPCs can be dismissed from the party and can
be collected later from where you originally found them, provided
they are not dismissed when dead. You will only be able to dismiss
an NPC when you invite a fifth character to join your party. Your
maximum party size is four.
The Undead Paladin is a special case. She will leave of her own
accord when you complete her particular quest. So I have left it to
the end of the game to complete her quest. You can complete her
quest at any time earlier once you have the skill, knowledge and
equipment to do so.
The available NPCs are listed here in my order of preference together
with the location they can be found.

Undead Paladin - north-west of Burial Catacombs: Ground Floor
Jackalwere Cleric - north-center of Sphinx: Hall of Insight
(V1.1 only)
Wemic Fighter - north-east of Obelisk in the desert
Troll Fighter - on the way to the far north of the desert
Ranger/Cleric - east of Neferti and north west of Set in the
desert
Piotra the Thief - south-east of Muhar

6 I found the cleric spell, Flame Blade, was incredibly useful and I
used it almost constantly against all monsters. This works if you
keep your cleric at the front of the party. I also found Summon
Insects very useful, but they can hurt your party too.
7 Pyre elementals can be easily killed using Lightning spells or, if
you are protected against fire, just hack at them with conventional
weapons.
8 Use the Improved Detection spell to identify your best weapons.
9 Magic users will not be able to cast spells if they wear non elven
armor. There are some powerful cloaks of protection and elven chain
mail to be found.
10 Use the teleport tiles to travel quickly from place to place. They
can usually be found at the entrance or just inside each location.
Use the teleport spell (once you have found it) to travel quickly
within a region or between regions. I found the teleport spell
particularly useful in getting around awkward places.
11 Wear the Helmet of True Seeing as much as possible once you have
found it. This will enable you to detect illusionary walls and
other illusions.
12 Combine the pieces of the Seals in your inventory by clicking one
piece on another. You need four pieces to complete each seal.

________________________________________________________________________________

OPENING SEQUENCE

Sent to investigate a problem in the hither to unknown land of Har'Akur, your
party of adventurers encounters a dying woman. She speaks of her brother Poitra
and the importance of her dagger to her family. As she dies, you become aware
of a wall of fiery heat trapping you inside the desert of Har'Akar.
________________________________________________________________________________

DESERT

Pick up the dead woman's Vistani dagger. Head north-east to the lone tent, go
inside and speak with the woman (Min Deir). She draws a diagram indicating you
should travel east to a well. Do so and enter the well.
________________________________________________________________________________

FORGOTTEN SHRINE OF NEFERTI

Talk to the injured woman (Sennef) near the entrance. Sennef wants you to take
her to her village of Muhar. Accept her request and she will join your party.
Leave the Forgotten Shrine of Neferti and go north to Muhar.
________________________________________________________________________________

MUHAR

Enter the village. Visit the old beggar, the hostile village leader, the
hostile family, the friendly boy and Piotra. Give Piotra the Vistani dagger and
have him join your party. If you find the attributes of a thief character
useful, you may keep him for a while. However, he is a limited character
compared with the other NPCs. Also visit the woman whose husband has left her
and taken all their supplies. You will find supplies, spells and clues in the
other tents.
________________________________________________________________________________

DESERT

Now you need to get build up some experience and/or get some help before you
can easily cope with exploring further the Forgotten Shrine of Nefert i .
Wander extensively around the desert, killing desert zombies and giant vultures
with regular weapons and dust devils with flame and fire spells. It is probably
better to avoid any other monsters at this stage, so run away if anything else
approaches you. You should also meet some non-player characters (NPCs). Invite
the Troll and/or the Wemic to join you. Find the dying man, north of Muhar, and
take the sack of supplies back to his wife in Muhar.

Now you should return south to the Forgotten Shrine of Neferti.
________________________________________________________________________________

FORGOTTEN SHRINE OF NEFERTI

Pick up the key in the north-east area. Get the eye in the south-east area. You
may need to click a button to close the pit so you can get to the eye. Get the
key in the south-west area. Collect the Seal piece in the south-west corner.
Get the second eye in the north-west area. Fall through a pit further north and
collect the Helm of Telepathy. Return up the stairs to the north and push the
button to close the pit. Pick up the Helm of Brilliance. Wear this helm instead
of casting light spells. Return to Min Deir. wear the Helm of Telepathy and
make sure the eyes are in the inventory slots, not inside a container. Talk to
Min Deir. She will join your party. (Drop Piotra if you need to, otherwise drop
the Wemic or Troll.) Go to the Obelisk in the central part of the desert.
________________________________________________________________________________

OBELISK

The main objective here is to find all eight scraps of paper (four blue edged
and four red edged) so that you can read the inscription on the first level.
This is a translation of the inscription:

"Hot gales the sands arise. Flesh corrupts and falls away. These are the signs
of their coming. The wrath of Ankhepot burns the land. Who hopes to rule must
lure the evil to him. In the Ancient Burial Hall the Guardian of the Gate of
the Dead awaits. She shall judge them by deeds both good and bad. Her son the
sweet lute did play. This gentle music the ghost awaits. To the priest, the
mystic urn is given. The Temple of Harvest shall be restored. Beyond the Gate
of the Dead, he awaits. The soul of the stranger knows the way. Master of the
Winged Wind. Three signals the whistle sounds, summoning forth the falcon. The
eight tears shall fall. Ra weeps and the stone shatters, a fragment of the seal
revealed. They capture the sun and in a coffer hold the might of Ra. By its
light, the soul and the seal are freed. Two seals, each in four pieces lie.
Piece
to piece, the seals rejoined two gates are opened. Into conflict, the foes are
led: Ankhepot and the other. When falls the wall of Ra, two gates be opened.
The way home."

You must also find a Seal piece on lower level 3. Just east of the center of
this level is a rectangular room, with three entrances from the north, running
east to west. The Seal piece is in this room.

Leave the Obelisk and go to the Temple of Set to the south-east.
________________________________________________________________________________

TEMPLE OF SET

Go upstairs. Get six snake idols from upper level 1. Go upstairs. Get the Helm
of True Seeing from upper level 2. Have one of your party wear it. Get another
three snake idols from upper level 2. Go down to the temple grounds. Use the
snake idols to open the locked rooms. Get the Magic Watering Urn and the Seal
piece.

Leave the Temple of Set and go north-west to the Ruined Temple of Harvest.
________________________________________________________________________________

RUINED TEMPLE OF HARVEST

Get the Mask of Hathor and have a member of your party wear it. Go to the
kitten and speak with him. Take the key, then use it to enter the nearby area.
Take the feline figurine. Use the key to open the doors that run through the
center of the temple northwards to the old man. Talk with him then hand over
the Magic Watering Urn.

The old man should have with him the small child who ran away when you visited
the hostile family in Muhar. Have the child accompany you (drop the Troll or
Wemic and pick him up again later, if necessary) and return to Muhar.
________________________________________________________________________________

MUHAR

Visit the hostile family's tent to return the child to her parents. Talk to the
father. Visit the hostile leader's tent. Return to the Ruined Temple of Harvest.
________________________________________________________________________________

RUINED TEMPLE OF HARVEST

Return to the area where you met the old man and child. Pick up all the air
pores you can. Press the button on the other side of the wall behind the old
man (to the south) and find the steps to the level below. Offer the feline
statue to the statue with the gray markings. Go through the door that opened
and get the Secret of the Sphinx scroll, the lioness and jackal figurines.
Continue as follows:

Give the jackal to the statue with red markings and get the falcon from the new
area. Give the lioness to the statue with beige markings and get the Coffer of
Ra and large chain from the new area. Give the falcon to the statue with pink
markings and get the scroll of retirement from the new area.

Go to the south-east area, step on two pressure plates to open the far
south-east corner and collect the vulture figurine. Offer the vulture figurine
to the statue with turquoise markings. Have each party member ingest an air
spore then enter the green area. Find the golden statue. Talk to him then use
the Coffer of Ra. Pick up the Seal piece. Collect the scorpion figurine.

Offer the scorpion to the statue with green markings. Ingest more air spores,
if necessary, and before entering this green area.
________________________________________________________________________________
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