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Home » PC » Quest for Glory 4 - Shadows of Darkness » Quest for Glory 4 - Shadows of Darkness solution
Submitted by System on 09/03/2006, 09:50. Print file.
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Quest For Glory IV Hints
========================
****************************** SPOILERS ******************************
-[ CREATING CHARACTERS, COMBAT TIPS ]-

Problem:
Advice on creating and playing as a Fighter.

Hint:
A Fighter's most important stats are Strength, Vitality, Agility, Weapon Use,
and Parry. Strength and Weapon Use are the easiest to build up during the game,
so you may want to use your bonus points in the other areas. Carefully read the
articles in your game manuals on combat and monster types. Work out every day
on the exercise machine and get a quality sword from the Guild. Pace yourself
with the monsters at first -- don't be too proud to run away when you're
losing, and make sure you rest and heal between encounters. Remember though,
fighting is crucial for building up your skills. You will have an opportunity
to learn the "Climbing" skill in this game. Be sure to practice this
extensively once you get the chance.

Problem:
Advice on creating and playing as a Magic User.

Hint:
A Magic User needs Intelligence, Agility, and Magic Skill. Read your "Hero"
manual about Spells and the interview with Erasmus and Fenrus. There are five
new spells to seek out in this world. Talk to Dr. Cranium, the Gypsies, Baba
Yaga, and Katrina about magic. Carefully investigate Erana's Garden. You will
gain another spell when you have gained Erana's Staff and return to the Faerie
Folk. Katrina will teach you "Frost Bite" outside the town gates at night after
Day 3. You can learn another spell in Erana's Garden by casting spells. Once
you have befriended the Gypsies, they will teach you the "Aura" spell at their
camp. Trade something tasty to Baba Yaga and you will learn another spell.

Problem:
Advice on creating and playing as a Thief.

Hint:
A Thief's most important stats are Agility, Vitality, and Luck. Climbing,
Stealth, Acrobatics, and Lock Picking are easily built up through practice.
Read the section in your "Hero" manual about Thieves and pick up the Tools of
the Trade in town. There is a Thieves' Guild in town, but you'll need to look
for it.

Problem:
Advice on playing as a Paladin.

Hint:
You can only play a Paladin if you became one in a previous Quest for Glory
game and "Imported" your character into this game. The Paladin needs to look to
the past to find what needs to be done in the present. Visit the Staff area in
town at night to learn what things need to be done in town by speaking with the
ghost of the Paladin Piotyr. Talk to Olga and Boris, and try to get them back
together. Let no opportunity pass to do good for someone, and always use
courtesy and kindness.

Problem:
How to import a character.

Hint:
To transfer characters from other Quest for Glory games, you must play "So You
Want to Be A Hero", "Trial by Fire", or "Wages of War" to the conclusion
and
follow the directions to create a character disk for transfer. Then, when you
start "Shadows of Darkness", select "Import Character" from the opening menu
and follow those directions.

Problem:
General combat tips.

Hint:
Fight monsters to build up your skills and to earn money from the man-like
creatures. Don't be too much of a Hero -- if the monster is winning, run away
and live to fight another day. Store extra equipment in your room at the inn;
you fight much worse when carrying a lot of weight. Build up your character's
skills at every opportunity. If you like fast action and direct involvement,
use the "Arcade Combat" mode, and set your Skill Level according to the amount
of challenge you want. There is no "puzzle point" penalty for using a lower
Skill Level. If you prefer using strategy and your character's skills to
determine the combat, play in "Strategy Mode" combat. The computer will act for
your character according to the strategy you set for him. Different monsters
require different strategies.

Problem:
Fighting tips for Fighters or Paladins.

Hint:
The best close-combat tactic is to spend about two-thirds of your time
defending and one-third attacking. Your strikes are much more accurate if you
wait a few seconds between attacks, and the monsters will hurt you less if you
defend. Try to get in close to spell casting monsters and hit them before they
can get their spells off at you. Use the Jump and Duck commands to avoid
incoming spells.

Problem:
Fighting tactics for Magic Users.

Hint:
Magic Users can't stand up to a lot of heavy damage. Try attacking monsters
from a distance with your spells, then run away from close combat and cast
another spell. Calm is useless in close combat, but Dazzle can be very
effective against monsters that can see you. Magic Users should also look for
alternatives to combat. Sometimes you can use your spells to get the same
result without a fight. The longer you hold down the mouse button on a spell
icon, the more powerful the spell. If you cast the spell at maximum power, it
will do a LOT of damage. However, you have to time this carefully; if you are
hit while casting a spell, you'll have to start over. Always keep a "Zap" spell
on your weapon -- cast it before you go into combat so it will be ready. The
Zap spell lasts until you successfully hit a monster with your weapon.

Problem:
Fighting tips for Thieves.

Hint:
Use your Acrobatics attack to do serious damage then run away and soften up the
monster with thrown rocks or daggers. You can also throw daggers in close
combat by clicking the right mouse button on the control area. Don't stand
there and let a monster whomp on you; your armor isn't good enough for that.

Problem:
Help! The monsters are just too fast and powerful for me!

Hint:
If you are having trouble with the "Arcade" combat, set your Skill Level to
Easy in the Control Panel. This will also make some of the logic puzzles
easier. If you aren't having any fun using Arcade combat, try using the
Strategy combat feature. This mode uses your chosen strategy and your
character's skills to determine the result of the fight. If you don't like the
way a fight is going you can interrupt the Strategy Mode at any time by
clicking the right mouse button. You can also use the left mouse button to
change your strategy settings. Full details on Strategy Combat are on the
Combat Reference Card included in your game package.

Problem:
What are Special Attacks and how should I use them?

Hint:
Sorry, the programmer made me promise not to reveal the secret techniques for
using Special Attacks. But they're there -- experiment with your mouse and
keyboard. In Strategy mode you must set Aggressiveness high. Setting Special
Attacks high will cause your hero to use them more often. Don't overuse this
attack method -- your character will be open to attack, and will tire very
quickly.

-[ GETTING STARTED ]-

Problem:
How do I get out of this Bone Cave?

Hint:
You need a source of light. There is a torch just to the right of the Bone
Altar on the right side of the room. Take the torch. Search the skeletal
remains to find a couple of objects to create a spark in order to light the
torch. Searching may also turn up some ready cash. To light the torch go into
your inventory and click one of the items on the torch.

Problem:
What do I do in the Heart of the Cave?

Hint:
There are some objects in this room that you need to find before you exit from
the botomof the scree. If yu arent Fihter, avoid combat by picking up
things and get out as soon as possible.

Problem:
How do I cross the Pit Cave?

Hint:
Crossing the pit is easy for the Fighter and Thief. The rope is a useful way to
cross, as long as you are strong or agile enough. The Magic User needs
something from the Heart of the Cave in order to cross. Click this item on your
character, cast the spell that makes you weightless, and let the crosswinds
carry you over to the other side. Find the town of Mordavia as soon as you
leave the Caves!


-[ THE TOWN OF MORDAVIA ]-

Problem:
Where is the town of Mordavia?

Hint:
After exiting the cave, travel to the west until you come to a swamp. Go north
until your way is blocked. Go east until your path is again blocked. The town
will be visible to the north. Go north to the town gate.

Problem:
How do I return to the town after sundown?

Hint:
The gates of the town close at sundown. You can get back in by either climbing
or using the Levitation spell.

Problem:
Where is it safe to sleep in town?

Hint:
Your room at the inn is safe. If the inn is closed, you can safely sleep in the
town square in the grass beneath the Staff.

Problem:
How do I get a room and a meal at the Inn?

Hint:
Enter the Inn and talk to the Innkeeper about the Hotel and a room. Your room
will be the first door at the top of the stairs. To eat, seat yourself at the
chair on the right side of the right table. You will be served.

Problem:
What should I do at the Hotel?

Hit
Talk the various characters and get some background information about what
is going on in Mordavia. Go downstairs at night when you hear some noise,
listen at the Innkeeper's doorway and you'll learn why the Innkeeper and his
wife are so grim. On other nights, you can meet and speak with the Domovoi
here. You will have some most peculiar dreams sleeping at this inn. If you are
a thief, use the window to get out at night and practice some of your
stealthier skills.

Problem:
What should I do in town?

Hint:
Spend the next few days exploring the town and the areas beyond, Practice and
build up your skills. Visit Dr. Cranium. (if you are a Magic User, ask him
about Magic). Talk to everyone and find out what is going on in Mordavia.

Problem:
Of special interest to Paladins.

Hint:
Visit the town square where the staff is at night will put you in contact with
another Paladin. He will suggest quests for you to go on. Help anyone you can
in the game. Your goal is not to kill things, but getting rid of dangerous
Undead is certainly a good thing to do.

Problem:
What should I do with the Burgomeister?

Hint:
Talk to him and get the key to the Adventurer's Guild. Although he doesn't like
or trust you very much, you can win his respect by helping others. Visit his
office when the Gypsy is caught. The Paladin character needs to return here
with Piotyr's Sword.

Problem:
What should I buy at the Shop?

Hint:
Buy rations, garlic, candy, and a pie pan. The Thief needs a shopping bag. The
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