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Home » PC » Quest for Glory 4 - Shadows of Darkness » Quest for Glory 4 - Shadows of Darkness solution
Submitted by System on 09/03/2006, 09:50. Print file.
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/îîîîîî\
/ \
| |
| /îî\ |__ __ _____ ____ ______
| / \ | || | ___|/ ___|__ __|
| | | | || | |___ ||___ ||
| | _ | | || | ___|\___ \ ||
| \\ \ / | \/ | |___ ___|| ||
| \\ \ |\____/|_____||____/ ||
| \ \ |
\ \ \/ ______ __ ______
\_____\ \ | ___| / \ | __ \
\ \| |___ / \| |__| |
\ \ ___| /\ | _/
/îîîîîî\ î| | | \/ | |\ \
/ ___ \ | | \ /| | \ \
| / \ ||__| \__/ |__| \_\
| | \_|___ __ _________ __
| | _____| | / \ | __ \ \ / /
| | | | | / \| |__| | \/ /
| | |__ | | | /\ | _/ \ /
| | | | |__| \/ | |\ \ | |
| | | | |\ /| | \ \ | |
| \__/ |______| \__/ |__| \_\ |_|
\ / _______________
\______/ | |
|_ ______ _|
| |\ \ / /
| | \ \ / /
| | \ \/ /
_| |___\ /____
| |
|_______________|

_______________________________________
| S H A D O W S O F D A R K N E S S |

îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
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An FAQ/Walkthrough by CyricZ
Version 1.0
E-mail: cyricz42@yahoo.com
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Table of Contents

1. Introduction
2. The Story So Far
3. Getting Started
A. The Classes
B. Importing a Hero
C. Character Statistics
D. Magic Spells and Paladin Abilities
E. Surviving in this Crazy World
4. The Valley of Mordavia
A. Map and Points of Interest
B. Characters
C. Monsters
D. Items
5. Fighter Walkthrough
6. Wizard Walkthrough
7. Thief Walkthrough
8. Paladin Walkthrough
9. The Whole Story and Epilogue
10. Miscellany
A. FAQ
B. Point List
C. Ways to Die
D. Conversation Trees
11. Standard Guide Stuff
A. Legal
B. E-mail Guidelines
C. Credits
D. Version Updates
E. The Final Word

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1. Introduction

Okay, I'll admit it. I love Quest for Glory. I'm absolutely crazy
about the series. The greatest thing about the series is the well-done
connection between RPG and the classic Sierra graphic adventure. Unlike
most other of Sierra's adventures, the Quest for Glory series has more
non-linear elements. The combat, the spells, the loot, and the silly
puns and jokes all make for a great adventure.

This is the fourth game in the five game series. You have been snatched
up by some weird teleportation spell. You must find a way to survive
in the land of Mordavia, and maybe try to help out at the same time.

Although not my favorite, I still like this game, especially the whole
scary Gothic theme to it, not to mention the Vampire theme. There are
some nasty bugs in it, though...

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2. The Story So Far

In the beginning of his adventure, our hero (you) left his hometown to
make a name for himself as a true hero. He went to Spielburg, a valley
that had been cursed for many years. The Baron tried to drive away the
Ogress, Baba Yaga, but she cursed him instead, and he lost his son and
daughter. The realm was overrun with brigands and monsters, and the
Baron locked himself away in his castle.

Although a dangerous land, the Hero made many friends. He made
acquaintanes of the Katta innkeepers, Shameen and Shema, and their
merchant friend, Abdulla Doo. He also met such people as Zara, the
owner of the Magic Shop, the Wizard Erasmus and his rat-like familiar
Fenrus, not to mention the Dryad who protected the woods, and the
particularly nasty seller of information, Bruno. He also went to many
interesting places, including cliffs with strange plant-life, to the
majestic Flying Falls, to the meadow known as Erana's Peace. He first
learned of the great Archmage Erana there, and, even though he was told
the meadow was her final resting place, he found no evidence to prove
that.

But being a hero's more than making friends and influencing people, the
Hero set to work. He explored a cave and found a Kobold Magic User.
Taking the Kobold's key, he freed an enchanted bear, who turned out to
be the Baron of Spielburg's lost son, Barnard. This was the first
stepping stone. By spying on Bruno and another brigand's plot to
overthrow their leader, the Hero found a way into the fortress of the
brigands. Passing by a great Minotaur, Toro, the Hero invaded the
fortress, snuck his way to the leader's room, and dispelled the
enchantment on her. The leader was, in reality, the Baron's daughter,
Elsa. After leaving the fortress, the Hero made a final visit to the
Ogress, Baba Yaga. Using a Magic Mirror against her, he reflected back
her own evil magic and forced her to flee the land.

After freeing Spielburg from the curse, our Hero traveled to the
desert realm of Shapeir, with the Kattas and Abdulla Doo. The Emir of
Raseir had disappeared a year ago, and a portent of evil hung over the
entire realm. The Hero met many new friends here, as well, including
the Liontaur Paladin, Rakeesh, the warrior woman, Uhura, and the
Enchantress Aziza. Performing as only a Hero can, he saved the city
from the ravages of the Elementals, and freed the spirit of the tree
healer, Julanar.

After saving the city of Shapeir, he traveled to Raseir, where he made
the acquaintances of Senor Ferrari and Ugarte, who ran the illegal
activities in town. He eventually was captured and hypnotized by the
evil Wizard, Ad Avis, and taken to the Forbidden City, to obtain the
Statue of Iblis, which Ad Avis intended to use to take over the world.
After escaping the tomb with the help of a Djinni, the Hero assaulted
the Palace and knocked Ad Avis off the balcony of the Ritual Chamber.
For his actions, the Hero was adopted by the Sultan Harun al-Rashid,
and became the Prince of Shapeir.

A few months after his victory in Raseir, Rakeesh's wife, Kreesha,
called him back to his homeland of Tarna. There was talk off war
between two native tribes. Rakeesh brought the Prince of Shapeir and
Uhura to Tarna. The Hero found more friends in Tarna, including Salim
the Apothecary, Yesufu the Simbani Warrior, and Johari the Leopardwoman.
The Hero brought peace between the two tribes by returning their sacred
artifacts, and traveled to the Lost City of Eastern Fricana to put an
end to the Demons that caused the war. After defeating them, the Hero
was summoned away by dark magic. What will become of him now? The only
way to find out is to play this here game...

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3. Getting Started

---

A. The Classes

Once you start a new game, you'll have the choice of picking one of the
game's three classes. Any class can easily complete the game, of
course, but some have harder times at survival than others...

The Fighter

You are renowned for your aptitude of survival when faced with many a
foe. You have knowledge of many forms of combat, both close and ranged,
but the place you are truly in concert is with your sword and shield.
There, you are a work of art to behold.

The Fighter is the most straight-forward class. He speaks mostly
through his blade, and his diplomacy is through his muscles. Choose
the Fighter if you have a thrist for the blood of the enemy.

Starting Stats:

Strength: 250
Intelligence: 200
Agility: 225
Vitality: 225
Luck: 200
Communication: 200
Weapon Use: 250
Parry: 250
Dodge: 200
Throwing: 200
Honor: 200

You start the quest with Platemail Armor, and a Money Pouch with two
Crowns in it.

---

The Wizard

Your flair for the arcane is most promising. Although you have yet to
compare yourself to great masters of magic such as Erasmus, Kreesha, or
Erana, the way you intelligently spin your weave of sorcery leaves many
impressed with your skills. You have proven yourself a force to be
reckoned with with the creation of your Wizard's Staff. Unfortunately,
you were forced to sacrifice it in order to save Tarna. Maybe the
opportunity for a new Staff will arise...

Choose the Wizard in order to master the skills of the great ones. The
Wizard often uses his magic to solve problems and open new
opportunities.

Starting Stats:

Strength: 200
Intelligence: 250
Agility: 200
Vitality: 200
Luck: 200
Communication: 225
Weapon Use: 200
Dodge: 200
Magic: 250
Honor: 200

Spell Skills:

Open: 200
Detect Magic: 200
Trigger: 200
Dazzle: 200
Zap: 250
Calm: 200
Flame Dart: 250
Fetch: 200
Force Bolt: 150
Levitate: 200
Reversal: 150
Juggling Lights: 150
Lightning Ball: 150

You start the quest with Leather Armor, and a Money Pouch with two
Crowns in it.
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