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Submitted by System on 09/03/2006, 09:50. Print file.
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there are three more doors you have to deal with: one in the NE corner of
the room (move the chair, so that it gets barred), and two more in the NW
corner. While working with the chair, some bad guys will enter from one of
the remaining doors. Push the candelabra to bar their way, then climb the
table and get the rope to do some Errol Flynn stuff. Quickly exit through
the N door, before more bad guys come in.

Now you are in the anteroom of the Brigand Leader's office. The leader's
guard is sitting here in a room which looks like a toy shop. However,
there are deadly traps here! Talk to the guy about Elsa (you should know
who that is, having read the board in the Guild Hall). He'll become quite
friendly (when he's not friendly, he's not so good to be around with).
Then start walking; the guy will stand up and say he'll meet you in a
minute in the Leader's office. However, you still have to get through the
toy room. Walk right until you get to a trap, then walking diagonally step
over the trap. Take the first door on your right. You'll pass a maze and
end up at the left side of the room, looking at a chain. Pull the chain,
and now be very quick: go left through the maze again to get to the right
hand door, then move to the door which the chain opened. If you make it in
time, you'll end up at the left hand side of the room again, but near a
different door. Open the door, then quickly step aside (the door will
otherwise fall on your head), and go through the opening.

You are in the Brigand Leader's office now, facing the Big Bad Guy. But
wait a minute, doesn't that look in the leader's eyes remind you of
something? Now is the time to use the dispel potion; and before your eyes
the brigand leader will change into Elsa, the lost baron's child. (She
rather looks like a country maid; personally, I liked the brigand leader
better.) Yorick, the leader's guard, now comes in looking quite happy.
Watch where he came from! That's the secret way out! Elsa now will tell
you that she's leaving with Yorick, but she'll offer you a mirror (you
should know by now what it is useful for) and two healing potions. Take
both, and leave before the brigands come in.


THE END OF THE GAME

Your quest is nearly finished now. There is one more bad creature you have
to deal with: the Big Bad Baba. Go see her, and when she tries to turn you
into a frog again, deal with her using a valuable magic object you now
have.

Then you can go to the castle, where everyone's waiting for you: the Hero.


SUGGESTIONS

The course of the game described above doesn't get you the maximum points.
E.g., there is the Wizard's Castle, where you can get in to talk to the
wizard (you can get valuable information there). When your magic is good,
you can challenge him for a game of spells casting: if you succeed, he
teaches you a new spell. Also, there is a bear cave with a big ugly bear
chained to the cave wall. The lock of the chain cannot be opened using a
picklock: it is a magic lock. I don't know what happens when you free the
bear. One more suggestion is to practice throwing your dagger at the
target. Some local thugs come here too; if you hide in the bushes, you can
overhear them exchanging valuable information. And then there is the
'undead unguent': quite expensive stuff you buy at the healer's. It should
protect you from the zombies at the graveyard during the night; but it
didn't work in my case (so I must have done something wrong).

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Other files from this game:
  1. Quest for Glory solution by System on 09/03/2006, 09:50
  2. Quest for Glory hints by System on 09/03/2006, 09:50
    Complete points list
  3. Quest for Glory solution by System on 09/03/2006, 09:50