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Submitted by System on 09/03/2006, 09:50. Print file.
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to challenge you. If you've figured anything out at all in this game,
you'll know to throw the Dispel Potion at her. Will our mystery
guest enter and sign in please! It's Elsa von Spielburg! (35)

Elsa and Yorick will take off and you'll be left in the room. The
brigands are trying to bash the door down. Quick, grab the two Healing
Potions and the Magic Mirror. MAKE SURE YOU GRAB THE MIRROR! (10)

Now, leave the room by the passage Yorick used.

Drive the Curser from the Land:

It's time to settle the score with Baba Yaga. You'll come out at the
Antwerp's spot. Head up to Baba Yaga's hut. Bonehead will let you in.
Make the hut sit and head on in. As soon as Baba Yaga appears, click the
Mirror on yourself. Baba Yaga will attempt to turn you into a frog again.
Heh heh... (50)

Anyway, she'll take off and you'll automatically head to Castle
Spielburg for your reward ceremony. (25)

Congratulations! You've proven yourself a hero! If you've done
everything, you should have 500 points! Now, it's off to Shapeir in
Quest for Glory II.

***********************************************************************

6. Magic User Walkthrough

Points added will be shown in parentheses...

As a Magic User, you'll be hitting the magic a lot, so be sure to
practice all your spells, particularly Flame Dart, as it's your main
combat spell. Your most important stats are Intelligence and Magic,
but don't forget to beef your Vitality, Agility, and Strength, so you'll
survive any chance encounters.

You'll start with a Dagger, Leather Armor, five Rations, four gold,
ten silver, and the Zap Spell.

Town of Spielburg:

You'll stroll into town (1), take a short look around, and the sheriff
will greet you. Question him for a bit (1). First good place to head
is to the Hero's Tale Inn. You can question Shameen there (1). Have a
sit down and Shema will show up. You can ask her a few things. Order
some food (1). Be sure to ask one or both of them about Abdulla, to
know that he'll show up later that night.

Leave the Inn and head west to the end of Main Street. Enter the Magic
Shop (y'know, the place with the big eye above it). Meet and question
Zara (1). You won't be able to afford Flame Dart yet, but you can buy
Fetch or Open right now, and I suggest you buy one of them. Anyway,
for full points, you'll have to buy all three spells. (2, 2, 2)

Head to the Guild at the end of the screen. Enter and read the
Adventurer's Logbook (4). Sign it, too (1). Take a look at the Quest
Board, too (6). Wake up the Guildmaster, Wolfgang. Question him about
heroes, monsters, and the stuff on the Quest Board (1). Question him
about the "curse", too, and related topics...

Once you've finished with that, leave and go the other way on Main
Street. You'll eventually reach Market Street. Speak to Hilde the
Centaur (1). If you wish, you can buy 50 apples (3). At five silvers
total, you should easily be able to afford it, but it could weigh you
down considerably. Also, head into the Dry Goods Store and speak to
Kaspar the proprietor (1). Buy some food if you wish.

Head west to Tavern Street. Head into the alley. You'll find Sam
begging on the street. Give him a silver (1), and you'll be able to
question him (1). Ask him about night and the brigands. Also, ask some
other topics related to what he brings up.

Walk into the Tavern. Note the odd thing next to the center stool.
That's a note. Pick up the note, and you'll learn some interesting
things about two guys named "B" (2). You can order some ale if you
want, but don't drink three glasses of ale, or any Troll's Sweat (-5),
or Dragon's Breath (too hot to handle)...

That's about all there is to do inside town. It's probably not Sunset
yet, so you can go outside for a bit. When Sunset rolls around, go to
the inn, where you'll find Abdulla Doo lost in his own sorrows. Have a
seat. You can order some food now if you haven't already. Have a chat
with Abdulla (5). Ask him about the brigands and his attack. Give him
some money or a ration (2). He'll tell you about his magic carpet and
Shapeir, giving you some foreshadowing of your next quest. Might want
to deal with this one first. Anyway, you probably should sleep at the
Inn tonight (1).

The next morning, head out to start your adventure proper.

Outside the Town:

You're now outside of town, whistling to yourself (1). You can do this
on whatever day you want, but be sure to always keep an eye on the time
so you know when to bed down.

First order of business is to head down the road. You'll eventually
reach the end of the road, where a recent avalanche has blocked the
pass. Dang... Head back along the road. Walk back and forth between
road screens and eventually you'll come upon a fox trapped near the
road. He'll ask you to free him. Do so, and he'll give you a piece
of advice and info (10).

Head back towards the gate. There's a chance there'll be a guy
outside the gate. This is Bruno, the seller of info. You can try
asking him things, but he'll want money first. Give him a silver, and
he'll ask for another one. Give him another and you can ask about
Baba Yaga, the Castle, and goblins. You don't really need info from
him, but you get points for some preliminary questioning (2).

Now, head north to the Healer's Hut. Knock on the door and question
the Healer about her potions, components, and her ring (2). Head on
outside. Note the nest in the tree. If you have the Fetch Spell, you
can go right ahead and snag it. You'll find the ring inside. Go back
inside and give the ring to her. She'll give you six golds and two
Healing Potions for your reward (10). You can use it for some new
spells from Zara.

Head west to the farm. You'll find Heinrich the Centaur there.
Question him about his name, his daughter, the farm, and the brigands
(1). Be absolutely sure to ask him about "leader" as well (3).

Go back east and north to the Castle Gates. Question Karl the
Gatekeeper (5), about the castle, the baron, Barnard, Elsa, Baba Yaga,
and the curse. Click the Hand on the gate and he'll open it for you.
Enter the Castle (1).

Once inside the Courtyard, you may chance to see the Weapon Master.
Question him (1) about fighting. Unfortunately, you can't fight him,
since you're not a fighter...

Also, you can head east to the Stables. The Stable Hand will ask you
to work. Agree to it, and you'll do some good old fashioned raking (5).
You'll get five silvers for your troubles.

That's about all you can do for now in the outskirts of town. You'll
do some more later, but this is all the preliminary stuff.

Spielburg Forest:

If you're feeling up to it, you can finally head out into the wild
woods and take out one or two monsters. Make sure your stamina and
health are high enough before you do any fighting.

You probably won't be able to fight just anything right off the bat.
No more than a goblin or two per day...

Check the Monsters section for how and when to fight all the monsters.
Also, remember to get Claws from the Cheetaur, and the beard from a
Troll. Give them both to the Healer (2, 2). Yeah, even though you
don't get points for killing, you still have to fight the Cheetaur and
Troll for the components.

Now's a good time to check the map. Head up to Erana's Peace. This is
the best place to sleep, as it will fully restore you. Also, you can
chow on the fruit trees (2) once a day to fully satisfy you and save on
rations. As a Magic User, you should sleep here at least once (5).
Also, read the runes on the stone. Open it, eh? If you have the Open
Spell, cast it, and grab the Calm Spell inside (4). Hmm... Looks like
this isn't the final resting place of Erana. Grab a bunch of flowers
while you're here. You can give them to the Healer (1).

Check the map and head towards the Mushroom Ring. Grab some Magic
Mushrooms to give to the Healer (1).

Other Points of Interest:

Head to the Snow Field. You'll find Brauggi here. He'll want a
bargain of fruit. If you hadn't done it yet, buy fifty apples from
Hilde in town. Give them to him, and you'll get the Glowing Gem (8).
Neato.

Head to Spiegelsee in the south end. Pause for some peaceful
reflection (1).

Head off to the Meep's Peep in the west. Talk to the Meeps, and the
green one will jump out and talk to you. Ask him (1) about meeps and
anything. Ask him about magic and he'll give you the Detect Spell. (4)

Go to Flying Falls. You'll see a door on the cliffside. Cast Detect
and the ladder to the door will appear. Climb up it. Knock on the
door (1). Make sure you step to the right of the door so it doesn't
knock you off the cliff. You'll walk inside (5). Have a seat and chat
it up with Henry (2). Ask him about the cave, magic, the brigands, and
all related topics he brings up. When you ask about magic, be sure to
ask about Trigger. He'll give you the Trigger Spell. (4)

Go to Mount Zauberburg. Read the cute magic signs, then climb the
mountain. Once you reach the house, the Gargoyle above the house will
ask you three questions. Make sure you answer them correctly. Here's
the list of possible questions:

Name: Select your name
Quest: "Glory"
Fave Color: "Purple" (like the house)
Whose spell protects the town: "Erana"
Who do you seek: "Erasmus"
Baron's first name: "Stefan"
Thieves' Password: "I don't know" (No thieves allowed! ^_^)

Anyway, once inside (3), try not to fiddle with things. Look all you
want, just don't touch. Head up to the tower. Have a seat and you'll
talk to Erasmus and Fenrus.

He'll recognize you as a practitioner of magic and will want to play
Mage's Maze with you. You need Open, Fetch, Trigger, and Flame Dart to
play. If you have all those spells, agree to play (5):

So, you've got the playing field. You start at the upper left with the
white bug and Erasmus' is the purple bug in the upper right. The bugs
are self-willed, and there's not much you can do to get them moving in
the direction you want to. Just hope you get to the exit in the bottom
right.

Use Fetch to move ladders and bridges around. Click on the Fetch button
and drag the thing you want to move to the spot you want.

Use Open to move boulders. Click the button, then click the boulder to
move it to a random location.

Use Flame Dart to create a miniature flame ball that attracts the
creatures, or something...

Use Trigger to change the size of your bug. You'll go from small to
medium to large and back to small again. Small creatures can pass
through the small holes, and they move the fastest. Medium creatures
can climb ladders and eat small creatures, but they move slower. Large
creatures move the slowest, but they eat medium creatures, but not
small creatures. Like-sized creatures are generally attracted to each
other.

So, do your best to get your bug there before Erasmus, and he'll teach
you the Dazzle Spell. (12)

Once you've done playing, ask them (1) about all the spellcasters in
the valley. Ask them about Erana, Baba Yaga, Zara, the Warlock, Henry,
and anything magic you might want to know about. Also, ask him about
curse and countercurse. Try to Walk once you're done and he'll send you to
the bottom of the mountain.

At some point in your adventure, preferably after you built up your
skills a bit, and have a decent cash flow, go to the Healer and
purchase Undead Unguent for 100 silvers. Head to Baba Yaga's Hut on
the map. Bonehead (the skull at the gates) will turn you away, unless
you agree to deal with him. Ask about the deal then say "yes" (2). He'll
want a glowing gem for his eyes. Also, ask him about the hut and the
rhyme (Hut of brown, now sit down). If you have the Glowing Gem from
the Snow Field, give it to Bonehead, and he'll lower the gate (10).
Say the rhyme and the house will squat (7). Head on in (2). Baba
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Other files from this game:
  1. Quest for Glory solution by System on 09/03/2006, 09:50
  2. Quest for Glory hints by System on 09/03/2006, 09:50
    Complete points list
  3. Quest for Glory solution by System on 09/03/2006, 09:50