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Check the Monsters section for how and when to fight these guys. Also,
remember to get Claws from the Cheetaur, and the beard from a Troll.
Give them both to the Healer (2, 2).
Now's a good time to check the map. Head up to Erana's Peace. This is
the best place to sleep, as it will fully restore you. Also, you can
chow on the fruit trees (2) once a day to fully satisfy you and save on
rations. Grab a bunch of flowers while you're here. You can give them
to the Healer (1).
Check the map and head towards the Mushroom Ring. Grab some Magic
Mushrooms to give to the Healer (1).
Other Points of Interest:
Head to the Snow Field. You'll find Brauggi here. He'll want a
bargain of fruit. If you hadn't done it yet, buy fifty apples from
Hilde in town. Give them to him, and you'll get the Glowing Gem (8).
Neato.
Head to Spiegelsee in the south end. Pause for some peaceful
reflection (1).
Go to Flying Falls. You'll see a door on the cliffside. Throw some
rocks at the door. Hit it three times and Henry the Hermit will walk
out and make the ladder appear on his wall. Climb up it. Knock on the
door (1). Make sure you step to the right of the door so it doesn't
knock you off the cliff. You'll walk inside (5). Have a seat and chat
it up with Henry (2). Ask him about the cave, magic, the brigands, and
all related topics he brings up.
Go to Mount Zauberburg. Read the cute magic signs, then climb the
mountain. Once you reach the house, the Gargoyle above the house will
ask you three questions. Make sure you answer them correctly. Here's
the list of possible questions:
Name: Click on your name
Quest: "Glory"
Fave Color: "Purple" (like the house)
Whose spell protects the town: "Erana"
Who do you seek: "Erasmus"
Baron's first name: "Stefan"
Thieves' Password: "I don't know" (No thieves allowed! ^_^)
Anyway, once inside (3), try not to fiddle with things. Look all you
want, just don't touch. Head up to the tower. Have a seat and you'll
talk to Erasmus and Fenrus. Ask them (1) about all the spellcasters in
the valley. Ask them about Erana, Baba Yaga, Zara, the Warlock, Henry,
and anything magic you might want to know about. Also, ask him about
curse and countercurse. Try to Walk once you're done and he'll send you to
the bottom of the mountain.
At some point in your adventure, preferably after you built up your
skills a bit, and have a decent cash flow, go to the Healer and
purchase Undead Unguent for 100 silvers. Head to Baba Yaga's Hut on
the map. Bonehead (the skull at the gates) will turn you away, unless
you agree to deal with him. Agree to deal with him (2). He'll
want a glowing gem for his eyes. Also, ask him about the hut and the
rhyme (Hut of brown, now sit down). If you have the Glowing Gem from
the Snow Field, give it to Bonehead, and he'll lower the gate (10).
Click the Mouth on the house and click on the proper rhyme, which will
appear if you know it and the house will squat (7). Head on in (2). Baba
Yaga doesn't take too kindly to visitors, as you'll soon see. When
she asks you your name, tell her, then agree to help, and agree to the
task she gives you, and she'll turn you loose. Your mission now is to
go to the graveyard and get some Mandrake, and you have to pull it at
midnight (when it says "Middle of the Night" on the time thing).
Fight a bit and rest until it says "You are getting tired." At that
time, use the Undead Unguent (2) and head to the graveyard. You'll see
the ghosts playin' around. Walk over to the little red plant growing
out the grave and take it (6). Once you snag it, run on back to Baba
Yaga's and she'll take it from you (3), and you'll be off the hook.
Comes a Hero from the East:
Now that you've messed around a bit, it's time to do what you came here
to do. To start that, head to the Dryad's Tree in the southwest corner
of the forest. You'll follow a white stag in there. Once you enter
the area with a tree, the Dryad will pop out of her tree and ask if
you're a friend of the forest. Say "yes" (1) and she'll ask you to
get a seed from the Spore Spitting Spirea in the north.
Find the Spore Spitting Spirea area on the map (SSS). Once you get
there, throw some rocks, and you'll eventually connect with the seed
they're tossing around. Pick it up (7) and head back to the Dryad's
Tree. Say "yes" and you'll give her the seed (7). She'll give you the
recipe for a Dispel Potion:
Flowers from Erana's Peace
Green Fur
Fairy Dust
Magic Acorn
Flying Water
Once she returns to her tree, she'll drop a Magic Acorn from her
branches. Grab it (1).
Odds are you'll already have the Flowers turned in.
Green Fur: Head towards the Meep's Peep (MP on the map). Note the cute
little meeps popping out of their holes. Click the Mouth on a Meep when
one's popped up. The Green Meep will jump out and talk to you. Ask him
about meeps, rocks, and fur (1). Ask about green fur, and he'll give
you some (5).
Flying Water: If you have an Empty Flask, go to Flying Falls. Get some
water from the falls (3).
Fairy Dust: Wait until night and go to the Mushroom Ring. You'll see
the cute little fairies dancing around. They'll tell you to dance. So
agree to dance (3). After you finish, ask them (1) about things (fairies,
dryad, dust). Once you ask them about dust, they'll give you some (8).
Now that you have all five ingredients, go to the Healer's Hut. Give
her the Acorn (5), Green Fur (2), Fairy Dust (2), Flying Water (2), and
the Flowers if you haven't already (1, if you haven't already). She'll
get to work on the Potion. Leave and come back, and she'll give it
to you (7).
Free the Man from in the Beast:
Okay, you should be all set to tackle some real quests, now. You'll
probably want your important skills at about 60 (Strength, Agility,
Vitality, Weapon Use) or more.
You'll probably want some Healing and Vigor Potions for this. Head to
the Cave (C on the map) and you'll find an Ogre. Kick his butt (2).
Once he's dead, click the Hand on the chest, and if your Strength is high
enough, you'll force it open and get 1 gold and 43 silvers.
Heal up, and enter the cave. You'll notice that rather nasty-looking
bear chained to the floor by a manacle. Don't fight him. Give him a
ration instead (or an apple or vegetable) (5) and you'll be able to
walk past him.
Enter this new section of the cave (2) and you'll see a Kobold sitting
with a key around his neck. Fight the bugger. Just keep stabbing
until he dies (sinks into the ground) (10). Pick up the key he leaves
behind (7). Drink a Healing Potion and walk towards the bottom of the
cave. You'll bump into a chest. Click the Hand on the chest (BOOM!) and
take the 6 golds and 10 silvers left behind (5).
Now, return to the cave with the bear and click the Brass Key on the
manacle. The bear will turn into (Tah dah!) the Baronet, Barnard von
Spielburg! (25) He'll act all snooty, and teleport back to the castle with
his amulet.
Go to the castle. Karl will let you in. Walk up to the keep and
they'll let you in (10). The Baron will thank you himself for helping
his son. Ask him (3) about himself, his family, the brigands (leader
and warlock), and the prophecy. Leave and he'll ask you to stay the
night and will give you the 50 gold reward.
Bring the Child from the Band:
Now it's time to take care of the Brigands. But how? Well, you could
go to the Ambush down south, jump over the log, and fight your way in,
but you won't get full credit...
Instead, go to town. Go to the Dry Goods and buy the Chainmail Armor
with your reward (3). Go to the Tavern and you'll find a note under
the stool (2, if you didn't get the first one). Archery range at noon,
eh? Wait until the time says "midday" and head towards the Archery
Range from the side. You'll see Bruno and Brutus (a brigand) discussing
matters. You'll learn about a secret entrance to the Fortress and the
"secret word" (Hiden Goseke). Bruno will take off (12). Now, you need
to get the key to that secret door. If you have daggers, you can
throw them at him to kill him, or you can go south and go back north
right away (before Bruno spots you down there). Once you get back
north, you'll fight him. Once he's dead, search him to get the key.
Leave the area and go south to where "the bouncer" hops around. This
is the Antwerp. You can run around him so he doesn't bop you. Once
you get to the door, unlock it with the key, open it (10), and click the
Mouth on the door to say "Hiden Goseke" (5). This will cause Fred the
Troll to retreat to the back of the cave.
Enter the cave (2). The passage leads down to the bottom of the screen,
and out a southeast exit.
You'll come upon the Fortress Gate now. You'll see a minotaur, Toro,
guarding the area. What, do I have to spell it out for you? Get out
there and kick his butt! (Make sure you're healed first) You won't
kill him, but he will pass out from blood loss (5). Search him for
50 silvers. Bash the gate open with your incredible strength and you'll
enter the fortress. (8)
Now, you'll be in the courtyard of the fortress. Directly in front of
you will be two blockades, and a rug in between them. You can also go
to the left or the right of the blockades. Don't step on the rug, or
go to the right (without, at least, clicking the Eye on the tripline
stretched there). Go to the left to be safe. Now, you're in front of a
pit. There are two bridges. One has a sign that says "Cross Here". Cross
on the bridge on the right (the one with the sign). Now, take a close look
at the last area. Note the grayish-black line. That's a tripline.
Click the Eye on it, and you can walk across, after which you'll
automatically enter the next room. (8)
Now, you're in the fortress' main hall/mess hall. Things will move
really fast in here, so read carefully. Do anything wrong, and you
pretty much die, so save as you enter here. Just as soon as you enter
the room, click the Hand on the door behind you. Walk up to the door on
the upper right and the chair near it. A few brigands will walk up behind
you, note the closed door and leave. As soon as the brigands start to
leave, not before they leave, click the Hand on the chair. Walk towards
the nearby candelabra. Now, three brigands (who look awfully familiar,
nyuk nyuk) will enter the room and walk towards you from behind the table.
As soon as the first one walks behind the table, click the Hand on the
nearby candelabra. Oh, a wise guy, eh? Now, walk in front of the table,
quickly, and after the last one has passed the chair on the left, click the
Hand on the table, and then on the rope above you. The rest will soon
be history. Walk through the far door. (8)
This is an interesting room. Here's the top-view layout:
7 5
6| ME |
} } |2
4 +---+---+
} |3
1----+-+-}
|
+----+
|
E
You'll enter at point E. Note that any "}" in the area is a trap door.
If you walk over a trap door, or off any platform, you'll tumble out
door 5 and keep rolling. To stop, type "stop", and you'll skid to a
stop.
First things first. Talk to ME. This is the Brigand Warlock. If
you've been paying attention at all, you'd guess that this is Yorick,
the Jester. Ask him (2) about Elsa or Yorick (8). Unfortunately, even
with all that talking, he'll interfere with the process, tossing books,
apple cores, etc. at you. If, by chance, you have magic, try to cast a
spell, and he'll take off.
Anyway, walk over to door 1 and you'll come out the doggie door at 2.
Enter door 3 and you'll come up at door 4 which is above the floor.
Pull the chain and you'll open 5. Head back and go through 5. You'll
come out at 6. Open door 7 and get out of the way before it flattens
you. Now, walk through door 7 and into the final room. (12)
NOTE: On the VGA version, it's VERY tough to make the run over to the
door. Turn up the Speed on the Control Panel all the way, then quickly
pull the rope, walk back through the opening, and into the door. It's
really tough, but possible...
Finally, you reach the Brigand Leader's room. She'll hop over her desk
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Other files from this game:
- Quest for Glory solution by System on 09/03/2006, 09:50
- Quest for Glory hints by System on 09/03/2006, 09:50
Complete points list - Quest for Glory solution by System on 09/03/2006, 09:50






