Jump to page:
Sponsors:
Brigand Leader - (???)
No one knows what the Leader looks like, because he goes everywhere with
a full helm on. He surfaced a few years back and changed the brigands
from a petty nuisance to a major force to be reckoned with. One will
need to be particularly skilled to defeat him.
---
C. Monsters
The general definition of a monster is "that which attacks without
asking questions first". Every adventure's got 'em, and this one has
quite a few. The difficulty is rated out of 10, with one being a cake
walk, and ten being something huge that'll kill you unless you're very
skilled.
Random Monsters
These monsters can attack you in any wooded area. They'll attack from
either the left or the right side of the screen. Humanoid monsters will
chase you for a while, but the rest will give up as soon as you go
up or down a screen (they don't have up or down sprites ^_^).
Goblin - A squat, ugly, blue-green humanoid. They have little armor,
but they wear a horned skull cap, carry a wooden shield, and wield a
small mace to attack with. They attack only with a simple swing.
They're not all that hard to kill, but, in the GCT, they can gang up on
you. They carry anywhere between 1 and 10 silvers. Difficulty: 2
Purple Saurus - These descendants of the ancient dinosaurs don't have
much brain, but they have a nasty set of teeth, which they'll bite you
with, repeatedly. They only attack in the daytime. Difficulty: 3
Brigand - The terror of Spielburg; these guys wear helms, leather armor,
carry a round steel shield, and attack with a spear. Their attack
consists of stabbing. Some brigands have different faces than others,
but they're all the same. You shouldn't take them on too early. They
carry between five and twenty-five silvers. Difficulty: 5
Mantray - This is a rather magical creature. It lives on the land and
looks like a cross between a Sting Ray and a Manta Ray. It hides on
the ground waiting for its prey. Then it flies up and attacks. It
uses its tail as a weapon, which has an electrical current running
through it. It only appears at night until you reach 1000 exp, when
it'll appear at the daytime as well. Difficulty: 5
Cheetaur - This guy is nasty with a capital NASTY! Think of it as a
centaur, only with the body of a panther instead of a horse, and the
upper body is catlike, only shaped like a human. Like the Mantray, it
will only appear at night until you hit 1000 exp. It attacks hard, and
with both hands, so hits are very frequent. After you beat one, take
its claws. It carries anywhere between 2 and 7 claws. Difficulty: 9
Saurus Rex - The Big Saurus! Although not as nasty as a Cheetaur, they
run faster than you, so outrunning them is tough. A big set of chompers
can make short work of you, and it can absorb hits. They only appear at
night until 1000 exp, much like the Mantray and Cheetaur. The fact
that they don't carry anything makes them not very pleasant targets.
Difficulty: 8
Troll - Probably one of the more resilient enemies you'll meet, Trolls
have rock-hard gray skin and carry huge clubs. They cause damage, but
they don't attack as often as Cheetaurs. They only come out at night,
end of story on that one. They carry between 25 and 50 silvers, and
their beard is very useful for the Healer (worth two Healing Potions).
Difficulty: 8
Unique Monsters
There are only one of each of these monsters, and they tie into the
story for the most part.
Ogre - A nasty-looking fella, the Ogre has reddish skin and carries a
massive club, along with a chest filled with his belongings. He's
pretty tough, but not all that bad, particularly if you rest up prior
to fighting him. His chest has 1 gold and 43 silver in it.
Difficulty: 7
Bear - Although not really a monster, this thing will attack you. I
suggest not attacking back. Well, you could, but save first...
Difficulty: 7
Kobold - He's a powerful magic user, and he's not really very friendly.
He's also the only bad dude you fight outside normal combat. It's not
necessary to fight him directly unless you are the Fighter, though. He's
not particularly tough in that sense, unless you're rather weakened.
Difficulty: 6
Minotaur - The mythical cross between a man and a bull, the Minotaur
is the toughest monster in the game. Only the Fighter needs to attack
him. The Minotaur attacks you with a flail, and he absorbs hits
quite well. His flail has 50 silvers in it. Difficulty: 10
Other Hazardous Creatures
Antwerp - An odd creature from God Knows Where, this bouncy being
inhabits a spot in the south. Throwing and casting stuff at him doesn't
work, and fighting him could produce nasty results. It's best just to
try and leave him alone. If you DO fight him, he'll bounce very high
up and out of sight. He'll drop down on the next screen and squash
you unless you click your sword or dagger on him. He'll explode and
you'll cause an Antwerp POPulation explosion...
Ghost - Phantasms composed of ectoplasm and weird stringy stuff. They
can suck the life right out of you if you're not protected with Undead
Unguent. Fortunately, they only hang out at the Graveyard at night.
Night Gaunt - Personally, I think these guys are fantasy. They're
supposed to be the "bump in the night" creatures that get you if you bed
down in an unsafe place, but that really makes no sense. Why have a
special creature to eat you? No, I believe they're just stories to
frighten young children to sleep, and if you bed down in an unsafe spot,
it's just a random monster that munches on you...
---
D. Items
Here's where I collected and compiled all the items that exist in the
game and what they're used for. Take care, for looking up some of these
items can result in plenty bad spoilers...
Combat Carryables:
Broadsword
Found: Start Fighter Quest with one.
Description: Your right hand as a Fighter (assuming you're
right-handed), the sword is your main weapon in this crazy battle
called life. It does generally more damage than a dagger.
Shield
Found: Start Fighter Quest with one.
Description: A big piece of metal that you can stick between you and
a set of big nasty teeth, or thrusting pointy sticks.
Dagger
Found: Start Magic User or Thief Quest with one. Purchase at Dry Goods
for 20 silvers.
Description: A small knife. It's useful for throwing, and can be used
in close combat in a pinch. Thieves should have a good supply of these.
Leather Armor
Found: Start any Quest with one.
Description: Your basic armor. It's made from strips of leather boiled
and hardened in wax. It doesn't take much to pierce it, but it's
better than going naked (and a lot less frightening).
Chainmail Armor
Found: Dry Goods for 500 silvers.
Description: Made from tiny rings of steel, it's heavier than leather,
but not so heavy that it impairs movement too much. You'll take less
damage while wearing this.
Survival Staples:
Food Ration
Found: Start any Quest with five. Purchase at Dry Goods at five for
five silvers.
Description: Not too tasty, but the rations will keep you going
throughout the day.
Vegetable
Found: Farmer's Mart at five for a silver.
Description: Vegetables left over from last year's harvest. Not enough
for a balanced diet, but other things besides you need to eat.
Apple
Found: Farmer's Mart at ten for a silver.
Description: Apples left over from last year's harvest. Again, not
enough nutrition to keep you alive, but they could be useful in other
ways.
Potion of Healing
Found: Purchase in Healer's Hut for 40 silvers, or Magic Shop for 50.
Also can be found in other places.
Description: A mixture of restorative herbs and country goodness,
healing potions will restore about half of your Health Points. When
used, you'll be left with a flask.
Vigor Potion
Found: Purchase in Healer's Hut for 20 silvers, or Magic Shop for 25.
Description: Caffeine, Vivarin, Jolt, Espresso Beans, Mountain Dew, and
GNC Mega Vita Fuel, all in one little flask. When used, you'll be left
with a flask and completely restored Stamina Points.
Potion of Magic Power
Found: Purchase in Healer's Hut for 60 silvers, or Magic Shop for 75.
Description: Just brimming with electricity, these potions will restore
about half your Mana Points.
Thief Thingies:
Lock Pick
Found: Begin Thief Quest with it, or purchase at Theives' Guild for
15 silvers.
Description: While it seems to be no more than a thin shaft of metal,
this is your ticket to realms of unimaginable treasures, with enough
practice.
Thieves' Guild License
Found: Purchased in the Thieves' Guild for 25 silvers.
Description: Rather necessary for the Thieves' Guild not to tip off the
fuzz about you. It also allows you purchase supplies and fence your
stolen items at the Guild.
Thieves' Tool Kit
Found: Purchased in the Thieves' Guild from 100 silvers.
Description: The short story is that it gives you a higher lockpicking
success rate. The long story is that this kit contains everything from
skeleton keys, to thin pieces of wire, to credit cards.
Stuff for Stealing:
Alabaster Vase
Found: In the Sheriff's House
Description: While rather fragile, this large vase can net you some
cash.
Golden Candelabra
Found: In the Sheriff's House
Description: Let's see. Could this be better used for candles, or as a
dust collector in the Thieves' Guild's stash?
Silver Candlesticks
Found: In Little Old Lady's House
Description: See Golden Candelbra
Music Box
Found: In the Sheriff's House
Description: One of Otto's favorite toys, but it's rather valuable.
He'll live without it...
String of Pearls
Found: In Little Old Lady's House
Description: They just don't suit you. Better off selling them to the
Guild. The good news is, they're real...
Items for Ingredients:
Flowers
Found: Erana's Peace
Description: Some magic keeps them perpetually fresh. Not bad, eh?
Sell them to the Healer for five silvers per bunch.
Magic Mushrooms
Found: Mushroom Ring
Description: They're colored a rather hazy purple. It's advisable not
to eat them. You can, however, sell them to the Healer for one gold
Jump to page:
Sponsors:
Other files from this game:
- Quest for Glory solution by System on 09/03/2006, 09:50
- Quest for Glory hints by System on 09/03/2006, 09:50
Complete points list - Quest for Glory solution by System on 09/03/2006, 09:50






