TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Quest for Glory » Quest for Glory solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14

Sponsors:

Fresh from basic training as your home Adventurer's Guild, you need a
chance to prove that you've got the guts and the talent to change this
world. Much about your past is hidden, and doesn't really need to be
revealed, since one needs to identify with his character, and the less
known, the better. You're a strapping, blonde-haired man in his late
teens or early twenties. You wear a blue shirt, violet trousers, and
a brown belt and shoulder strap for carrying equipment. For the added
flair, you also sport a black cape.

Townsfolk:

Schultz von Meistersson, aka The Sheriff - (human male from Spielburg)

A former adventurer, Schultz decided to settle down after the day to
day became too much hassle. He married a local town girl, and was
installed as Sheriff of Spielburg. He prefers to do the thinking half
of the job, leaving the rest to his able-bodied assistant, Otto.

Otto von Goon - (Goon male from Spielburg)

Goons aren't very bright, but they can be housebroken, much like pets.
Otto's not a monster per se, but he's pretty darn strong. He's the
muscle half of the law enforcement team in Spielburg.

Sheriff's Wife - (human female from Spielburg)

She's mostly implied. She looks after the house while the Sheriff's at
work.

Shameen - (Katta male from Raseir)

Katta are a humanoid feline species. Shameen, in the language of the
Katta, means "He of the Lion". He established the Inn a few years back
in the interest of the tourist trade, but that dried up some time ago.
Now he intends to head back to his homeland, but he's stranded in
Spielburg, due to the attack on his friend Abdulla.

Shema - (Katta female from Raseir)

Shameen's wife and soulmate, her name means "She of the Dance". She
cleans and cooks at the Inn and serves meals.

Abdulla Doo - (human male from Shapeir)

A Master Merchant and trader, Abdulla traveled to Spielburg to sell his
wares and pick up Shameen and Shema on his way back to Shapeir.
Unfortunately, he was attacked a week before the Hero's arrival by the
brigands in the valley. His guards were overwhelmed and he was left
penniless. He's now living at the Inn, a burden on his friends.

Zara Shashina - (half-Faery Folk female from Western Woods)

A powerful magic user, Zara tends the Magic Shop in Spielburg. She's
very no-nonsense, and is quite blunt and to the point.

Damiano - (Familiar)

Zara's familiar, Damiano, has the appearance of a man-bat. It doesn't
speak at all.

Little Old Lady - (human female from Spielburg)

An old widow who lives on her own with her kitty.

Wolfgang Abenteuer, aka The Guildmaster - (human male from Spielburg)

Wolfgang runs the Adventurer's Guild because, frankly, someone needs
to. He's had his share of adventures, and is more than willing to
speak about them to younger adventurers.

Hilde Pferdefedern - (Centaur female from Spielburg)

This young Centaur runs the Farmer's Mart in town. She's rather shy,
but she does a good job peddling the wares.

Kaspar - (human male from Spielburg)

Kaspar tends the Dry Goods Store in Spielburg. He's not very active,
but he runs a good store.

Silas Sourdough, aka The Baker - (human male from Spielburg)
Butch Beefmeister, aka The Butcher - (human male from Spielburg)
The Barber - (human male from Spielburg)

Since these gents have been cut off from supplies for a while with the
winter, they have nothing better to do than hang out at the Tavern.

Sam the Beggar - (human male from Spielburg)

Poor Sam's hit the skids. He's taken to begging on the streets. Offer
a silver to him, and he may give you some useful information.

Tavern Keeper - (human male from Spielburg)

This is the bar. He serves drinks. You want a drink? Order one. You
want to know about the tavern keeper, you can forget it.

Crusher - (Goon male from Spielburg)

Crusher maintains his quiet dignity by guarding the entrance to the
Thieves' Guild. He's the Guild's personnel manager.

The Chief - (human male from parts unknown)

The Chief Thief's not happy with his position, but he'll have to live
with cheifing a podunk town until the pass clears. There's not much
for him to do except to play Dag-Nab-It, which you can play with him.

Boris - (human male from Spielburg)

The Thieves' Guild's accountant, Boris provides thieves with their
essential tools for survival in the world of purloining, as well as
acting as a fence for valuable items.

Sneak and Slink - (human males from Spielburg)

These two thieves, seemingly joined at the hip, patrol the alley. They
set a trap for mugging anyone who wanders into the alley. Being active
thieves, they know all the latest passwords for getting into the Guild.

Just Outside of Town:

Bruno - (human male from Spielburg)

Bruno's a member in good standing in the Spielburg Thieves' Guild.
Since there's not much work here, Bruno spends his time outside the
main gate of town, selling information to those who'd buy. He's a
pretty dangerous fellow, however, and he's rumored to not be completely
loyal to even the Thieves' Guild.

Amelia Appleberry, aka The Healer - (human female from Spielburg)

She's a pretty darn good healer for such a small area. She lives in
her hut just outside of town and sells her potions. She has a pet
pterosaur, Pterry, who has a mate, Pteresa, who lives in the tree
outside her house. She'll pay for components, and she recently lost a
rather valuable ring.

Heinrich Pferdefedern - (Centaur male from Spielburg)

He tends his farm outside of town. He makes a living selling the
produce he harvests in town. He's rumored to have been attacked by the
brigands.

Castle Dwellers:

Karl - (human male from Spielburg)

The gate guard, Karl knows much about what goes on in the castle. He'll
open the gates for anyone who's not a monster.

Weapon Master - (human male from parts unknown)

A very skilled, but rather arrogant man, the Weapon Master taught all
the guards how to fight. He is extremely gifted with a sword, and will
teach anyone else with a sword for a gold a lesson.

Stable Hand - (human male from Spielburg)

Not much of a conversationalist, but he'll give you work if you want it.

Frederick and Pierre - (human males from Spielburg)

They guard the castle keep, and that's about it. Don't mention Pierre's
bald spot...

Baron Stefan von Spielburg - (human male from Spielburg)

The 12th Baron of Spielburg Castle, the Baron has had many hardships.
Ever since the loss of his son and daughter, he has shut himself in his
castle and will see no one.

Baronet Barnard von Spielburg - (human male from Spielburg)

Five years ago, Barnard went off hunting. Several days later, his horse
returned with vicious claw marks. No sign of the Baronet was ever
found...

Elsa von Spielburg - (human female from Spielburg)

Ten years ago, soon after Baba Yaga cursed the Baron, Elsa was stolen
away by some flying creature. No one knows what became of her.

Yorick - (human male from Spielburg)

After some time, everyone gave up the search for Elsa, except for the
court jester Yorick. He was a man of infinite jest. No one knows
where he is now...

Other Folks in Spielburg:

Brauggi - (Frost Giant male from Jotunheim)

He's a hungry giant. He's come far and wide to search for food to
mellow his mead horn, and his search has brought him to the valley,
specifically, the Snow Field.

Erasmus - (human male from parts unknown)

From his house atop Mount Zauberberg, Erasmus the Wizard keeps an eye
on the happenings in the valley. While he prefers not to meddle
directly in affairs, he's more than willing to help others trained in
the mystical arts, or even just offer passersby some useful
information. If you have the skill, he may even challenge you to a
game of Mage's Maze. Beware his wit, however, for it's sharper than
any blade you carry.

Fenrus - (familiar)

Erasmus' familiar is Fenrus, a talking rat. The two are constantly
trading jokes and jabs back and forth, and have developed one of those
special relationships that only exist between Wizards and Rat Familiars.

Henry the Hermit - (human (I suppose) male from Spielburg)

'e lives in 'is cave near Flying Falls. 'e'd be 'appy to share his
knowledge of whatever with you, if you can reach 'is 'ome, sez I. Just
be careful you read 'is manner of speaking correctly...

Meeps - (Meep males and females from Spielburg)

The Meeps are happy Meeps living in their happy holes. Don't worry, be
happy! ^_^

Bonehead - (undead/enchanted)

Don't know exactly how undead Bonehead is. Maybe he's just an enchanted
talking skull (like Murray). At any rate, he's posted on Baba Yaga's
gate, and he won't let anyone in who doesn't deal with him.

Baba Yaga - (Ogre female from Surria)

Y'know, you just can't settle your flying chicken hut down anywhere
these days without someone trying to get you to leave. Several years
ago, Baba Yaga left her homeland and journeyed to Spielburg. When the
Baron threatened her to leave, she cursed him, and he lost his son,
daughter, and many of his guards. She now lives cozily there, content
that she'll be at relative peace...

Dryad

The Dryad is a tree nymph that watches over the forest. She is a bit
tempermental and to the point, but she does have a soft spot for
magical balance in a land (which Spielburg needs in spades).

Brigand Warlock - (human male from parts unknown)

Not many people ever get a good look at the Warlock, but he's supposed
to be a powerful magic user, with the ability to subdue enemies before
the main force of the brigands sets upon them.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14

Sponsors:

Other files from this game:
  1. Quest for Glory solution by System on 09/03/2006, 09:50
  2. Quest for Glory hints by System on 09/03/2006, 09:50
    Complete points list
  3. Quest for Glory solution by System on 09/03/2006, 09:50