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Submitted by System on 09/03/2006, 09:50. Print file.
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Vigor Potion: 25 silvers
Mana Potion: 75 silvers

- Little Old Lady's House: A private (and very tempting) residence...

- Adventurer's Guild Hall: A home away from home for adventurers, the
Guild is a place to relax and talk about stories. Since there aren't
many adventurers in Spielburg, there's only the Guildmaster, Wolfgang,
to talk to. There is a Quest Board and a logbook here as well.

Corner of Market Street and Tavern Street:

- Farmer's Mart: A small fruit and veggie stand, run by Hilde the
Centaur.

Prices:
Vegetables: 5 for 1 silver
Apples: 10 for 1 silver

- Dry Goods Store: Run by Kaspar, this shop contains some staples for
adventurers:

Prices:
Flask: 2 silvers
Food Rations: 5 for 5 silvers
Dagger: 25 silvers
Chainmail Armor: 500 silvers

- Sheriff's Home: The sheriff's private (and also very tempting)
residence...

End of Tavern Street:

- Bakery: The Baker's been gone fishing with the Butcher for some time.

- Butchery: See Bakery

- Alley: Very dark, and colder than the rest of town. Sam the Beggar
hangs out here by day. More unsavory characters hang out here at
night.

- The Aces and Eights Tavern: A place for when one wants some hearty
ale. The folks aren't all that nice, but the drinks are terrible.
There is some use for this place, though, if one is of a dishonest
nature.

Prices:
Ale: 1 silver
Troll's Sweat: 5 silvers
Dragon's Breath: 20 silvers

That, by the way, is all merely a formality. Dragon's Breath will
kill you. Troll's Sweat will cause you to pass out immediately, and
three ales will do the same. If you pass out, you'll wake up outside
with five lost Puzzle Points and an empty wallet.

- Workshop: Apparently the programmers never wrote this in. No, you
can't open the door under any circumstances...

- Thieves' Guild: It's in this area somewhere; a place where the
thieves in the area can relax without worrying about being thrown in
the slammer. You can fence your stolen goods, or play a little Dag-
Nab-It to get some extra cash if you're skilled. There's also a
modest set up for fencing and a shop for Thief items:

License: 25 silvers
Lock Pick: 15 silvers
Tool Kit: 100 silvers

---

"E" - Entrance to Town

Sometimes an unsavory-looking character will be outside the gate. This
is Bruno, the seller of information. He may be willing to help, for a
price. Just take his advice with a grain of salt...

Prices:

1 silver - Directions to Goblins, Baba Yaga, or the Castle
1 gold - Thieves' Guild (Lie)
2 gold - More info about Baba Yaga (Useful, but obtainable elsewhere)
10 gold - Brigand Fortress (Misleading)

"R" - Road to Mountain Pass

Nothing much going on here except for the fact that you can't be
attacked here. You may spot a trapped animal on one of the screens...

"HH" - Healer's Hut

The Healer resides here. She can sell you several different potions,
and can help you make some of the more complicated ones. You can also
sell components to her:

Prices:
Healing Potion: 40 silver
Vigor Potion: 20 silver
Magic Power Potion: 60 silver
Undead Unguent: 100 silver

Outside, you'll see a nest with a small Pterosaur in it. Why did I
mention it? Oh, no reason...

"F" - Farm

This is the farm of Heinrich the Centaur. Not much you can do here but
talk to him.

"CG" - Castle Gates

You can speak to Karl, the gate guard, about may of the things going on,
or you could just ask him to let you in.

"SC" - Spielburg Castle

Built a long time ago, Spielburg Castle is an impressive sight,
but is a bit small as far as castles go. There is just a main wall and
a keep. The Barony of Spielburg inherited the castle from King
Siegfried the Third two centuries ago. Baron Stefan von Spielburg
lives here, and, at the moment, he lives alone with his sadness (and a
few guards).

- Courtyard: Sometimes, one can find the Weapon Master here, practicing.
He'll give lessons to aspiring Fighters for one gold a lesson.

- Stables: East of the Courtyard, you'll find the stables. The Stable
Hand is more than willing to let you work in the stables cleaning up
the place. He'll pay you five silvers for each time you clean it out.

- Barracks: West of the Courtyard is the Barracks for the guards.
There's not much to do there except be told by the guard to leave...

- Keep: North of the Courtyard is the door to the Keep, which opens for
no one...

- Great Hall: Not very flashy, but if one does well, one may see the
place...

"AR" - Archery Range

A lonely little archery target sits on the town's south wall. While you
have no bow, it is a good place to practice throwing daggers...

"GY" - Graveyard

A neglected and run-down place, the Graveyard hasn't been tended to in
years since Baba Yaga cursed it. What was the curse? Take a wild
guess...

"SF" - Snow Field

This area contains a pass through the mountains, but it's very
treacherous for all but the most skilled, or giant-like, of mountain
climbers...

"FF" - Flying Falls

The magnificent Flying Falls are a wonder to behold. On one of the
walls of the cliffside is a door that must lead to someone's residence,
but it's atop a ledge that's several feet up. It's rumored that a
Hermit lives there.

"SS" - Spiegelsee

Also called Mirror Lake, you can pause here for some peaceful
reflection, and maybe see a sight gag or two, but that's it.

"MZ" - Mount Zauberburg

Magic Mountain is the home to a powerful, yet humorful, Wizard named
Erasmus and his familiar Fenrus.

"EH" - Erasmus' House

After a tough climb up Mount Zauberburg, one must match wits with the
Gargoyle watching the gate. Answering three questions correctly will
allow you to see the Wizard.

"C" - Cave

Few people know what's inside the cave in this northeastern corner of
the valley. They probably haven't the guts to go in given the huge Ogre
standing in front of it...

"EP" - Erana's Peace

Rumored to be the final resting place of the Archmage Erana, this is a
very safe meadow. There are many flowers of different varieties, a tree
that bears fruit that can satisfy the most ravenous of hungers, and a
gift for those knowledgeable in magic...

"SSS" - Spore Spitting Spirea

On a rocky ledge rest four very rare plants. These plants spit some odd
sort of seed around. Just thought I'd let you know...

"BYH" - Baba Yaga's Hut

As you'll see, it's not an easy place to get into. The skull guarding
the gate will make you bargain with him, and even if you can get inside
the hut, you may find out you didn't want to...

"GCT" - Goblin Central Combat Training Zone

If ever you needed an endless supply of Goblins, this would be the
place to find them. Every time you fight here, the number of Goblins
that attack you increase by one. You can get some good money from them.

"MP" - Meep's Peep

Fuzzy Meeps live in the holes here. They have a generally positive
outlook on life, but they're rather shy. Only the rare Green Meeps have
any capacity for conversation.

"MR" - Mushroom Ring

A circle of mushrooms is in this area. You can give these mushrooms
to the Healer, or you can visit at night for an interesting light show.

"DT" - Dryad Tree

In a small corner of the forest, the Dryad, the protector of the woods,
sleeps. She is known to ask favors of those she thinks are friends of
the forest, and is willing to return those favors.

"AT" - Antwerp Area

This has to be seen to be believed. There may be more to this place,
however, than that big blue bouncy thing...

"BA" - Brigand Ambush

Their fortress must be nearby, because the brigands in the area have set
up a very nasty ambush in this area, to fill any intruders with arrows.
A strong hero could push through this ambush. A smart hero may avoid
it altogether...

"BF" - Brigand Fortress

Well, we assume it's there, since there's an ambush nearby...

---

B. Characters

Some are good, some are bad... Some are more than what they seem...

The Hero (Ego) - (human male from Willowsby)
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Other files from this game:
  1. Quest for Glory solution by System on 09/03/2006, 09:50
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