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Submitted by System on 09/03/2006, 09:50. Print file.
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Fairy Dust: Wait until night and go to the Mushroom Ring. You'll see
the cute little fairies dancing around. They'll tell you to dance. So
agree to dance (3). After you finish, ask them (1) about things (fairies,
dryad, dust). Once you ask them about dust, they'll give you some (8).

Now that you have all five ingredients, go to the Healer's Hut. Give
her the Acorn (5), Green Fur (2), Fairy Dust (2), Flying Water (2), and
the Flowers if you haven't already (1, if you haven't already). She'll
get to work on the Potion. Leave and come back, and she'll give it
to you (7).

Free the Man from in the Beast:

Okay, you should be all set to tackle some real quests, now. You'll
probably want your important skills at about 60 (Agility, Vitality,
Weapon Use, Stealth, Lockpicking) or more.

You'll probably want some Healing and Vigor Potions for this. Head to
the Cave (C on the map) and you'll find an Ogre. Kick his butt if you
want to. You may be able to run past him if you're lucky. If you
decide to kill him, and you succeed, Use your Lockpick or Toolkit on his
chest, and if your Lockpicking skill is high enough, you'll spring it open
and get 1 gold and 43 silvers.

Heal up, and enter the cave. You'll notice that rather nasty-looking
bear chained to the floor by a manacle. Don't fight him. Give him a
ration instead (or an apple or vegetable) (5) and you'll be able to
walk past him.

Enter this new section of the cave (2) and you'll see a Kobold sitting
with a key around his neck. Don't even bother messing with him. Just
sneak up and lift the key right off him (7). Walk towards the bottom of
the cave. You'll bump into a chest. Pick the lock on the chest and
pray your skill is high enough. Get it open and take the 6 golds and
10 silvers left behind (5).

Now, return to the cave with the bear and use the Brass Key on the manacle.
The bear will turn into (Tah dah!) the Baronet, Barnard von Spielburg! (25)
He'll act all snooty, and teleport back to the castle with his amulet.

Go to the castle. Karl will let you in. Walk up to the keep and
they'll let you in (10). The Baron will thank you himself for helping
his son. Ask him (3) about himself, his family, the brigands (leader
and warlock), and the prophecy. Leave and he'll ask you to stay the
night and will give you the 50 gold reward.

Bring the Child from the Band:

Now it's time to take care of the Brigands. But how? Well, you could
go to the Ambush down south, jump over the log, and fight your way in,
but you won't get full credit...

Instead, go to town. Go to the Tavern and you'll find a note under
the stool (2, if you didn't get the first one). Archery range at noon,
eh? Wait until the time says "midday" and head towards the Archery
Range from the side. You'll see Bruno and Brutus (a brigand) discussing
matters. You'll learn about a secret entrance to the Fortress and the
"secret word" (Hiden Goseke). Bruno will take off (12). Now, you need
to get the key to that secret door. If you have daggers, you can
throw them at him to kill him, or you can go south and go back north
right away (before Bruno spots you down there). Once you get back
north, you'll fight him. Once he's dead, search him to get the key.
Leave the area and go south to where "the bouncer" hops around. This
is the Antwerp. You can run around him so he doesn't bop you. Once
you get to the door, unlock it with the key, open it (10), and click the
Mouth on the door to say "Hiden Goseke" (5). This will cause Fred the
Troll to retreat to the back of the cave.

Enter the cave (2). The passage leads down to the bottom of the screen,
and out by a southeast exit.

You'll come upon the Fortress Gate now. You'll see a minotaur, Toro,
guarding the area. Get sneaking and sneak past that bush. Toro doesn't
have good peripheral vision, so moving silently is good enough. Climb
over the gate and enter the fortress. (8)

Now, you'll be in the courtyard of the fortress. Directly in front of
you will be two blockades, and a rug in between them. You can also go
to the left or the right of the blockades. Don't step on the rug, or
go to the right (without, at least, clicking the Eye on the tripline
stretched there). Go to the left to be safe. Now, you're in front of a
pit. There are two bridges. One has a sign that says "Cross Here". Cross
on the bridge on the right (the one with the sign). Now, take a close look
at the last area. Note the grayish-black line. That's a tripline.
Click the Eye on it, and you can walk across, after which you'll
automatically enter the next room. (8)

Now, you're in the fortress' main hall/mess hall. Things will move
really fast in here, so read carefully. Do anything wrong, and you
pretty much die, so save as you enter here. Just as soon as you enter
the room, click the Hand on the door behind you. Walk up to the door on
the upper right and the chair near it. A few brigands will walk up behind
you, note the closed door and leave. As soon as the brigands start to
leave, not before they leave, click the Hand on the chair. Walk towards
the nearby candelabra. Now, three brigands (who look awfully familiar,
nyuk nyuk) will enter the room and walk towards you from behind the table.
As soon as the first one walks behind the table, click the Hand on the
nearby candelabra. Oh, a wise guy, eh? Now, walk in front of the table,
quickly, and after the last one has passed the chair on the left, click the
Hand on the table, and then on the rope above you. The rest will soon
be history. Walk through the far door. (8)

This is an interesting room. Here's the top-view layout:

7 5
6| ME |
} } |2
4 +---+---+
} |3
1----+-+-}
|
+----+
|
E

You'll enter at point E. Note that any "}" in the area is a trap door.
If you walk over a trap door, or off any platform, you'll tumble out
door 5 and keep rolling. To stop, type "stop", and you'll skid to a
stop.

First things first. Talk to ME. This is the Brigand Warlock. If
you've been paying attention at all, you'd guess that this is Yorick,
the Jester. Ask him (2) about Elsa or Yorick (8). Unfortunately, even
with all that talking, he'll interfere with the process, tossing books,
apple cores, etc. at you. If, by chance, you have magic, try to cast a
spell, and he'll take off.

Anyway, walk over to door 1 and you'll come out the doggie door at 2.
Enter door 3 and you'll come up at door 4 which is above the floor.
Pull the chain and you'll open 5. Head back and go through 5. You'll
come out at 6. Open door 7 and get out of the way before it flattens
you. Now, walk through door 7 and into the final room. (12)

NOTE: On the VGA version, it's VERY tough to make the run over to the
door. Turn up the Speed on the Control Panel all the way, then quickly
pull the rope, walk back through the opening, and into the door. It's
really tough, but possible...

Finally, you reach the Brigand Leader's room. She'll hop over her desk
to challenge you. If you've figured anything out at all in this game,
you'll know to throw the Dispel Potion at her. Will our mystery
guest enter and sign in please! It's Elsa von Spielburg! (35)

Elsa and Yorick will take off and you'll be left in the room. The
brigands are trying to bash the door down. Quick, grab the two Healing
Potions and the Magic Mirror. MAKE SURE YOU GRAB THE MIRROR! (10)

Now, leave the room by the passage Yorick used.

Drive the Curser from the Land:

It's time to settle the score with Baba Yaga. You'll come out at the
Antwerp's spot. Head up to Baba Yaga's hut. Bonehead will let you in.
Make the hut sit and head on in. "hold mirror" and move over to the
other side. Baba Yaga will attempt to turn you into a frog again.
Heh heh... (50)

Anyway, she'll take off and you'll automatically head to Castle
Spielburg for your reward ceremony. (25)

Congratulations! You've proven yourself a hero! If you've done
everything, you should have 500 points! Now, it's off to Shapeir in
Quest for Glory II.

***********************************************************************

8. The Whole Story and Epilogue

Ten years ago, Baba Yaga entered Spielburg Valley. Stefan von
Spielburg, realizing the threat she stood, ordered her to leave. She
responded by cursing the graveyard, so that the dead walk at night.

Afterwards, the Baron sent his contingent of guards to eliminate her, or
at least force her to leave. It would not be nearly as simple as
that. She then cursed the Baron himself, declaring that he would lose
all he treasures. His guard force was severly weakened from the
attack.

Soon afterwards, a great flying beast (most probably the hut itself)
swooped over the castle wall and stole away the eight year old Elsa
von Spielburg. Baba Yaga enchanted Elsa to forget her name and to
believe she was a brigand's child. She gave her to the brigands, who
raised her as one of their own.

Two years afterwards, Yorick, the Jester, who swore he'd never give up
looking for her, found her in her state. He posed as the Warlock for
the Brigands, with his knowledge of sleight of hand.

Over the next six years, Elsa would distinguish herself from the rest
of the brigands with her skill in swordsmanship and thievery. At the
end of those six years, she took over the band as their leader. For
the next two years, the brigands would become a very formidable force,
and would often rob travellers.

Also, five years ago, the Baronet, Barnard von Spielburg, went hunting
one day. He found the Kobold Cave. The Kobold ordered him to leave,
but he refused, and so the Kobold changed him into a bear.

So, at present day, the valley is in a sorry state. Perfect time for
a hero to show up.

And so he does, and saves the valley as only a hero can.

Afterwards, the Hero joined Abdulla Doo and the Kattas and took flight
with Abdulla's carpet to Shapeir. Baba Yaga flew off towards the land
of Mordavia. The Hero hasn't seen the last of her. With the hero's
departure, someone needed to clean out the brigands, and Elsa took it
upon herself. She organized the guards and drove the band out of the
valley. For her actions, she was also given the title "Hero of
Spielburg".

Barnard didn't approve of his little sister's hero status. Their father
retired, and he assumed the Barony. Elsa, disgusted with her brother's
means of running the valley, left Spielburg, and she took Toro the
Minotaur with her. They'll show up later in the series.

Also, Bruno's plans of grabbing the brigand's treasure were ruined with
the hero's intervention. The Thieves' Guild was cleaned out, but he
managed to escape. He's since gone to ground, and is plotting his
revenge, not to mention looking for a new job...

***********************************************************************

9. Miscellany

---

A. FAQ

Q: How can I get this game?

A: It's tough to find nowadays. Usually you'll find it only as a part
of the Quest for Glory Anthology, which you can order from Sierra, or
you could get lucky and find it at your local game store...

Q: How do I enter the workshop next to the tavern?

A: You can't. The door's not even a sprite.

VGA FAQ:

Q: How do I make the Thief Sign to Sneak and Slink?

A: Click your lockpick on them.

Q: I can't beat the Weapon Master!

A: I know, honey. I know... Your computer's too fast...

Q: Erasmus won't stop telling jokes and drinking tea!
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Other files from this game:
  1. Quest for Glory solution by System on 09/03/2006, 09:50
  2. Quest for Glory hints by System on 09/03/2006, 09:50
    Complete points list
  3. Quest for Glory solution by System on 09/03/2006, 09:50