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Yaga doesn't take too kindly to visitors, as you'll soon see. When
she asks you your name, tell her, then agree to help, and agree to the
task she gives you, and she'll turn you loose. Your mission now is to
go to the graveyard and get some Mandrake, and you have to pull it at
midnight (when it says "Middle of the Night" on the time thing).
Fight a bit and rest until it says "You are getting tired." At that
time, use the Undead Unguent (2) and head to the graveyard. You'll see
the ghosts playin' around. Walk over to the little red plant growing
out the grave and take it (6). Once you snag it, run on back to Baba
Yaga's and she'll take it from you (3), and you'll be off the hook.
Comes a Hero from the East:
Now that you've messed around a bit, it's time to do what you came here
to do. To start that, head to the Dryad's Tree in the southwest corner
of the forest. You'll follow a white stag in there. Once you enter
the area with a tree, the Dryad will pop out of her tree and ask if
you're a friend of the forest. Say "yes" (1) and she'll ask you to
get a seed from the Spore Spitting Spirea in the north.
Find the Spore Spitting Spirea area on the map (SSS). Once you get
there, cast a Fetch Spell, and you should snag the seed they're tossing
around. Pick it up (7) and head back to the Dryad's Tree. Say "yes"
and you'll give her the seed (7). She'll give you the recipe for a
Dispel Potion:
Flowers from Erana's Peace
Green Fur
Fairy Dust
Magic Acorn
Flying Water
Once she returns to her tree, she'll drop a Magic Acorn from her
branches. Grab it (1).
Odds are you'll already have the Flowers turned in.
Green Fur: Head towards the Meep's Peep. Ask about green fur, and
he'll give you some (5).
Flying Water: If you have an Empty Flask, go to Flying Falls. Get some
water from the falls (3).
Fairy Dust: Wait until night and go to the Mushroom Ring. You'll see
the cute little fairies dancing around. They'll tell you to dance. So
say you will (3). After you finish, ask them (1) about things (fairies,
dryad, dust). Once you ask them about dust, they'll give you some (8).
Now that you have all five ingredients, go to the Healer's Hut. Give
her the Acorn (5), Green Fur (2), Fairy Dust (2), Flying Water (2), and
the Flowers if you haven't already (1, if you haven't already). She'll
get to work on the Potion. Leave and come back, and she'll give it
to you (7).
Free the Man from in the Beast:
Okay, you should be all set to tackle some real quests, now. You'll
probably want your important skills at about 60 (Intelligence, Magic,
and the skill in Flame Dart) or more.
You'll probably want some Healing, Vigor, and Magic Power Potions for
this. Head to the Cave (C on the map) and you'll find an Ogre. Kick
his butt if you want. Once he's dead, cast Open, and if your skill is
high enough, you'll open it and get 1 gold and 43 silvers. If you don't
want to, just cast Calm and run past him.
Heal up, and enter the cave. You'll notice that rather nasty-looking
bear chained to the floor by a manacle. Don't fight him. Give him a
ration instead (or an apple or vegetable) (5) and you'll be able to
walk past him. You can even Calm it if you want.
Enter this new section of the cave (2) and you'll see a Kobold sitting
with a key around his neck. This is your first real magical duel,
although it's more brute force than anything. Cast a bunch of Flame
Darts at him to kill him. He'll counter with Force Bolt and Reversal
(new spells you'll learn in the next game). Keep pounding, taking
potions as necessary, and he'll sink into the ground, dead (10). Pick
up the key he leaves behind (7). Cast Detect and you'll find a chest
near the bottom of the cave. Cast Trigger or Open a safe distance
away (BOOM!) and take the 6 golds and 10 silvers left behind (5).
Now, return to the cave with the bear and use the Brass Key on the
manacle. The bear will turn into (Tah dah!) the Baronet, Barnard von
Spielburg! (25) He'll act all snooty, and teleport back to the castle
with his amulet.
Go to the castle. Karl will let you in. Walk up to the keep and
they'll let you in (10). The Baron will thank you himself for helping
his son. Ask him (3) about himself, his family, the brigands (leader
and warlock), and the prophecy. Leave and he'll ask you to stay the
night and will give you the 50 gold reward.
Bring the Child from the Band:
Now it's time to take care of the Brigands. But how? Well, you could
go to the Ambush down south, jump over the log, and fight your way in,
but you won't get full credit, and you'll get hurt a lot...
Instead, go to town. Go to the Tavern and you'll find a note under
the stool (2, if you didn't get the first one). Archery range at noon,
eh? Wait until the time says "midday" and head towards the Archery
Range from the side. You'll see Bruno and Brutus (a brigand) discussing
matters. You'll learn about a secret entrance to the Fortress and the
"secret word" (Hiden Goseke). Bruno will take off (12). Now, you need
to get the key to that secret door. Cast a bunch of Flame Darts at him
to kill him, or you can go south and go back north right away (before
Bruno spots you down there). Once you get back north, you'll fight
him. Once he's dead, search him to get the key. Leave the area and go
south to where "the bouncer" hops around. This is the Antwerp. You
can run around him so he doesn't bop you. Once you get to the door,
unlock it with the key, open it (10), and click the Mouth on the rock to
say "Hiden Goseke" (5). This will cause Fred the Troll to retreat to the
back of the cave.
Enter the cave (2). The passage leads down to the bottom of the screen,
and out by a southeast exit.
You'll come upon the Fortress Gate now. You'll see a minotaur, Toro,
guarding the area. Cast Calm to put him to sleep. Now, walk out and
cast Open on the door and you'll enter the fortress. (8)
Now, you'll be in the courtyard of the fortress. Directly in front of
you will be two blockades, and a rug in between them. You can also go
to the left or the right of the blockades. Don't step on the rug, or
go to the right (without, at least, clicking the Eye on the tripline
stretched there). Go to the left to be safe. Now, you're in front of a
pit. There are two bridges. One has a sign that says "Cross Here". Cross
on the bridge on the right (the one with the sign). Now, take a close look
at the last area. Note the grayish-black line. That's a tripline.
Click the Eye on it, and you can walk across, after which you'll
automatically enter the next room. (8)
Now, you're in the fortress' main hall/mess hall. Things will move
really fast in here, so read carefully. Do anything wrong, and you
pretty much die, so save as you enter here. Just as soon as you enter
the room, click the Hand on the door behind you. Walk up to the door on
the upper right and the chair near it. A few brigands will walk up behind
you, note the closed door and leave. As soon as the brigands start to
leave, not before they leave, click the Hand on the chair. Walk towards
the nearby candelabra. Now, three brigands (who look awfully familiar,
nyuk nyuk) will enter the room and walk towards you from behind the table.
As soon as the first one walks behind the table, click the Hand on the
nearby candelabra. Oh, a wise guy, eh? Now, walk in front of the table,
quickly, and after the last one has passed the chair on the left, click the
Hand on the table, and then on the rope above you. The rest will soon
be history. Walk through the far door. (8)
This is an interesting room. Here's the top-view layout:
7 5
6| ME |
} } |2
4 +---+---+
} |3
1----+-+-}
|
+----+
|
E
You'll enter at point E. Note that any "}" in the area is a trap door.
If you walk over a trap door, or off any platform, you'll tumble out
door 5 and keep rolling. To stop, type "stop", and you'll skid to a
stop.
First things first. Talk to ME. This is the Brigand Warlock. If
you've been paying attention at all, you'd guess that this is Yorick,
the Jester. Ask him (2) about Elsa or Yorick (8). Unfortunately, even
with all that talking, he'll interfere with the process, tossing books,
apple cores, etc. at you. If, by chance, you have magic, try to cast a
spell, and he'll take off.
Anyway, walk over to door 1 and you'll come out the doggie door at 2.
Enter door 3 and you'll come up at door 4 which is above the floor.
Pull the chain and you'll open 5. Head back and go through 5. You'll
come out at 6. Open door 7 and get out of the way before it flattens
you. Now, walk through door 7 and into the final room. (12)
NOTE: On the VGA version, it's VERY tough to make the run over to the
door. Turn up the Speed on the Control Panel all the way, then quickly
pull the rope, walk back through the opening, and into the door. It's
really tough, but possible...
Finally, you reach the Brigand Leader's room. She'll hop over her desk
to challenge you. If you've figured anything out at all in this game,
you'll know to throw the Dispel Potion at her. Will our mystery
guest enter and sign in please! It's Elsa von Spielburg! (35)
Elsa and Yorick will take off and you'll be left in the room. The
brigands are trying to bash the door down. Quick, grab the two Healing
Potions and the Magic Mirror. MAKE SURE YOU GRAB THE MIRROR! (10)
Now, leave the room by the passage Yorick used.
Drive the Curser from the Land:
It's time to settle the score with Baba Yaga. You'll come out at the
Antwerp's spot. Head up to Baba Yaga's hut. Bonehead will let you in.
Make the hut sit and head on in. "hold mirror" and move over to the
other side. Baba Yaga will attempt to turn you into a frog again.
Heh heh... (50)
Anyway, she'll take off and you'll automatically head to Castle
Spielburg for your reward ceremony. (25)
Congratulations! You've proven yourself a hero! If you've done
everything, you should have 500 points! Now, it's off to Shapeir in
Quest for Glory II.
***********************************************************************
7. Thief Walkthrough
Points added will be shown in parentheses...
As a Thief, you'll be having a lot of fun robbing the people you're
trying to help. To this end, build up your Agility, Vitality, and all
your cute little Thief skills as much as possible. Especially Sneak
everywhere. Good sneaking skills can avoid fights, and prevent you
from getting caught at inopportune times.
You'll start with a dagger, a Lock Pick, Leather Armor, five Rations,
four gold, and 10 silver.
Town of Spielburg:
You'll stroll into town (1), take a short look around, and the sheriff
will greet you. Question him for a bit (1). First good place to head
is to the Hero's Tale Inn. You can question Shameen there (1). Have a
sit down and Shema will show up. You can ask her a few things. Order
some food (1). Be sure to ask one or both of them about Abdulla, to
know that he'll show up later that night.
Leave the Inn and head west to the end of Main Street. Enter the Magic
Shop (y'know, the place with the big eye above it). Meet and question
Zara (1). This is probably the only time you'll see Zara, since you're
not a practitioner. Leave the Magic Shop.
Head to the Guild at the end of the screen. Enter and read the
Adventurer's Logbook (4). Sign it, too (1). Take a look at the Quest
Board, too (6). Wake up the Guildmaster, Wolfgang. Question him about
heroes, monsters, and the stuff on the Quest Board (1). Question him
about the "curse", too, and related topics...
Once you've finished with that, leave and go the other way on Main
Street. You'll eventually reach Market Street. Speak to Hilde the
Centaur (1). If you wish, you can buy 50 apples (3). At five silvers
total, you should easily be able to afford it, but it could weigh you
down considerably. Also, head into the Dry Goods Store and speak to
Kaspar the proprietor (1). Buy some food if you wish. Once you have
she asks you your name, tell her, then agree to help, and agree to the
task she gives you, and she'll turn you loose. Your mission now is to
go to the graveyard and get some Mandrake, and you have to pull it at
midnight (when it says "Middle of the Night" on the time thing).
Fight a bit and rest until it says "You are getting tired." At that
time, use the Undead Unguent (2) and head to the graveyard. You'll see
the ghosts playin' around. Walk over to the little red plant growing
out the grave and take it (6). Once you snag it, run on back to Baba
Yaga's and she'll take it from you (3), and you'll be off the hook.
Comes a Hero from the East:
Now that you've messed around a bit, it's time to do what you came here
to do. To start that, head to the Dryad's Tree in the southwest corner
of the forest. You'll follow a white stag in there. Once you enter
the area with a tree, the Dryad will pop out of her tree and ask if
you're a friend of the forest. Say "yes" (1) and she'll ask you to
get a seed from the Spore Spitting Spirea in the north.
Find the Spore Spitting Spirea area on the map (SSS). Once you get
there, cast a Fetch Spell, and you should snag the seed they're tossing
around. Pick it up (7) and head back to the Dryad's Tree. Say "yes"
and you'll give her the seed (7). She'll give you the recipe for a
Dispel Potion:
Flowers from Erana's Peace
Green Fur
Fairy Dust
Magic Acorn
Flying Water
Once she returns to her tree, she'll drop a Magic Acorn from her
branches. Grab it (1).
Odds are you'll already have the Flowers turned in.
Green Fur: Head towards the Meep's Peep. Ask about green fur, and
he'll give you some (5).
Flying Water: If you have an Empty Flask, go to Flying Falls. Get some
water from the falls (3).
Fairy Dust: Wait until night and go to the Mushroom Ring. You'll see
the cute little fairies dancing around. They'll tell you to dance. So
say you will (3). After you finish, ask them (1) about things (fairies,
dryad, dust). Once you ask them about dust, they'll give you some (8).
Now that you have all five ingredients, go to the Healer's Hut. Give
her the Acorn (5), Green Fur (2), Fairy Dust (2), Flying Water (2), and
the Flowers if you haven't already (1, if you haven't already). She'll
get to work on the Potion. Leave and come back, and she'll give it
to you (7).
Free the Man from in the Beast:
Okay, you should be all set to tackle some real quests, now. You'll
probably want your important skills at about 60 (Intelligence, Magic,
and the skill in Flame Dart) or more.
You'll probably want some Healing, Vigor, and Magic Power Potions for
this. Head to the Cave (C on the map) and you'll find an Ogre. Kick
his butt if you want. Once he's dead, cast Open, and if your skill is
high enough, you'll open it and get 1 gold and 43 silvers. If you don't
want to, just cast Calm and run past him.
Heal up, and enter the cave. You'll notice that rather nasty-looking
bear chained to the floor by a manacle. Don't fight him. Give him a
ration instead (or an apple or vegetable) (5) and you'll be able to
walk past him. You can even Calm it if you want.
Enter this new section of the cave (2) and you'll see a Kobold sitting
with a key around his neck. This is your first real magical duel,
although it's more brute force than anything. Cast a bunch of Flame
Darts at him to kill him. He'll counter with Force Bolt and Reversal
(new spells you'll learn in the next game). Keep pounding, taking
potions as necessary, and he'll sink into the ground, dead (10). Pick
up the key he leaves behind (7). Cast Detect and you'll find a chest
near the bottom of the cave. Cast Trigger or Open a safe distance
away (BOOM!) and take the 6 golds and 10 silvers left behind (5).
Now, return to the cave with the bear and use the Brass Key on the
manacle. The bear will turn into (Tah dah!) the Baronet, Barnard von
Spielburg! (25) He'll act all snooty, and teleport back to the castle
with his amulet.
Go to the castle. Karl will let you in. Walk up to the keep and
they'll let you in (10). The Baron will thank you himself for helping
his son. Ask him (3) about himself, his family, the brigands (leader
and warlock), and the prophecy. Leave and he'll ask you to stay the
night and will give you the 50 gold reward.
Bring the Child from the Band:
Now it's time to take care of the Brigands. But how? Well, you could
go to the Ambush down south, jump over the log, and fight your way in,
but you won't get full credit, and you'll get hurt a lot...
Instead, go to town. Go to the Tavern and you'll find a note under
the stool (2, if you didn't get the first one). Archery range at noon,
eh? Wait until the time says "midday" and head towards the Archery
Range from the side. You'll see Bruno and Brutus (a brigand) discussing
matters. You'll learn about a secret entrance to the Fortress and the
"secret word" (Hiden Goseke). Bruno will take off (12). Now, you need
to get the key to that secret door. Cast a bunch of Flame Darts at him
to kill him, or you can go south and go back north right away (before
Bruno spots you down there). Once you get back north, you'll fight
him. Once he's dead, search him to get the key. Leave the area and go
south to where "the bouncer" hops around. This is the Antwerp. You
can run around him so he doesn't bop you. Once you get to the door,
unlock it with the key, open it (10), and click the Mouth on the rock to
say "Hiden Goseke" (5). This will cause Fred the Troll to retreat to the
back of the cave.
Enter the cave (2). The passage leads down to the bottom of the screen,
and out by a southeast exit.
You'll come upon the Fortress Gate now. You'll see a minotaur, Toro,
guarding the area. Cast Calm to put him to sleep. Now, walk out and
cast Open on the door and you'll enter the fortress. (8)
Now, you'll be in the courtyard of the fortress. Directly in front of
you will be two blockades, and a rug in between them. You can also go
to the left or the right of the blockades. Don't step on the rug, or
go to the right (without, at least, clicking the Eye on the tripline
stretched there). Go to the left to be safe. Now, you're in front of a
pit. There are two bridges. One has a sign that says "Cross Here". Cross
on the bridge on the right (the one with the sign). Now, take a close look
at the last area. Note the grayish-black line. That's a tripline.
Click the Eye on it, and you can walk across, after which you'll
automatically enter the next room. (8)
Now, you're in the fortress' main hall/mess hall. Things will move
really fast in here, so read carefully. Do anything wrong, and you
pretty much die, so save as you enter here. Just as soon as you enter
the room, click the Hand on the door behind you. Walk up to the door on
the upper right and the chair near it. A few brigands will walk up behind
you, note the closed door and leave. As soon as the brigands start to
leave, not before they leave, click the Hand on the chair. Walk towards
the nearby candelabra. Now, three brigands (who look awfully familiar,
nyuk nyuk) will enter the room and walk towards you from behind the table.
As soon as the first one walks behind the table, click the Hand on the
nearby candelabra. Oh, a wise guy, eh? Now, walk in front of the table,
quickly, and after the last one has passed the chair on the left, click the
Hand on the table, and then on the rope above you. The rest will soon
be history. Walk through the far door. (8)
This is an interesting room. Here's the top-view layout:
7 5
6| ME |
} } |2
4 +---+---+
} |3
1----+-+-}
|
+----+
|
E
You'll enter at point E. Note that any "}" in the area is a trap door.
If you walk over a trap door, or off any platform, you'll tumble out
door 5 and keep rolling. To stop, type "stop", and you'll skid to a
stop.
First things first. Talk to ME. This is the Brigand Warlock. If
you've been paying attention at all, you'd guess that this is Yorick,
the Jester. Ask him (2) about Elsa or Yorick (8). Unfortunately, even
with all that talking, he'll interfere with the process, tossing books,
apple cores, etc. at you. If, by chance, you have magic, try to cast a
spell, and he'll take off.
Anyway, walk over to door 1 and you'll come out the doggie door at 2.
Enter door 3 and you'll come up at door 4 which is above the floor.
Pull the chain and you'll open 5. Head back and go through 5. You'll
come out at 6. Open door 7 and get out of the way before it flattens
you. Now, walk through door 7 and into the final room. (12)
NOTE: On the VGA version, it's VERY tough to make the run over to the
door. Turn up the Speed on the Control Panel all the way, then quickly
pull the rope, walk back through the opening, and into the door. It's
really tough, but possible...
Finally, you reach the Brigand Leader's room. She'll hop over her desk
to challenge you. If you've figured anything out at all in this game,
you'll know to throw the Dispel Potion at her. Will our mystery
guest enter and sign in please! It's Elsa von Spielburg! (35)
Elsa and Yorick will take off and you'll be left in the room. The
brigands are trying to bash the door down. Quick, grab the two Healing
Potions and the Magic Mirror. MAKE SURE YOU GRAB THE MIRROR! (10)
Now, leave the room by the passage Yorick used.
Drive the Curser from the Land:
It's time to settle the score with Baba Yaga. You'll come out at the
Antwerp's spot. Head up to Baba Yaga's hut. Bonehead will let you in.
Make the hut sit and head on in. "hold mirror" and move over to the
other side. Baba Yaga will attempt to turn you into a frog again.
Heh heh... (50)
Anyway, she'll take off and you'll automatically head to Castle
Spielburg for your reward ceremony. (25)
Congratulations! You've proven yourself a hero! If you've done
everything, you should have 500 points! Now, it's off to Shapeir in
Quest for Glory II.
***********************************************************************
7. Thief Walkthrough
Points added will be shown in parentheses...
As a Thief, you'll be having a lot of fun robbing the people you're
trying to help. To this end, build up your Agility, Vitality, and all
your cute little Thief skills as much as possible. Especially Sneak
everywhere. Good sneaking skills can avoid fights, and prevent you
from getting caught at inopportune times.
You'll start with a dagger, a Lock Pick, Leather Armor, five Rations,
four gold, and 10 silver.
Town of Spielburg:
You'll stroll into town (1), take a short look around, and the sheriff
will greet you. Question him for a bit (1). First good place to head
is to the Hero's Tale Inn. You can question Shameen there (1). Have a
sit down and Shema will show up. You can ask her a few things. Order
some food (1). Be sure to ask one or both of them about Abdulla, to
know that he'll show up later that night.
Leave the Inn and head west to the end of Main Street. Enter the Magic
Shop (y'know, the place with the big eye above it). Meet and question
Zara (1). This is probably the only time you'll see Zara, since you're
not a practitioner. Leave the Magic Shop.
Head to the Guild at the end of the screen. Enter and read the
Adventurer's Logbook (4). Sign it, too (1). Take a look at the Quest
Board, too (6). Wake up the Guildmaster, Wolfgang. Question him about
heroes, monsters, and the stuff on the Quest Board (1). Question him
about the "curse", too, and related topics...
Once you've finished with that, leave and go the other way on Main
Street. You'll eventually reach Market Street. Speak to Hilde the
Centaur (1). If you wish, you can buy 50 apples (3). At five silvers
total, you should easily be able to afford it, but it could weigh you
down considerably. Also, head into the Dry Goods Store and speak to
Kaspar the proprietor (1). Buy some food if you wish. Once you have
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Other files from this game:
- Quest for Glory solution by System on 09/03/2006, 09:50
- Quest for Glory hints by System on 09/03/2006, 09:50
Complete points list - Quest for Glory solution by System on 09/03/2006, 09:50






