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Submitted by System on 09/03/2006, 09:50. Print file.
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PHANTASMAGORIA

INTRODUCTION

This Walkthru has been written based on the *UNCENSORED* version of
"Phantasmagoria" and is intended only as a guide to enable you to finish
the game. If you follow it "verbatum", you will miss out on a lot of the
small details and subtle changes that take place and add to your
enjoyment of the game. It also assumes you have read the manual that
comes with the game.

Every effort was made to ensure the accuracy of the instructions
contained in this Walkthru, but errors do occur. Please let me know if
you find any so I can correct them at the earliest opportunity.

There are certain things you should do every day, and which are not
included in this Walkthru. You will notice a fortune-telling machine in
the Reception Hall. Check it every day and notice that it becomes more
sinister as the game progresses. You might also want to periodically
check behind the bar to see if anyone has been nipping at the absinthe!
There are two paintings in the Conservatory on the third floor. If you
periodically look at the large one, you will begin to notice subtle
changes. And if you regularly inspect the rooms in the house, you will
notice things appearing and disappearing.

Directions to the various rooms in the house will only be given the first
time you visit them, so you may want to draw yourself a floorplan so you
don't get lost. The same goes for the various locations on the grounds.

"Phantasmagoria" uses an interactive cursor, which basically takes the
guesswork out of things because you no longer have the option to examine
or pick up objects. Run your cursor across the screen until it either
highlights or becomes a direction arrow. If it highlights, click on your
left mouse button and Adrienne will do whatever is necessary for that
action. If the item is necessary to progress in the game, it will appear
in one of your inventory boxes. If not, Adrienne will put it back down.
If your cursor becomes a direction arrow, click on your left mouse button
and Adrienne will move in that direction. If you are told to "examine"
"use" or *open* an item, simply run your cursor across it until it
highlights.

Whenever you want to use an item in your inventory, click on the item to
remove it and it will become your cursor. When you are finished with the
item, you must return it to your inventory before proceeding.

If you are able to talk to a character in the game, your cursor will
highlight when you run it over that character and will remain highlighted
until that person runs out of things to say.


CHAPTER 1 (Sunday, October 16 - 9:00 a.m.)

Watch the opening video of Don and Adrienne. When you assume control of
the game, click cursor on floor and Adrienne will stand up. Click
cursor on kitchen cupboard against RIGHT wall and view open drawer.
Click on matches and Adrienne will take them. You will now see the book
of matches in one of your inventory windows. Walk NORTHWEST and Adrienne
will open the Pantry door. Turn on light just above Adrienne's head.
Examine rug to reveal trap door. Try to open trap door, without
success. Perhaps you can find something later that will help you to pry
the trap door open. Exit Pantry.

Walk SOUTH TO leave Kitchen and then walk NORTHWEST to enter Dining Room.
Examine fireplace and take poker. Walk SOUTH and examine mirror. Walk
SOUTH to reposition Adrienne.

Walk NORTH and enter Kitchen. Open door to Pantry and turn on light.
Use poker on trap door to open door. Attempt to walk downstairs, but
Adrienne will remark that she can't see a thing. Use matches on Adrienne
to provide light. She will automatically walk down the basement stairs
and light lantern. Take hammer laying on floor and explore basement.
Walk back upstairs and exit Pantry.

Exit Kitchen and return to Dining Room. Walk EAST to enter Reception
Hall and watch video. Zoom in on fireplace and take newspaper laying on
floor. Walk EAST and then NORTHEAST. Try to open door and discover it's
locked. Walk SOUTH back to Reception Hall. Walk EAST and play piano.
Click on bar and examine bottles until Adrienne picks one up. Try to
open the door to the right of the bar, but it's locked as well. Walk
EAST.

Walk upstairs and go EAST to enter Marie's bedroom. Take tarot cards
sitting on dresser against RIGHT wall. Walk WEST and open drawer of
dressing table. Take the letter and read about Marie's affair with
Gaston. Click on "EXIT" and Adrienne will close drawer. Exit Marie's
bedroom.

Walk WEST and enter Carno's bedroom. Walk SOUTHWEST and examine box
sitting on table. Open box and examine ring. Open dresser drawer and
examine cigarette case. You will notice that there are 3 cigarettes.
Lay on bed and see video of hands grabbing Adrienne followed by video of
Don coming to her rescue. Exit Carno's bedroom.

Walk NORTH *twice* and enter Trophy Room. Examine mirror. Touch chair.
Try to work gramophone. Exit Trophy Room.

Walk WEST and enter Dark Room where you'll find Don. After discussion
with Don, leave Dark Room. Walk EAST and Adrienne will climb stairs
leading up to third floor.

Examine door just to the RIGHT of where Adrienne is standing to discover
key is stuck in lock. Go WEST to enter Nursery. Pick up teddy bear
sitting on top of dresser and head will fall off. Walk SOUTH and touch
strange bubble floating above crib. Exit Nursery.

Walk SOUTH down hallway and then turn WEST. Walk EAST to enter
Adrienne's bedroom. Examine dresser against LEFT wall to open drawer and
take $5 bill. Walk SOUTH and examine computer. Exit Adrienne's bedroom.

Walk WEST and enter Conservatory. Locate and examine *dragon statue*.
Walk WEST until you find two paintings. Examine both paintings. Exit
Conservatory and return Dark Room to see what Don is up to. Walk back
downstairs to the main floor.

Leave the house by the front door to RIGHT of stairs and walk SOUTH to
car. Click on car and Adrienne will automatically get in and drive into
town. After arriving in town, walk NORTHWEST to old house. Open mailbox
and read letter to see who lives there. Pat dog. Perhaps you should
look for something the dog might like. Leave house and return to car.

Walk NORTHEAST into town. Observe that the Antique Store is closed.
Perhaps you can try again tomorrow. Enter Real Estate Office. Keep
talking to agent until he tells Adrienne to look for keys. Open file
cabinet drawer and Adrienne will take key. Leave and walk WEST to
General Store and observe that it's closed as well. Walk SOUTH to car
and return home. Enter house by front door.

Walk SOUTHWEST and try key from Real Estate Office on large double doors.
No luck!! Walk SOUTHWEST and then NORTHEAST. Try key on Library door.
Bingo!! Click on magazine sitting on table. Examine desk in RIGHT
corner, then examine statue on desk to take statue. Click on drawer to
read letter from Carno. Walk NORTH and examine fireplace. Take a closer
look and Adrienne will accidentally remove a loose brick. Look through
hole in bricks to see hidden room. Try to remove bricks with poker and
hammer, but nothing happens. Examine statue in your inventory to reveal
letter opener. Use letter opener on fireplace and Adrienne will remove
enough bricks for her to fit through. Enter Chapel.

Walk WEST and examine book on altar to read about Carno's family tree.
Open box and see evil escape. Video shows evil travelling upstairs and
into the Dark Room. Adrienne ends up in Dark Room with Don and Chapter 1
ends.


CHAPTER 2 (Monday, October 17 - 10:00 a.m.)

Inventory Items: $5 Bill, Hammer, Newspaper, Key, Poker, and Tarot
Cards.

Watch video of Adrienne having a confrontation with Don. Walk down to
main floor and hear music playing. Return to second floor and enter
Trophy Room to discover gramophone is playing. Leave Trophy Room and
return to main floor. Leave house by front door and walk to car. Drive
into town.

Walk to Antique Store and discover it's open. Enter Antique Store and
listen to Lou talk on the phone about cameos. Examine glass case to see
crucifix. Talk to Lou until she runs out of things to say and then leave
store. (NOTE: Lou may or may not give Adrienne some old newspaper
articles to read during this visit. If not, she will later in the game).

Enter Real Estate Office, watch video and then leave.

Walk to General Store and discover it's open as well. Enter General
Store and talk to Harve, the owner, to get drain cleaner. Give $5 bill
to Harve to pay for cleaner and he will tell Adrienne about Malcolm.
There is more to the store than meets the eye. Walk WEST and then SOUTH
until you reach the back of the store. Read the sign above the barrel.
Take soup bone from barrel. Exit General Store and return to Antique
Store.

Enter Antique Store and talk to Lou to get more information about
Malcolm and his nurse, Ethel. Keep talking to Lou until she runs out
of things to say. Exit store and return to the car. (Note: You have
the option of returning to Malcolm's now, but you won't be able to get
in the house). Get into car and Adrienne will drive home.

After Adrienne gets out of the car, enter barn. Enter stall just to
LEFT of Adrienne and Spaz will jump down from loft. Walk SOUTH and
discover evidence that someone is living there. Click on pots and
Adrienne will be surprised by Don. Give drain cleaner to Don. If Don
leaves the barn without the drain cleaner, return to the house and walk
up to the Dark Room. Knock on door and Don will take the drain cleaner.
Chapter 2 ends. (NOTE: If Don takes the drain cleaner in the barn,
Adrienne must still return to the Dark Room in order to end Chapter 2).


CHAPTER 3 (Thursday, October 20 - 12:30 p.m.)

Inventory Items: Bone, Hammer, 2 Keys, Newspaper, Poker, Tarot Cards.

After watching opening "Picnic" video, click on large tree at RIGHT to
meet Cyrus. He will tell you his mother is in trouble, so follow him
into the barn. (NOTE: If you don't catch Cyrus hiding behind the tree,
head for the barn and he will find you before you get a chance to go
inside). Talk to Harriett and Cyrus, and then climb ladder up to loft.
Take pitchfork and then use pitchfork on pulley to bring pulley closer.
Use pulley to rescue Harriett. Examine hole and see nail. Use hammer
to remove nail and climb down ladder, where Adrienne will talk to Cyrus
and Harriett. Walk SOUTHWEST to follow them and then talk to them again.
Exit barn.

Enter house and walk upstairs to locked room on third floor. Take
newspaper from inventory and use it on door. Adrienne will shove paper
underneath door. Use nail on door to push key key through. Pull
newspaper from underneath door to get key. (NOTE: If you do not have
the newspaper, you can use the poker to retrieve the key). Unlock door
with key and enter Tower Room. Open door on extreme RIGHT and enter
Malcolm's Bedroom. Take book from dresser and read inscription. Look
out window and see Greenhouse. Exit room and return to hallway.

When you hear baby crying, enter nursery and see chair rock and hear
someone singing lullaby. (NOTE: Don't worry if you don't hear baby
crying because this isn't necessary to progress further in the game.)

Enter Adrienne's bedroom and examine computer. Adrienne discovers "YOU
HAVE DANGER" amongst the other garbled words. Exit bedroom.

Exit house by front door and walk to car. Drive into town and return to
Malcolm's house. Give soup bone to dog, open gate and knock on door.
(NOTE: If you have never talked to Ethel before, she will slam the door
in Adrienne's face, so you'll have to knock again. If you paid a second
visit to Malcolm's house during Chapter 2 after getting the soup bone,
you will only have to knock once.) Give book to Ethel to gain entrance.
Watch video of Adrienne talking to Malcolm. Adrienne will automatically
leave house and return to car. Drive home and watch video of Don
confronting Adrienne when she gets out of car. Chapter 3 ends.


CHAPTER 4 (Friday, October 21 - 7:00 a.m.)

Inventory Items: Hammer, 2 Keys, Newspaper, Poker, Tarot Cards

After viewing opening video of highly controversial *alleged* rape scene,
Adrienne ends up in her bedroom. Exit bedroom.

Walk down to second floor and enter Carno's bedroom. Pick up necklace
sitting on table. Adrienne will hear voices and then necklace will
disappear.

Walk down to main floor and Harriett will talk to Adrienne. Keep talking
to Harriett until she tells Adrienne about building in the woods.

Follow Harriett into the kitchen and give tarot cards to her to see video
of tarot card reading.

Walk outside (using side door from Dining Room). Talk to Cyrus and see
video of him teasing the cat. Leave and look around and then return.
Talk to Cyrus again and then follow him. Walk EAST, NORTHWEST, SOUTHWEST
and SOUTHEAST to find him. After he fells the tree and leaves, use the
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  1. Phantasmagoria cheats by System on 09/03/2006, 09:50
  2. Phantasmagoria solution by System on 09/03/2006, 09:50