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Submitted by System on 09/03/2006, 09:50. Print file.
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Walk-through for "Oxyd" - PC (DOS)
Version 1.11, complete
By doninss (Donald Wood)
Contact: doninss@yahoo.com
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Copyright, version history, and legal information can
be found at the end of this document. Please read.
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Contents - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+---------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Prelim.

Walkthrough
Basics, controls
Hints
Major Landscape Pieces
Level Solutions

Resources

Credits


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Prelim. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

I recommend "Courier New" font @ 10 points to view this document.

This walkthrough assumes the "patch" (Yay Smutty Smurf, see "Resources"
section) for the most part. The patch I used had several errors in the codes.
Specifically: Level 22 code = 83750916, Level 73 code = 19154062.

Some levels are pure puzzle (the marble is safe), others are primarily mouse
skill, most are a combination of both.

The Walk-through is divided into three sections, Hints, Major Landscape
Pieces, and Solutions. All three sections are ordered by landscape (level)
number.

The Hints are vague and possibly cryptic. There are very few spoilers (and
perhaps very little help). Hints may even be missing for some of the simpler
landscapes.

The Major Landscape Pieces section contains a few more possible spoilers (and
possibly more tips). Pertinent information is added by level. The early level
descriptions are basic, later ones contain level specific details.

The Solutions are walk-throughs of the levels. (One type of puzzle is (pseudo)
randomly initiated, so an exact walkthrough is not possible (tips are
substituted). Some levels require a certain level of mouse skill, so an exact
walk-through is not possible (tips are substituted).)

The Oxyd colors are randomly assigned on some levels. The solutions are
written taking this into account on those levels. They may not be the most
efficient.

I use the term "map" to refer to all the screens that comprise the level.

To "find" a hint, list of pieces, or solution for a specific level, use the
search terms: "Level # Hint", or "Level # Pieces", or "Level #
Solution".
(No quotes, # = number of the level. Example: Level 39 Solution)


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Basics, controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+---------------+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The object of the game is to free all the Oxyds on all the levels by matching
those of like color. Two Oxyds of the same color will remain open (be freed)
if they are opened in sequence.


Mouse movement = marble movement.

Left button = Use, or drop the selected (left-most) inventory item. (Some
items are used by pressing the left button. Others work automatically as
needed when selected, and are dropped if the left button is pressed. And some
are dropped to use.)

Right button = Cycle inventory.

Pressing F8 at the start menu will bring up a basic game guide.


With Win2k at least, the mouse sensitivity (speed and acceleration) that is
set for Windows affects the in-game mouse. Experimenting with these
settings may help with the more technical landscapes. If using a non-
optical mouse, keep it clean.

Sound can be a problem with some OSs, notably Win2k. You can play without it,
but should be able to at least use "poor sound" (system speaker).


+-----+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hints - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+-----+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 1 Hint: Hide and seek.

Level 2 Hint: The note.

Level 3 Hint: Laser, mirrors, Oxyds.

Level 4 Hint: ' can't go down...

Level 5 Hint: The note.

Level 6 Hint: The note (have fun, experiment, observe).

Level 7 Hint: Curiosity killed the cat.

Level 8 Hint: Whoah!, hoss.

Level 9 Hint: Something's out of place here.

Level 10 Hint: Meditate, Ommm (slow and easy does it). Note!: Playing this
level sets (and resets) the landscape select codes.

Level 11 Hint: Pack rat? Inventory control.

Level 12 Hint: ?

Level 13 Hint: Level 7, slightly different.

Level 14 Hint: Not all magic-stones are bad.

Level 15 Hint: The note.

Level 16 Hint: Symmetry.

Level 17 Hint: The note.

Level 18 Hint: The note.

Level 19 Hint: Patience may pay off.

Level 20 Hint: Momentum.

Level 21 Hint: What you need is there.

Level 22 Hint: Spasticity will work.

Level 23 Hint: The notes.

Level 24 Hint: No hurry.

Level 25 Hint: Say no to notes.

Level 26 Hint: It's not what is, but what will be that's important.

Level 27 Hint: Don't leave the keys in the door.

Level 28 Hint: Half and half.

Level 29 Hint: The note lies (it does).

Level 30 Hint: Inside, outside.

Level 31 Hint: Move!

Level 32 Hint: ?

Level 33 Hint: Light touch.

Level 34 Hint: Ten Oxyds.

Level 35 Hint: Expose the note.

Level 36 Hint: Gotta be more than this.

Level 37 Hint: One controlled explosion.

Level 38 Hint: Explore, Read the note.

Level 39 Hint: Explore, before all else.

Level 40 Hint: Meditate.

Level 41 Hint: Procrastinate.

Level 42 Hint: Kick back.

Level 43 Hint: The note.

Level 44 Hint: Use the blocks to explore the map.

Level 45 Hint: Hmm, a movable wooden block.

Level 46 Hint: Momentum.

Level 47 Hint: Just keep lookin'.

Level 48 Hint: Hmm, movable wooden blocks again.

Level 49 Hint: Look this one over carefully before you make a move.

Level 50 Hint: Boing.

Level 51 Hint: Trust the slopes, and "be one with" the marble when braking.

Level 52 Hint: Trajectory.

Level 53 Hint: Get the most for your money.

Level 54 Hint: If desperate, try anything and everything, but easy does it.

Level 55 Hint: Laser, mirror, switch.

Level 56 Hint: You can't avoid what you can't see.

Level 57 Hint: Easy does it, once again.

Level 58 Hint: Long ways down.

Level 59 Hint: Think ahead.

Level 60 Hint: More mass = more inertia.

Level 61 Hint: The note.

Level 62 Hint:?

Level 63 Hint: Explore the possible outcomes (bombs away), you may be
surprised.

Level 64 Hint: It's hard to steer in the air.

Level 65 Hint: You'll need a tool, start your search at the bottom left
corner.

Level 66 Hint: Some items here can be hard to see.

Level 67 Hint: Four cycle switches, three signal generators.

Level 68 Hint: Twitch, pause.

Level 69 Hint: The initial puzzle config. can be changed.
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