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Copyright: Bharat "Faceman" Kulamarva 2001
-----------------------------------------------
Faceman's Flashpoint Fieldbook v1.2
OPERATION FLASHPOINT WALKTHROUGH
by Faceman a.k.a Bharatma
CONTENTS
-I.Preface
0.FAQ
I. THE CAMPAIGN
II. SINGLE MISSIONS
III. WEAPONS&EQUIPMENT
a. Guns
b. Launchers
c. Grenades, Bombs, etc.
d. other equipment
e. Vehicle Weapons
IV. VEHICLES
a. cars
b. armored Vehicles
c. aircraft
------------------------------------------------------------------------------------------------------------------------------------
-I.Preface
This WT covers every mission present in v1.2 and complete weapons and vehicles stats.
This is the first WT I'm writing, so do not expect wonders from me.
Should you have any questions, suggestions or corrections
feel free to contact me.
However, please read the FAQ before you mail me at faceman-bjk@gmx.net
Mails with issues already clarified in the FAQ will only be answered with a standard message
(saying:"Read the FAQ").
I jumped to v1.2 with the version number (last version was 0.9), because I have now covered
everything up to
Version 1.2 of the game and want to keep pace with its version numbers.
Special Thanks to
"The User" for the SCUD-grid complaint.
Pieter van Gemeren for mentioning mission 7b "Strange Meetings"
PanzerKnacker and Colin for the GUARDIAN reports.
many others (most of them mentioned at the concerned mission)
(Oh now you did it! I have to thank someone. I hate that. If you want to make
me unhappy again, mail me and contribute to this WT).
------------------------------------------------------------------------------------------------------------------------------------
0.FAQ
On mission ... I complete all the mission objectives, but in the end I get sacked by Col. Blake.
Being discharged is a consequence of bad overall score. Most people experience this problem
on
Mission "Taking Command".
Solution: achieve a very high score on this mission or revert to earlier missions and do
better there.
After mission ... I get thrown back to the main menu. Is this the end of the game? Is there no
extro?
This is an annoying bug that seems to have been solved in the new versions. Sometimes the
prog kicks you back
to main menu instead of showing a cutscene. It also happens if you start a mission by
"Replay Mission" instead
of "Continue" or "Revert". This is especially irritating after Mission 7
where you are somewhere in the woods
with the guerilla at the end. Many people think they have been caught and lost the game.
Solution: Start the mission again (I know it's unfair!). Do NOT do this by
"Replay mission".
I have killed all enemies but still the mission won't finish.
For objectives like "Kill all enemies" the game checks if there is any enemy alive
within a certain area.
There is probably one soldier left hiding somewhere nearby. To spot him save and run around
until he shoots you.
Another tactic is to switch to the tactical screen (if you're in command) and zoom out.
This works even better
when in a vehicle because you can zoom out more then.
When I do ... the game crashes! The game runs slow on my computer! The graphic has errors!
THIS WT IS NOT A TECH SUPPORT AND NEITHER AM I FOR MYSELF!!!
If you have technical difficulties contact Codemasters or Bohemia Interactive, NOT ME!
Is there a godmode-, all weapons-, nude-cheat for OFP?
As far as I know: NO!
Don't you think OFP should be more like Tomb Raider/Quake/Unreal/Comanche/Armored Fist/Delta
Force/Counterstrike/...
No I do not! OFP is a kickass game the way it is!
Can I save more than once? What is multi-saving?
The multi-saving cheat allows you to save multiple times within a mission. When already
saved just press ALT+TAB
to return to the Windows screen. Then delete the "save.fps" in the according user
and mission (or campaign) directory.
Now return to the game with ALT+TAB again. You can now save again. NOTE: Your old savegame
will be lost (you deleted it
remember?).
Are there any good pages about OFP on the net?
Yes there are. You can find them by typing the URL "http://www.google.com" into
your browser and then
typing "Operation Flashpoint" into the text-field. Now press the Search button and
pick out some site that sounds
okay to you. And more importantly NEVER EVER ask me again! I am not your personal search
engine. I do not recommend
any pages here, because this WT is free for all. There are super sites on the web. Go and
find out for yourself!
Can you send me some of your savegames?
NO!!
It is not, that I want to celebrate my superiority in finishing OFP. This game has an
exceptional story and you
are going to spoil yourself a lot of fun if you just copy someones savegame and watch the
cutscenes or play the
missions in different orders.
Where are you from?
I am from Austria, the birthplace of such geniuses as Mozart, Sigmund Freud or Erwin
Schr”dinger, and the birthplace
of such jerks as Metternich or Hitler.
Can I publish this WT on my site?
You can! Only thing I want is proper credit (just don't delete the copyright reference
on top) and notification, so
I can keep you up to date with new versions. If you publish my WT without notifying me
you'll have to steal the
updates again from some other page. You'll be online quite some time with an outdated
version and the visitors of
your site will soon be recognizing the quality of your content. So TELL ME! This is all I
ask.
------------------------------------------------------------------------------------------------------------------------------------
I. THE CAMPAIGN - FLASHPOINT 1985
1.TRAINING
Just follow orders. I sure don't have to tell you how to walk properly.
2. FLASHPOINT
In your first real mission you'll learn two important rules.
A.)"If you wanna grow old, stay out of the road"
B.)If you are carrying a lousy M16 and there are M1A1 tanks to support you, why would you
bother to attack in blind rage?
So take cover and let the others do most of the work. No heroics, understand?
Move slowly towards the village and eliminate everything the others have leftover.
When all enemies have died or retreated you are victorious.
tip: If you're lying inside a bush (the black spots on the map), you're almost invisible.
Even soldiers at distances of 50m and less won't spot you.
3. COMBINED ARMS
This is an opportunity to practice, what we've learned in the last mission. Stay down!
Don't get to comfortable in that village, because there will be T80 tanks closing in.
So get in and get out fast, preferably through the wood, as this is the safest way.
4. CAMPING
Follow orders and more importantely follow Srg. Bergmann until you're on patrol. Do the
patrol-thing on your own: Run through the wood and exit it at Ch50. You will notice
3 Russians, take them out. Then there's one SpetzNatz on the southern edge of the wood.
Dispose of him and return to the jeep. There may be other enemies, but don't worry,
the supporting M113 will deal with them. Wait for the others and return to Le Moule.
5. ALERT
Get into the tent and trade in your M16 for the M60. This puts us to another rule.
C.) Take all the equipment you can get. Heavy? "Heavy means reliable. I always go for
reliability."
After you disembarked the M113 take cover and then "kill them all and let god sort them
out".
Wait for reinforcements, board truck. Done
6. MONTIGNAC MUST FALL
This mission is the mother of all screw-ups. Seizing Montignac is as easy as taking candy
from a baby, but you get orders to withdraw.
So you'll have to engage Russians near Provins while retreating. No matter how hard you try,
they'll blow up your truck. Consequently the Blackhawk will be shot down by a Hind and
you'll be on your own for the next mission. So remember rule A and hide in the western woods,
the others will die anyway an you'll be in Mission 7 "AFTER MONTIGNAC". There is NO
possibility
to "win" this mission. In fact I think it is a setup to take you out ;-) When you take out
the Hind
before it takes off (it's sitting on the road south of Figari), the Blackhawk will be hovering
above the fuel station, but NOT pick up you and your squad. If you actually get to Morton
the town is completely deserted (I wonder where they are sending their radio messages from).
However there is another possibility (Thanks to Pieter van Gemeren for this one).
If you fail your attack (which I never did of course) on Montignac (not seize the town,
lose your squad) you have to retreat in the truck up the road. Mission 7 now will
be different (STRANGE MEETINGS)
7a. AFTER MONTIGNAC
This one is the first really tough mission and it outlines, what is so special about OFP.
This mission is pure adrenaline and pure fright.
Do NOT pick up binoculars or LAW from the fallen, you'd get spotted. Exit the forest at Df56.
Run zig-zag to the bushes at Df57. Now prone through the bushes all the way to Dg58.
Enter the next forest, keep an eye out for enemies inside the woods, too.
By now Papa Bear should have told you about the alternate evac point.
Exit the wood at Dh63. Now cross the road and get to that second evac point.
There is a second somehow easier way to complete this mission (It's just not so thrilling).
DO pick up the LAW (and the binos if you want) and shoot the soldier at the edge of the wood
just ahead of you. Now turn around and run back to Provins. Approach the city from southwest.
Take out the BMP with the LAW and get rid of the patroling soldiers. Now get into the UAZ
standing right at the southern exit of the village. Now save. Make a daring drive right to the
second
evac point at Ea64/65. South of Figari you'll encounter a squad of five soldiers. Duck their
fire by leaving the road
and driving by on the right protected by the houses. There will also be some armored vehicle, a T80,
a BMP and a Shilka.
Do not stop and drive to the evac point as fast as you can trying to duck their fire. They do a very
bad job in
hitting you if you are on the move. at the evac point get out and watch the cutscene. THX for
mentioning this way to
Dave M, Brakanjan and lots of others.
After getting to the evac point in both ways a retry point is set.
Stay in the back of the tent and wait 'til everything is over.
7b. STRANGE MEETINGS
You can do this by the book, or in a very short, but rather nasty way.
By the book:
Get into the truck and wait for Alpha squad to board. At the 2nd dirt track turn right, when
ordered to. Again I think this is a setup ;-) Why would you send an infantry squad to examine
suspicous activity, when you are evacuating the WHOLE ISLAND anyway. After disembarking
turn to sector Cj64. There's an RPG soldier on the edge of the wood. Shoot him and pick up
his RPG, you may need it. Do not pick up too many grenades, because you'll need a lot of rifle
ammo in this mission. Now continue along the wood and aid your squad from the left flank.
There's a sniper somewhere in the wood, so be careful. Be sure not to lose to many teammates,
as the rest of the mission is going to be tough. When you're done they tell you that the truck
is destroyed and you have to continue on foot. This is strange too, because there is a
perfectly undamaged P3VB at just 20m distance.
Anyway, follow your leader through the wood, and keep on the right flank. You will encounter
a Russian squad in the woods. If you're low on ammo now, take up some AK74. Do NOT take the
PK as you'd have to drop your RPG. When you exit the woods, immediately go to the top of
th right hill (the one in Dc69 marked with 73 on the map for its height). This is the best
position to take out the Russian infantry squad coming through the valley. now continue in
formation until Morton. When you're in sight of Morton the game will switch to Binos and
you'll see a lot of bodies and destroyed Abrams. Now your commander will tell you to cover
him,
while he is trying to get across the road. Getting across a road covered by about 15 Russian
soldiers two T72 tanks and a BMP, ... right. He actually only asks you for cover fire to make
you feel guilty for his inevitable death. Do not move out and watch your squad die. If the BMP
is near don't take any chances, take it out with the RPG (that's why you brought it all
the way).
Now get down to the shore and head east until you've passed Morton by two or three sectors,
then north through the small wood to the bigger one and directly to the evac point.
Short and nasty: After exiting the jeep turn back and shoot your commander. Shoot the drivers
of the refuel and the repair truck standing behind the jeep. You are now in command (of yourself)
and can enter the jeep as a driver. Do so, and head directly to the evac point in Ea64/65.
Papa Bear will tell you to go there on your way.
You may have to retry that one, if you get shot up by a tank.
Note: If you go to Morton directly you will again note, that there is not a single NATO
soldier present ... a setup?
8. RESCUE
Take out the Binoculars and watch for a UAZ arriving from the right. Then assist in the
attack, covering the right flank. Try to steal a machinegun from one of the dead an
hide in a bush as there will be Russian reinforcements arriving in a Ural from down the road
Gun them down as they are disembarking. Before you board the truck SAVE and pray that the
nearby BMP does not spot you and blow you to pieces. After exiting the truck stay alert for
enemies and continue to the meeting point with the civilians.
9. UNDERCOVER
Nothing special. You'll be detected at the second checkpoint. Try to stay alive and
move to the woods. Now continue south to the resistance camp. The leader is in the big tower
(ramp up and inside).
OR
Leave the road before the second checkpoint and go to the castle directly.
Nobody dead and no 2km march.
THX to Brakanjan for this tip.
10. NIGHT PATROL
After the retry-point is set keep you're eyes open for SpetzNatz coming for the east.
Use the NV goggles and the binoculars. Kill 'em and get a good nights rest.
If you are going for a bonus run up to the beacon and get into the M2. You can now take out the
Russian patrol boats.
11. HOLD MALDEN
Get into that machinegun and start gunning them down. When they begin bombarding
back out to the north and hide in the bushes. Take down some Russkies from safe distance
and wait until there's order to retreat. Move quickly to the north and watch out for
-----------------------------------------------
Faceman's Flashpoint Fieldbook v1.2
OPERATION FLASHPOINT WALKTHROUGH
by Faceman a.k.a Bharatma
CONTENTS
-I.Preface
0.FAQ
I. THE CAMPAIGN
II. SINGLE MISSIONS
III. WEAPONS&EQUIPMENT
a. Guns
b. Launchers
c. Grenades, Bombs, etc.
d. other equipment
e. Vehicle Weapons
IV. VEHICLES
a. cars
b. armored Vehicles
c. aircraft
------------------------------------------------------------------------------------------------------------------------------------
-I.Preface
This WT covers every mission present in v1.2 and complete weapons and vehicles stats.
This is the first WT I'm writing, so do not expect wonders from me.
Should you have any questions, suggestions or corrections
feel free to contact me.
However, please read the FAQ before you mail me at faceman-bjk@gmx.net
Mails with issues already clarified in the FAQ will only be answered with a standard message
(saying:"Read the FAQ").
I jumped to v1.2 with the version number (last version was 0.9), because I have now covered
everything up to
Version 1.2 of the game and want to keep pace with its version numbers.
Special Thanks to
"The User" for the SCUD-grid complaint.
Pieter van Gemeren for mentioning mission 7b "Strange Meetings"
PanzerKnacker and Colin for the GUARDIAN reports.
many others (most of them mentioned at the concerned mission)
(Oh now you did it! I have to thank someone. I hate that. If you want to make
me unhappy again, mail me and contribute to this WT).
------------------------------------------------------------------------------------------------------------------------------------
0.FAQ
On mission ... I complete all the mission objectives, but in the end I get sacked by Col. Blake.
Being discharged is a consequence of bad overall score. Most people experience this problem
on
Mission "Taking Command".
Solution: achieve a very high score on this mission or revert to earlier missions and do
better there.
After mission ... I get thrown back to the main menu. Is this the end of the game? Is there no
extro?
This is an annoying bug that seems to have been solved in the new versions. Sometimes the
prog kicks you back
to main menu instead of showing a cutscene. It also happens if you start a mission by
"Replay Mission" instead
of "Continue" or "Revert". This is especially irritating after Mission 7
where you are somewhere in the woods
with the guerilla at the end. Many people think they have been caught and lost the game.
Solution: Start the mission again (I know it's unfair!). Do NOT do this by
"Replay mission".
I have killed all enemies but still the mission won't finish.
For objectives like "Kill all enemies" the game checks if there is any enemy alive
within a certain area.
There is probably one soldier left hiding somewhere nearby. To spot him save and run around
until he shoots you.
Another tactic is to switch to the tactical screen (if you're in command) and zoom out.
This works even better
when in a vehicle because you can zoom out more then.
When I do ... the game crashes! The game runs slow on my computer! The graphic has errors!
THIS WT IS NOT A TECH SUPPORT AND NEITHER AM I FOR MYSELF!!!
If you have technical difficulties contact Codemasters or Bohemia Interactive, NOT ME!
Is there a godmode-, all weapons-, nude-cheat for OFP?
As far as I know: NO!
Don't you think OFP should be more like Tomb Raider/Quake/Unreal/Comanche/Armored Fist/Delta
Force/Counterstrike/...
No I do not! OFP is a kickass game the way it is!
Can I save more than once? What is multi-saving?
The multi-saving cheat allows you to save multiple times within a mission. When already
saved just press ALT+TAB
to return to the Windows screen. Then delete the "save.fps" in the according user
and mission (or campaign) directory.
Now return to the game with ALT+TAB again. You can now save again. NOTE: Your old savegame
will be lost (you deleted it
remember?).
Are there any good pages about OFP on the net?
Yes there are. You can find them by typing the URL "http://www.google.com" into
your browser and then
typing "Operation Flashpoint" into the text-field. Now press the Search button and
pick out some site that sounds
okay to you. And more importantly NEVER EVER ask me again! I am not your personal search
engine. I do not recommend
any pages here, because this WT is free for all. There are super sites on the web. Go and
find out for yourself!
Can you send me some of your savegames?
NO!!
It is not, that I want to celebrate my superiority in finishing OFP. This game has an
exceptional story and you
are going to spoil yourself a lot of fun if you just copy someones savegame and watch the
cutscenes or play the
missions in different orders.
Where are you from?
I am from Austria, the birthplace of such geniuses as Mozart, Sigmund Freud or Erwin
Schr”dinger, and the birthplace
of such jerks as Metternich or Hitler.
Can I publish this WT on my site?
You can! Only thing I want is proper credit (just don't delete the copyright reference
on top) and notification, so
I can keep you up to date with new versions. If you publish my WT without notifying me
you'll have to steal the
updates again from some other page. You'll be online quite some time with an outdated
version and the visitors of
your site will soon be recognizing the quality of your content. So TELL ME! This is all I
ask.
------------------------------------------------------------------------------------------------------------------------------------
I. THE CAMPAIGN - FLASHPOINT 1985
1.TRAINING
Just follow orders. I sure don't have to tell you how to walk properly.
2. FLASHPOINT
In your first real mission you'll learn two important rules.
A.)"If you wanna grow old, stay out of the road"
B.)If you are carrying a lousy M16 and there are M1A1 tanks to support you, why would you
bother to attack in blind rage?
So take cover and let the others do most of the work. No heroics, understand?
Move slowly towards the village and eliminate everything the others have leftover.
When all enemies have died or retreated you are victorious.
tip: If you're lying inside a bush (the black spots on the map), you're almost invisible.
Even soldiers at distances of 50m and less won't spot you.
3. COMBINED ARMS
This is an opportunity to practice, what we've learned in the last mission. Stay down!
Don't get to comfortable in that village, because there will be T80 tanks closing in.
So get in and get out fast, preferably through the wood, as this is the safest way.
4. CAMPING
Follow orders and more importantely follow Srg. Bergmann until you're on patrol. Do the
patrol-thing on your own: Run through the wood and exit it at Ch50. You will notice
3 Russians, take them out. Then there's one SpetzNatz on the southern edge of the wood.
Dispose of him and return to the jeep. There may be other enemies, but don't worry,
the supporting M113 will deal with them. Wait for the others and return to Le Moule.
5. ALERT
Get into the tent and trade in your M16 for the M60. This puts us to another rule.
C.) Take all the equipment you can get. Heavy? "Heavy means reliable. I always go for
reliability."
After you disembarked the M113 take cover and then "kill them all and let god sort them
out".
Wait for reinforcements, board truck. Done
6. MONTIGNAC MUST FALL
This mission is the mother of all screw-ups. Seizing Montignac is as easy as taking candy
from a baby, but you get orders to withdraw.
So you'll have to engage Russians near Provins while retreating. No matter how hard you try,
they'll blow up your truck. Consequently the Blackhawk will be shot down by a Hind and
you'll be on your own for the next mission. So remember rule A and hide in the western woods,
the others will die anyway an you'll be in Mission 7 "AFTER MONTIGNAC". There is NO
possibility
to "win" this mission. In fact I think it is a setup to take you out ;-) When you take out
the Hind
before it takes off (it's sitting on the road south of Figari), the Blackhawk will be hovering
above the fuel station, but NOT pick up you and your squad. If you actually get to Morton
the town is completely deserted (I wonder where they are sending their radio messages from).
However there is another possibility (Thanks to Pieter van Gemeren for this one).
If you fail your attack (which I never did of course) on Montignac (not seize the town,
lose your squad) you have to retreat in the truck up the road. Mission 7 now will
be different (STRANGE MEETINGS)
7a. AFTER MONTIGNAC
This one is the first really tough mission and it outlines, what is so special about OFP.
This mission is pure adrenaline and pure fright.
Do NOT pick up binoculars or LAW from the fallen, you'd get spotted. Exit the forest at Df56.
Run zig-zag to the bushes at Df57. Now prone through the bushes all the way to Dg58.
Enter the next forest, keep an eye out for enemies inside the woods, too.
By now Papa Bear should have told you about the alternate evac point.
Exit the wood at Dh63. Now cross the road and get to that second evac point.
There is a second somehow easier way to complete this mission (It's just not so thrilling).
DO pick up the LAW (and the binos if you want) and shoot the soldier at the edge of the wood
just ahead of you. Now turn around and run back to Provins. Approach the city from southwest.
Take out the BMP with the LAW and get rid of the patroling soldiers. Now get into the UAZ
standing right at the southern exit of the village. Now save. Make a daring drive right to the
second
evac point at Ea64/65. South of Figari you'll encounter a squad of five soldiers. Duck their
fire by leaving the road
and driving by on the right protected by the houses. There will also be some armored vehicle, a T80,
a BMP and a Shilka.
Do not stop and drive to the evac point as fast as you can trying to duck their fire. They do a very
bad job in
hitting you if you are on the move. at the evac point get out and watch the cutscene. THX for
mentioning this way to
Dave M, Brakanjan and lots of others.
After getting to the evac point in both ways a retry point is set.
Stay in the back of the tent and wait 'til everything is over.
7b. STRANGE MEETINGS
You can do this by the book, or in a very short, but rather nasty way.
By the book:
Get into the truck and wait for Alpha squad to board. At the 2nd dirt track turn right, when
ordered to. Again I think this is a setup ;-) Why would you send an infantry squad to examine
suspicous activity, when you are evacuating the WHOLE ISLAND anyway. After disembarking
turn to sector Cj64. There's an RPG soldier on the edge of the wood. Shoot him and pick up
his RPG, you may need it. Do not pick up too many grenades, because you'll need a lot of rifle
ammo in this mission. Now continue along the wood and aid your squad from the left flank.
There's a sniper somewhere in the wood, so be careful. Be sure not to lose to many teammates,
as the rest of the mission is going to be tough. When you're done they tell you that the truck
is destroyed and you have to continue on foot. This is strange too, because there is a
perfectly undamaged P3VB at just 20m distance.
Anyway, follow your leader through the wood, and keep on the right flank. You will encounter
a Russian squad in the woods. If you're low on ammo now, take up some AK74. Do NOT take the
PK as you'd have to drop your RPG. When you exit the woods, immediately go to the top of
th right hill (the one in Dc69 marked with 73 on the map for its height). This is the best
position to take out the Russian infantry squad coming through the valley. now continue in
formation until Morton. When you're in sight of Morton the game will switch to Binos and
you'll see a lot of bodies and destroyed Abrams. Now your commander will tell you to cover
him,
while he is trying to get across the road. Getting across a road covered by about 15 Russian
soldiers two T72 tanks and a BMP, ... right. He actually only asks you for cover fire to make
you feel guilty for his inevitable death. Do not move out and watch your squad die. If the BMP
is near don't take any chances, take it out with the RPG (that's why you brought it all
the way).
Now get down to the shore and head east until you've passed Morton by two or three sectors,
then north through the small wood to the bigger one and directly to the evac point.
Short and nasty: After exiting the jeep turn back and shoot your commander. Shoot the drivers
of the refuel and the repair truck standing behind the jeep. You are now in command (of yourself)
and can enter the jeep as a driver. Do so, and head directly to the evac point in Ea64/65.
Papa Bear will tell you to go there on your way.
You may have to retry that one, if you get shot up by a tank.
Note: If you go to Morton directly you will again note, that there is not a single NATO
soldier present ... a setup?
8. RESCUE
Take out the Binoculars and watch for a UAZ arriving from the right. Then assist in the
attack, covering the right flank. Try to steal a machinegun from one of the dead an
hide in a bush as there will be Russian reinforcements arriving in a Ural from down the road
Gun them down as they are disembarking. Before you board the truck SAVE and pray that the
nearby BMP does not spot you and blow you to pieces. After exiting the truck stay alert for
enemies and continue to the meeting point with the civilians.
9. UNDERCOVER
Nothing special. You'll be detected at the second checkpoint. Try to stay alive and
move to the woods. Now continue south to the resistance camp. The leader is in the big tower
(ramp up and inside).
OR
Leave the road before the second checkpoint and go to the castle directly.
Nobody dead and no 2km march.
THX to Brakanjan for this tip.
10. NIGHT PATROL
After the retry-point is set keep you're eyes open for SpetzNatz coming for the east.
Use the NV goggles and the binoculars. Kill 'em and get a good nights rest.
If you are going for a bonus run up to the beacon and get into the M2. You can now take out the
Russian patrol boats.
11. HOLD MALDEN
Get into that machinegun and start gunning them down. When they begin bombarding
back out to the north and hide in the bushes. Take down some Russkies from safe distance
and wait until there's order to retreat. Move quickly to the north and watch out for
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