TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Omikron - The Nomad Soul » Omikron - The Nomad Soul solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05

Sponsors:


(Author unknown)

The Nomad Soul Walkthrough (1-5)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Part One: Anekbah (Beginning)

Exiting the Alley
Before moving, acquaint yourself with your Sneak. Whenever you access the
Sneak, you will immediately go to the inventory screen. At this point,
you'll have two items listed: Kay'l's Apartment Key and an MK400 Notice.
Examine each. After you've examined the items in your inventory, find the
passageway out of the alleyway; on-screen instructions will lead you in the
right direction. Watch closely for an object, a magic ring, on the ground.
Pick it up by pressing Action and put it into your inventory by pressing
Action again. You emerge on a dark and rainy street corner in the city of
Omikron in a section known as "Anekbah." As you leave the alley, the credits
roll.

Finding Kay'l's Apartment
Consult your Sneak and summon your vehicle. Highlight the green C-shaped
icon on the stack to the left and select Kay'l's apartment from the list on
the right. Approach the Slider and press Action to open the door and climb
in. The Slider will drive you to your destination automatically. Go through
the large door and enter any of the three lifts. Face the control panel and
access your Sneak. Select the apartment key and Use it. Ride the elevator
upstairs to the apartment. The apartment has several rooms and areas, all of
which must be explored now. To your left is a desk; ahead is the living
room. Along the wall on the opposite side of the room are the bedroom, a
training room, and a kitchen. Turn left to find Kay'l's desk. Rifle through
it to find 500 Seteks. Descend into the conversation pit for a document
called a Ring Note. Inspect the terrarium opposite the door. Inside, a
lizard named "Koopy" paces in front of a small, metal key hanging from a
wooden perch. Turn right and go through the door to the kitchen. Turn right
and left to a cabinet on the side of the room's central pillar: it contains
a can of Kloops Beer and a bowl of Puréed Cramen. As you round the corner of
the kitchen, you spy a trio of Rings floating in the air. Remember what the
Ring Note said. You must have Magic Rings in your possession to use the Save
or Advice command. In the cabinet on the other side of the central pillar,
pocket a can of Koopy Food. Return to the living room. As you come out of
the kitchen, a woman with a gun greets you; her name is Telis. Quickly
dawning recognition, however, causes her to drop the weapon and run to
embrace you. Engage her in conversation any way you please to find out some
critical information. As Telis heads to the bedroom, pick up her dropped
weapon, a small Waver Gun. Approach the food tray on the terrarium and Use
the Koopy Food. The happy and well-fed pet performs its only trick: it
brings you the small key on the perch. Pocket Kay'l's Small Key and proceed
to the bedroom. The armoire on the wall opposite the door houses Kay'l's
Police Badge and a Large Medikit. The chest along the next wall contains a
Sleeping Pill Prescription. Go through the door in your bedroom to the
training room. To practice your hand-to-hand fighting skills, approach the
terminal that lowers from the ceiling. Select a skill level and proceed to
fight the computer-generated foe. Once you see messages saying that you have
reached your top potential in both Attacking and Dodging, you've finished
your initial training. Before you leave, visit the Multiplan terminal and
read the Multiplan Notice. Leave the apartment via the elevator, return to
the street, and Examine Kay'l's Police Badge to add the address of the
Security HQ to your Slider interface. Summon your Slider and point it toward
Security Headquarters.

Getting the Sleeping Drug
The Slider dumps you off in front of the Security Headquarters, but you've
an errand to run first. Turn around and carefully cross the street to the
Drug Store via the entrance on the street side. The Drug Store is one of
several shops you will visit for supplies. In this case, you'll come here
for Medikits of all sizes and prices. That's not, however, why you're here
now. Approach the counter and Use the Sleeping Pill Prescription. The
attendant returns with a bottle of pills; be sure to pick it up before you
leave. As you leave the drugstore, chat with some of the folks sitting on
the benches nearby. Some will refuse to talk to you, but others will be more
forthcoming. You'll glean some useful information about the society in which
you find yourself. Make a habit of doing this whenever you see citizens at
rest on benches.

Security Headquarters
The Slider dumps you off in front of the Security Headquarters, but you've
an errand to run first. Turn around and carefully cross the street to the
Drug Store via the entrance on the street side. The Drug Store is one of
several shops you will visit for supplies. In this case, you'll come here
for Medikits of all sizes and prices. That's not, however, why you're here
now. Cross the street again to Security Headquarters. Pass through the first
set of doors and Use Kay'l's Police Badge to open the second, locked door.
Walk right by the Mecaguard stationed at the elevator stack and go either
left or right to an elevator. Step inside as the door opens and wait for
Kay'l to turn around to face the door. Press Action to see the elevator's
control panel to learn the floor layout. Start with the Agent Offices on
Level 1. Find the green door and go visit Kay'l's friend, Tarek. You will
discover important information in your conversation with him. Go through the
blue door to meet Agent Boog of Internal Affairs. Enter the yellow door to
check out the Break Room. Pick up the memo on the table. Go to the vending
machine. Use these machines to buy food items that can enhance your Energy
level and buy a cup of Koil. Go back to the elevator and go to Level 2. Look
first for the orange door. Enter to find an empty office. Swipe the flyer on
the desk and open the cabinet to find a Suspicious-Looking Droot Salad.
Finally, rifle through the desk drawers for a Magic Ring. Approach the
control box by the blue door to Kay'l's office and Use his badge to gain
access. Three Rings float in the corner. Start by opening the cabinet to the
right of the desk. The wooden box here is locked; Use Kay'l's Small Key on
it to crack it open. Inside you find an Ancient Scroll. In the drawer on the
right side of the desk, swipe one hundred Seteks. Boot up the computer to
access Kay'l's dossiers. Return to the hall. Check out Den's door. It's
locked. Go to the yellow door to have a chat with Sork. As you head back to
the elevator, you will be summoned to Captain Lea's office. Descend to Level
4 and find the green door. Walk by the guards and the hulking Meca and meet
with Kay'l's boss. The meeting does not go well, but you gain some
disturbing insight. Captain Lea gives you a new assignment in the interim.
You are to interrogate a prisoner and report your findings to her. She
presents you with three items: Mission Order Jenna 712, Jenna 712 Detention
Dossier, and Jenna's Apartment Key. Be sure to pick them all up before you
leave the office. Go briefly to your office before departing to take care of
business.

The Jenna Matter
Return to the street and summon your Slider to take you to Jenna's
apartment. Enter the building and Use her key on one of the elevators. Poke
around Jenna's living room to find a Chokovat bar and an informative copy of
the "Omikron News." Inspect the bedroom. All you find is a locked closet.
The two doors in the corner lead to the shower and the toilet. Approach the
toilet bowl and press Action to reluctantly search it. You find Jenna's
Small Key. This key opens the closet in Jenna's bedroom. Return to the
bedroom and approach the right side of the locked closet. Use Jenna's Small
Key and the closet opens, revealing twenty Seteks, a Large Medikit, and
Jenna's Note. Go back to the living room and check out the lights on the
wall. Press Action to find a secret switch and press Action again to
activate the switch. A wall panel raises, unveiling a Decagun and a
Propaganda Document. Leave the apartment and return to HQ. Take the
elevator to the Detention Cells on Level 3. Enter the red door and pause to
pick up the Virtual Training Center Ad before chatting with the guard. Chat
with the Detention Guard who asks for your orders and the guard will lead
you to the prisoner. Follow him to the fourth cell on the right. Enter and
speak to Jenna. Jenna seems innocent enough. You conversation with her will
reveal a few things about her. Finally, she asks you if you think she's
guilty. No matter what you think, tell her you think she's innocent. Take a
right as you leave Jenna's cell and note a set of Rings. As you leave the
Detention Cells, Telis calls to you to go to lunch. No matter what you say,
she talks you into it. You're to meet her at a restaurant on Tahira Street.
She'll wait, so take care of a few things first.

Part Two: The Lunch Time Rush

The Archives
There are two ways to get into the Archives: an easy way and a hard way. The
easy way will save you some time. Go to Captain Lea's office and give her
your report. Before you leave, she asks you to get her a cup of Koil. Access
your Sneak and Use the Sleeping Drug on the cup of Koil you purchased
earlier. Give the tainted cup to her by Using it. You watch as the drug
takes effect instantly and Captain Lea face-plants on the desk. Pilfer one
of the cabinets for a Koopy Sandwich. The captain's desk drawer holds twenty
Seteks and Captain Lea's Police Badge. Bid her adieu and prepare to access
the Archives. Proceed now to Level 3 and the Archive Room. You find yourself
in the Archive antechamber. If you got to this point the easy way, the door
on the right will be locked and a Mecaguard will man it. Go to the card
reader to the left of the door and Use Captain Lea's Police Badge to enter
the Archive Room itself. Approach the terminal in the middle of the room
and press Action to take a seat. You will have four dossiers available to
you. *Note: It is suggested that you go to Kay'l's apparment and use the
holo fighter untill you are proficient at fighting* Lunch with Telis Leave
Security HQ and call your Slider for the trip to lunch with Telis. Before
going inside, however, walk north from the front door and turn the corner to
meet a beggar. Give him a small sum and he gives you a message. When you
find a Life Potion, bring it to this poor wretch. Just as you are about to
tell Telis the weird story of your soul transfer, you get a call summoning
you to a holdup at a supermarket at 816 Zodir Street. There are reportedly
eight armed robbers and possible hostages. Duty calls. As you turn to go,
Telis gives you her Talisman for protection. Take it and call your Slider to
go to the market.

Supermarket Holdup
Enter the supermarket. As you cross the second door, you witness an armed,
masked man beating a hostage. Be ready to enter Shooting Mode as the scene
ends. Trudge north toward the other side of the store. Near the corner,
you'll contend with three or four robbers. Turn right at the far
northwestern end of the room and then right again to face south. Pick off
the two gunners sniping from behind the burning yellow boxes ahead. Approach
the boxes and turn left. Advance slowly as a robber bursts through the
boxes on the right. Go through the hole made by this ambush and turn west.
Note the Small Medikit to the west. Continue south to the end of the store.
Look north from the Large Medikit and take the first right. As you walk
carefully east, two more robbers burst into your range. Turn north
carefully. Note the Medium Medikit to your left. Move into the open area to
the north and position yourself in the northeast corner, facing west. Switch
to the Decagun if you have it and inch west until another robber pops up
from behind some boxes. Kill him quickly to avoid his shower of rapid fire.
When this final enemy expires, the surviving hostage informs you of another
robber through the door in the northeast corner. Go downstairs where a man
attacks you. Hand-to-hand combat ensues. When you've beaten him down, search
the room for a Mana Potion.

The Morgue
Enter the Morgue and approach the receptionist/nurse. A vision assaults you
as you enter. Kay'l asks to see Meditech Yudin, the coroner listed in his
computer files, and the receptionist directs him to the crematorium through
the left-hand door. Next to the roaring oven, you find Meditech Yudin.
Questioning reveals some grisly details. Yudin invites you to view the most
recent body. You may now return to the lobby and access the right-hand door.
Enter the first door on the right. Inspect the male body by the door. Pick
up the Surgical Instrument resting near his shoulder. Check out the female
body; it's Maya, the most recent victim mentioned in Kay'l's report. She is
also the one you saw in the vision as you entered. Press Action as you stand
next to Maya to inspect her body. Use the Surgical Tool on Maya. Pick up
what you find by pressing Action. You see something strange under Maya's
fingernails. You'll need to find somewhere to analyze this strange sample.
Once it's analyzed, you can deposit it.Swipe the Large and Small Medikits on
the shelves and return to the hallway. Enter the next door on the right.
Approach the computer terminal attached to the "meat lockers." Find Den's
body on the menu and summon it by selecting its number. When Den is
delivered for inspection, approach him and press Action. His damaged Sneak
sits beside him. Pocket the Sneak for later analysis. As you leave Den,
walking toward the terminal at the end of the room, you see another vision.
Use the Corpse Sample on the analyzer. Return to the hall. There's a set of
Rings here. Return to Security HQ. Go to Tarek's office. When you engage him
in conversation, Kay'l gives him Den's Sneak and asks him where he could get
it fixed. Tarek recommends a man named Fu-An who keeps a shop somewhere in
Qalisar.

Arresting Loeta'r
There's one last bit of business to take care of before venturing into
Qalisar. Take your Slider to the bar in Zone 42 to arrest the counterfeit
Sneak runner Loeta'r. Enter the bar, but be ready for a fight. Your
conversation with Loeta'r, the bartender, quickly dissolves into a gunfight.
Clear the room and head into the bathroom to finish off Loeta'r's last
flunky. Go into the stall he came out of to swipe his 1000 Seteks, ten Magic
Rings, and Octagun ammo.

Part Three: The Red Light District

Looking for Anissa
Enter Qalisar. As you emerge from the western gate, turn left to see a set
of Rings and a ramp leading to an upper level. Scale the ramp. Look for
Kat's Bar to the left. Peek inside for a drink and ask around for the
elusive Anissa. All you get is a blank stare. Leave the bar and continue
down the boulevard until another storefront appears on your left. The Peep
Show is the last known address of Anissa. The employee at the Peep Show
knows Anissa. He says she hasn't worked there in a while, but he's heard
she's at one of the bars on Qalisar Boulevard. He invites you to look
around. Around the back, you'll meet a call girl. You can't hire her, but
you can become her when you gain reincarnation ability; she's Lahyli'n, one
of Qalisar's three inhabitable characters. Leave the Peep Show and cross
the bridge to the other side. Head into Aka's Bar. Turn right as you enter
the bar and note the set of Rings on the end of the balcony. First, however,
you experience another vision. At the base of the stairs, look for a
document on a nearby table. Pick up the Omikron Central Bank Ad. Another
table sports a full Double Yuki. Go chat up the bartender about Anissa.
He's a bit stubborn; refuse his offers for a drink and insist on getting an
answer to your question. The bartender points out the dancer in black as
Anissa. When you've finished with the bartender, you'll see Anissa come off
her platform for her break. Walk over to the exhausted dancer and ask her
about the murder she witnessed. She'll tell you to follow her into the back
rooms. Once in the back hallway, begin your conversation again. You glean
Jump to page:
01 · 02 · 03 · 04 · 05

Sponsors:

Other files from this game:
  1. Omikron - The Nomad Soul trainer by System on 14/03/2006, 06:30
    Start and press Info
  2. Omikron - The Nomad Soul savegame by System on 14/03/2006, 06:30
    20.000 Magic Rings and 34000 Seteks
  3. Omikron - The Nomad Soul solution by System on 09/03/2006, 09:50