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he turns to the right, make him a builder again just before he falls off the
rock. Depending on where he starts building, he will have to build right once,
left once, then right once more from the end of the previous ladder. Or he
will have to build right twice, then left over to the metal platform. Finding
the exact positions for where to start the 1st and last ladder sections will
be a matter of trial and error; there's no way to describe them accurately
here.
After he makes it safely to the metal platform and walks left to the slanted
green shaft, make him a digger. When he's even with the bottom of the metal
platform, make him a miner. Now pause the game and increase the release rate
to 99 if you haven't done so already. Restart and release the blocker above.
The miner should finish between the letters "U" and "T" in the word OUT on the
exit building. Too far one way or the other will result in a restart of the
level.
Havoc 18: "Lemmings in a situation." Make the 1st lemming an athlete. After he
descends to the lowest platform on the right, make him a builder just to the
left of the last mortar line from the end of the platform. He'll build 2 ladder
sections and turn around. Make him a builder off the left edge of the little
brick ledge over the water. When he gets to the other side, make him a digger.
Let him walk left and back to the right. Before he can step down to the small
brick ledge over the left side of the water trough, make him dig out half the
distance to the brick ledge, then make him a builder. After he turns left and
steps out of the short tunnel and onto the brick platform, have him build 2
ladder sections. At the end of the 2nd section he should climb the post. When
he gets to the top, make him a digger. When he nears the previously built
ladder, make him a builder again. As he is building, go back to the landing
platform and make a lemming in the center of the pack, a climber. After he
climbs out (left or right side), make him a floater, then forget him until
later. Go back to the leader and make him start a second ladder section. When
he gets to the post, make him a basher. Make him build across the next gap
starting from the extreme left edge. When he drops to the platform on the other
side, make him build as soon as his feet touch down. When he finishes the
ladder, make him a blocker. The next lemming should be getting near. When he
gets to the blocker and turns right, make him a builder half way back down the
stairs. Now go back to the landing platform and select a lemming on the extreme
right edge of the platform by holding the cross-hair to the right of the
platform then slowly bring it to the left until a box takes the place of the
cross-hair. When the box becomes visible, make that lemming a bomber.
Havoc 19: "Looks a Bit Nippy Out There." On either side of the entrance are 2
objects that resemble cats that are facing each other nose to nose. There are 2
narrow gaps between these objects. When the 1st lemming falls to the lowest
narrow gap, make him a builder. When's he's done, build left from the right
side of the gap. Pause the game and increase the release rate to 99. When
lemming #75 starts to leave the entrance, pause the game again and decrease the
release rate to the minimum. Restart and wait for lemming #79 to touch the
nose of the cat on the left. Make him a builder. Lemming #80 will go into a
holding area between the back and tail of the cat on the right. When the lead
lemming turns around and goes a short ways over the top of the ear of the cat
on the left, make him a digger. Let him dig down a short distance (about the
height of one lemming), then make him a builder. When he finishes building,
let him come back down and then go back up before making him a basher. When he
finishes bashing through the obstacle on his left, have him dig down directly
over the exit doorway.
Now bring the other lemming up the cat's back by making him a climber. When he
gets back to the noses, let him mine for a couple whacks with his pick, then
make him a basher. When he comes out on the back of the cat, make him a
builder. When he turns to the right, make him a builder again somewhere so he
will turn around to the left again. When he gets to the top of the ladder
you'll have one chance to close the gap at the top. (Lay the last brick as far
left as you can.) When he turns and comes back down the ladder a few steps,
make him a builder again. When he hits his head and stops building, he'll turn
around to the left, then again to the right. Let him get back to the base of
the ladder which was started at the end of the bashed tunnel. Now make him a
miner to free the rest of the lemmings. When he gets back to the ladder stub
that he quit building when he hit his head, make him a builder again from the
extreme right edge of the last brick laid. Since he's a climber, if he fails
to turn around and go left to the exit, the short digging job behind the cat's
ear needs to be extended a little ways the next time.
Havoc 20: "LOoK BeFoRe YoU LeAp." Start by pausing the game before the
entrance trap doors open.
Move over to the left entrance. Restart the game. The 1st lemming out of the
left entrance will fall through the gap between 2 rock obstacles. When he's
about 60% of the way thru the gap, he'll hit a ledge and walk left very
briefly, then turn to the right. When he's taken half a step, make him a
bomber. The explosion below should create a crater that will not let the
lemmings that follow walk out over the left edge. (If it doesn't, adjust the
place where the 1st lemming is made a bomber.) Make the 2nd lemming test
to see if he can walk out to the left. If he can't, then make him an athlete.
Now go to the right entrance where 2 or 3 lemmings are already moving back and
forth on the right side of the top level. Near the right edge is a small, green
bush. 6 lemmings must be made bombers on or next to this bush; three as they
are moving right and three as they are moving left. The details for where to
make all 6 bombers are below if you can't figure it out. The object is to bomb
a path over to the left because the lemmings from the left entrance will need
to share some of the same openings. After you've gotten all the bombings done
satisfactorily, continue.
Now go back to the left entrance after ensuring that the lemmings on the right
will land safely on the exit platform. To the right is the athlete in a valley
between to rock obstacles. As he walks left and starts up the right side of the
3rd rock from the left, make him a miner. When he breaks through and the
lemmings get up to the valley, make the first one to reach the right side a
miner. When he breaks thru and lemmings start walking up the ramp to the right
entrance, make the 1st one that is moving along by himself a bomber just as he
reaches the 1st green bush below the top of the ramp. Make another one a bomber
from the same place. Now increase the release rate to max.
The following is a list of the positions to use on or about the bush. Each
item starts with the direction the lemming must be moving in:
1) Right - left base of bush
2) Right - right side just over the top of the bush.
3) Right - top of the bush
4) Left - top of the bush
5) Left - half way down the left side
6) Left - left base of bush
OH NO! MORE LEMMINGS! is published and distributed by Psygnosis, Ltd.
This walkthru is copyright (c) 1993 by Warren Buss
rock. Depending on where he starts building, he will have to build right once,
left once, then right once more from the end of the previous ladder. Or he
will have to build right twice, then left over to the metal platform. Finding
the exact positions for where to start the 1st and last ladder sections will
be a matter of trial and error; there's no way to describe them accurately
here.
After he makes it safely to the metal platform and walks left to the slanted
green shaft, make him a digger. When he's even with the bottom of the metal
platform, make him a miner. Now pause the game and increase the release rate
to 99 if you haven't done so already. Restart and release the blocker above.
The miner should finish between the letters "U" and "T" in the word OUT on the
exit building. Too far one way or the other will result in a restart of the
level.
Havoc 18: "Lemmings in a situation." Make the 1st lemming an athlete. After he
descends to the lowest platform on the right, make him a builder just to the
left of the last mortar line from the end of the platform. He'll build 2 ladder
sections and turn around. Make him a builder off the left edge of the little
brick ledge over the water. When he gets to the other side, make him a digger.
Let him walk left and back to the right. Before he can step down to the small
brick ledge over the left side of the water trough, make him dig out half the
distance to the brick ledge, then make him a builder. After he turns left and
steps out of the short tunnel and onto the brick platform, have him build 2
ladder sections. At the end of the 2nd section he should climb the post. When
he gets to the top, make him a digger. When he nears the previously built
ladder, make him a builder again. As he is building, go back to the landing
platform and make a lemming in the center of the pack, a climber. After he
climbs out (left or right side), make him a floater, then forget him until
later. Go back to the leader and make him start a second ladder section. When
he gets to the post, make him a basher. Make him build across the next gap
starting from the extreme left edge. When he drops to the platform on the other
side, make him build as soon as his feet touch down. When he finishes the
ladder, make him a blocker. The next lemming should be getting near. When he
gets to the blocker and turns right, make him a builder half way back down the
stairs. Now go back to the landing platform and select a lemming on the extreme
right edge of the platform by holding the cross-hair to the right of the
platform then slowly bring it to the left until a box takes the place of the
cross-hair. When the box becomes visible, make that lemming a bomber.
Havoc 19: "Looks a Bit Nippy Out There." On either side of the entrance are 2
objects that resemble cats that are facing each other nose to nose. There are 2
narrow gaps between these objects. When the 1st lemming falls to the lowest
narrow gap, make him a builder. When's he's done, build left from the right
side of the gap. Pause the game and increase the release rate to 99. When
lemming #75 starts to leave the entrance, pause the game again and decrease the
release rate to the minimum. Restart and wait for lemming #79 to touch the
nose of the cat on the left. Make him a builder. Lemming #80 will go into a
holding area between the back and tail of the cat on the right. When the lead
lemming turns around and goes a short ways over the top of the ear of the cat
on the left, make him a digger. Let him dig down a short distance (about the
height of one lemming), then make him a builder. When he finishes building,
let him come back down and then go back up before making him a basher. When he
finishes bashing through the obstacle on his left, have him dig down directly
over the exit doorway.
Now bring the other lemming up the cat's back by making him a climber. When he
gets back to the noses, let him mine for a couple whacks with his pick, then
make him a basher. When he comes out on the back of the cat, make him a
builder. When he turns to the right, make him a builder again somewhere so he
will turn around to the left again. When he gets to the top of the ladder
you'll have one chance to close the gap at the top. (Lay the last brick as far
left as you can.) When he turns and comes back down the ladder a few steps,
make him a builder again. When he hits his head and stops building, he'll turn
around to the left, then again to the right. Let him get back to the base of
the ladder which was started at the end of the bashed tunnel. Now make him a
miner to free the rest of the lemmings. When he gets back to the ladder stub
that he quit building when he hit his head, make him a builder again from the
extreme right edge of the last brick laid. Since he's a climber, if he fails
to turn around and go left to the exit, the short digging job behind the cat's
ear needs to be extended a little ways the next time.
Havoc 20: "LOoK BeFoRe YoU LeAp." Start by pausing the game before the
entrance trap doors open.
Move over to the left entrance. Restart the game. The 1st lemming out of the
left entrance will fall through the gap between 2 rock obstacles. When he's
about 60% of the way thru the gap, he'll hit a ledge and walk left very
briefly, then turn to the right. When he's taken half a step, make him a
bomber. The explosion below should create a crater that will not let the
lemmings that follow walk out over the left edge. (If it doesn't, adjust the
place where the 1st lemming is made a bomber.) Make the 2nd lemming test
to see if he can walk out to the left. If he can't, then make him an athlete.
Now go to the right entrance where 2 or 3 lemmings are already moving back and
forth on the right side of the top level. Near the right edge is a small, green
bush. 6 lemmings must be made bombers on or next to this bush; three as they
are moving right and three as they are moving left. The details for where to
make all 6 bombers are below if you can't figure it out. The object is to bomb
a path over to the left because the lemmings from the left entrance will need
to share some of the same openings. After you've gotten all the bombings done
satisfactorily, continue.
Now go back to the left entrance after ensuring that the lemmings on the right
will land safely on the exit platform. To the right is the athlete in a valley
between to rock obstacles. As he walks left and starts up the right side of the
3rd rock from the left, make him a miner. When he breaks through and the
lemmings get up to the valley, make the first one to reach the right side a
miner. When he breaks thru and lemmings start walking up the ramp to the right
entrance, make the 1st one that is moving along by himself a bomber just as he
reaches the 1st green bush below the top of the ramp. Make another one a bomber
from the same place. Now increase the release rate to max.
The following is a list of the positions to use on or about the bush. Each
item starts with the direction the lemming must be moving in:
1) Right - left base of bush
2) Right - right side just over the top of the bush.
3) Right - top of the bush
4) Left - top of the bush
5) Left - half way down the left side
6) Left - left base of bush
OH NO! MORE LEMMINGS! is published and distributed by Psygnosis, Ltd.
This walkthru is copyright (c) 1993 by Warren Buss
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Other files from this game:
- Oh, No! More Lemmings FAQ by System on 09/03/2006, 09:50
- Oh, No! More Lemmings FAQ by System on 09/03/2006, 09:50
Part 2 - The Havoc Levels - Oh, No! More Lemmings cheats by System on 09/03/2006, 09:50
- Oh, No! More Lemmings solution by System on 09/03/2006, 09:50






