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Submitted by System on 09/03/2006, 09:50. Print file.
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drops left off the landing platform, start him building so he has to begin a
second section of ladder before he gets to the ice obstacle on the left. Set a
blocker at the left end of the landing platform. When the lead lemming
turns back to the right, make him a builder again at the base of the ladder.
When he goes back and steps up on the ice shelf, make him a miner immediately.
When he drops down at the end of the mining operation, make him a builder a
couple of steps down from the drop off. Make him continue building until he
gets to the exit platform. Now increase the release rate to 99 and release the
blocker on the left.

Wicked 16: "5 Alive." Make the 1st lemming a bomber the instant he starts to
fall from the entrance. Make lemmings 2 and 5 floaters. Make #3 a miner as
soon as he reaches the bottom of the bomb crater. Make the 2nd lemming to
reappear on the left side of the bomb pit, a climber. Make the one ahead of him
a builder at the left end of the platform.

Wicked 17: "Down the Tube." All lemmings will land on the ball underneath the
entrance. Make # 1 lemming a builder when he comes back down the ramp and is at
the narrowest point between the ramp and ball. Make a lemming moving down the
ramp a climber. When he drops off the left side of the ball, make him a blocker
as soon as he touches down, then a bomber. Select another lemming moving down
the ramp on the right and make him a climber. He should go over the ball and
land on the left platform below. Make him build off the left edge
of the platform. As soon as he starts building the second section of ladder,
have a lemming above build left over the ball. Increase the release rate to 99.

Wicked 18: "LoTs moRe wHeRe TheY coMe FRom." (The intermittent capital letters
in the title refer, of course, to the spiky walking course that the lemmings
must endure.) Make lemming #1 a builder at the right end of the landing
platform. Have lemmings 2 and 3 build left and right respectively to seal off
the outlet below the metal platform and to prevent other lemmings from getting
underneath the iceberg.

Continue the bridge overhead to the side of the iceberg. As soon as the bridge
is complete, make the next two lemmings who are coming up the ladder, climbers.
Make the one who follows them a bomber so the hole in the ladder will allow all
who follow to drop down for safekeeping. When the lead climber gets to the gap
just in front of the tallest peak on the iceberg, make him a miner. When the
next one gets there and turns around, make him a miner. Now, stay with the
first miner/climber as he mines all the way to the right lower corner of the
iceberg. You'll probably have to use several building skills to get him turned
to the right so he can't get back under the iceberg.

Have him build over the remaining gaps to the exit. At some point, the 2nd
climber/miner will arrive to help. If you want, make him help build so he won't
fall into the icy water. Now go back and build up the bridge leading to the
ramp-tunnel built by the 2nd miner so the remaining lemmings can head for the
exit. If any lemmings are unable to reach the ladder because an ice spike is in
their way, build over it/them. Now increase the release rate to 99.

Wicked 19: "Up, Down or Round and Round." Let the lemmings walk down
to the bottom floor. Make lemming #1 bash through the first column and lemming
#2 bash through the second one (saves some time later). 3 ladders must be
built to get to the platform below the exit platform. You will need two builder
skills for getting to the exit and to build over a hazard on the platform
below the exit. That leaves 4 builder skills to build 3 ladders below. 2 out of
the 3 gaps must be built across with 1 builder each. Ladders one and three
(counting from bottom to top) must be started at the extreme right edges of
their respective platforms - the rear edge of the 1st brick must look as if it
has nothing to cling to. You then have 2 building skills left to get across the
gap for ladder number two. As soon as a lemming starts to build the middle
ladder, pause and increase the release rate to 99. When the first lemming gets
to the platform below the exit, make him a builder just as he steps on the
platform. When the first lemming gets to the top of the stairs leading to the
exit, make him a builder to close the small gap at the top.

Wild 20: "The Lemming Funhouse." Make the 1st lemming build to the right from
a point where the ladder will not quite close the gap over to wall. At the same
time, the 2nd lemming must drop safely to the platform below which has 2 sloped
sides. Make the 2nd lemming a blocker beside the lemming crusher on the right
end of the lowest platform. Make lemming number 3 build left from the lowest
point of the left slope below to close the gap over the water. Make the next
lemming a digger just as he starts down the right slope. Make the 1st lemming
to reach the gap over the water on the lowest platform build across it. Make
the next lemming to safely cross the gap build across the final gap to the
left. The building operations for both gaps must start very close to the edge.
Now increase the release rate to 99.

SOLUTIONS TO HAVOC LEVELS

NOTE: Due to the complexity of some of the solutions that follow, a few have
been written so that there's a solution outline at the beginning for those
who want to figure out the details for themselves, followed by the same
solution with a greater level of detail (but not all).

Havoc 1: "Tubular Lemmings." Make #1 lemming a blocker as soon as he touches
down. Make #3 lemming a blocker underneath the icicle hanging over the right
side of the landing platform. Make #2 lemming build to close the gap at the
left edge of the platform underneath. As he builds, make a lemming build left
off the right blocker above (one ladder section only). Pause the game and
increase the release rate to 99. Make the lemming below start bashing through
the 1st two tubes on his right. Make him build to tubes 3 and 4 and start him
bashing when he gets there. When he's half way through, make him a digger.
Make him a basher again when he's even with the line on his left that
separates the top and middle rows of metal platform blocks. Make him build
clear across to the 6th tube. Then make him alternately bash, build, and bash
to get to the metal platform on the right. When he gets to the 3rd metal
platform block from the left and to the 2nd bolt on this platform, make him a
builder again. Let him build only 5 steps, then make him stop by making him a
basher. Make him build over the gap to the right. Go back to the landing
platform and continue the ladder to the left to let the remaining lemmings
escape. After all the lemmings have passed the builder, make him a basher so
he'll stop building.

Havoc 2: "Be more than just a number." Make lemming #1 build left from the 2nd
bolt from the right edge of the landing platform (one section only). Make
another lemming an athlete. When he lands below the landing platform, make him
a builder at the left edge of his landing point. When he comes back to the left
again, make him build across the gap where he landed. When he gets to the other
side, make him a blocker at the left edge of the metal block. Make another
lemming a climber. Make him a digger the instant he drops into the notch to the
right of the blocker. Make him a digger again on the right side of the notch
below. After he falls to the lowest platform, make him a builder just as he is
clear of the tall metal pedestal supporting all the platforms. Make him build
left when he gets to the single metal block up high on the right. When he
starts building, go back and complete the ladder on the landing platform.
Increase the release rate to 99.

Havoc 3: "It's the price you have to pay." This level employs a "trick"
of
sorts at the beginning. The trick is to use only 2 bashing skills to get
through the 3 posts to the right of the entrance. Depending on the speed of
your system, the approach will be different. If one approach doesn't work for
you, try the other.

Method 1 (faster machines): Make the 1st lemming a basher a short distance
ahead of the 1st post (he must bash some material on this first swing). When he
gets to the 2nd post (unless he is still bashing), start him bashing again just
as he gets to the post. He should bash non-stop through the 3rd post.

Method 2 (slower machines): Make the 1st lemming bash just as he gets to the
1st post. He should bash non-stop through the 2nd post. Start him bashing again
at the 3rd post.

Pause the game now and increase the release rate to 99. Restart. One lemming
will turn to the left. Make him build over the gap at the left edge of the
platform. When he gets to the left where the brass tube turns downward, make
him dig down on the left side of this tube. When he's almost to the bottom,
make him a miner. Make him a basher when he's above the level of the exit
platform on the left side of the rock (?) obstacle.

Havoc 4: "The race against cliches." Solution Outline

This level consists of a single entrance, but with upper and lower platforms.
The upper platform will be used by 2 lemmings and will have to be bashed
through in the middle where it hangs from the roof. The other 18 will use the
lower platform. All 20 will be made climbers, but only 18 will be made
floaters. To beat this one will require the liberal use of the pause key
(don't try to use the mouse to pause the game). The first and last lemmings
will have to take the upper route so they will be climbers only. Start by
getting the maximum distance between the 2nd lemming and the rest of the pack.
After the second lemming leaves the entrance, increase the release rate to
about 70 which will provide a comfortable distance between lemmings for
assigning skills to each individual lemming as well as ensuring they all get
to the exit before time runs out.

Havoc 4: Detailed Solution

Start by making the 1st lemming a climber. The moment the 2nd lemming
appears at the entrance trap door, pause the game and increase the release rate
to about 70. Restart. When the 2nd lemming turns and walks left, make him an
athlete. Now wait for the first lemming to reach the top of the platform on the
right. Make him a builder at the middle of the large flat spot on the platform.
The instant you do so, pause the game again. Move the cross-hair to the
platform to the left of the entrance. You should be able to make the next 6
lemmings climbers before pausing the game again.

Look up high. The first lemming should be nearing the left edge of the
platform. When he gets to the extreme left edge, make him a builder. Once
again, pause the game immediately. Go back and continue making all the
lemmings climbers except for the last one. Work your cross-hair to the right
as soon as the last lemming lands from the entrance. Now quickly, starting
with the 2nd lemming in the line-up going over the tubes, make each one a
floater (completing the transition to athlete). (If you hear a "splat," you
missed one and will have to start the level over again.)

Check the floater count and make sure it is zero. Go back to the top and make
the lemming up there bash through the area holding the platform to the roof.
At this time the last lemming back at the landing area should be walking
towards the wall on his right. Make him a climber. When he gets to the top,
make him add a step to the ladder on the right then ignore him.

There's one tube on the lower platform that must be bashed through by the
leader because it cannot be climbed over. The instant he starts bashing pause
the game and check on the progress of the lemming above. Make him a digger when
he gets over the last tube on the lower platform. Make sure he digs far enough
left that the lemming behind him will drop safely to the tube below and not to
the right of it. Make him build over the gap on the left of the lower platform.

Havoc 5: "There's madness in the method." Make the 1st lemming a basher at the
last instant before he can turn around at the brick wall on the right of the
entrance. While holding down the right mouse button, prepare to make the 2nd
lemming a miner the instant he turns left. (Check the manual for the use of the
right mouse button.) If he started mining too late, he will not survive the
drop to the pit below, although the others might. Let the 1st lemming continue
to bash until he nears the right side of the brick obstacle, then make him a
builder so he will stop. Make a climber out of one of the 1st lemmings to drop
down to the pit below. Make him bash through the brick obstacle after he climbs
up to the next platform above the pit. Make another lemming behind him a
climber - the one you pick must be able to catch up with the basher about the
time he is in the center of the structure. The 2nd climber should turn back to
the right and start mining no later than the mid-point of the structure above
his head. Because of synchronization problems, there's a definite possibility
that the 2nd climber will not turn around. If this happens, you'll have no
choice but to start the game over.

Havoc 6: "Now get out of that!" Make the 1st lemming a miner just ahead of
the first mound of snow at the top of the ramp. Make the next lemming a blocker
just where the miner started mining. Before the miner breaks all the way
through, make him a builder so he'll stop mining. Now immediately pause
the game. A lemming will be coming back down the ramp and be nearing a little
slope just below the entrance. Make him a miner just as he starts up the slope.
Make him mine only long enough to prevent the next lemmings from walking
farther to the left. Make the miner a builder to make him stop. Now go back to
the first lemming and make him mine left from the bottom of the ramp. Stop him
by making him a builder before he breaks through. Continue having him make
new ramps below by alternately mining and building. 7 ramps must be built with
the last breaking out to the right side of the ice. Now go make a lemming a
miner at the left side of the blocker, which will release him and let the rest
of the lemmings loose. Increase the release rate to 99.

Havoc 7: "Creature discomforts." Go immediately to the left entrance and make
the 1st lemming a blocker when he's over the last line on the left end of the
landing platform. Now pause the game. Go to the right entrance. The 1st lemming
will be nearing the left end of the platform. Restart the game and make him
build to the 1st small platform. Set the next lemming as a blocker left of the
entrance. Have the builder build again from the left edge of the 1st platform
he reaches. When he finishes one ladder section, let him drop down and start
building again from the left edge of that platform. When he's over the last
small platform, let him drop down and build 2 more ladder sections to the exit.
When he starts to build the last section, go back to the right and release the
blocker. At this time you should have approximately 1-1/2 minutes left. Go to
the left entrance and make at least 6 of the lemmings climbers (more if you
want to rescue more). When a climber drops down from the column on the right
side, make him a digger. Have the first lemming that is walking left after the
hole is dug and drops down to the small platform on the left, build left as
soon as he touches down. Have the last lemming who drops through the hole, bash
through the column on his right, then bash through the next column. Make him
mine through the next 2 columns he comes to. Make him a builder just as he
finishes his last mining job. He'll only need one ladder section. As he starts
to build, go back to where the rest of the lemmings are and have one of them
build to the right from the top of the ladder in the pit.

Havoc 8: "Lemming about Town." When the 1st lemming lands and turns left, make
him a climber. Make another lemming build right just as he lands (1 section
only). Make the climber a miner when he reaches the center of the top of the
obstacle he just climbed. When he comes back to the right, make him build over
the gap to the thin platform using only 1 ladder section. Make him build over
the small gap at the right end of the thin platform. When he gets to the 5th
line from the left in the red block platform, make him a digger for a short
distance, then a builder so he'll turn around. After he turns around, find a
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Other files from this game:
  1. Oh, No! More Lemmings FAQ by System on 09/03/2006, 09:50
  2. Oh, No! More Lemmings FAQ by System on 09/03/2006, 09:50
    Part 2 - The Havoc Levels
  3. Oh, No! More Lemmings cheats by System on 09/03/2006, 09:50
  4. Oh, No! More Lemmings solution by System on 09/03/2006, 09:50