Jump to page:
Sponsors:
immediately get rid of it from your inventory ! Other than
that, save all three Skulls till the end, till the last
(Note: if you do happen to get caught by one of the Dark
Lords with their Artifact, and they punish you in some evil
way of theirs, it's best to just go back to a previous Saved
Game. But, if you don't want to do this, refer to the Quick
Reference Card which came with the game; this will tell you
what you must do, for instance, to "purify" yourself).
Also, other areas in Level 3 which will become
available to you are The Abyss, which is to the left in the
tunnel when you first enter the Underground from the
revolving door; also The Nightly News, which is to your left
when you are in the Plague Room.
So, in Level 3, after you've redeemed all of the
Apparitions except for the ones with the Skulls, you need
now to go down to the Hall of Mirrors again and solve the
Orb puzzle. But this time, you will have clues as to how to
solve it. When you click on those Skull Artifacts when your
cursor turns into the Victrolla/Phonograph icon, they will
say things like, "Blue is before red....", or something akin
to that. Clicking on each of the three Skulls is giving you
clues as to the order in which to place the orbs. It will be
different each time you play the game. Listen carefully to
these clues, and Save Game before attempting to solve the
Orb Puzzle (Note: the word "Before" means "to the Left of").
After you've solved the Orb Puzzle, click towards the
pyramid; you will now be taken to the Dark Isle. Then, enter
the main doorway of the Dark Isle; once inside, click up the
spiral staircase. At the top, turn slightly to your left,
and notice the oval mirror. When you place your cursor over
it, you will see the little black Padlock. Click on it, and
it will tell you what Artifact/Key that you need to open it.
Actually, that item should still be in your inventory, just
in case you haven't noticed it already. This is regardless
of the fact that you may have already redeemed that
particular Apparition which owned that Artifact. So, in your
inventory, highlight the Artifact/Key that the oval mirror
with the Padlock asks for, then left click on it; this will
open up this new Mirror Room. This will be the room in which
you will redeem the three dark Lords that are left. This
will be the tricky part; you must be "sly", and quick. This
is going to be a very opportune time to use one of the Trans-
Portals; namely, the Hall of Mirrors Trans-Portal.
(Note: make sure you have plenty of Orbs in your
inventory; you are going to need one of each - Red, Green,
Blue, & Black - for the last Orb Puzzle in order to defeat
Gar Hob. Because if you reach the part of the game where you
are going to face the last Orb Puzzle, and you don't have
the proper Orbs in your inventory, there is no "going back"
to the Village; so stock up NOW).
Now, make your way back to the Village, and go to one
of the Device Rooms where you know one of the Dark Lords is
with his Skull Artifact; it would be best to Save Game
before attempting this. If the Dark Lord is not there and
his Artifact is, then good, just take the Artifact. But if
not, use the White Light trick to banish him, go to the
Clock , click on the appropiate star to "force" him, then go
back to the Device Room and get the Skull.
O.K., don't panic ! You need to waste some time here on
purpose, believe it or not. If you want, you can go to the
area just in front of the Hall of Mirrors; wait there. BUT,
here's what you must do: access your inventory, and
highlight just the Hall of Mirrors Trans-Portal. Now you
will have to "listen" for something. The Dark Lords announce
themselves when they are getting near you; this may be
something such as an evil laugh, heavy breathing, what-have-
you. So as you are standing there, when you "hear" the Dark
Lord, immediately hit your Space Bar on your keyboard, and
the Trans-Portal that you had highlighted will take you
directly to the Hall of Mirrors. Now also very quickly, keep
clicking forward to the pyramid, Dark Isle, up spiral
stairs, through oval Mirror, and then when you are inside of
here, access your inventory, highlight the Skull and the
appropiate colored Orb, exit inventory, then hit the Space
Bar on your keyboard. This will redeem the Dark Lord. You
must now do this again for the two remaining Dark Lords. And
as I mentioned before, it's a good idea to Save Game before
attempting to redeem any of the Dark Lords. Also remember to
go back and get your Hall of Mirror Trans-Portal; it will be
right where you left it when you just last used it.
After you've redeemed the three Dark Lords, the Throne
Room will now be accessible to you. The Throne Room is
located just to the right of the oval Mirror where you just
redeemed the three Dark Lords. In the Throne Room, you will
have one more Orb Puzzle to solve (As mentioned earlier, you
should have stocked up on Orbs, so now you have at least one
Red, one Green, one Blue, and one Black). Before you enter
the Throne Room, go back into the oval Mirror room where the
three redeemed Dark Lords are; you will be able to get clues
from them on how to solve the last Orb Puzzle to defeat Gar
Hob. Click on the faces of each of the Dark Lords. Sometimes
you'll get lucky and each of them will give you a different
clue; other times, each of the Dark Lords will give you the
same clue. It's basically the same as earlier with the
pyramid Orb Puzzle; e.g., "Red is before Blue, but not next
to Black". And again, it will be different each time you
play the game, even if you go back to the same Saved Game
just before this puzzle. So when you've gotten your clues
from the Dark Lords, enter the Throne Room. Inside, turn
around and face Angel. She will give you one final clue on
how to solve the final Orb Puzzle. The clues that you have
received may seem contradictory, or cryptic, but carefully
think about them, and they will make a certain sense. When
you think you've got it figured out, place the Orbs in their
respective receptacles. If you've figured it correctly, Gar
Hob will leave Angels body; but, if you've figured
incorrectly, Gar Hob will have some bad news for you.
____________________________________________________________
_____
So, if you want to figure out the Apparition's Sin and
Artifacts yourself, read the Book of the Damned manual on
each Apparition; when in the Mask Room, click on each of the
faces; when in a Device Room, click on the Apparition's
face; when in a Device Room, click on an Artifact; when you
have an Artifact in your possession, take it out to the
Clock and click it underneath of it (doing this under the
Clock has the Apparition's victim tell you something). Doing
all of these things will give information on who a given
Artifact belongs to, and information on what Sin a given
Apparition is guilty of (so you know what Sin Room to go
to). But if you still can't figure it out after all of this,
look below and you will find a list of what you need; it
will be listed in the order of Apparition, Artifact, & Sin :
>
>
>
>
>
>
Mani, Yin-Yang, Pride
Ivan the Terrible, Sword, Pride
Aleister Crowley, Cross, Pride
Dagmar Hirt, Scalpel, Pride
Osira, Flower, Anger
Tiplotezca, Heart, Anger
John Wayne Gacy, Clownface, Anger
Tirinia, Rope Noose, Lust
Anka, Jolly Roger (Cross Bones), Lust
Wa-No-Te, Horse, Lust
Serguis Orata, Oyster, Gluttony
Xuanchiquel, Spoon, Gluttony
Man of No Name, Abacus, Avarice/Greed
Droessus, Necklace (Wreath), Avarice/Greed
Alfred Krupp von Bohlen, Cannon, Avarice/Greed
Raj, Branding Iron, Envy
Shaamra, Chisel & Stone, Envy
Zanazca, Mirror, Envy
Jimmy Ray Christian, Guitar, Accidie/Sloth
Koobooragong, Round Stone, Accidie/Sloth
Piankhy, Square Stone (Plans), Accidie/Sloth
Heung Po-Chi, Silk Square, Accidie/Sloth
Caligula, Dagger, Nightly News/Plague Room (Level 3 Only)
Carlos Marcello, Cigar, Nightly News/Plague Room (Level 3
Only)
Marie Antoinette, Money Purse, El Dorado Room (Level 3 Only)
Shakem Ben-Jamin, Sheep Hide, El Dorado room (Level 3 Only)
Cain/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Quechua/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Alexander the Great/Dark Lord, Skull, Abyss/Mirror Room Dark
Isle
Amratus I/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Admah-Najeh/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Saman, Druid Priest/Dark Lord, Skull, Abyss/Mirror Room Dark
Isle
( Extra Tip : Whenever you go to Save Game or Load Game,
that Robot will appear. If you don't feel like listening to
him go through his whole routine everytime, then just as he
is about to turn around to face you, Left-click on your
mouse button and it will skip his repetitive sequence;
because after a while, this gets tedious ! )
that, save all three Skulls till the end, till the last
(Note: if you do happen to get caught by one of the Dark
Lords with their Artifact, and they punish you in some evil
way of theirs, it's best to just go back to a previous Saved
Game. But, if you don't want to do this, refer to the Quick
Reference Card which came with the game; this will tell you
what you must do, for instance, to "purify" yourself).
Also, other areas in Level 3 which will become
available to you are The Abyss, which is to the left in the
tunnel when you first enter the Underground from the
revolving door; also The Nightly News, which is to your left
when you are in the Plague Room.
So, in Level 3, after you've redeemed all of the
Apparitions except for the ones with the Skulls, you need
now to go down to the Hall of Mirrors again and solve the
Orb puzzle. But this time, you will have clues as to how to
solve it. When you click on those Skull Artifacts when your
cursor turns into the Victrolla/Phonograph icon, they will
say things like, "Blue is before red....", or something akin
to that. Clicking on each of the three Skulls is giving you
clues as to the order in which to place the orbs. It will be
different each time you play the game. Listen carefully to
these clues, and Save Game before attempting to solve the
Orb Puzzle (Note: the word "Before" means "to the Left of").
After you've solved the Orb Puzzle, click towards the
pyramid; you will now be taken to the Dark Isle. Then, enter
the main doorway of the Dark Isle; once inside, click up the
spiral staircase. At the top, turn slightly to your left,
and notice the oval mirror. When you place your cursor over
it, you will see the little black Padlock. Click on it, and
it will tell you what Artifact/Key that you need to open it.
Actually, that item should still be in your inventory, just
in case you haven't noticed it already. This is regardless
of the fact that you may have already redeemed that
particular Apparition which owned that Artifact. So, in your
inventory, highlight the Artifact/Key that the oval mirror
with the Padlock asks for, then left click on it; this will
open up this new Mirror Room. This will be the room in which
you will redeem the three dark Lords that are left. This
will be the tricky part; you must be "sly", and quick. This
is going to be a very opportune time to use one of the Trans-
Portals; namely, the Hall of Mirrors Trans-Portal.
(Note: make sure you have plenty of Orbs in your
inventory; you are going to need one of each - Red, Green,
Blue, & Black - for the last Orb Puzzle in order to defeat
Gar Hob. Because if you reach the part of the game where you
are going to face the last Orb Puzzle, and you don't have
the proper Orbs in your inventory, there is no "going back"
to the Village; so stock up NOW).
Now, make your way back to the Village, and go to one
of the Device Rooms where you know one of the Dark Lords is
with his Skull Artifact; it would be best to Save Game
before attempting this. If the Dark Lord is not there and
his Artifact is, then good, just take the Artifact. But if
not, use the White Light trick to banish him, go to the
Clock , click on the appropiate star to "force" him, then go
back to the Device Room and get the Skull.
O.K., don't panic ! You need to waste some time here on
purpose, believe it or not. If you want, you can go to the
area just in front of the Hall of Mirrors; wait there. BUT,
here's what you must do: access your inventory, and
highlight just the Hall of Mirrors Trans-Portal. Now you
will have to "listen" for something. The Dark Lords announce
themselves when they are getting near you; this may be
something such as an evil laugh, heavy breathing, what-have-
you. So as you are standing there, when you "hear" the Dark
Lord, immediately hit your Space Bar on your keyboard, and
the Trans-Portal that you had highlighted will take you
directly to the Hall of Mirrors. Now also very quickly, keep
clicking forward to the pyramid, Dark Isle, up spiral
stairs, through oval Mirror, and then when you are inside of
here, access your inventory, highlight the Skull and the
appropiate colored Orb, exit inventory, then hit the Space
Bar on your keyboard. This will redeem the Dark Lord. You
must now do this again for the two remaining Dark Lords. And
as I mentioned before, it's a good idea to Save Game before
attempting to redeem any of the Dark Lords. Also remember to
go back and get your Hall of Mirror Trans-Portal; it will be
right where you left it when you just last used it.
After you've redeemed the three Dark Lords, the Throne
Room will now be accessible to you. The Throne Room is
located just to the right of the oval Mirror where you just
redeemed the three Dark Lords. In the Throne Room, you will
have one more Orb Puzzle to solve (As mentioned earlier, you
should have stocked up on Orbs, so now you have at least one
Red, one Green, one Blue, and one Black). Before you enter
the Throne Room, go back into the oval Mirror room where the
three redeemed Dark Lords are; you will be able to get clues
from them on how to solve the last Orb Puzzle to defeat Gar
Hob. Click on the faces of each of the Dark Lords. Sometimes
you'll get lucky and each of them will give you a different
clue; other times, each of the Dark Lords will give you the
same clue. It's basically the same as earlier with the
pyramid Orb Puzzle; e.g., "Red is before Blue, but not next
to Black". And again, it will be different each time you
play the game, even if you go back to the same Saved Game
just before this puzzle. So when you've gotten your clues
from the Dark Lords, enter the Throne Room. Inside, turn
around and face Angel. She will give you one final clue on
how to solve the final Orb Puzzle. The clues that you have
received may seem contradictory, or cryptic, but carefully
think about them, and they will make a certain sense. When
you think you've got it figured out, place the Orbs in their
respective receptacles. If you've figured it correctly, Gar
Hob will leave Angels body; but, if you've figured
incorrectly, Gar Hob will have some bad news for you.
____________________________________________________________
_____
So, if you want to figure out the Apparition's Sin and
Artifacts yourself, read the Book of the Damned manual on
each Apparition; when in the Mask Room, click on each of the
faces; when in a Device Room, click on the Apparition's
face; when in a Device Room, click on an Artifact; when you
have an Artifact in your possession, take it out to the
Clock and click it underneath of it (doing this under the
Clock has the Apparition's victim tell you something). Doing
all of these things will give information on who a given
Artifact belongs to, and information on what Sin a given
Apparition is guilty of (so you know what Sin Room to go
to). But if you still can't figure it out after all of this,
look below and you will find a list of what you need; it
will be listed in the order of Apparition, Artifact, & Sin :
>
>
>
>
>
>
Mani, Yin-Yang, Pride
Ivan the Terrible, Sword, Pride
Aleister Crowley, Cross, Pride
Dagmar Hirt, Scalpel, Pride
Osira, Flower, Anger
Tiplotezca, Heart, Anger
John Wayne Gacy, Clownface, Anger
Tirinia, Rope Noose, Lust
Anka, Jolly Roger (Cross Bones), Lust
Wa-No-Te, Horse, Lust
Serguis Orata, Oyster, Gluttony
Xuanchiquel, Spoon, Gluttony
Man of No Name, Abacus, Avarice/Greed
Droessus, Necklace (Wreath), Avarice/Greed
Alfred Krupp von Bohlen, Cannon, Avarice/Greed
Raj, Branding Iron, Envy
Shaamra, Chisel & Stone, Envy
Zanazca, Mirror, Envy
Jimmy Ray Christian, Guitar, Accidie/Sloth
Koobooragong, Round Stone, Accidie/Sloth
Piankhy, Square Stone (Plans), Accidie/Sloth
Heung Po-Chi, Silk Square, Accidie/Sloth
Caligula, Dagger, Nightly News/Plague Room (Level 3 Only)
Carlos Marcello, Cigar, Nightly News/Plague Room (Level 3
Only)
Marie Antoinette, Money Purse, El Dorado Room (Level 3 Only)
Shakem Ben-Jamin, Sheep Hide, El Dorado room (Level 3 Only)
Cain/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Quechua/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Alexander the Great/Dark Lord, Skull, Abyss/Mirror Room Dark
Isle
Amratus I/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Admah-Najeh/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Saman, Druid Priest/Dark Lord, Skull, Abyss/Mirror Room Dark
Isle
( Extra Tip : Whenever you go to Save Game or Load Game,
that Robot will appear. If you don't feel like listening to
him go through his whole routine everytime, then just as he
is about to turn around to face you, Left-click on your
mouse button and it will skip his repetitive sequence;
because after a while, this gets tedious ! )
Jump to page:
Sponsors:
Other files from this game:
- Of Light And Darkness solution by System on 09/03/2006, 09:50






