Jump to page:
Sponsors:
Notice how your COMPASS works: you can see yourself represented within
it, in an overhead view. The COMPASS direction indicators (N,S,E or W)
serve two purposes: To the tiny figure (you) within the compass, the
direction indicators show the direction you are facing (the direction
indicators illuminate as you face a specific direction and the whole
display gets brighter as you reach the centre of each trail junction).
They are also action buttons representing directions to move or turn
in: N translates to Move Forward, regardless of what compass direction
you are actually facing. S is Move Backward, W is Turn Left, and E is
Turn Right. You can use the mouse both for manipulating objects and
for moving, or you can use a combination of mouse and joystick: mouse
for object manipulation and joystick for movement. Another word of
advice to my friend, MAKE A MAP, or use the one in your manual.
Experienced travellers know the value of a good map. I have found that
parchment ruled with a grid is most handy for charting one's progress!
Here is the sanctuary of the Tower, you are safe from any danger.
Beyond its four doors lies a huge realm of mystery. PICK up that
silver key, there on the floor. Face each door and try the key in each
("click" on USE and point to the door to unlock it) it will work in
one of them. There! Beyond lies Falconwood, a dark forest of many
twisting paths.
We are ready to being our quest. You have a bow, but lack arrows... You
will find the small map in your manual invaluable. Refer to it often
and use it to mark your progress. Let's begin our journey by searching
along the Northeast path; perhaps one of the wood's denizens has
dropped something of value there. Yes, there is a quiver of arrows.
PICK it up, you will find it very helpful, let's continue on this
trail to the next junction.
You can get information about your possessions by entering INFO mode
and "clicking" on the square window to the right of your compass.
Notice that your bow doesn't show up, even though you really do have
one! You can make an object you carry "current" (allowing you to USE
it quickly) by using the scroll arrows to the left of the object
window, or by selecting the object from the full inventory display and
then exiting back to the main view.
From here we'll follow this path around to the left: follow me to the
Northwest until we get to the next trail junction where we will go
West. Look, there's a coin on the ground. PICK it up. We must continue
on to the next trail junction and then proceed Southwest to the next
one. Pause here and look around. There, look to the Northwest, I see
some cherries. PICK them up and then proceed to the Southeast, to the
next junction. Let's pause here again and look around. There to the
West, an apple, PICK it up. It will taste good when you are very
hungry, and this is not the only fruit which grows in Falconwood.
(Remember this during your travels: just because you follow the path
does not mean that all objects will be conveniently placed in plain
view! When at junctions, try turning to the left or right to see if
you can find objects off to the sides of the path.)
We have now walked in an almost complete circle. To the East is the
path back to the Tower and to the West are more apples...
Hssst! I hear movement ahead! To your North stands a Knight, and down
the path to the Southwest lurks one of the King's Bowmen... Knights in
their heavy armour you would do well to avoid, unless you are more
practiced with your bow, but the King's man should be an easy mark.
Select an armor, and get ready to USE it... Now move Southwest until
you can see him clearly... There he is! Point to him and "click" your
left mouse button to loose your arrow at him. And again! Bravo! For a
beginner you are handy with the bow. PICK up his arrows and add them
to your quiver...
Follow me now past his bones to the next junction, and there turn
right, continuing up the Northwest path. Nearby, there dwells a
handsome maid named Maladina, I'll show you the way to her abode. Turn
to the Southwest here, and walk to the next junction. Look to the
North, there she is. She has spoken of your coming, and has a gift for
you. TALK to her, and collect your gift.
When meeting another in these lands, you must approach closely before
information can be exchanged. Dangerous in many cases, but it cannot
be avoided... Some folk may seem fierce, yet pose no threat... Others
seem friendly, but will attack before speaking! (Be prepared!)
Ahh! The Keys! A gift of rare worth. Now follow me Northeast, and
hurry, for time is of the essence. You should also nock another arrow:
Danger may be closer than you think... Turn North and LOOK OUT!
Another bowman! Kill him, collect his quiver, and proceed North. At
this next junction, you have three choices: To your left, West, is
another Knight who holds a torn parchment (page) you will need. A
second path goes Southwest from here. And to the Northeast there are
more apples on the path to the centre of the wood. Realize that not
all your enemies can be vanquished with only one or two arrows!
If you begin to feel fatigued, or suffer many wounds, it would be wise
to stop and eat or, if the situation warrants, sleep for a while.
Fatigue is normal but may be aggravated by carrying too heavy a
load... You can get detailed information about your health by
"clicking" on the Health Indicator Bar.
You sent the Knight to the skies, I see. Now stow the parchment, and
ready your bow. Turn Northeast and go to the next junction. Pause here
for a moment and look around. Notice the path heading North: We will
return here soon. Now continue Northeast, then turn East to find Odin,
who will attempt to block your passage through his domain... He will
TALK but must be killed for you to be able to reach the place where he
has hidden a potion.
Odin is no longer. Good! I think the potion he hid is nearby, along
that Northeast path ahead... Remember to be aware of your
surroundings! Many a traveller has overlooked gold while searching for
silver!
(Potions may save you, and potions can kill, USE them when the time is
right!)
We must turn back now, for beyond lies Abbotsleigh, for which you are
not yet prepared! Turn back Southwest to find the centre of the wood.
Follow me quickly, for I know the way well: Southwest, then West, and
Southwest again. Now North, until the path ends. Look around. Beyond
the forest to the West lies Hobmoor. Turn right and go Northeast to
the next junction. Now turn East to find Odin's twin, Otto, near the
end of this path. He is as taciturn as his brother, and he too hides
something you will need. Shoot him quickly and step over his bones to
find a torch. Turn completely around and return West, then go
Southwest and West again, to enter the central glade.
Here are many paths: to the Northwest lives the Green Man, he too has
been awaiting your arrival. Go and see what he has for you... A blue
gem! Valuable, but a sizeable load... Keep it safe for trading! Let's
back up now, and turn right, for North of the centre are more apples.
Search beyond them for more arrows on a Northeast path, then return
here (either back straight up and turn South, or go to the Abbotsleigh
exit and turn Southwest to retrace your steps). Southwest from the
centre are more arrows, I think and to the Northeast a villain did
drop a silver bar while fleeing a hideous creature. Yes, that's it!
Now come this way West, to the western edge of the wood: I have seen
some daggers lying there - take them with you for added protection!
Here at the edge of Hobmoor, where Eldor waits to advise you now (turn
Northwest), I must leave you to your journey. Remember all that I
have told you, and do not tarry upon the Moor, for you will be
outnumbered there. Keep your arrows for Eldon Mines where enemies
are few and singly found... It may be that we will meet again, if
ever you return to Falconwood. 'Til then, Fare well, my friend!
it, in an overhead view. The COMPASS direction indicators (N,S,E or W)
serve two purposes: To the tiny figure (you) within the compass, the
direction indicators show the direction you are facing (the direction
indicators illuminate as you face a specific direction and the whole
display gets brighter as you reach the centre of each trail junction).
They are also action buttons representing directions to move or turn
in: N translates to Move Forward, regardless of what compass direction
you are actually facing. S is Move Backward, W is Turn Left, and E is
Turn Right. You can use the mouse both for manipulating objects and
for moving, or you can use a combination of mouse and joystick: mouse
for object manipulation and joystick for movement. Another word of
advice to my friend, MAKE A MAP, or use the one in your manual.
Experienced travellers know the value of a good map. I have found that
parchment ruled with a grid is most handy for charting one's progress!
Here is the sanctuary of the Tower, you are safe from any danger.
Beyond its four doors lies a huge realm of mystery. PICK up that
silver key, there on the floor. Face each door and try the key in each
("click" on USE and point to the door to unlock it) it will work in
one of them. There! Beyond lies Falconwood, a dark forest of many
twisting paths.
We are ready to being our quest. You have a bow, but lack arrows... You
will find the small map in your manual invaluable. Refer to it often
and use it to mark your progress. Let's begin our journey by searching
along the Northeast path; perhaps one of the wood's denizens has
dropped something of value there. Yes, there is a quiver of arrows.
PICK it up, you will find it very helpful, let's continue on this
trail to the next junction.
You can get information about your possessions by entering INFO mode
and "clicking" on the square window to the right of your compass.
Notice that your bow doesn't show up, even though you really do have
one! You can make an object you carry "current" (allowing you to USE
it quickly) by using the scroll arrows to the left of the object
window, or by selecting the object from the full inventory display and
then exiting back to the main view.
From here we'll follow this path around to the left: follow me to the
Northwest until we get to the next trail junction where we will go
West. Look, there's a coin on the ground. PICK it up. We must continue
on to the next trail junction and then proceed Southwest to the next
one. Pause here and look around. There, look to the Northwest, I see
some cherries. PICK them up and then proceed to the Southeast, to the
next junction. Let's pause here again and look around. There to the
West, an apple, PICK it up. It will taste good when you are very
hungry, and this is not the only fruit which grows in Falconwood.
(Remember this during your travels: just because you follow the path
does not mean that all objects will be conveniently placed in plain
view! When at junctions, try turning to the left or right to see if
you can find objects off to the sides of the path.)
We have now walked in an almost complete circle. To the East is the
path back to the Tower and to the West are more apples...
Hssst! I hear movement ahead! To your North stands a Knight, and down
the path to the Southwest lurks one of the King's Bowmen... Knights in
their heavy armour you would do well to avoid, unless you are more
practiced with your bow, but the King's man should be an easy mark.
Select an armor, and get ready to USE it... Now move Southwest until
you can see him clearly... There he is! Point to him and "click" your
left mouse button to loose your arrow at him. And again! Bravo! For a
beginner you are handy with the bow. PICK up his arrows and add them
to your quiver...
Follow me now past his bones to the next junction, and there turn
right, continuing up the Northwest path. Nearby, there dwells a
handsome maid named Maladina, I'll show you the way to her abode. Turn
to the Southwest here, and walk to the next junction. Look to the
North, there she is. She has spoken of your coming, and has a gift for
you. TALK to her, and collect your gift.
When meeting another in these lands, you must approach closely before
information can be exchanged. Dangerous in many cases, but it cannot
be avoided... Some folk may seem fierce, yet pose no threat... Others
seem friendly, but will attack before speaking! (Be prepared!)
Ahh! The Keys! A gift of rare worth. Now follow me Northeast, and
hurry, for time is of the essence. You should also nock another arrow:
Danger may be closer than you think... Turn North and LOOK OUT!
Another bowman! Kill him, collect his quiver, and proceed North. At
this next junction, you have three choices: To your left, West, is
another Knight who holds a torn parchment (page) you will need. A
second path goes Southwest from here. And to the Northeast there are
more apples on the path to the centre of the wood. Realize that not
all your enemies can be vanquished with only one or two arrows!
If you begin to feel fatigued, or suffer many wounds, it would be wise
to stop and eat or, if the situation warrants, sleep for a while.
Fatigue is normal but may be aggravated by carrying too heavy a
load... You can get detailed information about your health by
"clicking" on the Health Indicator Bar.
You sent the Knight to the skies, I see. Now stow the parchment, and
ready your bow. Turn Northeast and go to the next junction. Pause here
for a moment and look around. Notice the path heading North: We will
return here soon. Now continue Northeast, then turn East to find Odin,
who will attempt to block your passage through his domain... He will
TALK but must be killed for you to be able to reach the place where he
has hidden a potion.
Odin is no longer. Good! I think the potion he hid is nearby, along
that Northeast path ahead... Remember to be aware of your
surroundings! Many a traveller has overlooked gold while searching for
silver!
(Potions may save you, and potions can kill, USE them when the time is
right!)
We must turn back now, for beyond lies Abbotsleigh, for which you are
not yet prepared! Turn back Southwest to find the centre of the wood.
Follow me quickly, for I know the way well: Southwest, then West, and
Southwest again. Now North, until the path ends. Look around. Beyond
the forest to the West lies Hobmoor. Turn right and go Northeast to
the next junction. Now turn East to find Odin's twin, Otto, near the
end of this path. He is as taciturn as his brother, and he too hides
something you will need. Shoot him quickly and step over his bones to
find a torch. Turn completely around and return West, then go
Southwest and West again, to enter the central glade.
Here are many paths: to the Northwest lives the Green Man, he too has
been awaiting your arrival. Go and see what he has for you... A blue
gem! Valuable, but a sizeable load... Keep it safe for trading! Let's
back up now, and turn right, for North of the centre are more apples.
Search beyond them for more arrows on a Northeast path, then return
here (either back straight up and turn South, or go to the Abbotsleigh
exit and turn Southwest to retrace your steps). Southwest from the
centre are more arrows, I think and to the Northeast a villain did
drop a silver bar while fleeing a hideous creature. Yes, that's it!
Now come this way West, to the western edge of the wood: I have seen
some daggers lying there - take them with you for added protection!
Here at the edge of Hobmoor, where Eldor waits to advise you now (turn
Northwest), I must leave you to your journey. Remember all that I
have told you, and do not tarry upon the Moor, for you will be
outnumbered there. Keep your arrows for Eldon Mines where enemies
are few and singly found... It may be that we will meet again, if
ever you return to Falconwood. 'Til then, Fare well, my friend!
Jump to page:
Sponsors:
Other files from this game:
- Obitus solution by System on 09/03/2006, 09:50






