Jump to page:
Sponsors:
LOWER WINDOW
This is the part of the screen which provides all the most essential
information (including your inventory and compass) and from which most
of your actions are controlled.
--------------------------------------------------------------------------------
COMMAND ICONS
These are the controls which enable you to specify how you want to
interact with people and items on the screen. To performs a command,
simply click on the appropriate icon using the ahdn-shaped pointer
controlled by the mouse.
EAT: To maintain your levels of personal energy, you'll need a steady
supply of food. Make sure the item you wish to consume is in the
inventory window, click on EAT, then on the food.
PICK: Enables you to collect items from the ground. Click first on the
icon, then on the object in the main window you wish to pick up. The
item is automatically added to your inventory.
DROP: Allows you to drop any objects in your possession on the main
screen. Scroll through your inventory until the object is displayed in
the inventory window, click on DROP, then on the area of the screen in
which you wish the object to be placed.
TALK: Middlemere is full of characters ready and willing to give useful
advice. Click once on the TALK icon, then on the person with whom you
wish to speak. If he or she has anything to say, it will be displayed
in the lower window.
USE: Frequently you'll find a use for one of the items in your
inventory. Scroll through the inventory using the scroll arrows until
the object is displayed in the inventory window. Select USE, then
click on the area of the main screen you want the item to affect. (eg:
To unlock a door, scroll through the inventory until the relevant key
is displayed. Select USE, then click on the door. It opens
automatically.)
SLEEP: Sleeping is one way of boosting your health and energy. To rest,
click once on the SLEEP icon. Like most people though, you can only
actually get to sleep when you're tired enough.
INFO: To get more information on a particular item it needs to be in
your inventory. Bring it up in the inventory window, then click on
INFO. A detailed item description will be displayed. (For further
details see the selection entitled THE INVENTORY.)
PAUSE: Pauses the game.
DISK: Enables you to save and load a game in progress (for more
information see the section entitled SAVING AND LOADING).
--------------------------------------------------------------------------------
THE COMPASS
The compass is the means by which you move about the world of
Middlemere. Clicking on the four compass directions allows you to turn
left and right, walk forwards or backwards. The direction in which
you're facing is always highlighted in red.
--------------------------------------------------------------------------------
WALKING AROUND
Click on North to walk forwards and South to walk backwards. As long as
there's a path to walk along, you'll see the scenery change as you go
by.
--------------------------------------------------------------------------------
JUNCTIONS
The background of the compass is highlighted whenever there's a
junction or several paths cross. This is the only time at which you
can turn round to the left or right by clicking on the east and west
icons. By clicking continuously on either E or W you'll get a full
overview of the crossroads in eight compass directions. To follow a
fresh path, simply make sure you're facing in the direction you want
to go and click on N.
--------------------------------------------------------------------------------
ADVENTURER ICON
You'll notice at the beginning of the game that there is a small figure
positioned at the centre of the compass. This icon represents you. It
shows the direction in which you're facing and represents your
distance away from the nearest crossroads. Whenever the figure is at
the centre of the compass you're standing at a junction of the ways.
--------------------------------------------------------------------------------
MAKING THE MOST OF YOUR COMPASS
It's easy to get lost in Middlemere's mazes - everywhere you go things
look pretty much the same and it's hard to keep track of where you've
been. This is especially confusing at a junction - once you start
twisting round and examining the exits it's easy to forget from which
direction you came. To a void this, make a mental note of your initial
position whenever you hit a new crossroads - that way you can at least
be sure you won't inadvertently retrace your steps. Better still,
don't just rely on your memory - draw a map.
--------------------------------------------------------------------------------
THE INVENTORY
The inhabitants of Middlemere are a careless lot. They've left dozens
of useful objects lying around on the ground which any self-respecting
adventurer would be glad to place in his inventory: gems, torches,
weapons, arrows, daggers, riches, talismans, chalices, spells,
GemStones, keys, food and strength potions abound.
--------------------------------------------------------------------------------
THE INVENTORY WINDOW
The inventory window displays the object you are currently using. When
you first pick up an object it is automatically displayed in the
inventory window and whenever you want to DROP, EAT, or USE an item it
needs to be shown in the inventory window first. To scroll through the
items currently in your possession click on the two arrow icons to the
right of the window. To view all the items you're currently carrying
click once on the INFO command icon and once on the inventory window.
This displays all the items currently in your possession plus special
statistics about the object in the inventory window. To find out about
other inventory items there's no need to return to the main game
screen - simply click once on the object icon in the inventory and the
new stats will be displayed.
--------------------------------------------------------------------------------
OBJECT STATISTICS
Some information is more relevant to certain items than others.
Quantity - the number of identical items carried. Particularly helpful
when keeping tabs on the number of arrows in a quiver or how many
throwing daggers you have left.
Weight - the weight of the individual item. Carrying a lot of heavy
objects may affect your health and fatigue levels.
Total Weight - this only differs from the individual weight when you
possess two or more identical objects.
Value - the value of each individual item. Useful for assessing the
quality of coins and jewels.
Total value - the combined value of all the objects of this type.
Nutrition - indicates which food contains most energy.
Mystic - some items have special magical qualities. This rating gives
an indication of how powerful they are.
--------------------------------------------------------------------------------
YOUR HEALTH
--------------------------------------------------------------------------------
PERSONAL HEALTH STATISTICS
Once you've click on the Health Meter, the lower screen slides away and
is replaced by the stats. These detail your strength, your currently
state of fatigue and the weight of your inventory. If you want to find
out how you really feel, this is the place to look. Both your strength
and fatigue bars are affected by injury, how much you're carrying, and
whether or not you've recently had something to eat.
--------------------------------------------------------------------------------
KEEPING HEALTHY
The best way to stay healthy is to avoid injury and to eat plenty of
food. If you're very weak, it may be a good idea to drop the heaviest
items from your inventory - you can always come back and collect them
later when you've recovered your strength. If your fatigue bar is high
(over 50%) it's a good idea to get some sleep.
--------------------------------------------------------------------------------
KEEPING TIME
The two other statistics displayed on the health screen are the current
date and time. Luckily, life in Middlemere runs at a relatively slow
pace so time never actually runs out - but it's obvious that the
faster you complete your quest, the more you'll be held in general
esteem.
--------------------------------------------------------------------------------
COMBAT
There are plenty of characters to meet in Obitus. Stay in Middlemere
long enough and you'll encounter trolls, slaves, soldiers, knights,
mages, wolves, rogues, impalers and wizards. They're not all friendly
and frequently you may find yourself getting into a fight. There is no
special combat mode in the maze sections. All battle is controlled
using the inventory and the USE icon. If you want to shoot a knight,
for example, you simply select your quiver from the inventory, click
on USE and once on his body. It may take more than a single shot
before he dies - just keep on firing until he does.
--------------------------------------------------------------------------------
THE PARALLAX SECTIONS
In the parallax journeys that take place between different locations in
the game, your view of the action changes. You now control a sprite
running through a horizontally scrolling environment. In these parts
of Middlemere your skill as a fighter will be challenged to the full -
dodging missiles and firing arrows are par for the course. These
Jump to page:
Sponsors:
Other files from this game:
- Obitus solution by System on 09/03/2006, 09:50






