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NO ONE LIVES FOREVER
--------------------
- Quick & Dirty Walkthrough V2.0 -
by Guiler (J Novakouski - guilersk@earthlink.net)
with lots of help from Robo Chop
special thanks to Frantic Jack
for finding and typing up the list of intelligence items!
This guide may be reproduced only with my permission, for non-profit
purposes only. If you would like to post a copy of this on your fansite,
email me at guilersk@earthlink.net. In addition, if you do so, I will
automatically send you any updates I have made.
THE OPERATIVE: NO ONE LIVES FOREVER is (c) 2000 Monolith
This is by no means complete, but it ought to help you
beat the game. If you know of something that I don't,
drop me a line at guilersk@earthlink.net and I'll
credit it you for it.
PLEASE NOTE THAT THIS FAQ DOES -NOT- COVER THE PS2 VERSION OR
THE GAME-OF-THE-YEAR VERSION. I HAVE -NOT- PLAYED EITHER OF
THOSE VERSIONS. I GET ABOUT 5 EMAILS A WEEK ABOUT HOW THERE IS
NO COIN IN THE PS2 VERSION, AND HOW THERE IS AN EXTRA LEVEL AT
THE END OF THE GAME, OR ASKING HOW TO GET THROUGH THE 'NINE
YEARS AGO' LEVEL. I HAVE NOT PLAYED THESE VERSIONS. I DON'T
KNOW ABOUT THEM. PLEASE DON'T ASK ME. THANK YOU.
TABLE OF CONTENTS:
-Version History
-Walkthrough
-Other Stuff
VERSION HISTORY:
Version 1.0--through Safecracker Scene 6 (11/19/2000)
Version 1.1--added Rescue Attempt through Alpine Intrigue, Scene 2
(11/19/2000)
Version 1.2--added Alpine Intrigue, Scene 3 through the end (11/20/2000)
Version 1.3--various updates, corrections, first batch of email (11/27/2000)
Version 1.4--various updates, corrections, 2nd batch of email (11/30/2000)
Version 1.5--various updates, corrections, 3rd batch of email (12/3/2000)
Version 1.6--various updates, corrections, 4th batch of email (12/13/2000)
Version 1.7--updates, complete list of intel items (1/8/2001)
Version 1.8--updates (5/28/2001)
Version 1.9--updates (10/14/2001)
Version 1.95--updates (12/17/2001)
version 2.0--updates (11/25/2002)
WALKTHROUGH:
0.1 Notes
1.1 MISFORTUNE IN MOROCCO, SCENE 1
1.2 MISFORTUNE IN MOROCCO, SCENE 2
1.3 MISFORTUNE IN MOROCCO, SCENE 3
1.4 MISFORTUNE IN MOROCCO, SCENE 4
2.1 BERLIN BY NIGHT, SCENE 1
2.2 BERLIN BY NIGHT, SCENE 2
2.3 BERLIN BY NIGHT, SCENE 3
3.1 UNEXPECTED TURBULENCE, SCENE 1
3.2 UNEXPECTED TURBULENCE, SCENE 2
4.1 RENDEZVOUS IN HAMBURG, SCENE 1
4.2 RENDEZVOUS IN HAMBURG, SCENE 2
5.1 A TENUOUS LEAD, SCENE 1
5.2 A TENUOUS LEAD, SCENE 2
5.3 A TENUOUS LEAD, SCENE 3
5.4 A TENUOUS LEAD, SCENE 4
5.5 A TENUOUS LEAD, SCENE 5
6.1 THE DIVE, SCENE 1
6.2 THE DIVE, SCENE 2
6.3 THE DIVE, SCENE 3
7.1 A MAN OF INFLUENCE, SCENE 1
7.2 A MAN OF INFLUENCE, SCENE 2
7.3 A MAN OF INFLUENCE, SCENE 3
8.1 SAFECRACKER, SCENE 1
8.2 SAFECRACKER, SCENE 2
8.3 SAFECRACKER, SCENE 3
8.4 SAFECRACKER, SCENE 4
8.5 SAFECRACKER, SCENE 5
8.6 SAFECRACKER, SCENE 6
9.1 RESCUE ATTEMPT, SCENE 1
9.2 RESCUE ATTEMPT, SCENE 2
9.3 RESCUE ATTEMPT, SCENE 3
10.1 TROUBLE IN THE TROPICS, SCENE 1
10.2 TROUBLE IN THE TROPICS, SCENE 2
10.3 TROUBLE IN THE TROPICS, SCENE 3
10.4 TROUBLE IN THE TROPICS, SCENE 4
11.1 LOW EARTH ORBIT, SCENE 1
11.2 LOW EARTH ORBIT, SCENE 2
12.1 ALPINE INTRIGUE, SCENE 1
12.2 ALPINE INTRIGUE, SCENE 2
12.3 ALPINE INTRIGUE, SCENE 3
12.4 ALPINE INTRIGUE, SCENE 4
13.1 THE INDOMITABLE CATE ARCHER, SCENE 1
13.2 THE INDOMITABLE CATE ARCHER, SCENE 2
13.3 THE INDOMITABLE CATE ARCHER, SCENE 3
13.4 THE INDOMITABLE CATE ARCHER, SCENE 4
14.1 A VERY LARGE EXPLOSION, SCENE 1
14.2 A VERY LARGE EXPLOSION, SCENE 2
15.1 SUCH IS THE NATURE OF REVENGE, SCENE 1
15.2 SUCH IS THE NATURE OF REVENGE, SCENE 2
16.1 OTHER STUFF
16.2 INTELLIGENCE ITEMS
0.1 NOTE
--------
It has come to my attention through various emails and communication, as
well as replaying the game, that the location of key items changes each time
you play the level. In Berlin, for example, the charges can and will be in
different locations. I am playing the game to find as many possible
locations for these charges as i can, but i will not be able to find them
all; i am only one person. If you've found a key item like a charge in
Berlin, a barrel on the cargo ship, any miscellaneous intelligence item
(they are randomized throughout the whole game), a codebreaker, a lighter,
or any other piece of equipment in a different place that i have found them,
or in a place i have not even looked, please feel free to email me. I will
give you appropriate credit and put it in the walkthrough. Thanks for
everyone's help! I am also working hard to get 100% completeness on all
the intelligence items, but as they are in different locations each time
you play, this is a real trick!
A special thanks to all those who sent me additions to the walkthrough.
These people include (alphabetically):
Kirk Bratvold ,
C&V Caudwell,
Mike Fay ,
Frantic Jack ,
James Garfield ,
Brian Gerona ,
jrdepriest ,
Charles Koeller ,
David Kramer ,
Nicke Lekselius ,
Marvin Long, Jr.
Morris Maduro ,
Christian Malbeuf ,
Jake Martinez ,
Peo
"Redi Fuse" ,
Adam Reuter
Robo Chop ,
Kerry Shireman , and
Smith .
Stoney Stonehenge
Thanks and keep the info flowing! If you'd like to send in information to
be added to the walkthrough, send it to
An extra special thanks to the guys at Monolith who slaved for over a year
to bring us this awesome game. Monolith, you rock. Announce the sequel, and
i'll preorder it 2 years in advance :)
1.1 MISFORTUNE IN MOROCCO, SCENE 1
----------------------------------
'Where's the fun in that?'
You have to shoot a bunch of assassins as they try and hit the civilian
target. If you're nervous, ask Bruno to call out the shots for you. If
you're cocky, tell him not to.
When done, grab the ENVELOPE on the desk and the AMMO BOX and open the door.
Go down the hallway and around the balcony, down the stairs. FUNNY
CONVERSATION: audible from the balcony. There's also a LETTER on the far end
of the balcony from the stairs.
Note the window in the courtyard. Above it is a hook that you can later use
the belt hook shot to get into. Don't use the window ledge next to it; it'll
break on you. Up in the room is an ENVELOPE on the dresser. When you come
out the door, you find you're in the room that the guy locked himself out
of.
Now, I've gotten a lot of emails about 'where do I get the belt hook shot
thing?'. The answer is: you *cannot* get it the first time through. Later
on, once you get to 'The Dive', you'll get it, and from that point on it
will be considered 'unlocked'. You can then replay this mission and choose
it as optional equipment.
----1.8----
TREVOR.BARRUS@airborne.com suggests:
In mission
1.1 "Misfortune in Morocco", you can get into the open window (above the
courtyard where the guys are talking about the American Girl) without the belt
hook. Go to the balcony that is closest to the open window, and jump up on
the ledge (save before doing this). From there, you can jump to the
windowsill, and go into the room. That way, you get it all done on the first
try.
----1.95----
Go through the door on the ground level and down the hall to Apt 12. Make
sure to open both windows. You'll now have to shoot a bunch of thugs who
will try and get you through the door/wood panelling. Switch to your pistol
or an automatic you might have and hide behind the upturned bench for cover.
Before you leave, grab the FOLDER under the desk. Hopefully you got the AMMO
BOX on the way in.
Go back to the courtyard and leave via the 2 blue double doors. They are
unlocked now.
1.2 MISFORTUNE IN MOROCCO, SCENE 2
----------------------------------
'You look like you need a monkey.'
FUNNY CONVERSATION: audible from the starting position, about a monkey. Kill
the guy here, quietly if you can. Hopefully the other guards will not
notice. However, it is likely they will. Here is where you learn a painful
lesson: enemies can shoot through gates and fences, and YOU, for the most
part, cannot. So either pick the lock, or shoot it off. Make sure you grab
the NOTE tacked to the wall next to the gate.
Kirk Bratvold writes in:
At the beginning, it's actually easier if you pick the lock BEFORE you
kill the guy who is talking to the monkey salesman. This way, you can
kill both enemies without having to worry about trying to shoot through
the gate.
---------
Go into the hotel via the rusted blue door. The hotel is circular in nature,
so going right or left won't make much of a difference. Let us, for sake of
being arbitrary, go right.
FUNNY CONVERSATION: talk to the man standing next to the woman in the blue
dress. Use the barrette to pick the lock on the door here. Go in and take
the DOSSIER on the shelf. Follow the hall around to room 101, where you can
find a LETTER hidden under the bed. There may be armor in room 103.
Go past the toilette, past the girl at the soda machine, and halfway up the
stairs. From here you should be able to hear another FUNNY CONVERSATION.
Continue up the stairs and kill the guy in the red jacket. Go into room 204
and get the LETTER on the dresser next to the TV. There may be body armor in
room 203.
Get over to the balcony and over the railing. It's tough, but try to jump to
the wooden ledge to the right. From there you can open the window to a
locked hotel room. There is a BRIEFCASE inside.
To continue on, go into the hallway between rooms 203 and 204. Go past the
balcony into the patio. Grab the ENVELOPE on the bar.
Continue past this to a courtyard. There is one guard leaning against a
post, another patrolling at the far end of the courtyard, and a third with a
submachinegun in the right tower. You can get the last one with the sniper
rifle.
Go past the courtyard. Head a little right, but not around the corner. FUNNY
CONVERSATION. Shoot the guy, and then go over to the desk and get the FOLDER
on the desk. Go through the hall past the desk and into the waiting room
NO ONE LIVES FOREVER
--------------------
- Quick & Dirty Walkthrough V2.0 -
by Guiler (J Novakouski - guilersk@earthlink.net)
with lots of help from Robo Chop
special thanks to Frantic Jack
for finding and typing up the list of intelligence items!
This guide may be reproduced only with my permission, for non-profit
purposes only. If you would like to post a copy of this on your fansite,
email me at guilersk@earthlink.net. In addition, if you do so, I will
automatically send you any updates I have made.
THE OPERATIVE: NO ONE LIVES FOREVER is (c) 2000 Monolith
This is by no means complete, but it ought to help you
beat the game. If you know of something that I don't,
drop me a line at guilersk@earthlink.net and I'll
credit it you for it.
PLEASE NOTE THAT THIS FAQ DOES -NOT- COVER THE PS2 VERSION OR
THE GAME-OF-THE-YEAR VERSION. I HAVE -NOT- PLAYED EITHER OF
THOSE VERSIONS. I GET ABOUT 5 EMAILS A WEEK ABOUT HOW THERE IS
NO COIN IN THE PS2 VERSION, AND HOW THERE IS AN EXTRA LEVEL AT
THE END OF THE GAME, OR ASKING HOW TO GET THROUGH THE 'NINE
YEARS AGO' LEVEL. I HAVE NOT PLAYED THESE VERSIONS. I DON'T
KNOW ABOUT THEM. PLEASE DON'T ASK ME. THANK YOU.
TABLE OF CONTENTS:
-Version History
-Walkthrough
-Other Stuff
VERSION HISTORY:
Version 1.0--through Safecracker Scene 6 (11/19/2000)
Version 1.1--added Rescue Attempt through Alpine Intrigue, Scene 2
(11/19/2000)
Version 1.2--added Alpine Intrigue, Scene 3 through the end (11/20/2000)
Version 1.3--various updates, corrections, first batch of email (11/27/2000)
Version 1.4--various updates, corrections, 2nd batch of email (11/30/2000)
Version 1.5--various updates, corrections, 3rd batch of email (12/3/2000)
Version 1.6--various updates, corrections, 4th batch of email (12/13/2000)
Version 1.7--updates, complete list of intel items (1/8/2001)
Version 1.8--updates (5/28/2001)
Version 1.9--updates (10/14/2001)
Version 1.95--updates (12/17/2001)
version 2.0--updates (11/25/2002)
WALKTHROUGH:
0.1 Notes
1.1 MISFORTUNE IN MOROCCO, SCENE 1
1.2 MISFORTUNE IN MOROCCO, SCENE 2
1.3 MISFORTUNE IN MOROCCO, SCENE 3
1.4 MISFORTUNE IN MOROCCO, SCENE 4
2.1 BERLIN BY NIGHT, SCENE 1
2.2 BERLIN BY NIGHT, SCENE 2
2.3 BERLIN BY NIGHT, SCENE 3
3.1 UNEXPECTED TURBULENCE, SCENE 1
3.2 UNEXPECTED TURBULENCE, SCENE 2
4.1 RENDEZVOUS IN HAMBURG, SCENE 1
4.2 RENDEZVOUS IN HAMBURG, SCENE 2
5.1 A TENUOUS LEAD, SCENE 1
5.2 A TENUOUS LEAD, SCENE 2
5.3 A TENUOUS LEAD, SCENE 3
5.4 A TENUOUS LEAD, SCENE 4
5.5 A TENUOUS LEAD, SCENE 5
6.1 THE DIVE, SCENE 1
6.2 THE DIVE, SCENE 2
6.3 THE DIVE, SCENE 3
7.1 A MAN OF INFLUENCE, SCENE 1
7.2 A MAN OF INFLUENCE, SCENE 2
7.3 A MAN OF INFLUENCE, SCENE 3
8.1 SAFECRACKER, SCENE 1
8.2 SAFECRACKER, SCENE 2
8.3 SAFECRACKER, SCENE 3
8.4 SAFECRACKER, SCENE 4
8.5 SAFECRACKER, SCENE 5
8.6 SAFECRACKER, SCENE 6
9.1 RESCUE ATTEMPT, SCENE 1
9.2 RESCUE ATTEMPT, SCENE 2
9.3 RESCUE ATTEMPT, SCENE 3
10.1 TROUBLE IN THE TROPICS, SCENE 1
10.2 TROUBLE IN THE TROPICS, SCENE 2
10.3 TROUBLE IN THE TROPICS, SCENE 3
10.4 TROUBLE IN THE TROPICS, SCENE 4
11.1 LOW EARTH ORBIT, SCENE 1
11.2 LOW EARTH ORBIT, SCENE 2
12.1 ALPINE INTRIGUE, SCENE 1
12.2 ALPINE INTRIGUE, SCENE 2
12.3 ALPINE INTRIGUE, SCENE 3
12.4 ALPINE INTRIGUE, SCENE 4
13.1 THE INDOMITABLE CATE ARCHER, SCENE 1
13.2 THE INDOMITABLE CATE ARCHER, SCENE 2
13.3 THE INDOMITABLE CATE ARCHER, SCENE 3
13.4 THE INDOMITABLE CATE ARCHER, SCENE 4
14.1 A VERY LARGE EXPLOSION, SCENE 1
14.2 A VERY LARGE EXPLOSION, SCENE 2
15.1 SUCH IS THE NATURE OF REVENGE, SCENE 1
15.2 SUCH IS THE NATURE OF REVENGE, SCENE 2
16.1 OTHER STUFF
16.2 INTELLIGENCE ITEMS
0.1 NOTE
--------
It has come to my attention through various emails and communication, as
well as replaying the game, that the location of key items changes each time
you play the level. In Berlin, for example, the charges can and will be in
different locations. I am playing the game to find as many possible
locations for these charges as i can, but i will not be able to find them
all; i am only one person. If you've found a key item like a charge in
Berlin, a barrel on the cargo ship, any miscellaneous intelligence item
(they are randomized throughout the whole game), a codebreaker, a lighter,
or any other piece of equipment in a different place that i have found them,
or in a place i have not even looked, please feel free to email me. I will
give you appropriate credit and put it in the walkthrough. Thanks for
everyone's help! I am also working hard to get 100% completeness on all
the intelligence items, but as they are in different locations each time
you play, this is a real trick!
A special thanks to all those who sent me additions to the walkthrough.
These people include (alphabetically):
Kirk Bratvold ,
C&V Caudwell,
Mike Fay ,
Frantic Jack ,
James Garfield ,
Brian Gerona ,
jrdepriest ,
Charles Koeller ,
David Kramer ,
Nicke Lekselius ,
Marvin Long, Jr.
Morris Maduro ,
Christian Malbeuf ,
Jake Martinez ,
Peo
"Redi Fuse" ,
Adam Reuter
Robo Chop ,
Kerry Shireman , and
Smith .
Stoney Stonehenge
Thanks and keep the info flowing! If you'd like to send in information to
be added to the walkthrough, send it to
An extra special thanks to the guys at Monolith who slaved for over a year
to bring us this awesome game. Monolith, you rock. Announce the sequel, and
i'll preorder it 2 years in advance :)
1.1 MISFORTUNE IN MOROCCO, SCENE 1
----------------------------------
'Where's the fun in that?'
You have to shoot a bunch of assassins as they try and hit the civilian
target. If you're nervous, ask Bruno to call out the shots for you. If
you're cocky, tell him not to.
When done, grab the ENVELOPE on the desk and the AMMO BOX and open the door.
Go down the hallway and around the balcony, down the stairs. FUNNY
CONVERSATION: audible from the balcony. There's also a LETTER on the far end
of the balcony from the stairs.
Note the window in the courtyard. Above it is a hook that you can later use
the belt hook shot to get into. Don't use the window ledge next to it; it'll
break on you. Up in the room is an ENVELOPE on the dresser. When you come
out the door, you find you're in the room that the guy locked himself out
of.
Now, I've gotten a lot of emails about 'where do I get the belt hook shot
thing?'. The answer is: you *cannot* get it the first time through. Later
on, once you get to 'The Dive', you'll get it, and from that point on it
will be considered 'unlocked'. You can then replay this mission and choose
it as optional equipment.
----1.8----
TREVOR.BARRUS@airborne.com suggests:
In mission
1.1 "Misfortune in Morocco", you can get into the open window (above the
courtyard where the guys are talking about the American Girl) without the belt
hook. Go to the balcony that is closest to the open window, and jump up on
the ledge (save before doing this). From there, you can jump to the
windowsill, and go into the room. That way, you get it all done on the first
try.
----1.95----
Go through the door on the ground level and down the hall to Apt 12. Make
sure to open both windows. You'll now have to shoot a bunch of thugs who
will try and get you through the door/wood panelling. Switch to your pistol
or an automatic you might have and hide behind the upturned bench for cover.
Before you leave, grab the FOLDER under the desk. Hopefully you got the AMMO
BOX on the way in.
Go back to the courtyard and leave via the 2 blue double doors. They are
unlocked now.
1.2 MISFORTUNE IN MOROCCO, SCENE 2
----------------------------------
'You look like you need a monkey.'
FUNNY CONVERSATION: audible from the starting position, about a monkey. Kill
the guy here, quietly if you can. Hopefully the other guards will not
notice. However, it is likely they will. Here is where you learn a painful
lesson: enemies can shoot through gates and fences, and YOU, for the most
part, cannot. So either pick the lock, or shoot it off. Make sure you grab
the NOTE tacked to the wall next to the gate.
Kirk Bratvold writes in:
At the beginning, it's actually easier if you pick the lock BEFORE you
kill the guy who is talking to the monkey salesman. This way, you can
kill both enemies without having to worry about trying to shoot through
the gate.
---------
Go into the hotel via the rusted blue door. The hotel is circular in nature,
so going right or left won't make much of a difference. Let us, for sake of
being arbitrary, go right.
FUNNY CONVERSATION: talk to the man standing next to the woman in the blue
dress. Use the barrette to pick the lock on the door here. Go in and take
the DOSSIER on the shelf. Follow the hall around to room 101, where you can
find a LETTER hidden under the bed. There may be armor in room 103.
Go past the toilette, past the girl at the soda machine, and halfway up the
stairs. From here you should be able to hear another FUNNY CONVERSATION.
Continue up the stairs and kill the guy in the red jacket. Go into room 204
and get the LETTER on the dresser next to the TV. There may be body armor in
room 203.
Get over to the balcony and over the railing. It's tough, but try to jump to
the wooden ledge to the right. From there you can open the window to a
locked hotel room. There is a BRIEFCASE inside.
To continue on, go into the hallway between rooms 203 and 204. Go past the
balcony into the patio. Grab the ENVELOPE on the bar.
Continue past this to a courtyard. There is one guard leaning against a
post, another patrolling at the far end of the courtyard, and a third with a
submachinegun in the right tower. You can get the last one with the sniper
rifle.
Go past the courtyard. Head a little right, but not around the corner. FUNNY
CONVERSATION. Shoot the guy, and then go over to the desk and get the FOLDER
on the desk. Go through the hall past the desk and into the waiting room
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