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Neverwinter Nights
FAQ and Walkthrough v1.2
Copyright 2002 by Orest (y_orest@yahoo.com)
Last updated on October 16, 2002
***********************************************************************
SOME CORYRIGHT NOTE:
This document was written by Orest also known as D.Y. and cannot be used
without his permission. To receive my permission you need only one thing: email
(y_orest@yahoo.com) me and receive my permission. Of course, you can read and
print this document but don't post this document on your site without my
permission. I hate copyright violence so don't angry me.
***********************************************************************
SOME EMAIL NOTE:
If you have questions about my guide or want to add or correct something then
send me a message (y_orest@yahoo.com). But don't try to send letters with some
nasty remarks. Please put "NWN" subject when emailing me. Latest updates of
this guide are available at www.gamefaqs.com and www.neoseeker.com. I am sorry
if I don't respond to the letters because I read my mailbox not often. I can
respond to the letters lately.
***********************************************************************
VERSION HISTORY
v1.0 The first release of the NWN FAQ/Walkthrough (September 25, 2002)
v1.1 Second version (October 7, 2002)
Added some additional information
Fixed some grammar and spell mistakes
Corrected some information
Added arcane spells section
Luskan: Colmorr's Fantabulous Contraptulater quest solution (by Madruk)
v1.2 Current version (October 16, 2002)
I've beaten the game again with rogue(11)/ranger(9) character so I've
included some major updates
Added some additional information
Fixed some grammar and spell mistakes
Corrected some information
Added divine spells section
Added some secondary quests (South Road: Poor Neva, Luskan: The Ghoul
Lords, Luskan: The Ruins of Illusk)
All henchman quests completed
***********************************************************************
TABLE OF CONTENTS:
PART 0 INTRODUCTION
PART 1 CREATING MAIN CHARACTER
1)gender
2)race
3)class
4)alignment
6)abilities
7)skills
8)feats
9)my characters
10)arcane spells
11)divine spells
PART 2 GENERAL INFORMATION AND STRATEGY
PART 3 WALKTHROUGH
1)Prelude
2)Chapter 1
a)City Core
b)Peninsula District
c)Blacklake District
d)Docks District
e)Beggar's Nest
f)Finale
g)Henchmans and their quests (all quests completed)
3)Chapter 2
a)Port Llast
b)North (North Road)
c)East (East Road, Neverwinter Wood)
d)South (South Road, Charwood)
e)Luskan and Host tower
f)Henchmans and their quests (all quests completed)
4)Chapter 3
a)Beorunna's Well
b)Coldwood
c)Moonwood
d)Fort Ilkard
e)Henchman and their quests (all quests completed)
5)Chapter 4
Final Battle
PART 4 CREDITS AND SPECIAL THANKS
-----------------------------------------------------------------------
***********************************************************************
-----------------------------------------------------------------------
PART 0 Introduction
In this FAQ I will cover some aspects about Neverwinter Nights game
processing. Part 1 explains the aspects of the creating the main hero of the
game. There is no information in the FAQ that is available in the manual just
only my opinion. I beat the game twice and have some experience. Of course, it
is possible to spoil the game if for example create the fighter with strength
8, and so here some my advices on creating characters. Part 2 contains some
general information about the game and some strategy tips based on my
experience. I recommend you to choose D&D Hardcore Rules difficulty level
because the lower difficulty levels make the game very easy and boring. Part 3
contains the full walkthrough and secondary quests. It also contains henchman's
quests.
I also recommend you to read the game manual because it contains a lot of
information about NWN rules and creating characters.
-----------------------------------------------------------------------
***********************************************************************
-----------------------------------------------------------------------
Part 1 Creating main character
1)gender
2)race
3)class
4)alignment
6)abilities
7)skills
8)feats
9)my characters
10)arcane spells
11)divine spells
-----------------------------------------------------------------------
-----------------------------------------------------------------------
1)Gender
I've found that gender has some influence on the NPC dialogs and some game
environment . But this part of the character creation is not important.
-----------------------------------------------------------------------
2)Race
Here is all races and some my advices about this races. I will not cover the
race characteristics because they are available in game manual.
-----------------------------------------------------------------------
1.Human
Human is not a bad choice for all classes. Humans does not have real bonuses
and no penalties and they are very smart than other races. A human rogue with
high intelligence will gain a lot of skill points.
Recommended classes: all, but for some classes other races more recommended.
Not recommended classes: none.
-----------------------------------------------------------------------
2.Elf
Elves are a good choice for wizard and rogue characters, especially ranged
weapon fighters, but -2 CON penalty makes them bad melee fighters.
Recommended classes: wizard, rogue, ranged weapon fighter classes.
Not recommended classes: melee fighter classes.
-----------------------------------------------------------------------
3.Dwarf
Dwarves are an excellent choice for fighters and barbarians, but for
charismatic characters not recommended.
Recommended classes:fighter,barbarian,ranger.
Not recommended classes: bards, sorcerers, paladins.
Other classes: you can experiment with other classes.
-----------------------------------------------------------------------
4.Halfing
Halfing have some thieving bonuses.
Recommended classes: rogue(highly recommended).
Not recommended classes:fighter,barbarian,paladin,monk.
Other classes: you can experiment with other classes.
-----------------------------------------------------------------------
5.Gnome
Gnomes are a good choice for spellcasters.
Recommended classes:wizard,sorcerer.
Not Recommended classes:fighter, barbarian, paladin, monk, ranger.
Other classes: you can experiment with other classes.
-----------------------------------------------------------------------
6.Half-elf
Half-elves are not so smart as humans, but they gain some nice bonuses and no
penalties
Recommended classes: all.
Not recommended classes: none.
-----------------------------------------------------------------------
7.Half-Orc
I did not find in manual any information about this half-orc ability but when I
create half-orc fighter character I receive one extra feat as humans receive.
Half-Orcs are an excellent choice for stupid chaotic evil fighters who crush
everything in this world. Low wisdom for this characters not recommended
because mind-affecting spells will nerve
you. My henchman was Daelon and Owl's Wosdom was one of my favourite spells
because he ran from battle while fighting some evil mummies and other monsters
with aura of fear, but his damage make him killing machine.
Recommended classes:Barbarian,Fighter.
Not recommended: wizard, sorcerer, bard, paladin.
Other classes: you can experiment with other classes.
----------------------------------------------------------------------
======================================================================
3)Class
Here is classes and my advices. Multiclass system I will not cover because I
played with single class characters. I will not cover the characteristics which
are covered in manual.
-----------------------------------------------------------------------
1.Barbarian
This class gains a lot of hit points (HP) per level, more then other classes
and with high constitution you can reach wonderful results in gaining HP. Use
Rage ability in battles and take Power Attack feat.Good for offensive fighting
and exotic weapons feat recommended.
Defense is fair but for barbarians with low or medium dexterity armor
proficiency (heavy) feat recommended to increase defense.
Abilities:high strength(STR) and constitution(CON) recommended,low or medium
dexterity(DEX), for human and half-orcs characters medium wisdom(WIS)
recommended, you can increase your intelligence (INT) for more skill points but
high INT is not recommended,low charisma(CHA). About skills and feats see in
Feats and Skills section.
----------------------------------------------------------------------
2.Bard
The maximum bard's spell level is level 6 so bard need CHA 16 to cast level 6
spells.
Fair for offensive fighting and fair defense. Heavy armor not recommended
because arcane spell failure will be very high in heavy armor.
Advices:medium STR, medium or high CON,medium or high DEX,low or medium WIS,
low or medium INT, medium or high CHA (I recommend CHA 14+ , at high levels CHA
must be 16+).
-----------------------------------------------------------------------
3)Cleric
To cast a spell must have WIS 10+spell's level (at the higher levels WIS 19+
recommended in order to cast level 9 spells).
Fair for offensive fighting and good defense (high DEX not recommended
because heavy armor has some DEX penalties).
Advices:medium STR,medium CON,high WIS (16+ ) (I recommend WIS 16),medium
INT,low or medium DEX, medium or high CHA (cleric's Turn Undead ability based
on CHA modifier and cleric's level ).
-----------------------------------------------------------------------
4)Druid
To cast a spell must have WIS 10+spell's level (at the higher levels WIS 19+
recommended in order to cast level 9 spells).
Bad in offensive fighting and fair defense (armor proficiency(heavy armor)
feat recommended)
spells: Divine (druids cannot access some cleric's spells (such as
Ressurection), but have some unique spells which cannot be accessed by
clerics).
Advices: medium STR, medium or high CON,high WIS (16+),low or medium INT,low or
medium DEX,low or medium CHA.
-----------------------------------------------------------------------
5)Fighter
Good in offensive fighting and good defense (high DEX not recommended)
Recommended INT 13, because some useful fighter feats require INT 13.
spells:none.
Advices:high STR and CON,low or medium WIS,INT 13,low or medium DEX,low CHA.
-----------------------------------------------------------------------
6)Monk
Monks are specialists in unarmed strike and during leveling up gain some
useful attack and defense bonuses.
Bad armor defense, but monk defence bonuses compensate this penalty.
Advices:high STR,medium or high CON,medium or high WIS,medium or high DEX,low
INT and CHA.
-----------------------------------------------------------------------
7)Paladin
To cast spells must have WIS 10+spell's level (max spell level 4)
FAQ and Walkthrough v1.2
Copyright 2002 by Orest (y_orest@yahoo.com)
Last updated on October 16, 2002
***********************************************************************
SOME CORYRIGHT NOTE:
This document was written by Orest also known as D.Y. and cannot be used
without his permission. To receive my permission you need only one thing: email
(y_orest@yahoo.com) me and receive my permission. Of course, you can read and
print this document but don't post this document on your site without my
permission. I hate copyright violence so don't angry me.
***********************************************************************
SOME EMAIL NOTE:
If you have questions about my guide or want to add or correct something then
send me a message (y_orest@yahoo.com). But don't try to send letters with some
nasty remarks. Please put "NWN" subject when emailing me. Latest updates of
this guide are available at www.gamefaqs.com and www.neoseeker.com. I am sorry
if I don't respond to the letters because I read my mailbox not often. I can
respond to the letters lately.
***********************************************************************
VERSION HISTORY
v1.0 The first release of the NWN FAQ/Walkthrough (September 25, 2002)
v1.1 Second version (October 7, 2002)
Added some additional information
Fixed some grammar and spell mistakes
Corrected some information
Added arcane spells section
Luskan: Colmorr's Fantabulous Contraptulater quest solution (by Madruk)
v1.2 Current version (October 16, 2002)
I've beaten the game again with rogue(11)/ranger(9) character so I've
included some major updates
Added some additional information
Fixed some grammar and spell mistakes
Corrected some information
Added divine spells section
Added some secondary quests (South Road: Poor Neva, Luskan: The Ghoul
Lords, Luskan: The Ruins of Illusk)
All henchman quests completed
***********************************************************************
TABLE OF CONTENTS:
PART 0 INTRODUCTION
PART 1 CREATING MAIN CHARACTER
1)gender
2)race
3)class
4)alignment
6)abilities
7)skills
8)feats
9)my characters
10)arcane spells
11)divine spells
PART 2 GENERAL INFORMATION AND STRATEGY
PART 3 WALKTHROUGH
1)Prelude
2)Chapter 1
a)City Core
b)Peninsula District
c)Blacklake District
d)Docks District
e)Beggar's Nest
f)Finale
g)Henchmans and their quests (all quests completed)
3)Chapter 2
a)Port Llast
b)North (North Road)
c)East (East Road, Neverwinter Wood)
d)South (South Road, Charwood)
e)Luskan and Host tower
f)Henchmans and their quests (all quests completed)
4)Chapter 3
a)Beorunna's Well
b)Coldwood
c)Moonwood
d)Fort Ilkard
e)Henchman and their quests (all quests completed)
5)Chapter 4
Final Battle
PART 4 CREDITS AND SPECIAL THANKS
-----------------------------------------------------------------------
***********************************************************************
-----------------------------------------------------------------------
PART 0 Introduction
In this FAQ I will cover some aspects about Neverwinter Nights game
processing. Part 1 explains the aspects of the creating the main hero of the
game. There is no information in the FAQ that is available in the manual just
only my opinion. I beat the game twice and have some experience. Of course, it
is possible to spoil the game if for example create the fighter with strength
8, and so here some my advices on creating characters. Part 2 contains some
general information about the game and some strategy tips based on my
experience. I recommend you to choose D&D Hardcore Rules difficulty level
because the lower difficulty levels make the game very easy and boring. Part 3
contains the full walkthrough and secondary quests. It also contains henchman's
quests.
I also recommend you to read the game manual because it contains a lot of
information about NWN rules and creating characters.
-----------------------------------------------------------------------
***********************************************************************
-----------------------------------------------------------------------
Part 1 Creating main character
1)gender
2)race
3)class
4)alignment
6)abilities
7)skills
8)feats
9)my characters
10)arcane spells
11)divine spells
-----------------------------------------------------------------------
-----------------------------------------------------------------------
1)Gender
I've found that gender has some influence on the NPC dialogs and some game
environment . But this part of the character creation is not important.
-----------------------------------------------------------------------
2)Race
Here is all races and some my advices about this races. I will not cover the
race characteristics because they are available in game manual.
-----------------------------------------------------------------------
1.Human
Human is not a bad choice for all classes. Humans does not have real bonuses
and no penalties and they are very smart than other races. A human rogue with
high intelligence will gain a lot of skill points.
Recommended classes: all, but for some classes other races more recommended.
Not recommended classes: none.
-----------------------------------------------------------------------
2.Elf
Elves are a good choice for wizard and rogue characters, especially ranged
weapon fighters, but -2 CON penalty makes them bad melee fighters.
Recommended classes: wizard, rogue, ranged weapon fighter classes.
Not recommended classes: melee fighter classes.
-----------------------------------------------------------------------
3.Dwarf
Dwarves are an excellent choice for fighters and barbarians, but for
charismatic characters not recommended.
Recommended classes:fighter,barbarian,ranger.
Not recommended classes: bards, sorcerers, paladins.
Other classes: you can experiment with other classes.
-----------------------------------------------------------------------
4.Halfing
Halfing have some thieving bonuses.
Recommended classes: rogue(highly recommended).
Not recommended classes:fighter,barbarian,paladin,monk.
Other classes: you can experiment with other classes.
-----------------------------------------------------------------------
5.Gnome
Gnomes are a good choice for spellcasters.
Recommended classes:wizard,sorcerer.
Not Recommended classes:fighter, barbarian, paladin, monk, ranger.
Other classes: you can experiment with other classes.
-----------------------------------------------------------------------
6.Half-elf
Half-elves are not so smart as humans, but they gain some nice bonuses and no
penalties
Recommended classes: all.
Not recommended classes: none.
-----------------------------------------------------------------------
7.Half-Orc
I did not find in manual any information about this half-orc ability but when I
create half-orc fighter character I receive one extra feat as humans receive.
Half-Orcs are an excellent choice for stupid chaotic evil fighters who crush
everything in this world. Low wisdom for this characters not recommended
because mind-affecting spells will nerve
you. My henchman was Daelon and Owl's Wosdom was one of my favourite spells
because he ran from battle while fighting some evil mummies and other monsters
with aura of fear, but his damage make him killing machine.
Recommended classes:Barbarian,Fighter.
Not recommended: wizard, sorcerer, bard, paladin.
Other classes: you can experiment with other classes.
----------------------------------------------------------------------
======================================================================
3)Class
Here is classes and my advices. Multiclass system I will not cover because I
played with single class characters. I will not cover the characteristics which
are covered in manual.
-----------------------------------------------------------------------
1.Barbarian
This class gains a lot of hit points (HP) per level, more then other classes
and with high constitution you can reach wonderful results in gaining HP. Use
Rage ability in battles and take Power Attack feat.Good for offensive fighting
and exotic weapons feat recommended.
Defense is fair but for barbarians with low or medium dexterity armor
proficiency (heavy) feat recommended to increase defense.
Abilities:high strength(STR) and constitution(CON) recommended,low or medium
dexterity(DEX), for human and half-orcs characters medium wisdom(WIS)
recommended, you can increase your intelligence (INT) for more skill points but
high INT is not recommended,low charisma(CHA). About skills and feats see in
Feats and Skills section.
----------------------------------------------------------------------
2.Bard
The maximum bard's spell level is level 6 so bard need CHA 16 to cast level 6
spells.
Fair for offensive fighting and fair defense. Heavy armor not recommended
because arcane spell failure will be very high in heavy armor.
Advices:medium STR, medium or high CON,medium or high DEX,low or medium WIS,
low or medium INT, medium or high CHA (I recommend CHA 14+ , at high levels CHA
must be 16+).
-----------------------------------------------------------------------
3)Cleric
To cast a spell must have WIS 10+spell's level (at the higher levels WIS 19+
recommended in order to cast level 9 spells).
Fair for offensive fighting and good defense (high DEX not recommended
because heavy armor has some DEX penalties).
Advices:medium STR,medium CON,high WIS (16+ ) (I recommend WIS 16),medium
INT,low or medium DEX, medium or high CHA (cleric's Turn Undead ability based
on CHA modifier and cleric's level ).
-----------------------------------------------------------------------
4)Druid
To cast a spell must have WIS 10+spell's level (at the higher levels WIS 19+
recommended in order to cast level 9 spells).
Bad in offensive fighting and fair defense (armor proficiency(heavy armor)
feat recommended)
spells: Divine (druids cannot access some cleric's spells (such as
Ressurection), but have some unique spells which cannot be accessed by
clerics).
Advices: medium STR, medium or high CON,high WIS (16+),low or medium INT,low or
medium DEX,low or medium CHA.
-----------------------------------------------------------------------
5)Fighter
Good in offensive fighting and good defense (high DEX not recommended)
Recommended INT 13, because some useful fighter feats require INT 13.
spells:none.
Advices:high STR and CON,low or medium WIS,INT 13,low or medium DEX,low CHA.
-----------------------------------------------------------------------
6)Monk
Monks are specialists in unarmed strike and during leveling up gain some
useful attack and defense bonuses.
Bad armor defense, but monk defence bonuses compensate this penalty.
Advices:high STR,medium or high CON,medium or high WIS,medium or high DEX,low
INT and CHA.
-----------------------------------------------------------------------
7)Paladin
To cast spells must have WIS 10+spell's level (max spell level 4)
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