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Neverwinter Nights
Spell Guide
by asimpkins00@hotmail.com
July 15th, 2003
Version 1.2
|=============================================================================|
T A B L E O F C O N T E N T S
|=============================================================================|
0.01 Introduction
1.00 Sorcerer/Wizard Spells & Cantrips
1.01 1st Level
1.02 2nd Level
1.03 3rd Level
1.04 4th Level
1.05 5th Level
1.06 6th Level
1.07 7th Level
1.08 8th Level
1.09 9th Level
2.00 Cleric Spells & Cantrips
2.01 1st Level
2.02 2nd Level
2.03 3rd Level
2.04 4th Level
2.05 5th Level
2.06 6th Level
2.07 7th Level
2.08 8th Level
2.09 9th Level
3.00 Druid Spells & Cantrips
3.01 1st Level
3.02 2nd Level
3.03 3rd Level
3.04 4th Level
3.05 5th Level
3.06 6th Level
3.07 7th Level
3.08 8th Level
3.09 9th Level
4.00 Bard Spells & Cantrips
4.01 1st Level
4.02 2nd Level
4.03 3rd Level
4.04 4th Level
4.05 5th Level
4.06 6th Level
5.00 Paladin Spells
5.01 1st Level
5.02 2nd Level
5.03 3rd Level
5.04 4th Level
6.00 Ranger Spells
6.01 1st Level
6.02 2nd Level
6.03 3rd Level
6.04 4th Level
7.01 Spell Lists
7.02 Manual Corrections
|=============================================================================|
I N T R O D U C T I O N 0.01
|=============================================================================|
The manual documentation for spells is extremely inadequate -- that's the
primary motivation behind this guide. The majority of this guide is basically
an attempt at a verbatim copy of the in-game descriptions provided for each
spell. It should not be viewed as the final word, as it is very likely I made
a mistake or two while copying, and it is equally as likely that the in-game
descriptions themselves are not 100% accurate in the first place. However, it
remains a vast improvement over the scant amount of information provided in
the manual.
I started this guide which much higher aspirations. I planned on doing some
in-game testing as well as scrutinizing the actual code in order to verify
that each spell description was accurate. In addition, I wanted to add a
strategic commentary for each spell. However, I finally could no longer deny
the overwhelmingly daunting scope of such a project, and decided to abandon
it. But I did manage to complete a short section of various lists near the
end of the guide that some players should find useful, as well as a short list
of errors in the manual's spell list.
If you want more information on Cleric Domains and Summoned Creatures (and
much more) you should take a look at my Character Creation Guide at:
http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_char_create.txt
|=============================================================================|
S O R C E R E R / W I Z A R D S P E L L S 1.00
|=============================================================================|
Sorcerer/Wizard Cantrips
- Acid Splash -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Acid
Component(s), Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster fires a small orb of acid at the target for 1d3
points of damage.
- Daze -
Caster Level(s): Bard 0, Wizard/Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: 2 Rounds
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: If the target creature has 5 Hit Die or less, they are dazed for
2 rounds.
- Electric Jolt -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster does 1d3 points of electrical damage to a target.
- Flare -
Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 10 rounds
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: A burst of hot light is fired from the caster to one target,
making it suffer a -1 penalty to attack rolls.
- Light -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Touch
Area of Effect/Target: Single
Duration: 1 Hour per level
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Description: Creates a small light source above the target creature's head.
The light travels with the target and is capable of illuminating a small area.
- Ray of Frost -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: Does 1d4+1 cold damage to a single target creature, provided the
caster succeeds at a ranged touch attack.
- Resistance -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 2 Turns
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the target creature a +1 bonus to all saving throws.
1st Level Sorcerer/Wizard Spells 1.01
- Burning Hands -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 feet
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A cone of fire shoots forth from the caster's hands, burning all
those within its area of effect for 1d4 damage per caster level, up to a
maximum of 5d4.
- Charm Person -
Caster Level(s): Bard 1, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: In the eyes of the target humanoid, the personal reputation of
the caster is improved by 50%.
- Color Spray -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30 feet
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: Color Spray sends forth a dazzling array of lights to confound
all creatures within the area of effect. It's effects vary according to the
Hit Dice of the affected creatures: 1-2 HD: Sleep for 3 + 1d4 rounds. 3-4
HD: Blinded for 2 + 1d4 rounds. Over 4 HD: Stunned for 1 + 1d4 rounds.
- Endure Elements -
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 10/- against all
elemental forms of damage. The spell ends after absorbing 20 points of
damage from any single elemental type.
- Grease -
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: A churning field of oil and grease fills the target area,
causing all within to either fall down or move at a reduced speed.
- Identify -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
Innate Level: 1
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Personal
Duration: 2 rounds
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per
caster level to their Lore skill.
- Mage Armor -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The selected target gains the following bonuses to his AC: +1
natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus
stacks with other dodge bonuses to AC, but the other bonuses do not stack
with bonuses of the same type.
- Magic Missile -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster creates a shimmering projectile of magical force that
unerringly slams into a single selected target. After level 1, the spell
creates 1 additional missile every two caster levels, to a maximum of 5
missiles at level 9. Magic missiles do 1d4+1 points of damage each.
- Negative Energy Ray -
Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: A ray of negative energy slams into the target creature, doing
1d6 points of damage. After level 1, the spell does an addition 1d6 points
of damage for every 2 caster levels, to a maximum of 5d6 at level 9.
Negative energy spells have a reverse effect on undead, healing instead of
harming them.
- Protection from Alignment -
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses a target to be
protected from either good or evil. The target receives a +2 deflection
bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.
- Ray of Enfeeblement -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Bull's Strength
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature takes 1d6 Strength damage, plus 1 per 2
caster levels, to a maximum of 11 damage.
- Scare -
Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1d4 rounds
Additional Counter Spells: Remove Fear
Save: Will negates
Spell Resistance: Yes
Description: A target creature with 5 Hit Dice or less is afflicted with fear
and suffers a -2 morale check to attack, damage, and saving throws.
- Sleep -
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 3 rounds + 1 per caster level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber,
beginning with those with the fewest HT. Creatures with 5 or more HD are
unaffected.
- Summon Creature I -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire badger to be a faithful and loyal
servant.
2nd Level Sorcerer/Wizard Spells 1.02
- Blindness/Deafness -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Remove Blindness/Deafness
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck blind and deaf.
- Bull's Strength -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
Description: The target creature's Strength is increased by 1d4+1.
- Cat's Grace -
Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal
& War Domains)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Spell Guide
by asimpkins00@hotmail.com
July 15th, 2003
Version 1.2
|=============================================================================|
T A B L E O F C O N T E N T S
|=============================================================================|
0.01 Introduction
1.00 Sorcerer/Wizard Spells & Cantrips
1.01 1st Level
1.02 2nd Level
1.03 3rd Level
1.04 4th Level
1.05 5th Level
1.06 6th Level
1.07 7th Level
1.08 8th Level
1.09 9th Level
2.00 Cleric Spells & Cantrips
2.01 1st Level
2.02 2nd Level
2.03 3rd Level
2.04 4th Level
2.05 5th Level
2.06 6th Level
2.07 7th Level
2.08 8th Level
2.09 9th Level
3.00 Druid Spells & Cantrips
3.01 1st Level
3.02 2nd Level
3.03 3rd Level
3.04 4th Level
3.05 5th Level
3.06 6th Level
3.07 7th Level
3.08 8th Level
3.09 9th Level
4.00 Bard Spells & Cantrips
4.01 1st Level
4.02 2nd Level
4.03 3rd Level
4.04 4th Level
4.05 5th Level
4.06 6th Level
5.00 Paladin Spells
5.01 1st Level
5.02 2nd Level
5.03 3rd Level
5.04 4th Level
6.00 Ranger Spells
6.01 1st Level
6.02 2nd Level
6.03 3rd Level
6.04 4th Level
7.01 Spell Lists
7.02 Manual Corrections
|=============================================================================|
I N T R O D U C T I O N 0.01
|=============================================================================|
The manual documentation for spells is extremely inadequate -- that's the
primary motivation behind this guide. The majority of this guide is basically
an attempt at a verbatim copy of the in-game descriptions provided for each
spell. It should not be viewed as the final word, as it is very likely I made
a mistake or two while copying, and it is equally as likely that the in-game
descriptions themselves are not 100% accurate in the first place. However, it
remains a vast improvement over the scant amount of information provided in
the manual.
I started this guide which much higher aspirations. I planned on doing some
in-game testing as well as scrutinizing the actual code in order to verify
that each spell description was accurate. In addition, I wanted to add a
strategic commentary for each spell. However, I finally could no longer deny
the overwhelmingly daunting scope of such a project, and decided to abandon
it. But I did manage to complete a short section of various lists near the
end of the guide that some players should find useful, as well as a short list
of errors in the manual's spell list.
If you want more information on Cleric Domains and Summoned Creatures (and
much more) you should take a look at my Character Creation Guide at:
http://db.gamefaqs.com/computer/doswin/file/neverwinter_nights_char_create.txt
|=============================================================================|
S O R C E R E R / W I Z A R D S P E L L S 1.00
|=============================================================================|
Sorcerer/Wizard Cantrips
- Acid Splash -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Acid
Component(s), Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster fires a small orb of acid at the target for 1d3
points of damage.
- Daze -
Caster Level(s): Bard 0, Wizard/Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: 2 Rounds
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: If the target creature has 5 Hit Die or less, they are dazed for
2 rounds.
- Electric Jolt -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster does 1d3 points of electrical damage to a target.
- Flare -
Caster Level(s): Bard 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 10 rounds
Additional Counter Spells: None
Save: Fortitude negates
Spell Resistance: Yes
Description: A burst of hot light is fired from the caster to one target,
making it suffer a -1 penalty to attack rolls.
- Light -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard/Sorcerer 0
Innate Level: 0
School: Evocation
Descriptor(s): None
Component(s): Verbal
Range: Touch
Area of Effect/Target: Single
Duration: 1 Hour per level
Additional Counter Spells: Darkness
Save: Harmless
Spell Resistance: No
Description: Creates a small light source above the target creature's head.
The light travels with the target and is capable of illuminating a small area.
- Ray of Frost -
Caster Level(s): Wizard/Sorcerer 0
Innate Level: 0
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: Does 1d4+1 cold damage to a single target creature, provided the
caster succeeds at a ranged touch attack.
- Resistance -
Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard/Sorcerer 0
Innate Level: 0
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 2 Turns
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Grants the target creature a +1 bonus to all saving throws.
1st Level Sorcerer/Wizard Spells 1.01
- Burning Hands -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Transmutation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: 30 feet
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Reflex halves
Spell Resistance: Yes
Description: A cone of fire shoots forth from the caster's hands, burning all
those within its area of effect for 1d4 damage per caster level, up to a
maximum of 5d4.
- Charm Person -
Caster Level(s): Bard 1, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: In the eyes of the target humanoid, the personal reputation of
the caster is improved by 50%.
- Color Spray -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Illusion
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Cone, 30 feet
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells: None
Save: Will negates
Spell Resistance: Yes
Description: Color Spray sends forth a dazzling array of lights to confound
all creatures within the area of effect. It's effects vary according to the
Hit Dice of the affected creatures: 1-2 HD: Sleep for 3 + 1d4 rounds. 3-4
HD: Blinded for 2 + 1d4 rounds. Over 4 HD: Stunned for 1 + 1d4 rounds.
- Endure Elements -
Caster Level(s): Cleric 1, Druid 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The target creature gains damage resistance 10/- against all
elemental forms of damage. The spell ends after absorbing 20 points of
damage from any single elemental type.
- Grease -
Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: 2 rounds + 1 per 3 levels
Additional Counter Spells: Freedom of Movement
Save: Reflex partial
Spell Resistance: Yes
Description: A churning field of oil and grease fills the target area,
causing all within to either fall down or move at a reduced speed.
- Identify -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Knowledge Domain)
Innate Level: 1
School: Divination
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Personal
Duration: 2 rounds
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: Over the next two rounds, the caster gains a bonus of 10 + 1 per
caster level to their Lore skill.
- Mage Armor -
Caster Level(s): Bard 1, Wizard/Sorcerer 1, Cleric 1 (with Magic Domain)
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: The selected target gains the following bonuses to his AC: +1
natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus
stacks with other dodge bonuses to AC, but the other bonuses do not stack
with bonuses of the same type.
- Magic Missile -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: None
Spell Resistance: Yes
Description: The caster creates a shimmering projectile of magical force that
unerringly slams into a single selected target. After level 1, the spell
creates 1 additional missile every two caster levels, to a maximum of 5
missiles at level 9. Magic missiles do 1d4+1 points of damage each.
- Negative Energy Ray -
Caster Level(s): Cleric 2, Wizard/Sorcerer 1, Cleric 1 (with Evil Domain)
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: None
Save: Will halves
Spell Resistance: Yes
Description: A ray of negative energy slams into the target creature, doing
1d6 points of damage. After level 1, the spell does an addition 1d6 points
of damage for every 2 caster levels, to a maximum of 5d6 at level 9.
Negative energy spells have a reverse effect on undead, healing instead of
harming them.
- Protection from Alignment -
Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: None
Save: Harmless
Spell Resistance: No
Description: When this spell is cast, the caster chooses a target to be
protected from either good or evil. The target receives a +2 deflection
bonus to Armor Class, +2 to all saving throws, and immunity to any
mind-affecting spells and spell-like abilities used by creatures of the
chosen alignment.
- Ray of Enfeeblement -
Caster Level(s): Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): None
Component(s): Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Bull's Strength
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature takes 1d6 Strength damage, plus 1 per 2
caster levels, to a maximum of 11 damage.
- Scare -
Caster Level(s): Bard 1, Cleric 1, Wizard/Sorcerer 1
Innate Level: 1
School: Necromancy
Descriptor(s): Fear
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1d4 rounds
Additional Counter Spells: Remove Fear
Save: Will negates
Spell Resistance: Yes
Description: A target creature with 5 Hit Dice or less is afflicted with fear
and suffers a -2 morale check to attack, damage, and saving throws.
- Sleep -
Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard/Sorcerer 1
Innate Level: 1
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Huge
Duration: 3 rounds + 1 per caster level
Additional Counter Spells: Clarity
Save: Will negates
Spell Resistance: Yes
Description: Causes 4 + 1d4 HD of creatures to fall into a comatose slumber,
beginning with those with the fewest HT. Creatures with 5 or more HD are
unaffected.
- Summon Creature I -
Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1
Innate Level: 1
School: Conjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 hours
Additional Counter Spells: None
Save: None
Spell Resistance: No
Description: The caster summons a dire badger to be a faithful and loyal
servant.
2nd Level Sorcerer/Wizard Spells 1.02
- Blindness/Deafness -
Caster Level(s): Bard 2, Cleric 3, Wizard/Sorcerer 2
Innate Level: 2
School: Enchantment
Descriptor(s): None
Component(s): Verbal
Range: Medium
Area of Effect/Target: Single
Duration: 1 round per level
Additional Counter Spells: Remove Blindness/Deafness
Save: Fortitude negates
Spell Resistance: Yes
Description: The target creature is struck blind and deaf.
- Bull's Strength -
Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard/Sorcerer 2
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 hour per level
Additional Counter Spells: Ray of Enfeeblement
Save: Harmless
Spell Resistance: No
Description: The target creature's Strength is increased by 1d4+1.
- Cat's Grace -
Caster Level(s): Bard 2, Ranger 2, Wizard/Sorcerer 2, Cleric 2 (with Animal
& War Domains)
Innate Level: 2
School: Transmutation
Descriptor(s): None
Component(s): Verbal, Somatic
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