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Submitted by System on 09/03/2006, 09:50. Print file.
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The Neverhood Walkthrough
By J. Phillips
Last Updated 6/3/03

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I. Table of Contents
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I. Table of Contents
II. Contact Info
III. Version Info and Credits
IV. FAQ
V. Introduction
VI. Story
VII. General Hints and Tips
VIII. Walkthrough
A. The Beginning
B. The Middle
C. The End
D. The Ending
IX. Disk Locations



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II. Contact Info
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Name: J. Phillips
E-mail: tinted_future@yahoo.com

Feel free to e-mail me.



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III. Version Info and Credits
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7/5/01 Version 1.1--Started writing FAQ. Finished "The
Beginning" of The Neverhood Walkthrough.
7/6/01 Version 1.2--Added Contact Info and Version Info and
Credits.
7/12/01 Version 1.3--Corrected some details of the Neverhood
names.
8/14/01 Version 1.4--Corrected some minor details.
11/30/01 Version 1.5--Updated contact information.
12/17/01 Version 1.6--Added Disk Locations section.
10/24/02 Version 1.7--Added FAQ section. My FAQ is now a true FAQ!

I'd like to thank The Neverhood, the team of really cool game
designers who made this super-cool game.
My brother Zach and my friend Josh who enjoy this game almost
as much as I do (but not quite).
Gateway for adding this excellent game in the software included
with our (once) new computer.
Sarlakk, who gave me a lot of the corrections with the names.

Uh... that's actually about it.



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IV. FAQ
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Several questions have been asked to me quite frequently over e-mail, so
I am now adding this part to my FAQ. Now it is a true FAQ! I hope it helps in
your Neverhood endeavors.

Q: May I post your FAQ on my site?
A: I don't know. Send me the name of the site and then I will consider
it.

Q: Where can I find the Nth disk?
A: See the "Disk Locations" portion of the FAQ.

Q: My game gives me an error that says "Cannot read from the CD". How
do I fix this? Is there a possible cheat code that allows me to get to the end
of the game?
A: I am not sure what this error is. I have never seen it. I would
suggest cleaning the CD and trying again. As for this cheat code, I don't
believe it works. I have tried it several times and it didn't work once.

Q: How do I find the correct station for the radio?
A: You need to take the "claw lift" on the lake wall. Take the left
route and it should lead you to a giant radio in the wall playing the correct
song.

Q: How do I get back out of the radio room? The door is shut!
A: Simple! Go to the radio and turn it all the way to the right (or is
it left?). Once the screen brightens, you know the door is open.

Q: I can't get the mouse to the cheese! How is it done?
A: Take the mouse where he wants to go. If he is facing toward two
different doors, click between the doors. He'll go between them and face which
one he wants to go to. Put him through that one. Forgive my gender bias.

Q: How do I get back to the cannon after the teddy bear swings back to
Bil?
A: You've got to walk back. See the Q&A above.

Q: I haven't played The Neverhood yet. How long did it take for you to
finish the game?
A: The first time I played it, it took me several weeks. Some parts
can be frustrating and downright impossible if you don't know what you're doing
(or if you're colorblind like me). But now that I've played through many
times, I can generally play through within two hours.

Q: How long is the Hall of Records, really?
A: Forty if you count the first room with the door.

Q: The holograms come in this certain order, but there is a funny noise
and I can't get it to work.
A: This "funny noise" must match the other one, or else it will not
work. All the other symbols work fine.

Q: Where are the cannon codes?
A: The vertical code is in the lower room in the Hall of Records. The
lights must be off in order for you to see it. The horizontal ones are in the
little mushroom house... the one where the little blue guy mashes you into the
hole. They are written on the wall next to the transporter.

Q: My CD is jacked up! What do I do?
A: I'm no expert on cleaning discs, but here goes. Take some rubbing
alcohol and wipe it on the disc with a cotton ball (or even a Q-tip). Go from
the inside out. That should help.



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V. Introduction
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This document is copyrighted (c) by J. Phillips and it cannot be
posted on any site without my permission. If you would like to post
this document on your site, e-mail me and I'll think about it (see
contact information below).
Since that is now out of the way, on to the FAQ. I have always
loved this game, ever since I got it along with my computer's game
pack. I know there are lots of people who also love this game, so I
decided to make a FAQ of it since there is only a few on GameFAQs,
which is too bad.
This is my first FAQ, so feel free to e-mail me about anything
that is incorrect or mistyped, especially if it involves the game
itself. I really do not want to confuse anyone, so if you find
ANYTHING wrong, e-mail me. I'm basically doing all this on memory, so
there may be some mistakes.
Let's start with the FAQ now.



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IV. Story
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Well, to tell you the truth, this game has no story to it. You
find out the story behind it as you play, but it does have a Prologue
(actually kind of like an Epilogue since it takes place in modern day
world) in the manual. It goes like this:



When I was twenty-three years old, I remember reading about an
artifact recovered from a shipwreck off the Florida Keys. The year was
1972. Coral divers had stumbled upon an immense clay tablet of unknown
origin. The scientific community unanimously disputed the authenticity
of this discovery, because although a combination of carbon dating and
expert analysis dated the substance at over two million years old, it
was covered with scrawled modern English vernacular.
"The discovery was dismissed as a hoax (due to the pristine,
uneroded state of the engraved lettering) and my colleagues quickly
forgot about what I now consider to be the greatest archaeological find
since the Rosetta Stone.
A former associate of mine had kept the huge monolith in his own
backyard, calling it his 'Monkeyshines Monument'. There it remained,
in perfect condition, until recently, when he invented a test to
determine the age of the minerals found in hardened sediment. On a
whim, he tested his new process on the mystery slab. To his
astonishment, he found that the object was not made of clay at all, but
of a substance that to this day baffles even the most brilliant
chemists.
We have assigned scores of scientists, professors, students, and
technicians to this task, but to date WE HAVE NO IDEA WHAT THIS OBJECT
IS OR WHERE IT CAME FROM. The following is the text that we found on
the tablet, no doubt the portion of a larger whole.

"...ppy with about twenty beings in a
small neighborhood as a world. With that, he
dumped most of his Klay over with just a bit
left for his greatly reduced plans. It worked
this time, since Tickberger stopped completely
and could not follow them since he was stuffed
with so much Klay. Bil continued under
Hoborg's guidance, holding the little red-
roofed house on his shoulder, where Willie and
Hoborg could ride and room together. After
many years' journey, Hoborg returned and was
ready to build 'The Everhood', a neighborhood
that would last forever... so long as nothing
went wrong."

Dr. Phillip Andelman
Archaeologist



That pretty much sums it up. Well, not really, but that's
what's in the manual. At first I didn't want to play the game because
it had no story. I would highly recommend against that thinking. This
is an excellent game and you should give it some time, because
eventually it unfolds and you'll be mesmerized.



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VII. General Hints and Tips
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I have some helpful hints here. Use this if you don't want to
read walkthrough section, which is just a big spoiler for the game.
Only use the walkthrough if you're really, really stuck. Meanwhile,
this should help you some.

1. Have paper and pencil handy. Whenever you see something that may
look important, write it down. You may never believe what you'll find
that will help you later on.
2. Pay attention to everything. This will help you find things that
you may need to write down.
3. Don't start a clicking frenzy. That's not the way of solving
problems in The Neverhood. If you need help, Willie may have a hint
for you beneath the nursery. Then use a rational method to solving the
puzzle.
4. If it looks like it does something, click on it. Sometimes what
you need is in front of your face and you just need to grab it.
5. Try all variables. This includes turning on and off the lights,
pushing buttons or pulling levers to change something. If it seems
like there is one main object in the area, try all variables on it.



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VIII. Walkthrough
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All right, we are finally to the walkthrough. I have separated
this walkthrough into three major sections: The Beginning, The Middle,
and The End (it took me a while to think up the names, okay?). Let's
get started.
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  1. Neverhood, The solution by System on 09/03/2006, 09:50
  2. Neverhood, The solution by System on 09/03/2006, 09:50