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Half Life: Natural Selection Mod (3.00b)
Natural Selection: Combat Guide
Version 1.00
Copyright 2003 Wood Elf
E-Mail - BattleBotv_8_2@Hotmail.com
First Site: www.GameFAQs.com
E-mail me suggestions or corrections.
------------------------
Legal Info
------------------------
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
-----------------------
Quicksearch Note:
You can use the Find command (Ctrl+F) to quickly find the part you need.
---------------------------
1.00 What is Combat?
2.00 Upgrade Tech Tree (Marine)
3.00 Upgrade Tech Tree (Kharaa)
4.00 Stratagys (Marine)
5.00 Stratagys (Kharaa)
6.00 Stratagys (Marine Natural Selection forums)
7.00 Stratagys (Kharaa Natural Selection forums)
8.00 Stratagys (Marine E-mail Stratagys)
9.00 Stratagys (Kharaa E-mail Stratagys)
10.00 Experince Table
11.00 Weapons (Marine)
12.00 Attacks (Kharaa)
13.00 Tips and Suggestions
14.00 Versions
15.00 Credits and Thanks
16.00 FAQs
---------------------------
Note: I would very much like people to submit stratagy builds. That's one of
the reasons I made this walkthrough.
----------------------------
1.00 What is Combat?
----------------------------
Combat is ALOT differnt from the normal Natural Selection game. Its one where
its just killing spree. The more you kill, you get more experince and then get
levels. You can upgrade for abilitys, weapons and much more. Marines only have
Command Console (Though you cant enter it) and Armory. Aliens only have a Hive.
The goal is to kill the enemy Command Console or Hive, who ever kills the
objective first, wins.
If you chose to be a Lerk with your points, you will spawn as a lerk, it wont
resest you back to Skulk also. Basicly, it will keep what ever you spent your
points on before you died (if you do).
---------------------------------------
2.00 Upgrade Tech Tree (Marine)
---------------------------------------
Note: If you get something like Motion Tracking, only you can use it, its not
for every one.
Note 2: All Upgrades cost 1 point, execpt Jetpack and Heavy Armor, which costs
2.
Support
|
|
|-------------------------|----------------------------|
| | |
| | |
Intel Equip Commander
|---------|---------| |---------|---------|
|---------|---------|
| | Mines Welder Grenade |
|
| | |
|
MotionTracking ScannerSweep Catalyst
Resupply
---
Motion Tracking:
Simple Enough, you get Motion Tracking. It shows moving Kharaa as blue circles,
so you can see if they around the cornor. But dont rely on it so much, because
they can stay still on a wall and will not show up.
---
Scanner Sweep:
If your having pesky problems with cloaking aliens, this is your answer. It
does a scan where you are standing. Once a Onos was trying to sneak in our base
and a ally scanned and bye bye onos.
---
Mines:
When ever you die and come back to life, you will have 1 mine. I personly like
placing them at the Command Console, so it will kill Skulks or damage any other
lifeform.
---
Welder:
A unfair advantadge for Marines, since you can weld the Command Chair, which
gives you experince.
---
Grenade:
You have a Single Grenade. It is the same as a single Grenade Launcher shot,
execpt it takes longer to throw (And looks like hes doing kung-fu fist).
---
Catalyst:
If you kill an enemy, the "commander" will give you a Catalyst pack which will
add an extra +25% movment speed and +25% attack rate for a health cost
*CoughStarCraftStimPackCough*.
---
Resupply:
Allows you to call in for Ammo and Medpacks.
---
ArmorLvl 1
|
|
ArmorLvl 2
|------------|------------|
| | |
HeavyArmor ArmorLvl3 Jetpack
---
Armor Level 1:
Increases the Armor level by 1. This will make it so skulks cannot get a 1 hit
kill against you.
---
Armor Level 2:
Guess what, it increases it to level 2, what a surprise!
---
Armor Level 3:
I wonder... Maybe, level 3 armor?
---
Heavy Armor:
Gives you Heavy Armor, simple enough. Though, Heavy Armor is not as effective
in Combat than origanel since the Kharaa can get all the upgrades (Skulk can
take down 2 HA, I did it ^_^)
---
Jetpack:
Gives you a Jetpack. I belive its sort of cheap since you can fly around
shooting Grenade Launcher while Skulks try to leap after you.
---
Note: This is not a choose one like the last tech-tree. You need Damage 1 to
get Shotgun. Need Shotgun to get Grenade Launcher ect.
DamageLvl1
|
|
|
|---------------|---------------|
| |
DamageLvl2 Shotgun
| |
| |
DamageLvl3 |----------|----------|
GrenadeLauncher
HeavyMachineGun
---
Damage Level 1:
Damage from weapons and mines increases by 10%
---
Damage Level 2:
Like before, it increases by another 10%.
---
Damage Level 3:
Lets see... Another 10% mayhap?
---
Shotgun:
Gives you a shotgun when you chose it.
---
Grenade Launcher:
Same as Shotgun but it gives a Grenade Launcher of course.
---
Heavy Machine Gun:
Yet again, same thing, execpt with Machine Gun.
---------------------------------------
3.00 Upgrade Tech Tree (Kharaa)
---------------------------------------
They have a differnt tech tree, if you want to call it that. They dont have any
limitations like Armor Level 1, then going to Armor Level 2 execpt for getting
to higher lifeforms. You go Lerk, Fade then Onos and getting ability 3 then 4.
---
Sensory:
Cloaking:
You start to cloak after a period of time. The higher the level of cloaking,
the quicker you start to cloak. If you use walk skill, it does not disable your
invisibility but if you run, it disables your cloaking.
Scent of Fear:
Injured enemies show up on the screen how the Motion Tracking does, only with a
different icon. The higher the level I think the less damage they need to show
up.
Focus:
It decreases the speed of attack but increases the damage (Slot 1 only).
---
Movement:
Adrenaline:
It increases the regeneration of energy, 33% per level.
Celerity:
Natural Selection: Combat Guide
Version 1.00
Copyright 2003 Wood Elf
E-Mail - BattleBotv_8_2@Hotmail.com
First Site: www.GameFAQs.com
E-mail me suggestions or corrections.
------------------------
Legal Info
------------------------
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
-----------------------
Quicksearch Note:
You can use the Find command (Ctrl+F) to quickly find the part you need.
---------------------------
1.00 What is Combat?
2.00 Upgrade Tech Tree (Marine)
3.00 Upgrade Tech Tree (Kharaa)
4.00 Stratagys (Marine)
5.00 Stratagys (Kharaa)
6.00 Stratagys (Marine Natural Selection forums)
7.00 Stratagys (Kharaa Natural Selection forums)
8.00 Stratagys (Marine E-mail Stratagys)
9.00 Stratagys (Kharaa E-mail Stratagys)
10.00 Experince Table
11.00 Weapons (Marine)
12.00 Attacks (Kharaa)
13.00 Tips and Suggestions
14.00 Versions
15.00 Credits and Thanks
16.00 FAQs
---------------------------
Note: I would very much like people to submit stratagy builds. That's one of
the reasons I made this walkthrough.
----------------------------
1.00 What is Combat?
----------------------------
Combat is ALOT differnt from the normal Natural Selection game. Its one where
its just killing spree. The more you kill, you get more experince and then get
levels. You can upgrade for abilitys, weapons and much more. Marines only have
Command Console (Though you cant enter it) and Armory. Aliens only have a Hive.
The goal is to kill the enemy Command Console or Hive, who ever kills the
objective first, wins.
If you chose to be a Lerk with your points, you will spawn as a lerk, it wont
resest you back to Skulk also. Basicly, it will keep what ever you spent your
points on before you died (if you do).
---------------------------------------
2.00 Upgrade Tech Tree (Marine)
---------------------------------------
Note: If you get something like Motion Tracking, only you can use it, its not
for every one.
Note 2: All Upgrades cost 1 point, execpt Jetpack and Heavy Armor, which costs
2.
Support
|
|
|-------------------------|----------------------------|
| | |
| | |
Intel Equip Commander
|---------|---------| |---------|---------|
|---------|---------|
| | Mines Welder Grenade |
|
| | |
|
MotionTracking ScannerSweep Catalyst
Resupply
---
Motion Tracking:
Simple Enough, you get Motion Tracking. It shows moving Kharaa as blue circles,
so you can see if they around the cornor. But dont rely on it so much, because
they can stay still on a wall and will not show up.
---
Scanner Sweep:
If your having pesky problems with cloaking aliens, this is your answer. It
does a scan where you are standing. Once a Onos was trying to sneak in our base
and a ally scanned and bye bye onos.
---
Mines:
When ever you die and come back to life, you will have 1 mine. I personly like
placing them at the Command Console, so it will kill Skulks or damage any other
lifeform.
---
Welder:
A unfair advantadge for Marines, since you can weld the Command Chair, which
gives you experince.
---
Grenade:
You have a Single Grenade. It is the same as a single Grenade Launcher shot,
execpt it takes longer to throw (And looks like hes doing kung-fu fist).
---
Catalyst:
If you kill an enemy, the "commander" will give you a Catalyst pack which will
add an extra +25% movment speed and +25% attack rate for a health cost
*CoughStarCraftStimPackCough*.
---
Resupply:
Allows you to call in for Ammo and Medpacks.
---
ArmorLvl 1
|
|
ArmorLvl 2
|------------|------------|
| | |
HeavyArmor ArmorLvl3 Jetpack
---
Armor Level 1:
Increases the Armor level by 1. This will make it so skulks cannot get a 1 hit
kill against you.
---
Armor Level 2:
Guess what, it increases it to level 2, what a surprise!
---
Armor Level 3:
I wonder... Maybe, level 3 armor?
---
Heavy Armor:
Gives you Heavy Armor, simple enough. Though, Heavy Armor is not as effective
in Combat than origanel since the Kharaa can get all the upgrades (Skulk can
take down 2 HA, I did it ^_^)
---
Jetpack:
Gives you a Jetpack. I belive its sort of cheap since you can fly around
shooting Grenade Launcher while Skulks try to leap after you.
---
Note: This is not a choose one like the last tech-tree. You need Damage 1 to
get Shotgun. Need Shotgun to get Grenade Launcher ect.
DamageLvl1
|
|
|
|---------------|---------------|
| |
DamageLvl2 Shotgun
| |
| |
DamageLvl3 |----------|----------|
GrenadeLauncher
HeavyMachineGun
---
Damage Level 1:
Damage from weapons and mines increases by 10%
---
Damage Level 2:
Like before, it increases by another 10%.
---
Damage Level 3:
Lets see... Another 10% mayhap?
---
Shotgun:
Gives you a shotgun when you chose it.
---
Grenade Launcher:
Same as Shotgun but it gives a Grenade Launcher of course.
---
Heavy Machine Gun:
Yet again, same thing, execpt with Machine Gun.
---------------------------------------
3.00 Upgrade Tech Tree (Kharaa)
---------------------------------------
They have a differnt tech tree, if you want to call it that. They dont have any
limitations like Armor Level 1, then going to Armor Level 2 execpt for getting
to higher lifeforms. You go Lerk, Fade then Onos and getting ability 3 then 4.
---
Sensory:
Cloaking:
You start to cloak after a period of time. The higher the level of cloaking,
the quicker you start to cloak. If you use walk skill, it does not disable your
invisibility but if you run, it disables your cloaking.
Scent of Fear:
Injured enemies show up on the screen how the Motion Tracking does, only with a
different icon. The higher the level I think the less damage they need to show
up.
Focus:
It decreases the speed of attack but increases the damage (Slot 1 only).
---
Movement:
Adrenaline:
It increases the regeneration of energy, 33% per level.
Celerity:
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- Natural Selection solution by System on 09/03/2006, 09:50
Combat Guide






