TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Nancy Drew - Treasure in the Royal Tower » Nancy Drew - Treasure in the Royal Tower solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02

Sponsors:

Nancy Drew: Treasure in the Royal Tower
FAQ/Walkthrough
Version 1.01
FAQ Created by NintendoAngel (Melanie Rollins)
E-mail NintendoAngel at swellmel@earthlink.net
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Table of Contents

1. Introduction
2. Legal Stuff-Please Read
3. Version History
4. Story
5. Characters
6. How to Control Nancy
7. Walkthrough
8. Frequently Asked Questions-Before e-mailing me, visit this section
to see if the answer to your question is here.
9. Credits
10. Contact Me
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

1. Introduction

Hey everybody! If you are totally stuck in the P.C. game "Nancy Drew:
Treasure in the Royal Tower," you've come to the right place! This is
my first FAQ on GameFAQS. The Nancy Drew game is fun and enjoyable, and
I know that at times it can be a bit frustrating. That's why I wrote
this FAQ! This is almost a complete walkthrough for either the Senior
or Junior Detective level. Don't worry about which level to do, because
the game is exactly the same except for the fact that some of the
puzzles are slightly harder to solve at the Senior Detective level.
Only one or two of the puzzles are impossible to tell how to solve
because they are randomly chosen, but don't worry, cause they're really
easy. I've tried hard to not give away much of the storyline, so that
you can discover the story yourself as you play the game. I hope this
helps!
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

2. Legal Stuff

This FAQ is copyright 2003 Melanie Rollins. I assure you that this
copyright is legal. If you want to post this FAQ on your site, e-mail
me at swellmel@earthlink.net with your e-mail address and your site's
URL. If I write you back giving you permission, then you may post the
FAQ, *as long as you give me credit somewhere.* If you do post this
FAQ, please don't change anything. You can change the colors and the
font and stuff, but don't change any of the words and be sure to post
ALL OF IT (including this Legal Stuff section). By the way, if you post
the FAQ without asking my permission because you don't think I'll find
out, believe me-I'll find out.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

3. Version History

04/06/03-I added a question to the Frequently Asked Questions section
and made some very minor changes to the format of the FAQ.

01/26/03-First release of the FAQ, version 1.0.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

4. Story

In the beginning of the game, Nancy will write a *long* letter to her
friend, George Fayne, giving you the story. If you want to get the gist
of the story without having to sit through the letter, read this
section. It's my version of the story.

Nancy Drew is staying on vacation in Wisconsin at Wickford Castle,
built in the 1920s. She planned to ski, but a HUGE snowstorm stopped
her from being able to do that. The surrounding roads are closed, and
Nancy thinks she's one of the few guests who made it to the castle in
the first place. The current owner of the castle is Christi Lane,
Nancy's father's friend. She's away on business, so Dexter Egan, the
caretaker, has temporarily taken over for her. Nancy asked Dexter where
she could contact Christi, but he said he didn't know (Nancy wonders if
there's something he's not telling her). Ezra Wickford was the original
owner and builder of the castle. It's filled with dead-end corridors,
and one of the towers is completely different from the other ones.
Nancy also wants to meet Jacques Brunais, the French ski instructor.
She saw pictures of him on his website, and she thinks he's absolutely
gorgeous. That's about all that you need to know.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

5. Characters

Nancy Drew-She is the girl you'll be controlling as you play the game.
She's staying in Wisconsin at Wickford Castle to ski, but there is a
huge snowstorm and she can't ski (read the section above). But Nancy
finds other ways to occupy herself as a mystery rapidly unfolds. Her
room is number 205.

George Fayne-She's one of Nancy's best friends. She's not at the ski
resort with Nancy, but you can use the phone by Nancy's bed to call her
for advice if you need it.

Bess-She is George's cousin and Nancy's friend. When you call George to
ask for help, Bess will talk to you as well as George.

Ned Nickerson-Nancy's boyfriend. In addition to calling George and Bess
for help, you can also call Ned.

Dexter Egan-He's the caretaker at Wickford Castle. Because the owner is
away on business, Dexter's temporarily in charge.

Jacques Brunais-He's the French ski instructor. Nancy thinks he's
absolutely gorgeous, but he's engaged.

Lisa Ostrum-She's another guest at Wickford Castle. She's a
photojournalist trying to get some info about the castle.

Professor Hotchkiss-She's a guest at the castle who has some sort of
theory about Marie Antoinette. She's always typing in her room (214)
and talking to herself.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

6. How to Control Nancy

Basically, when you're walking around, if you move the magnifying glass
cursor and you see an arrow pointing forward, you can click it and
you'll move forward (interesting concept, huh?)! There are also some
left- and right-pointing arrows that will take you in those directions
if you click. These arrows will also help you look around a room.
Occasionally there are up- and down-pointing arrows, as well. Clicking
when the cursor is in a U-shape near the bottom of the screen will turn
you around 180 degrees.

When the magnifying glass cursor's outline turns red, it means you're
onto something, so click! Also, when you open a suitcase or locker or
whatever, if you want to leave, you'll have to click on the suitcase or
locker to shut it before you can go.

When you want to talk to a person, click on them (the magnifying glass'
outline will be red). There will be a few responses you can choose from
in white. Click on the one you want to say and the conversation will
continue. The person's responses will be in blue.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

7. Walkthrough

After Nancy writes the letter to George, it goes into your inventory
and Nancy says something about needing a mailbox. Explore Nancy's room!
First, read an article in the magazine on the table about using
fingerprints to discover keypad access codes. Grab Nancy's passkey off
of the desk. Your room is number 205. Note your locker number and
combination on the paper in the desk drawer (310 with combo 3-1-7). You
might want to write this down (it's a good idea to have paper and
pencil in this game). Take the hotel menu from the top drawer of your
dresser. Read the interesting brochure about the castle in your
suitcase. Then walk to the radiator by your bed-it's broken! Note: if
you need advice at any time in the game, call Bess and George or Ned by
using the phone by your bed, and if you want to change the time so that
you can get to the ski rental office or whatever, set the alarm clock
by your bed.

Exit Nancy's room. Go down to the hotel lobby and talk with Dexter
Egan, the caretaker. Exhaust all the conversations. He'll ask you to go
down to the ski rental office to pick up Professor Hotchkiss' boots and
bring them up to her room, 214. (If you forget to give the letter to
Dexter, don't worry, because it doesn't affect the game). The ski
rental office is open 9 A.M. to 12 P.M. and 2 P.M. to 5 P.M. Check your
watch to see if you can catch Jacques in the office. If not, then set
the alarm clock by your bed to a time when the office is open. On your
way down the spiral stairs to the basement, you will pass through the
lounge next to the lobby. Read the two French Revolution books in the
bookcase in the lounge. They will help a *lot.* You should also exhaust
all the conversations with Lisa Ostrum, in the lounge. She'll tell you
that Dexter keeps a spare key to the library in his desk.

Go down the spiral stairs to the basement (through the doorway in the
lounge, then make a left). Use the sign that says "Ski Rental" to help
you find the ski rental office. Talk to Jacques and exhaust all the
conversations. He'll give you Prof. Hotchkiss' boots. Then go to the
locker room and test your locker combo. Your locker is 310, remember?
Turn the dial to the right until you reach the number five, then click
on the green triangle above it. Then turn the dial to the left until
you reach 1, and click on the triangle again. Turn the dial back to the
right until you're on 7, then click on the green triangle one last
time. Uh-oh! The lock must be broken!

If Jacques is still in his office, talk to him about the broken lock
and he'll tell you to try number 311. If he's not in his office, pick
up the little paintbrush on the ledge and go set your alarm clock for a
time when the office is open, then talk to him. Then open locker 311
using 5-1-7. Oops! Looks like the locker is already occupied. Read
everything that you can in the locker. Then, if you haven't already got
the paintbrush on the ledge of the door of the ski rental office, do
that. If the office is open, go set your alarm for a time when it's
closed and then get the brush.

*Use the elevator* to go up to room number 214, knock on the door, and
return Prof. Hotchkiss' boots to her by clicking the down arrow near
the bottom of the screen when the conversations are exhausted, clicking
on the boots in your inventory, and clicking on the ground by the door.
Go into the elevator to tell Dexter you returned the boots. The
elevator gets stuck! The emergency button doesn't work! Look up to see
the trapdoor thing in the ceiling. Go through it and explore until you
see the box thing. Look up to find a door and JUMP up to the second
floor.

Go down the main stairs to the lobby to tell Dexter that the elevator
got stuck and pester him to fix your radiator. He'll ask you to fix the
circuit breaker so that the light works on the back stairwell. Find the
circuit breaker in the basement and move the top three right-hand
single switches to the right. Move the double-switch below them to the
right as well. Move the top left-hand triple switch to the left. Pull
the elevator-reset switch next to the circuit breaker box. Go up the
back stairwell (the lights are on)!

Go ask Dexter once more (in vain) to fix your radiator. He'll ask you
to ask Prof. Hotchkiss what she wants for dinner. Go up to her room and
she tells you she's developing a powerful craving for couscous. When
you tell Dexter this he tells you to tell her to order something off
the menu. Do this, then slip the menu from your dresser under her door.
She orders 50 chicken drumsticks! Tell Dexter this. Your last errand is
to tell Jacques to defrost that bag of chicken legs. If the ski rental
office isn't open, set your alarm to a time when it is. Go talk to
Jacques. Go back up the spiral stairs up to your room. On your way to
your room, exhaust all the conversations with Lisa. Your radiator is
fixed! Grab the oil can by the radiator. Now set your alarm for 8 P.M.

Time to get into that library! Take the elevator down to the basement.
Go through the trapdoor thing you went through when you were stuck in
the elevator. Turn around and look down and Nancy will say that that
there is a strange noise coming from below. Climb up the metal ladder
until you notice the open grate. Go through the ventilation duct until
you see the grate leading into the library. Open it, then start to go
down the stairs. You'll hear a doorknob jiggling. Quickly open the
grate back up and run into the ventilation duct. Watch the scene that
follows. Once the coast is clear, go back into the library. Read the
book called "An Atlas of the United States." The longitude of Wisconsin
is 90 degrees, right? Write that down. Read the Diary of Hans Axel von
Fersen, Marie Antoinette's friend. Read "Purple-Hearted Queen." It's on
the floor. You HAVE to read the "True Stories Behind Famous Portraits"
book in order to beat the game. It's on the small table. Dip the
paintbrush into all the dust on the desk. Look at the painting of Marie
Antoinette. Go over to the alarm keypad and use the paintbrush on each
key. Remember the "Fingerprinting 101" article in Nancy's room? Test
the access code by pressing the keys. If the screen says "Approved,"
congratulations! The code is 3, *, 7, 2. On the globe, move the needle
to the longitude of Wisconsin, then click on the knob on top. Write
down the numbers that you find on the paper. Go over to the plaque
above the fireplace and click. The apparatus there is called a sextant.
Move the compass to each number from the paper. Every time you move the
compass, click on the green button on top. The secret room upstairs
opens!

Go up the stairs and enter the secret room. Pick up the lighter and use
it on the candle to get a key. Read the letter next to the candle. Make
a U-turn and read the two books. Exit the secret room and then the
Jump to page:
01 · 02

Sponsors:

Other files from this game: